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Fallout 76 - The Pros & Cons of Fallout 76 - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageFallout 76 - The Pros & Cons of Fallout 76 - MMORPG.com

Initially, my feelings on Fallout 76 could be best described as cautiously optimistic. The basic premise of the game appealed to me and I didn’t find too many issues with the E3 announcement or what I learned from the Noclip documentary, but since then, things have gotten a bit more complicated. The messaging has been kind of all over the place from Bethesda and the more time I have to think about things, the more I wonder how it will all pan out.

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Comments

  • KynmoreKynmore Member UncommonPosts: 66
    edited July 2018
    I don't really see FO76 as part of the main releases; more like how FO:Shelter isn't.

    For me, I don't mind the lack of primary lore. I can safely bet there will be a ton of lore hidden in the game for us to find like always, it just may be more subtle.

    Should have just called it Valult 76: A Fallout Story.
    [Deleted User]slim552

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  • RaquisRaquis Member RarePosts: 1,029
    edited July 2018
    I am interested in it if it looks ok ill buy if they can make these kinds of games not MMO but limited multiplayer.
  • ScotScot Member LegendaryPosts: 24,454

    Kynmore said:

    I don't really see FO76 as part of the main releases; more like how FO:Shelter isn't.



    For me, I don't mind the lack of primary lore. I can safely bet there will be a ton of lore hidden in the game for us to find like always, it just may be more subtle.



    Should have just called it Valult 76: A Fallout Story.



    It could not be called Vault 76, that does not start with the word Fallout. Branding comes before any other rationale I am afraid.

    I think if you like this sort of game Betheseda will do a good job, if you are not a fan of this sort of game don't expect the Bethesda magic to work for you.
  • deniterdeniter Member RarePosts: 1,439
    This would have been an awesome PvE survival game. So much missed potential here.

    "..they all basically boil down to becoming kill-on-sight clown fiestas". Only this time you wear a vault76 jumpsuit and call it Fallout.

    *shakes head*
    Cazriel
  • GutlardGutlard Member RarePosts: 1,019
    There's a thread of a story running through the game with side-quests, so we'll see how it comes together I guess.

    Gut *Hyphen, no hyphen? oh well* Out!

    What, me worry?

  • MowzerMowzer Member UncommonPosts: 78
    The more I read about this, the more it looks like a massive dose of naivety from beth. It truely looks like they simply do not understand what lengths people will go to, to annoy other people, like the guy in Conan that stayed up in the middle of the night for 5hrs bashing away at a door so he could go in and fk shit up for another team, or others that wear the notoriety that comes with farming new or low level players over and over like a badge of honor.
    Although for different reasons, It sort of reminds me of Bioware with SWTOR and how they thought people would play the game vs how a huge chunk played it and caught them with their pants down.

    While I do expect this game will do okay for them at the bank, I also expact a huge backlash from a massive amount of people that really dont understand what they are getting into, forcing beth into overdrive to make seperate server types, (ala Conan), like what should be done before release.
    CazrielTacticalZombehPanserbjorne39Nokage
  • SlyLoKSlyLoK Member RarePosts: 2,698
    IMO this is a test for future Fallout and Elder Scrolls single player games. And likely a test for a fallout MMO.
  • SabracSabrac Member UncommonPosts: 138
    I can't deny my disappointment with this game, people had requested for Co-op in Fallout/Elder Scrolls but was Co-op with the same amount of story and characters we had in previous entries and i'm sure they have sacrificed most of the story for the multiplayer aspects, this sound like a MMO / Survival game trying to do both things, feels like they're spreading too thin with this game not to mention their infamous reputation with bugs how that will affect this game?.
    But only time will tell, this game will sell very well regardless of the quality though since it has the fallout brand behind it.

    I just hope that when Bethesda starts seeing that huge cash from this game doesn't encourge them to shift it's focus from the single player games, which is what i most enjoyed from them.
  • AethaerynAethaeryn Member RarePosts: 3,150
    edited July 2018
    I think its all going to depend on whether this is the next Fallout game, or just an aside like Fallout Shelter. As an addition to the Fallout world it should be fine, but if this is the future of the Fallout series I think there is going to be some massive butt hurt.
    I think they said the "next Fallout Game" will be single player story driven - so I agree (hope) that this is a side thing. . sort of like Fallout Tactics or whatever that was ;)

    I do like a fair amount of survival games so if they do that well it could be good in its own right.  
    [Deleted User]

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  • CazrielCazriel Member RarePosts: 419
    "Bethesda has expressed the desire to let players set things up to facilitate [PvE only] as a longer term goal. They’ve even expressed the desire to include mods."

    Translation: We have no intention of doing this unless forced to.

    There is no broad audience for this game. There is no solo play mode; there is no PvE only mode. It's a survival PvP gankbox.

    Players who will go for this:

    PvP gankers
    Fallout fans who have no idea it's a PvP gankbox

    TL;DR: Recipe for disaster

    deniterEvilGeek
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited July 2018
    I've mentioned elsewhere I feel like this may be an easy conversion of existing assets for an injection of cash while they work on the long-term project that is the next Fallout game.  If that's the case, Bethesda likely won't worry too much about its reception among its core base at it will be more of a "fire and forget" title they're not depending on to sustain the franchise.
    SpottyGekkoMowzerEvilGeek

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  • SabracSabrac Member UncommonPosts: 138


    I've mentioned elsewhere I feel like this may be an easy conversion of existing assets for an injection of cash while they work on the long-term project that is the next Fallout game.  If that's the case, Bethesda likely won't worry too much about its reception among its core base at it will be more of a "fire and forget" title they're not depending on to sustain the franchise.



    I really hope you're right, i would hate to see Bethesda going for the multiplayer "Online Services" that is so predominant these days.
    MadFrenchie
  • TacticalZombehTacticalZombeh Member UncommonPosts: 431
    When I listen to bright-eyed and bushy-tailed devs talk about grouping and exploring together, building together, etc, how they're putting in 'incentives' and 'content' to encourage people to cooperate blah blah blah they never seem to understand...

    Griefing is content to those players with psychopathic tendencies who make it their goal, their primary mission, to piss other players off.

    I really hope those type come out in force during the Beta. Bethesda needs an injection of reality.
  • KaliGoldKaliGold Member UncommonPosts: 138
    In the old days when you bought a game it had a single player mode AND a multiplayer mode. FO76 is missing the single player mode, although ive been told that the single player version is in fact FO4. lol

    If FO76 had a true single player mode then I think it would be cool to have a hardcore multiplayer pvp mode as an option and it would be a fun addition to the game.
  • jmatt2610jmatt2610 Member CommonPosts: 1
    I really want bethesda to activate private servers at launch. There's too many unanswered questions about what PvP will be like and for the ones that have been answered, the responses seemed very vague and confusing. I wanna be able to do things with my friends in fallout without other players roaming about. That's #2 concern. My #1 concern is story. Please, please let there be at least some NPC's we can have a connection to. I dont want to have to pick up holo-tapes and only get lore from there. I dont care if the npc's are solely Mr. Handy's, hell they could be protectrons for all I care. Just please, I seriously hope they put more focus on story than multiplayer.
  • MendelMendel Member LegendaryPosts: 5,609
    Is it really a Fallout game without being sympathetic to a super-mutant's fate?  The lack of NPCs is a curious decision, especially for the most recent descendant of a game that basically introduced players to the possibility of well-written NPCs.  I'n hoping this is still early enough in the development cycle that we aren't hearing about low-level details, just the 30,000' bullet points.




    Logic, my dear, merely enables one to be wrong with great authority.

  • narg1narg1 Member UncommonPosts: 29
    when i first hear about game system i imagine Ark survival evolved, and GTFO immiedely. players camping at spawn points pk newbies (in latest notes was stated, that newbies will be not available kill but bla bla bla), building new town just to be nuked in conan exile titan style, aru u fucking kidding me ?? and so on, i will rather instal F1 a F2 and play them again, even tactics sounds good in compare with this
  • HarikenHariken Member EpicPosts: 2,680
    76 Is not a Fallout game to me. So i'm not buying it and i can wait for Fallout 5.
    EvilGeek
  • BadlanderbunnyBadlanderbunny Member CommonPosts: 1
    I'm looking forward to it. I've never played online and dealt with a$$holes but I look at it in one of two ways... Either Bethesda figures out how to contain or minimize griefing - which I'm trusting their vast and experienced staff to sort out - or there's a new sheriff in town and I become a Desert Ranger, in Appalachia . That would be my story.

    I've been playing Fallout for 10 years now. It's my world and I have spent an embarrassingly obscene amount of my life wandering the wastelands of Washington, Nevada and Boston, exploring every nook and cranny, embarking on every quest multiple times in many different ways and I'll be damned if I let some sucker PC get the best of me.

    It's the wasteland. It's a survival game. If it were reality there would be anarchy and there would be punk a$$ mo fo's to deal with. I'd rather not but if that's the reality when I've got my boots on the ground, these boots were made for walking, and that's just what they will do, and if you come around-a-griefing, then they'll walk all over you!
  • RateroRatero Member UncommonPosts: 440
    If this was any other studio then I'd be suspect but this is Bethesda. I will trust in Bethesda's team and in Todd Howard to deliver a FallOut game that truly feels like a FallOut game but with co-op. Until I get more information directly from their studio then all this speculation and hand-wringing is nothing more than people running around like Chicken Little screaming "The Sky Is Falling!". Personally, I'm very much looking forward to experiencing FallOut 76 and I think most of your naysayers will be eating crow after release and playing the game with gusto. Just my 2 coppers.

  • KyleranKyleran Member LegendaryPosts: 44,069
    I'm looking forward to it. I've never played online and dealt with a$$holes but I look at it in one of two ways... Either Bethesda figures out how to contain or minimize griefing - which I'm trusting their vast and experienced staff to sort out - or there's a new sheriff in town and I become a Desert Ranger, in Appalachia . That would be my story.

    As no company yet has really found a way to properly contain griefers, I'm not expecting a group of Devs with no experience in online PVP centric games to figure out how to do so.

    This isn't a Fallout game, this is Bethesda trying to mimic Funcom and others by taking their popular IP and using it to build a survival game.

    It will have almost nothing that you have enjoyed in playing Fallout for the past ten years,  unless all you really like in those games is killing everything in sight, because thats whats you'll mostly be doing in FO76.

    If you are new to online PVP games,  then you can pretty much expect to play the role of "the killee" and you will finally understand how all those raider and super mutant npcs feel in the other games when the vault dweller comes round.

    ;)

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • battlewagonbattlewagon Member UncommonPosts: 17
    Like all of you I have questions. Questions which can only be answered with playing the beta (when it is released). 1. How is pvp going to work? Age of Conan got it wrong. You could get killed just zoning in when you can't even fight back. Is this game going to be similar? Can you grief low level characters? Regardless, it is expected to be low population servers. So if you are a griefer, it is only a matter of time before you get griefed yourself. 2. Dropping nukes. That is just got bad idea written all over it. Will you have a warning if a nuke is even coming your way? Regardless of the base destruction, you might be that poor smuck who is in the wrong place at the wrong time or you might be deliberately targeted. And can low level areas even be attacked with nukes? 3. End game. There are only so many types of power armor. Only so many types of high end energy weapons. At some point you get those. Will they constantly need repair to force you to gather resources? 4. Melee vs range. I really question whether melee is even viable in this game. It will come down to who has the better range weapon with ammo. 5. Ammo. Will it need to be replaced? I'm assuming so. Is that the great equalizer? You can only be the local bad #$% as long as you have a few more shots left of your Dragon Maw and then you have to switch over to your sorry $#% 9 mm that can only kill level 5 critters or lower? Yes, I have questions that I want answered. But even once answered I suspect I won't like the answers given. I suspect after two months the average player will have an energy weapon and power armor and will be looking around wondering what to do next. Grief other players? Reroll and potentially get griefed. Farm some rare resource you don't really need. Or find some elusive rare power armor that gives you just a few extra points of protection and ultimately doesn't do anything to change the outcome of the fight.
  • KyleranKyleran Member LegendaryPosts: 44,069
    edited July 2018
    I suspect they will use many of the designs from Fallout 4, if so, there are so many variables they can use to control the availability of weapons and armor.

    One such example.  Aluminum,  metal of the "godz" and absolutely vital in almost any high end object, and always in short supply. 

    I suspect players will have to constantly scavage to locate some and unlike FO 4, unlikely you'll be able to purchase a supply daily from.a local vendor.

    Take a single weapon, my personal favorite, the combat shot gun. With the right perk trains, upgrades, (there are like more than 20) and enough ammo, at close range I can level a Deathclaw,  Legendary SuperMutant or a horde of ghouls. 

    But theres the catch, enough ammo.  Can't make it yourself in game unless you own one of their DLC packages, so I have scavage and always buy shotgun shells from every merchant, at every opportunity 

    Except I don't expect them to be for sale, as there isn't supposed to be any, so yes, you may have to craft them from rare materials. 

    Laser weapons actually sort of suck, only great against some targets, and a bit inaccurate for my tastes.

    The EC2 Gauss Sniper rifle is massive damage from afar, but don't miss as its very slow refire rate might find that melee character in your face.

    Speaking of melee, they train perks to block or mitigate damage, can burn stim packs all the way up to you, perhaps ate some food or drugs like Psycho which speeds them up and even have knockback and stuns which could ruin a ranged shooter's day.


    No, Bethesda has more than enough tools to switch up and control the flow of the game play.

    My guess is power armor will be rarer than you think and even in FO4 stupid wild dogs can damage it and force you to repair.....which if course, requires aluminum for the higher tiers....at least 5 tiers btw, Raider, T45,, T51, T50, and XM-10 or something. 

    In each tier, 5 or 6 level upgrades, and 4 or so mods slots including jump jets, speed mods, carry capacity mods, melee mods, healing mods, radiation resistance mods, energy resistence mods, (several tiers of course) flame resistance and you often have to pick and choose. (Most of the resiistences apply to all armor)

    So go ahead and max out your laser weapon,  only to run into a player wearing heavy tesla resistance gear carrying a flamer, which unfortunately you didn't add any resistance for it.

    So many options heck its possible players in lead lined power armor (slows you down btw) could withstand an indirect nuclear hit, but be heavily damaged so when the stealthed sniper squad lets loose using .50 caliber rounds the entire squad goes down.






    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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