The game has plenty that keeps me coming back. But like many others have said here, nothing keeps me playing. Every time I come back, I get bored quickly and realize why I left the last time. The game has beautiful graphics and music, but no soul, nothing truly compelling. Levels don't matter any more, so there is little point to progression, and there just isn't enough dungeon diversity to keep that core game feature compelling.
All in all, a huge disappointment for something that should have been, could have been, so much more fun.
Oh, and then there's the 800 billion bugs. Not as bad as the 75 trillion or so at launch and well beyond, but enough to make me wonder why they spent so much time and money synching up NPC mouths with dialog, instead of fixing the bugs.
Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes
... but after I got jaded with WoW and MMOs in general, I saw that most, if not all other MMOs that don't have good storytelling aren't engaging at all for me.
Agree 100%. My son and I have a running argument about this. He likes killing and grinding and tends to ignore stories. Although I also enjoy killing and grinding, engaging stories of a similar caliber as books and movies make all the difference in the world to me.
If an MMO doesn't have that, I either totally pass or leave it very quickly.
I'm absolutely down with stories when I don't feel like it's just a play where I get to be the lead this go around.
MMORPGs still haven't mastered the art of making players feel like they have etched their own place in the world. We're still just running the wheel the NPCs put us on.
No matter how interesting the story, I lose interest when I watch another player come in right behind me to be the same hero I was to the same group of folks for the exact same reason like I'm having some kind of out of body deja vu.
... but after I got jaded with WoW and MMOs in general, I saw that most, if not all other MMOs that don't have good storytelling aren't engaging at all for me.
Agree 100%. My son and I have a running argument about this. He likes killing and grinding and tends to ignore stories. Although I also enjoy killing and grinding, engaging stories of a similar caliber as books and movies make all the difference in the world to me.
If an MMO doesn't have that, I either totally pass or leave it very quickly.
I'm absolutely down with stories when I don't feel like it's just a play where I get to be the lead this go around.
MMORPGs still haven't mastered the art of making players feel like they have etched their own place in the world. We're still just running the wheel the NPCs put us on.
No matter how interesting the story, I lose interest when I watch another player come in right behind me to be the same hero I was to the same group of folks for the exact same reason like I'm having some kind of out of body deja vu.
ok... sounds like you want a game where only you are the hero. that's a single player game. MMOs are supposed to be a group experience. The Group of Heroes vs The Hero type of thing. Today MMOs are catered towards a Single Player experience in a multiplayer environment because people don't have the patience to work together towards a goal anymore. Most players want the best xyz and they want it fast. So they cater the entire game to that experience, which results in quests like the type that are in ESO being a totally solo experience.
I get where you are coming from about the other heroes thing, but you know you are playing an MMO, so you shouldn't really be surprised that other players are doing what you are doing. I just wish the game recognized the multiplayer part.
I am an avid ESO supporter, it's my favorite MMO on the market but its biggest flaw to me is the fact it feels like a Solo game and not a multiplayer game. I want the game to recognize myself and my partners sort of like SWTOR does in flashpoints, especially during quests. Like what if my Redguard and my wife's Khajiit were grouped up, one of us begins talking to the quest giver and she/he actually acknowledged our races working together. How cool would that be? It's the little things.
MMOs are not supposed to be solo experiences.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Loved the original game and grind to 50 but this whole everyone can do all content without regard to level is kind of killing me. I get that it is awesome to open content to all players but when you have so much content and such a wide selection of skills, equipment, levels, CP's, etc... it seems counter productive to make all content open to everyone. Do not get me wrong the stories are amazing! Honestly the only reason that I play is to experience the quest lines and I can probably do that for a really long time and be perfectly happy with it. In the end I just want a good reason to continue the CP and gear grind and when I am slapping around mobs with a fresh off the boat noob with equal efficiency I kind of get a bad case of the "blah's".
Plenty keeps me coming back, but nothing gets me to stay. Something about this game just doesn't click with me, no matter how much I want it to.
I love the elder scrolls lore but the mmorpg always loses me. I think I've yet to find a class that works. It's very disheartening to be going through a dungeon, having issues with mobs and then suddenly someone just blows through and wipes everything out.
The new class helper has "helped" but I just can't get a templar to work. I have a nightblade that seems to fare better so trying that.
If worse comes to worse maybe I just need to give in and be a mage that blows everything away and that will be that. I think hating the combat is a huge part of it.
All classes work as long as you stick to the basic principles that enable that.
I've tried literally for years to pass on what I have learned about the basics of building a character. It might be off-putting to some because it tends to sound like min maxing meta advice that runs contrary to the implicit ESO promise that you can use any armor with any weapon... which is true in a sense but it's also an advanced way to build that is best left until you know why the basics work.
It's also tough to gauge yourself against other players near you when you're playing. They may be a level 20 just like you but due to the way CP passives are account wide, that level 20 that seems so much better than you could easily be a level 20 that has 720 CP and that makes him/her a lot closer to a full CP720 than it does to a no-CP level 20... yes, the difference is huge despite the typical noob gripe that level scaling means you never level.
So here it is once again the very basics of building a (PVE... PVP builds are also more complicated) character in ESO:
Do NOT try to build a tank as your first character. Tanks are hybrids that need to focus on all 3 stats: health, stamina and magicka. They are tough to build properly for beginners. And 1HD + shield is a tanking weapon: ignore it for now.
The game favors magicka builds. This is still true although not as dominant as it once was. Try a magicka character first.
Use all light armor for magicka builds and all medium armor for stamina builds. Ignore heavy armor completely. Armor (on a per piece basis) will determine how fast your key stat (magicka or stamina) regenerates and will reduce the cost of abilities that use that stat... this is key since ESO uses resource depletion instead of cool downs to determine how often you can use the better skills. Only your basic weapon attacks (LMB) do not use this pool as a resource and they do much less damage than the abilities that do have a cost.
Your damage dealing is all about how high your spell damage and magicka pools (magicka builds) or weapon damage and stamina pools (stamina builds) are. For the purpose of dealing damage 1 weapon/spell power is worth 10 (closer to 11 actually but 10 is close enough and easier to do in your head) stamina/magicka.
For solo play or 4-man dungeons AOE damage is best. ESO has a lot of AOE DOTs that are good enough damage for use even on single targets. Additionally, ESO will throw packs of enemies at you to ramp-up difficulty much more often than you will see single tougher enemies. Build for AOE. This is very important.
Learn the basics of blocking, dodging and bashing and step out of telegraphed damage. If you do get knocked down or stunned, break out of it quickly (LMB+RMB) and if you're rooted, roll-dodge out of it. And yes, blocking with a staff or bow WILL reduce a lot of damage. Not as much reduction as tanks get with a shield but you will stil receive much less damage than if you don't block.
The noobie Islands are there for a reason: their content is still easier even though the mob levels are the same everywhere. For one thing you will never see more than 2 enemies coming at you at once there. Public dungeons in other zones for example, will throw as many as 6 or 7 at you at once.
Staves are the weapons for magicka builds and DW, 2HD and bows for stamina. Their respective active abilities will use the corresponding stats for their damage scaling. Additionally, heavy attacks with a staff restores magicka and heavy attacks with any other weapon restore stamina.
Class choice is secondary to all of the above although some classes ARE definitely more beginner friendly because they have better low level access to good self-heals and AOE damage abilities: Warden, Sorcerer and Templar, especially the magicka types, are the 3 easiest classes to start with at low levels.
If all of that feels too restrictive to you, well I'm sorry but then we're back to "why is my _______ (insert class name here) not performing well."
But @Iselin ZOS said i could be anything! what the hell man lol
Plenty keeps me coming back, but nothing gets me to stay. Something about this game just doesn't click with me, no matter how much I want it to.
I love the elder scrolls lore but the mmorpg always loses me. I think I've yet to find a class that works. It's very disheartening to be going through a dungeon, having issues with mobs and then suddenly someone just blows through and wipes everything out.
The new class helper has "helped" but I just can't get a templar to work. I have a nightblade that seems to fare better so trying that.
If worse comes to worse maybe I just need to give in and be a mage that blows everything away and that will be that. I think hating the combat is a huge part of it.
All classes work as long as you stick to the basic principles that enable that.
I've tried literally for years to pass on what I have learned about the basics of building a character. It might be off-putting to some because it tends to sound like min maxing meta advice that runs contrary to the implicit ESO promise that you can use any armor with any weapon... which is true in a sense but it's also an advanced way to build that is best left until you know why the basics work.
It's also tough to gauge yourself against other players near you when you're playing. They may be a level 20 just like you but due to the way CP passives are account wide, that level 20 that seems so much better than you could easily be a level 20 that has 720 CP and that makes him/her a lot closer to a full CP720 than it does to a no-CP level 20... yes, the difference is huge despite the typical noob gripe that level scaling means you never level.
So here it is once again the very basics of building a (PVE... PVP builds are also more complicated) character in ESO:
Do NOT try to build a tank as your first character. Tanks are hybrids that need to focus on all 3 stats: health, stamina and magicka. They are tough to build properly for beginners. And 1HD + shield is a tanking weapon: ignore it for now.
The game favors magicka builds. This is still true although not as dominant as it once was. Try a magicka character first.
Use all light armor for magicka builds and all medium armor for stamina builds. Ignore heavy armor completely. Armor (on a per piece basis) will determine how fast your key stat (magicka or stamina) regenerates and will reduce the cost of abilities that use that stat... this is key since ESO uses resource depletion instead of cool downs to determine how often you can use the better skills. Only your basic weapon attacks (LMB) do not use this pool as a resource and they do much less damage than the abilities that do have a cost.
Your damage dealing is all about how high your spell damage and magicka pools (magicka builds) or weapon damage and stamina pools (stamina builds) are. For the purpose of dealing damage 1 weapon/spell power is worth 10 (closer to 11 actually but 10 is close enough and easier to do in your head) stamina/magicka.
For solo play or 4-man dungeons AOE damage is best. ESO has a lot of AOE DOTs that are good enough damage for use even on single targets. Additionally, ESO will throw packs of enemies at you to ramp-up difficulty much more often than you will see single tougher enemies. Build for AOE. This is very important.
Learn the basics of blocking, dodging and bashing and step out of telegraphed damage. If you do get knocked down or stunned, break out of it quickly (LMB+RMB) and if you're rooted, roll-dodge out of it. And yes, blocking with a staff or bow WILL reduce a lot of damage. Not as much reduction as tanks get with a shield but you will stil receive much less damage than if you don't block.
The noobie Islands are there for a reason: their content is still easier even though the mob levels are the same everywhere. For one thing you will never see more than 2 enemies coming at you at once there. Public dungeons in other zones for example, will throw as many as 6 or 7 at you at once.
Staves are the weapons for magicka builds and DW, 2HD and bows for stamina. Their respective active abilities will use the corresponding stats for their damage scaling. Additionally, heavy attacks with a staff restores magicka and heavy attacks with any other weapon restore stamina.
Class choice is secondary to all of the above although some classes ARE definitely more beginner friendly because they have better low level access to good self-heals and AOE damage abilities: Warden, Sorcerer and Templar, especially the magicka types, are the 3 easiest classes to start with at low levels.
If all of that feels too restrictive to you, well I'm sorry but then we're back to "why is my _______ (insert class name here) not performing well."
But @Iselin ZOS said i could be anything! what the hell man lol
You missed the fine print: you can be any good thing or any bad thing.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Plenty keeps me coming back, but nothing gets me to stay. Something about this game just doesn't click with me, no matter how much I want it to.
I love the elder scrolls lore but the mmorpg always loses me. I think I've yet to find a class that works. It's very disheartening to be going through a dungeon, having issues with mobs and then suddenly someone just blows through and wipes everything out.
The new class helper has "helped" but I just can't get a templar to work. I have a nightblade that seems to fare better so trying that.
If worse comes to worse maybe I just need to give in and be a mage that blows everything away and that will be that. I think hating the combat is a huge part of it.
All classes work as long as you stick to the basic principles that enable that.
I've tried literally for years to pass on what I have learned about the basics of building a character. It might be off-putting to some because it tends to sound like min maxing meta advice that runs contrary to the implicit ESO promise that you can use any armor with any weapon... which is true in a sense but it's also an advanced way to build that is best left until you know why the basics work.
It's also tough to gauge yourself against other players near you when you're playing. They may be a level 20 just like you but due to the way CP passives are account wide, that level 20 that seems so much better than you could easily be a level 20 that has 720 CP and that makes him/her a lot closer to a full CP720 than it does to a no-CP level 20... yes, the difference is huge despite the typical noob gripe that level scaling means you never level.
So here it is once again the very basics of building a (PVE... PVP builds are also more complicated) character in ESO:
Do NOT try to build a tank as your first character. Tanks are hybrids that need to focus on all 3 stats: health, stamina and magicka. They are tough to build properly for beginners. And 1HD + shield is a tanking weapon: ignore it for now.
The game favors magicka builds. This is still true although not as dominant as it once was. Try a magicka character first.
Use all light armor for magicka builds and all medium armor for stamina builds. Ignore heavy armor completely. Armor (on a per piece basis) will determine how fast your key stat (magicka or stamina) regenerates and will reduce the cost of abilities that use that stat... this is key since ESO uses resource depletion instead of cool downs to determine how often you can use the better skills. Only your basic weapon attacks (LMB) do not use this pool as a resource and they do much less damage than the abilities that do have a cost.
Your damage dealing is all about how high your spell damage and magicka pools (magicka builds) or weapon damage and stamina pools (stamina builds) are. For the purpose of dealing damage 1 weapon/spell power is worth 10 (closer to 11 actually but 10 is close enough and easier to do in your head) stamina/magicka.
For solo play or 4-man dungeons AOE damage is best. ESO has a lot of AOE DOTs that are good enough damage for use even on single targets. Additionally, ESO will throw packs of enemies at you to ramp-up difficulty much more often than you will see single tougher enemies. Build for AOE. This is very important.
Learn the basics of blocking, dodging and bashing and step out of telegraphed damage. If you do get knocked down or stunned, break out of it quickly (LMB+RMB) and if you're rooted, roll-dodge out of it. And yes, blocking with a staff or bow WILL reduce a lot of damage. Not as much reduction as tanks get with a shield but you will stil receive much less damage than if you don't block.
The noobie Islands are there for a reason: their content is still easier even though the mob levels are the same everywhere. For one thing you will never see more than 2 enemies coming at you at once there. Public dungeons in other zones for example, will throw as many as 6 or 7 at you at once.
Staves are the weapons for magicka builds and DW, 2HD and bows for stamina. Their respective active abilities will use the corresponding stats for their damage scaling. Additionally, heavy attacks with a staff restores magicka and heavy attacks with any other weapon restore stamina.
Class choice is secondary to all of the above although some classes ARE definitely more beginner friendly because they have better low level access to good self-heals and AOE damage abilities: Warden, Sorcerer and Templar, especially the magicka types, are the 3 easiest classes to start with at low levels.
If all of that feels too restrictive to you, well I'm sorry but then we're back to "why is my _______ (insert class name here) not performing well."
But @Iselin ZOS said i could be anything! what the hell man lol
You missed the fine print: you can be any good thing or any bad thing.
I too played Elder Scrolls Online upon released, and also longer if you count playing the Closed Beta.
But the short answer to your question is... nothing. I left and came back twice, and nothing was worth sticking around.
If you enjoy the game good for you. But for many on this thread, myself included, it just doesn't click.
... but after I got jaded with WoW and MMOs in general, I saw that most, if not all other MMOs that don't have good storytelling aren't engaging at all for me.
Agree 100%. My son and I have a running argument about this. He likes killing and grinding and tends to ignore stories. Although I also enjoy killing and grinding, engaging stories of a similar caliber as books and movies make all the difference in the world to me.
If an MMO doesn't have that, I either totally pass or leave it very quickly.
I'm absolutely down with stories when I don't feel like it's just a play where I get to be the lead this go around.
MMORPGs still haven't mastered the art of making players feel like they have etched their own place in the world. We're still just running the wheel the NPCs put us on.
No matter how interesting the story, I lose interest when I watch another player come in right behind me to be the same hero I was to the same group of folks for the exact same reason like I'm having some kind of out of body deja vu.
ok... sounds like you want a game where only you are the hero. that's a single player game. MMOs are supposed to be a group experience. The Group of Heroes vs The Hero type of thing. Today MMOs are catered towards a Single Player experience in a multiplayer environment because people don't have the patience to work together towards a goal anymore. Most players want the best xyz and they want it fast. So they cater the entire game to that experience, which results in quests like the type that are in ESO being a totally solo experience.
I get where you are coming from about the other heroes thing, but you know you are playing an MMO, so you shouldn't really be surprised that other players are doing what you are doing. I just wish the game recognized the multiplayer part.
I am an avid ESO supporter, it's my favorite MMO on the market but its biggest flaw to me is the fact it feels like a Solo game and not a multiplayer game. I want the game to recognize myself and my partners sort of like SWTOR does in flashpoints, especially during quests. Like what if my Redguard and my wife's Khajiit were grouped up, one of us begins talking to the quest giver and she/he actually acknowledged our races working together. How cool would that be? It's the little things.
MMOs are not supposed to be solo experiences.
I agree, which is why I feel the "one hero" story line used by pretty much all MMORPGs out there is completely ridiculous.
I can get behind a story line where I'm part of a larger force moving towards a goal. But that's not how it's presented. It's presented as I'm the only one who can save the world.... Remember, you're special! Just like everyone else.
That's why I can't get into the stories presented in MMORPGs.
what makes the OP return to this game? the money they get to make articles like this
Trust me it's not much, I used to do it for Lotro and mmorpg.com covered my monthly subscription to play the game and nothing more. So there is no bias here.
That said Elder Scrolls Online never caught me, I never made it passed the tutorial level because I just can't stand the way it feels and plays. It never felt Elder Scrolls to me, now that might change if I suck it up and grind through the pain of the game and reach Morrowind. Then it will look like an Elder Scrolls game but still not feel like it. Few mmorpgs can capture and tell lore at an exceptional level and sadly TESO is not one of them.
While you are entitled to your opinion, you based the lore telling off of the tutorial of the game? I would say that one of the few things ESO does right is great storytelling. Doing each quest made me want to continue in a chain because you could see stories unfold in the world. Plus it ties the stories in the games in and is done in a relatively good manner.
The combat and skills on the other hand are what makes it difficult for me to continue. I don't like the weapon swap system, and it feels like in the start of the game a lot of skills just don't mesh well together until you get better ones down the line. The auction house system also breaks it for me as I don't like the internal guild auction house, mainly because it promotes guild joining just to be in a trading guild which kills the point of a guild.
I myself think the tutorial turns a lot of people off the game. First time I tried TESO, I quit before finishing. The game is better past the tutorial. I understand that for the story it's required, but they should do something about that tutorial.
Meh I've played this game awhile now. Did pretty much all the end game content. Did vet maelstrom, almost have the flawless title, I think its only a matter of time. Did vDSA as well as pretty much all the vet trials. Had fun with it but I think I'm almost ready to move on.
What annoys me the most about this game is the HORRIBLE pathing. The load screens that take so awfully long (reminds me a lot of everquest's load screens). The horrible INPUT LAG from keyboard press to actual action on the screen - this is the thing that ruins the whole experience for me and I know, I played Tera, Wow, Aion, L2, EQ. etc... and I know how fast it CAN be. But seriously I just cannot get past being so f**king angry with the input lag that is just a part of this game and is a game killer, during combat.
Like imagine flipping between 1st bar and 2nd bar. You press the key to flip to second bar and move on to press the key to do your action, but realize the key didn't actually flip to the second bar at that critical time for some reason, even if you KNOW you pressed it hard. I mean like WTF?
This is not even just sometimes but it seems to happen like ALL THE F**KING time now.
Horrible combat system due to SEVERE INPUT LAG. F**King animation cancelling bullshit,etc...
Yeah its time to leave it.
Not to also mention no point whatsoever to PvP but getting stupid titles LOL ...
I play this game off and on and probably will until the day it closes. What I like about it as my 3rd or 4th game is that I can play it very casually. I've always felt that there was something missing in it though about 20% preventing the game from ever feeling truly complete. After years of trying to figure out what that was I finally did during the million player event. Meaningful rewards like the loot boxes rewarded for doing dungeons that included a chance at mounts, costumes and even homes. I think they should design some type of loot box reward system that includes all past cash shop items and maybe even select crown crate items that can be earned by doing dungeons and dolmens. If they create even 1/3 of the stuff they make for crown crates and make it unique to these boxes along with a few unique homes it could be a never-ending shiny chaser.
Just curious. Do you mean servers like EU not getting the same attention as the US servers? Or do you mean players across the pond accessing the US servers? Because if it's the latter, I have no idea why they would prioritize fixing that. I know I wouldnt if it was my game. I would focus on the issues of that region.
Is there an Asian and/or Ocean server available? If not, I can see your frustration . But you are aiming that anger towards the wrong people. The NA server is meant for NA. So, with all the constant work mmos need with new bugs with every patch. I imagine you are not forgotten, just not a priority.
It's no different if someone tries to access a Japanese or Korean server from NA. Or an NA player trying to play in the EU servers. They are not a priority. It's unfortunate, but I'm just being honest with you.
Are there any talks of expanding to Ocean and/Asia?
One short sentence, why nobody is coming back .... because its a shit game which lives only, because we all got a good time in skyrim ...
And again .... the Fighting System .... they can add / change or whatever they want .... as long as the fighting system is the same .... the game is only for people which have the power to fool themself
AND AGAIN ..... why is TESO in every MMO Charts ?!?!? Because there are only 10 MMOs in the US / EU Area which are played of most of the people ... gw2 / war / lotro / teso / ..... Its only for statistic ....
ahhhh screw that .... go and play the game .... then you see the mess yourself ....
Plenty keeps me coming back, but nothing gets me to stay. Something about this game just doesn't click with me, no matter how much I want it to.
I love the elder scrolls lore but the mmorpg always loses me. I think I've yet to find a class that works. It's very disheartening to be going through a dungeon, having issues with mobs and then suddenly someone just blows through and wipes everything out.
The new class helper has "helped" but I just can't get a templar to work. I have a nightblade that seems to fare better so trying that.
If worse comes to worse maybe I just need to give in and be a mage that blows everything away and that will be that. I think hating the combat is a huge part of it.
That is a problem since the "One Tamriel" update. Just take a look at the player that is blasting all the mobs away. 100% sure it's a high rank/level player.
The problem is with the scaling, when for example you have a couple level 10 players in the dungeon together with some high level/high rank players. The scaling doesn't seem to work well and fails especially in Public dungeons.
I actually tried one of these two days ago with another player, we had fun killing mobs there and then a group of high levels blasted through, then mobs respawned and these suddenly seemed like on god mode one shot killing us all over the place! The whole scaling was off the charts and we were blowing through our soul shards. Just had to zone out as it was unplayable anymore.
A thread about why people return to ESO - the obvious answer being that ZoS have continued to add new content to the game.
That people come back to play the new content and then leave - so what? If you go and see a film, concert, sports match you would do the same. We are entertained and then we move on.
And for those who didn't get the thread title - there are others threads to complain in. However if its a combat system thread you want try this one:
It's funny people complain so much about ESO's combat, while it's basically a continuation of the combat system from Skyrim!
If you mean continuation as in the same thing, you clearly haven't played much Skyrim or any single player TES game.
ESO combat is MMORPG combat locking the player into buckets. You got a small amount of skill usable in combat, short buff duration with many of them focusing on direct damage increase and procs and abilities locked to static classes outside of guild/armor/world skill lines where you push one of 6 skills all through combat and barely use your weapon attacks. It's all about combat and mostly about dealing damage.
Skyrim is totally open in and out of combat, buffs have long duration (60 sec for most of them without skill perks) and they are defensive/utilities, there is not stamina attacks that works like spells to use so your actually use your weapon(s) unless you focus on spells (and even then you can conjure weapons), ESO heavy attacks do not work like Skyrim power attacks and the only way to be flashy is to cast spells. Then you add sneak attacks dealing crazy amount of damage and bow playing like a shooter instead of the pew-pew atrocity in ESO.
It's funny people complain so much about ESO's combat, while it's basically a continuation of the combat system from Skyrim!
If you mean continuation as in the same thing, you clearly haven't played much Skyrim or any single player TES game.
ESO combat is MMORPG combat locking the player into buckets. You got a small amount of skill usable in combat, short buff duration with many of them focusing on direct damage increase and procs and abilities locked to static classes outside of guild/armor/world skill lines where you push one of 6 skills all through combat and barely use your weapon attacks. It's all about combat and mostly about dealing damage.
Skyrim is totally open in and out of combat, buffs have long duration (60 sec for most of them without skill perks) and they are defensive/utilities, there is not stamina attacks that works like spells to use so your actually use your weapon(s) unless you focus on spells (and even then you can conjure weapons), ESO heavy attacks do not work like Skyrim power attacks and the only way to be flashy is to cast spells. Then you add sneak attacks dealing crazy amount of damage and bow playing like a shooter instead of the pew-pew atrocity in ESO.
Gameplay feel wise combat is exactly the same.
ESO can't be fully open class and skills wise, since it would be useless. It would become and endless nightmare of nerfing and buffing of skills to no end!
People would continuously find FOTM builds for both PVE and PVP anyway and then devs trying to destroy it and balance it out again.
Then players finding a new FOTM build. Rince and repeat. It would be endless cat and mouse game.
The PVE players would then always pull the short end of the stick, having their favorite builds decimated time and again due to endless balancing!
Just look at how The Secret World was. You had complete freedom to choose and match skills, but in the end you really didn't had any freedom at all and pretty much had to force yourself to find specific builds with right synergies to survive through the PVE content or to participate in dungeons and endgame.
The single player Elder Scrolls game can be like the way they are, since they are single player games. If someone finds a FOTM build....who cares. It won't affect anyone.
I think with ESO they found a nice middle ground. You have specific classes with it's own 3 unique skill lines, but all the other skill lines from factions, all the weapon skill lines, etc are obtainable on all classes!
So you still have quite a bit of freedom to craft your own unique playstyle on each class, with weapon of choice.
I can play a mage character, turn it into a tank with 1H + shield or create a nightblade with a staff, etc.
And when it comes to bows. Thank god I don't have micro manage arrows on my Warden! Done it for years back in Vanilla WoW on my hunter and don't miss it a single bit!
I think the not tied down skill system is a flaw. Not because it's bad but because of the combat style it makes grouping weird at low levels. Also resource management is a challenge as well early on just adding to the issue imo.
If they had tied down everything to themepark classes with completely fixed skill lines, the game would not have been around anymore! People would have been up in arms.
Now you only have three fixed unique skill lines per class and everything else is completely open! Otherwise it wouldn't really be Elder scrolls anymore wouldn't it.
I only had resource issues on my first characters, because I was dividing attribute points at the start, to make a jack of all trades character for leveling.
I learned quickly that you can morph magicka abilities into stamina abilities and vice versa and so put all your attributes in either stamina or magicka in the early levels!
When you do that, all your resource problems will go away! I never had any resource issues anymore! Unless you mindless spam abilities like a maniac lol.
On my current stamina Warden, I quickly morphed the damage magicka skills into stamina skills at earliest opportunity, but kept my healing skill on magicka and hold out morphing it, until I was close to level 15 and had put a lot of attribute points into Stamina.
This helped a lot, since every time I got into a "oh s hit!" moment, I could spam my heal and drain my Magicka to stay alive and yet still have the entire Stamina pool available to do as much damage as possible to get out of said "oh s hit!" moment.
It's all about figuring things out and not immediately morph everything into either Magicka or Stamina too quickly, before you have boosted that attribute enough.
Part of me wants to wake up one day to read an article saying that they're shutting down the ESO servers, but using the assets as the basis for co-operative TES game. The world keeps me reinstalling but also makes me wish I was playing a fully fledged Elder Scrolls game. It's mostly the combat, which feels janky with the latency in this part of the world, and the class system which I find odd, which keeps me from sticking around.
I don't think I will ever come back to ESO. I think the colors are too grey/dark. The atmospere is kind of depressing and for some reason I feel like maps are claustrophobic. I like the vanity items, the skill/stat system but that is about it. I keep coming back to GW2 but my issue with gw2 was picking the right profession to play. I had trouble with classes that use a lot of F1-F4 switching initially because I am not very used to using F keys in mmorpgs so I just play my guardian now and loving it. But, yeah, ESO is kind of uninspiring for me right now.
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All in all, a huge disappointment for something that should have been, could have been, so much more fun.
Oh, and then there's the 800 billion bugs. Not as bad as the 75 trillion or so at launch and well beyond, but enough to make me wonder why they spent so much time and money synching up NPC mouths with dialog, instead of fixing the bugs.
Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes
MMORPGs still haven't mastered the art of making players feel like they have etched their own place in the world. We're still just running the wheel the NPCs put us on.
No matter how interesting the story, I lose interest when I watch another player come in right behind me to be the same hero I was to the same group of folks for the exact same reason like I'm having some kind of out of body deja vu.
I get where you are coming from about the other heroes thing, but you know you are playing an MMO, so you shouldn't really be surprised that other players are doing what you are doing. I just wish the game recognized the multiplayer part.
I am an avid ESO supporter, it's my favorite MMO on the market but its biggest flaw to me is the fact it feels like a Solo game and not a multiplayer game. I want the game to recognize myself and my partners sort of like SWTOR does in flashpoints, especially during quests. Like what if my Redguard and my wife's Khajiit were grouped up, one of us begins talking to the quest giver and she/he actually acknowledged our races working together. How cool would that be? It's the little things.
MMOs are not supposed to be solo experiences.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
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“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I too played Elder Scrolls Online upon released, and also longer if you count playing the Closed Beta.
But the short answer to your question is... nothing. I left and came back twice, and nothing was worth sticking around.
If you enjoy the game good for you. But for many on this thread, myself included, it just doesn't click.
I can get behind a story line where I'm part of a larger force moving towards a goal. But that's not how it's presented. It's presented as I'm the only one who can save the world.... Remember, you're special! Just like everyone else.
That's why I can't get into the stories presented in MMORPGs.
I myself think the tutorial turns a lot of people off the game. First time I tried TESO, I quit before finishing. The game is better past the tutorial. I understand that for the story it's required, but they should do something about that tutorial.
What annoys me the most about this game is the HORRIBLE pathing. The load screens that take so awfully long (reminds me a lot of everquest's load screens). The horrible INPUT LAG from keyboard press to actual action on the screen - this is the thing that ruins the whole experience for me and I know, I played Tera, Wow, Aion, L2, EQ. etc... and I know how fast it CAN be. But seriously I just cannot get past being so f**king angry with the input lag that is just a part of this game and is a game killer, during combat. Like imagine flipping between 1st bar and 2nd bar. You press the key to flip to second bar and move on to press the key to do your action, but realize the key didn't actually flip to the second bar at that critical time for some reason, even if you KNOW you pressed it hard. I mean like WTF? This is not even just sometimes but it seems to happen like ALL THE F**KING time now.
Horrible combat system due to SEVERE INPUT LAG. F**King animation cancelling bullshit,etc...
Yeah its time to leave it. Not to also mention no point whatsoever to PvP but getting stupid titles LOL ...
Is there an Asian and/or Ocean server available? If not, I can see your frustration . But you are aiming that anger towards the wrong people. The NA server is meant for NA. So, with all the constant work mmos need with new bugs with every patch. I imagine you are not forgotten, just not a priority.
It's no different if someone tries to access a Japanese or Korean server from NA. Or an NA player trying to play in the EU servers. They are not a priority. It's unfortunate, but I'm just being honest with you.
Are there any talks of expanding to Ocean and/Asia?
And again .... the Fighting System .... they can add / change or whatever they want .... as long as the fighting system is the same .... the game is only for people which have the power to fool themself
AND AGAIN ..... why is TESO in every MMO Charts ?!?!? Because there are only 10 MMOs in the US / EU Area which are played of most of the people ... gw2 / war / lotro / teso / ..... Its only for statistic ....
ahhhh screw that .... go and play the game .... then you see the mess yourself ....
That is a problem since the "One Tamriel" update. Just take a look at the player that is blasting all the mobs away. 100% sure it's a high rank/level player.
The problem is with the scaling, when for example you have a couple level 10 players in the dungeon together with some high level/high rank players.
The scaling doesn't seem to work well and fails especially in Public dungeons.
I actually tried one of these two days ago with another player, we had fun killing mobs there and then a group of high levels blasted through, then mobs respawned and these suddenly seemed like on god mode one shot killing us all over the place! The whole scaling was off the charts and we were blowing through our soul shards. Just had to zone out as it was unplayable anymore.
That people come back to play the new content and then leave - so what? If you go and see a film, concert, sports match you would do the same. We are entertained and then we move on.
And for those who didn't get the thread title - there are others threads to complain in. However if its a combat system thread you want try this one:
https://www.mmorpg.com/world-of-warcraft/columns/big-changes-coming-in-bfa-to-gcd-realm-firsts-and-much-more-1000012649
Its a chunk of stuff about global cookdowns and what is wrong with them.
People spend hundreds of hours in Skyrim and had tons of fun, yet in ESO it's suddenly a problem?
Maybe it's a problem in PVP or something, which I don't do much if at all.
I recently rerolled a Stamina Warden ( 2H sword + bow build ) and having a blast. Very fun class to play so far.
ESO combat is MMORPG combat locking the player into buckets. You got a small amount of skill usable in combat, short buff duration with many of them focusing on direct damage increase and procs and abilities locked to static classes outside of guild/armor/world skill lines where you push one of 6 skills all through combat and barely use your weapon attacks. It's all about combat and mostly about dealing damage.
Skyrim is totally open in and out of combat, buffs have long duration (60 sec for most of them without skill perks) and they are defensive/utilities, there is not stamina attacks that works like spells to use so your actually use your weapon(s) unless you focus on spells (and even then you can conjure weapons), ESO heavy attacks do not work like Skyrim power attacks and the only way to be flashy is to cast spells. Then you add sneak attacks dealing crazy amount of damage and bow playing like a shooter instead of the pew-pew atrocity in ESO.
A man who fears nothing is a man who loves nothing; and if you love nothing, what joy is there in your life?
Gameplay feel wise combat is exactly the same.
ESO can't be fully open class and skills wise, since it would be useless. It would become and endless nightmare of nerfing and buffing of skills to no end!
People would continuously find FOTM builds for both PVE and PVP anyway and then devs trying to destroy it and balance it out again.
Then players finding a new FOTM build. Rince and repeat. It would be endless cat and mouse game.
The PVE players would then always pull the short end of the stick, having their favorite builds decimated time and again due to endless balancing!
Just look at how The Secret World was. You had complete freedom to choose and match skills, but in the end you really didn't had any freedom at all and pretty much had to force yourself to find specific builds with right synergies to survive through the PVE content or to participate in dungeons and endgame.
The single player Elder Scrolls game can be like the way they are, since they are single player games. If someone finds a FOTM build....who cares. It won't affect anyone.
I think with ESO they found a nice middle ground. You have specific classes with it's own 3 unique skill lines, but all the other skill lines from factions, all the weapon skill lines, etc are obtainable on all classes!
So you still have quite a bit of freedom to craft your own unique playstyle on each class, with weapon of choice.
I can play a mage character, turn it into a tank with 1H + shield or create a nightblade with a staff, etc.
And when it comes to bows. Thank god I don't have micro manage arrows on my Warden! Done it for years back in Vanilla WoW on my hunter and don't miss it a single bit!
If they had tied down everything to themepark classes with completely fixed skill lines, the game would not have been around anymore! People would have been up in arms.
Now you only have three fixed unique skill lines per class and everything else is completely open!
Otherwise it wouldn't really be Elder scrolls anymore wouldn't it.
I only had resource issues on my first characters, because I was dividing attribute points at the start, to make a jack of all trades character for leveling.
I learned quickly that you can morph magicka abilities into stamina abilities and vice versa and so put all your attributes in either stamina or magicka in the early levels!
When you do that, all your resource problems will go away! I never had any resource issues anymore! Unless you mindless spam abilities like a maniac lol.
On my current stamina Warden, I quickly morphed the damage magicka skills into stamina skills at earliest opportunity, but kept my healing skill on magicka and hold out morphing it, until I was close to level 15 and had put a lot of attribute points into Stamina.
This helped a lot, since every time I got into a "oh s hit!" moment, I could spam my heal and drain my Magicka to stay alive and yet still have the entire Stamina pool available to do as much damage as possible to get out of said "oh s hit!" moment.
It's all about figuring things out and not immediately morph everything into either Magicka or Stamina too quickly, before you have boosted that attribute enough.