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Initially, my feelings on Fallout 76 could be best described as cautiously optimistic. The basic premise of the game appealed to me and I didn’t find too many issues with the E3 announcement or what I learned from the Noclip documentary, but since then, things have gotten a bit more complicated. The messaging has been kind of all over the place from Bethesda and the more time I have to think about things, the more I wonder how it will all pan out.
Comments
For me, I don't mind the lack of primary lore. I can safely bet there will be a ton of lore hidden in the game for us to find like always, it just may be more subtle.
Should have just called it Valult 76: A Fallout Story.
Brrrflp!
거북이는 목을 내밀 때 안 움직입니다
It could not be called Vault 76, that does not start with the word Fallout. Branding comes before any other rationale I am afraid.
I think if you like this sort of game Betheseda will do a good job, if you are not a fan of this sort of game don't expect the Bethesda magic to work for you.
"..they all basically boil down to becoming kill-on-sight clown fiestas". Only this time you wear a vault76 jumpsuit and call it Fallout.
*shakes head*
Gut *Hyphen, no hyphen? oh well* Out!
What, me worry?
Although for different reasons, It sort of reminds me of Bioware with SWTOR and how they thought people would play the game vs how a huge chunk played it and caught them with their pants down.
While I do expect this game will do okay for them at the bank, I also expact a huge backlash from a massive amount of people that really dont understand what they are getting into, forcing beth into overdrive to make seperate server types, (ala Conan), like what should be done before release.
But only time will tell, this game will sell very well regardless of the quality though since it has the fallout brand behind it.
I just hope that when Bethesda starts seeing that huge cash from this game doesn't encourge them to shift it's focus from the single player games, which is what i most enjoyed from them.
I do like a fair amount of survival games so if they do that well it could be good in its own right.
Wa min God! Se æx on min heafod is!
Translation: We have no intention of doing this unless forced to.
There is no broad audience for this game. There is no solo play mode; there is no PvE only mode. It's a survival PvP gankbox.
Players who will go for this:
PvP gankers
Fallout fans who have no idea it's a PvP gankbox
TL;DR: Recipe for disaster
I really hope you're right, i would hate to see Bethesda going for the multiplayer "Online Services" that is so predominant these days.
Griefing is content to those players with psychopathic tendencies who make it their goal, their primary mission, to piss other players off.
I really hope those type come out in force during the Beta. Bethesda needs an injection of reality.
If FO76 had a true single player mode then I think it would be cool to have a hardcore multiplayer pvp mode as an option and it would be a fun addition to the game.
Logic, my dear, merely enables one to be wrong with great authority.
I've been playing Fallout for 10 years now. It's my world and I have spent an embarrassingly obscene amount of my life wandering the wastelands of Washington, Nevada and Boston, exploring every nook and cranny, embarking on every quest multiple times in many different ways and I'll be damned if I let some sucker PC get the best of me.
It's the wasteland. It's a survival game. If it were reality there would be anarchy and there would be punk a$$ mo fo's to deal with. I'd rather not but if that's the reality when I've got my boots on the ground, these boots were made for walking, and that's just what they will do, and if you come around-a-griefing, then they'll walk all over you!
This isn't a Fallout game, this is Bethesda trying to mimic Funcom and others by taking their popular IP and using it to build a survival game.
It will have almost nothing that you have enjoyed in playing Fallout for the past ten years, unless all you really like in those games is killing everything in sight, because thats whats you'll mostly be doing in FO76.
If you are new to online PVP games, then you can pretty much expect to play the role of "the killee" and you will finally understand how all those raider and super mutant npcs feel in the other games when the vault dweller comes round.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
One such example. Aluminum, metal of the "godz" and absolutely vital in almost any high end object, and always in short supply.
I suspect players will have to constantly scavage to locate some and unlike FO 4, unlikely you'll be able to purchase a supply daily from.a local vendor.
Take a single weapon, my personal favorite, the combat shot gun. With the right perk trains, upgrades, (there are like more than 20) and enough ammo, at close range I can level a Deathclaw, Legendary SuperMutant or a horde of ghouls.
But theres the catch, enough ammo. Can't make it yourself in game unless you own one of their DLC packages, so I have scavage and always buy shotgun shells from every merchant, at every opportunity
Except I don't expect them to be for sale, as there isn't supposed to be any, so yes, you may have to craft them from rare materials.
Laser weapons actually sort of suck, only great against some targets, and a bit inaccurate for my tastes.
The EC2 Gauss Sniper rifle is massive damage from afar, but don't miss as its very slow refire rate might find that melee character in your face.
Speaking of melee, they train perks to block or mitigate damage, can burn stim packs all the way up to you, perhaps ate some food or drugs like Psycho which speeds them up and even have knockback and stuns which could ruin a ranged shooter's day.
No, Bethesda has more than enough tools to switch up and control the flow of the game play.
My guess is power armor will be rarer than you think and even in FO4 stupid wild dogs can damage it and force you to repair.....which if course, requires aluminum for the higher tiers....at least 5 tiers btw, Raider, T45,, T51, T50, and XM-10 or something.
In each tier, 5 or 6 level upgrades, and 4 or so mods slots including jump jets, speed mods, carry capacity mods, melee mods, healing mods, radiation resistance mods, energy resistence mods, (several tiers of course) flame resistance and you often have to pick and choose. (Most of the resiistences apply to all armor)
So go ahead and max out your laser weapon, only to run into a player wearing heavy tesla resistance gear carrying a flamer, which unfortunately you didn't add any resistance for it.
So many options heck its possible players in lead lined power armor (slows you down btw) could withstand an indirect nuclear hit, but be heavily damaged so when the stealthed sniper squad lets loose using .50 caliber rounds the entire squad goes down.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon