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NEXT Trailer Previews Multiplayer, Space Fleets & Much More - No Man's Sky Game Trailer

SystemSystem Member UncommonPosts: 12,599
edited July 2018 in Videos Discussion

imageNEXT Trailer Previews Multiplayer, Space Fleets & Much More - No Man's Sky Game Trailer

Hello Games has released a brand new trailer to show off a plethora of new and improved features coming to No Man's Sky with the NEXT update that will launch next week. Viewers will get a look at the brand new multiplayer feature, as well as the first- and third-person flight options. The video also shows off the retooled GFX.

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Comments

  • RaxeonRaxeon Member UncommonPosts: 2,288
    Umm I might have to buy this now when’s the patch
  • JakeSimJakeSim Member RarePosts: 884
    Holy fuck. Looks 1000x better. Can't wait.
    [Deleted User]marganculosmike32927Asm0deus
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  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    DUDE. :)
    [Deleted User]

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

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  • JakeSimJakeSim Member RarePosts: 884
    Game basically just became an MMO.
    [Deleted User]Phry
    Please come check out my stream. All the love is appreciated! 

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Many have said this before as a joke, but I'm starting to take it seriously: if CIG doesn't speed things up tremendously, they won't be groundbreaking by the time they have a complete game to offer.

    Case in point: No Man's Sky NEXT update.
    pantaroBillMurphySlyLoK[Deleted User]marganculosNephethxxBoneZxxShadowStyleBmike32927Fuffensteinand 3 others.

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  • laseritlaserit Member LegendaryPosts: 7,591
    Got to give credit where credit is due.

    These guys could of just taken the money and ran, but they didn't.
    [Deleted User]mike32927winghaven1KilranePhryTacticalZombehAsm0deusJeroKane

    "Be water my friend" - Bruce Lee

  • Grunt350Grunt350 Member UncommonPosts: 57
    Is that little thing in the minute 1:29 a reptile?
    [Deleted User]
  • TaishiFoxTaishiFox Member RarePosts: 999
    Hmm, it's grabbed my curiosity a bit..
    [Deleted User]

    imageimage
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  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

    Grunt350 said:

    Is that little thing in the minute 1:29 a reptile?




    You never know! Every animal is procedurally generated.
    [Deleted User]

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited July 2018
    Many have said this before as a joke, but I'm starting to take it seriously: if CIG doesn't speed things up tremendously, they won't be groundbreaking by the time they have a complete game to offer.

    Case in point: No Man's Sky NEXT update.
    This comment to me is more relevant towards Elite Dangerous than SC, ED is more relevant to that type of scale and exploration and even the type of MP NMS now presents is exactly how it also flows on ED, that is not where SC aims to be.
    [Deleted User]TacticalZombeh
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    MaxBacon said:
    Many have said this before as a joke, but I'm starting to take it seriously: if CIG doesn't speed things up tremendously, they won't be groundbreaking by the time they have a complete game to offer.

    Case in point: No Man's Sky NEXT update.
    This comment to me is more relevant towards Elite Dangerous than SC, ED is more relevant to that type of scale and exploration and even the type of MP NMS now presents is exactly how it also flows on ED, that is not where SC aims to be.
    Not really.  NMS is taking some of the ground-breaking features away from SC.  It already took seamless atmospheric transition.  Procedural uniserve generation, not unique to SC.  It's including multiplayer now with the NEXT update.  Base building is something that CIG decided to tack on here recently, yet it's already being included and expanded upon here in NMS.  If they continue to expand, I can see multi-crew ships being added.  Strike another from the ground-breaking SC features board if that happens.

    Where SC aims to be and where it's at are currently two very different things.  As they continue to work on SC, so too will these other developers continue to work on titles of their own.  Dual Universe is yet another example off the top of my head.

    And all of this isn't even commenting on how it's sort of an EQ2 vs. WoW thing between NMS's stylized graphics and SC's ultra-realistic by comparison.  CIG will have a far harder time optimizing for the type of multiplayer and visual fidelity they want to include than NMS will.  That alone could exclude thousands who would otherwise want to try SC.  More cutting edge is not always better, specifically when it's resource-intensive.

    All that to say that, a few years ago, we would laugh at the idea that anyone was trying what CIG is trying.  Now, it's not a joke so much as an inevitability.
    [Deleted User]NephethPhrymmolouSolancerpappacube

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  • GruntyGrunty Member EpicPosts: 8,657
    I just bought my first freighter. I think I'll wait until after the patch drops on the 24th before I do anything with it. Multiple bases may benefit farming for the more complex and credit rewarding market selling. It may also cause another big economy change and cause the purchase/trading of ships to become more expensive.
    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • PiscorePiscore Member UncommonPosts: 263
    Never give up boyz
    TacticalZombeh

    l2p

  • kenguru23kenguru23 Member UncommonPosts: 49
    But... but... Is it going to suck?
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Not really.  NMS is taking some of the ground-breaking features away from SC.  It already took seamless atmospheric transition.  Procedural uniserve generation, not unique to SC.  It's including multiplayer now with the NEXT update.  Base building is something that CIG decided to tack on here recently, yet it's already being included and expanded upon here in NMS.  If they continue to expand, I can see multi-crew ships being added.  Strike another from the ground-breaking SC features board if that happens.

    Where SC aims to be and where it's at are currently two very different things.  As they continue to work on SC, so too will these other developers continue to work on titles of their own.  Dual Universe is yet another example off the top of my head.

    And all of this isn't even commenting on how it's sort of an EQ2 vs. WoW thing between NMS's stylized graphics and SC's ultra-realistic by comparison.  CIG will have a far harder time optimizing for the type of multiplayer and visual fidelity they want to include than NMS will.  That alone could exclude thousands who would otherwise want to try SC.  More cutting edge is not always better, specifically when it's resource-intensive.

    All that to say that, a few years ago, we would laugh at the idea that anyone was trying what CIG is trying.  Now, it's not a joke so much as an inevitability.
    NMS has a more superficial approach to those elements because it's not a sim that appeals to one audience that dwells on the realism. NMS didn't took seamless transitions ED has had that, the atmosphere itself is not the defining factor because it's the same technology.

    SC doesn't have procedural universe generation, it is hand-crafted and procedurally assisted and that is what allowed SC to provide that very well crafted, detailed and unique environments because the whole thing is lore-driven.

    Base building are same-yet-different features, from space housing to actual because SC is going for MMO collection of resources, manufacturing, etc... is about the functionality of what is built than building because the building itself is pretty "static" and modular based.

    The game experiences are completely different, SC is that densely populated MP game-world that its core is its economy driven by players tied to all the professions and missions and so forth, within the competitive PvP (guild-based, etc...), is a type of experience resembling of a traditional MMO to some extent.

    And only what you mention is groundbreaking, it's not about "oh X and Y have same feature", is about how far can you take them, only the visual and detail quality of the game in that seamless and MP environment itself being pulled off is such, obviously higher difficulty but merit non-taken, the "cutting-edge" realism is a very core part of what SC is about and its experience (like that heavily cinematic feeling of it).

    Same would go for games like Dual Universe, even tho DU is more 1:1 to NMS than SC is.

    So it's feature-sets you can compare, but experiences you can't.
    [Deleted User]
  • SiveriaSiveria Member UncommonPosts: 1,421
    Only thing I dislike is it sounds like its open pvp.. so gankfest ahoy.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited July 2018
    Siveria said:
    Only thing I dislike is it sounds like its open pvp.. so gankfest ahoy.
    Wouldn't worry about that, if the game played offline before, unless the devs are derpy they will allow players to not be exposed to PvP.

    The actual worry is that PvP will be a hacking festival, I'd wager that with the consoles and all, PC won't get individual care for it, at least not until there's drama-llama about it.

    The other worry about it is if they were able to move on from the "planet hopping grind" that wears you down from playing after a while.
    Post edited by MaxBacon on
    Solancer
  • hikaru77hikaru77 Member UncommonPosts: 1,123
    This looks like the game they promised to us a few years ago, im interested now.
    mike32927HexedprojektDavodtheTutt
  • ScarranScarran Member UncommonPosts: 102
    I would like to know if they have done anything to the UI to fix it's clunkyness. It was awful to use and that was also a big part that made the game frustrating, along with the mine and grind and mine and grind and mine and grind.
    Solancer
  • MaurgrimMaurgrim Member RarePosts: 1,331
    Need one more thing, a proper solar system map.
    mike32927Kilrane
  • kenguru23kenguru23 Member UncommonPosts: 49
    Hope they fixed the animals to actually look different, not just same derpy versions of themself. Also stars and blackholes would be nice
  • mike32927mike32927 Member UncommonPosts: 34
    I really love playing the game as it is right now, and the "Next" patch makes it even better !! It would be great if we didn't have to refill the farming hydroponic trays so often, and they made solar system selection, and navigation of warp systems easier to do.
    [Deleted User]
  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415

    JakeSim said:

    Game basically just became an MMO.



    Or at least an MO
  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,044
    Aw poo and I was hoping for some kind of VR support announcement... It would be a day 1 purchase for me if it came to Rift/Vive..
  • FuffensteinFuffenstein Member UncommonPosts: 39


    Many have said this before as a joke, but I'm starting to take it seriously: if CIG doesn't speed things up tremendously, they won't be groundbreaking by the time they have a complete game to offer.



    Case in point: No Man's Sky NEXT update.



    And may i add that HelloGames only consist of 15 f****** employees... it's amazing!
    MadFrenchie[Deleted User]mmolouNepheth
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