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Hello Games has released a brand new trailer to show off a plethora of new and improved features coming to No Man's Sky with the NEXT update that will launch next week. Viewers will get a look at the brand new multiplayer feature, as well as the first- and third-person flight options. The video also shows off the retooled GFX.
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Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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Case in point: No Man's Sky NEXT update.
These guys could of just taken the money and ran, but they didn't.
"Be water my friend" - Bruce Lee
You never know! Every animal is procedurally generated.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
Where SC aims to be and where it's at are currently two very different things. As they continue to work on SC, so too will these other developers continue to work on titles of their own. Dual Universe is yet another example off the top of my head.
And all of this isn't even commenting on how it's sort of an EQ2 vs. WoW thing between NMS's stylized graphics and SC's ultra-realistic by comparison. CIG will have a far harder time optimizing for the type of multiplayer and visual fidelity they want to include than NMS will. That alone could exclude thousands who would otherwise want to try SC. More cutting edge is not always better, specifically when it's resource-intensive.
All that to say that, a few years ago, we would laugh at the idea that anyone was trying what CIG is trying. Now, it's not a joke so much as an inevitability.
l2p
SC doesn't have procedural universe generation, it is hand-crafted and procedurally assisted and that is what allowed SC to provide that very well crafted, detailed and unique environments because the whole thing is lore-driven.
Base building are same-yet-different features, from space housing to actual because SC is going for MMO collection of resources, manufacturing, etc... is about the functionality of what is built than building because the building itself is pretty "static" and modular based.
The game experiences are completely different, SC is that densely populated MP game-world that its core is its economy driven by players tied to all the professions and missions and so forth, within the competitive PvP (guild-based, etc...), is a type of experience resembling of a traditional MMO to some extent.
And only what you mention is groundbreaking, it's not about "oh X and Y have same feature", is about how far can you take them, only the visual and detail quality of the game in that seamless and MP environment itself being pulled off is such, obviously higher difficulty but merit non-taken, the "cutting-edge" realism is a very core part of what SC is about and its experience (like that heavily cinematic feeling of it).
Same would go for games like Dual Universe, even tho DU is more 1:1 to NMS than SC is.
So it's feature-sets you can compare, but experiences you can't.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
The actual worry is that PvP will be a hacking festival, I'd wager that with the consoles and all, PC won't get individual care for it, at least not until there's drama-llama about it.
The other worry about it is if they were able to move on from the "planet hopping grind" that wears you down from playing after a while.
Or at least an MO
And may i add that HelloGames only consist of 15 f****** employees... it's amazing!