I've tried to get into it over the years - even bought it at launch. it's going to sound silly but i find the travel and getting around to be too annoying to play the game. the main city especially. i spent a half hour trying to find my way out of there and it was enough to uninstall and call it a day. I've invested 10+ years in WOW and 6-7 in SWTOR ... I'm not going to learn a brand new MMO unless it's amazing. getting lost and unable to exit a freaking city doesn't have the 'it' factor to entice me to pay and spend years possibly in it's game world.
For some reason this game never clicked with me. Was one of the more boring titles I have played.
I could see that feeling if you're a fan of the questing system in, say, ESO. GW2 doesn't have much in the way of traditional story-line questing. Renown hearts are largely impersonal, as are the meta-events.
I was never a huge fan of the personal questing in MMORPGs, so the renown hearts work for me in that you organically work with other players in the area because of the way your characters receive credit. That, coupled with the meta-events on the map, leave me feeling more in tune with other players than most MMORPGs, even if I'm not grouping with them in a concrete sense.
I enjoy the combat system in GW2- similar to ESO's with weapon switching, but with more abilities per weapon, different resource mechanics (CDs instead of resource regen), and no animation cancelling mechanics to weave basic attacks in with ability attacks.
I enjoy almost all of the classes for soloing in the open world. I recommend the Ranger/Guardian as they are pretty easy to start out with. I have one of each class and like all except my Ele weaver and Engineer holosmith. I also found the thief to suck until they introduced the deadeye (possible I didn't really know how to play it properly).
I have gone with the PoF specializations for every class except necro, which I'm playing with a base build that isn't reliant on popping into a different form. Not a big fan of being required to temporarily turn into something different or use temporary abilities to have a mildly decent class (holosmith).
Necro, with the build that I use, is almost faceroll easy in open world as well as soloing veteran's/champs. Also I make my own builds and don't rely on the site that everyone always talks about. What fun is that?
I enjoy almost all of the classes for soloing in the open world. I recommend the Ranger/Guardian as they are pretty easy to start out with. I have one of each class and like all except my Ele weaver and Engineer holosmith. I also found the thief to suck until they introduced the deadeye (possible I didn't really know how to play it properly).
I have gone with the PoF specializations for every class except necro, which I'm playing with a base build that isn't reliant on popping into a different form. Not a big fan of being required to temporarily turn into something different or use temporary abilities to have a mildly decent class (holosmith).
Necro, with the build that I use, is almost faceroll easy in open world as well as soloing veteran's/champs. Also I make my own builds and don't rely on the site that everyone always talks about. What fun is that?
It's funny because after PoF I found that I have 3 classes I prefer the base classes on for PvE and PvP, and I have 4 that I prefer the HoTs specializations on. Then the rest are PoF builds, and none of them are from metabattle. My necro build is as you say though, it uses reaper form, and it's conditions and power based, but it's heavy healing spec'd with wells, shouts and minions healing me. It melts enemies, and it's easy to solo champs too.
I'm not sure which game you've been playing, but in the game I am playing, that stopped being true 3 years ago. Necros have been highly desired for Fractals and are absolutely critical in raids ever since they allowed damage condis to infinitely stack with Heart of Thorns. This has become even more true with the Scourge, which is a core part of any raid team. I would know this. I main Scourge for high end PvE.
I just returned to my necro after 3 years on ff14. I used to play a condimancer and have been enjoying condi scourge the past few weeks. I'm just now getting back into fractals (still pretty low, they were kinda new when I left). In your opinion do teams look for dps or more support/healer scourge necros for fractals and dungeons?
I'm not sure which game you've been playing, but in the game I am playing, that stopped being true 3 years ago. Necros have been highly desired for Fractals and are absolutely critical in raids ever since they allowed damage condis to infinitely stack with Heart of Thorns. This has become even more true with the Scourge, which is a core part of any raid team. I would know this. I main Scourge for high end PvE.
I just returned to my necro after 3 years on ff14. I used to play a condimancer and have been enjoying condi scourge the past few weeks. I'm just now getting back into fractals (still pretty low, they were kinda new when I left). In your opinion do teams look for dps or more support/healer scourge necros for fractals and dungeons?
Always condi dps. The base healing power is more than enough for the Scourge's barriers to do their trick. I do, however, personally prefer to use Curses/Blood/Scourge over Curses/Soul Reaping/Scourge because I feel that the revive traits are more valuable than the small dps increase from Soul Reaping.
I just returned to my necro after 3 years on ff14. I used to play a condimancer and have been enjoying condi scourge the past few weeks. I'm just now getting back into fractals (still pretty low, they were kinda new when I left). In your opinion do teams look for dps or more support/healer scourge necros for fractals and dungeons?
Welcome to the boards! Stick with Aeander's advice he seems to know the game really well.
I just returned to my necro after 3 years on ff14. I used to play a condimancer and have been enjoying condi scourge the past few weeks. I'm just now getting back into fractals (still pretty low, they were kinda new when I left). In your opinion do teams look for dps or more support/healer scourge necros for fractals and dungeons?
Welcome to the boards! Stick with Aeander's advice he seems to know the game really well.
At least on the PvE side. I quit regularly playing PvP after it became clear that Anet was trying to push it towards lower times to kill.
I just returned to my necro after 3 years on ff14. I used to play a condimancer and have been enjoying condi scourge the past few weeks. I'm just now getting back into fractals (still pretty low, they were kinda new when I left). In your opinion do teams look for dps or more support/healer scourge necros for fractals and dungeons?
Welcome to the boards! Stick with Aeander's advice he seems to know the game really well.
At least on the PvE side. I quit regularly playing PvP after it became clear that Anet was trying to push it towards lower times to kill.
That was probably a long time ago then. I quite often compete in the seasons, I usually stop once I hit platinum, because once you're close to the top, you're pretty much fighting the same classes with the same builds, and it's always whatever classes are unbalanced and broken.
Even when I win, or even if I play well, it's down to team comp more than anything.
I just returned to my necro after 3 years on ff14. I used to play a condimancer and have been enjoying condi scourge the past few weeks. I'm just now getting back into fractals (still pretty low, they were kinda new when I left). In your opinion do teams look for dps or more support/healer scourge necros for fractals and dungeons?
Welcome to the boards! Stick with Aeander's advice he seems to know the game really well.
At least on the PvE side. I quit regularly playing PvP after it became clear that Anet was trying to push it towards lower times to kill.
That was probably a long time ago then. I quite often compete in the seasons, I usually stop once I hit platinum, because once you're close to the top, you're pretty much fighting the same classes with the same builds, and it's always whatever classes are unbalanced and broken.
Even when I win, or even if I play well, it's down to team comp more than anything.
Right. It was a long time ago. But as someone whose reflexes and reaction times are questionable, fast TTK games just are not and never will be for me. I prefer to be tested on my intelligence, rather than my mechanical skill. Guild Wars 1 PvP did that for me, but Guild Wars 2 PvP never did, and has only pushed things further in a direction that does not resonate with me.
but you can't facetank champions without dodging like condition version, on other side you will have nice burst damage for all these trash monsters around because condition version need "few" precious seconds to ramp up, i mostly have gear for both in inventory and swap between both builds depends on what i want to do
soloing champion spawns, semi-afk world bosses in melee range,etc... = condition version
"meta" events where you need kill hundreds low hp mobs or just some non-pvp open world roaming,etc... = power version
oh and i forgot for fractals im mostly using power version, because peoples don't like condition builds except some boss fights there
One thing I never gave enough credit for in GW2 is how unique classes are and how many different setups you can play with weapons equipped, very refreshing. Just came back 3 days ago.
Balance Changes are the reasons I have eleven complete sets of Elementalist Armor and Trinkets along with six complete sets of Elementalist Weapons, All within the first three to four years of the game.
My favorite class was the Mesmer. There was one guy who played one who made his guild tag <This one is a Clone>, so that he and all his illusions displayed that.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
For some reason this game never clicked with me. Was one of the more boring titles I have played.
I could see that feeling if you're a fan of the questing system in, say, ESO. GW2 doesn't have much in the way of traditional story-line questing. Renown hearts are largely impersonal, as are the meta-events.
I was never a huge fan of the personal questing in MMORPGs, so the renown hearts work for me in that you organically work with other players in the area because of the way your characters receive credit. That, coupled with the meta-events on the map, leave me feeling more in tune with other players than most MMORPGs, even if I'm not grouping with them in a concrete sense.
I enjoy the combat system in GW2- similar to ESO's with weapon switching, but with more abilities per weapon, different resource mechanics (CDs instead of resource regen), and no animation cancelling mechanics to weave basic attacks in with ability attacks.
GW2 has a personal story that takes you up to max level. You get asked questions during character creation that are worked into your story. You have to pick a faction to join that gives you access to the benefits of that faction. The ongoing living stories are focused on your character for completion. I find that very traditional.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I'm thinking of giving Warrior a go as my first choice. I hope this isn't a bad pick for me lol
It's solid and probably among the easiest classes to play. Lots of weapons so you can get a lot of fun in the first part of the game by trying out different syles.
I'm thinking of giving Warrior a go as my first choice. I hope this isn't a bad pick for me lol
It's solid and probably among the easiest classes to play. Lots of weapons so you can get a lot of fun in the first part of the game by trying out different syles.
Would you suggest a Warrior or Guardian for someone who is used to playing a tank role? Usually the Paladin is a class I always go with for every game I go with. But Warrior's always look fun to play as.
I'm thinking of giving Warrior a go as my first choice. I hope this isn't a bad pick for me lol
It's solid and probably among the easiest classes to play. Lots of weapons so you can get a lot of fun in the first part of the game by trying out different syles.
Would you suggest a Warrior or Guardian for someone who is used to playing a tank role? Usually the Paladin is a class I always go with for every game I go with. But Warrior's always look fun to play as.
Chronomancers (Mesmers) are the primary tanking class in this game. Guardians and Warriors typically fill dps roles in the metagame, though Firebrand (Guardian) tanks are viable.
I'm thinking of giving Warrior a go as my first choice. I hope this isn't a bad pick for me lol
It's solid and probably among the easiest classes to play. Lots of weapons so you can get a lot of fun in the first part of the game by trying out different syles.
Would you suggest a Warrior or Guardian for someone who is used to playing a tank role? Usually the Paladin is a class I always go with for every game I go with. But Warrior's always look fun to play as.
Chronomancers (Mesmers) are the primary tanking class in this game. Guardians and Warriors typically fill dps roles in the metagame, though Firebrand (Guardian) tanks are viable.
Warriors are a pretty hardy class with a lot of versatility. While sustained tanking isn't something they excel at, they have good survivability when spec'd properly, and can mitigate and protect against a lot of damage.
Firebrand is great at tanking too, but has a higher learning curve. Druid tanking is also possible, even though they nerfed it a bit from the past 2 seasons, they are still very tough to kill.
And lets not forget scrapper tanks, high damage mitigation and rapid healing with stealth makes them extremely hard to kill in PvE. In PvP my hammer scrapper puts out more damage than a holosmith with a nearly 100% crit rate.
I'm thinking of giving Warrior a go as my first choice. I hope this isn't a bad pick for me lol
It's solid and probably among the easiest classes to play. Lots of weapons so you can get a lot of fun in the first part of the game by trying out different syles.
Would you suggest a Warrior or Guardian for someone who is used to playing a tank role? Usually the Paladin is a class I always go with for every game I go with. But Warrior's always look fun to play as.
Chronomancers (Mesmers) are the primary tanking class in this game. Guardians and Warriors typically fill dps roles in the metagame, though Firebrand (Guardian) tanks are viable.
Warriors are a pretty hardy class with a lot of versatility. While sustained tanking isn't something they excel at, they have good survivability when spec'd properly, and can mitigate and protect against a lot of damage.
Firebrand is great at tanking too, but has a higher learning curve. Druid tanking is also possible, even though they nerfed it a bit from the past 2 seasons, they are still very tough to kill.
And lets not forget scrapper tanks, high damage mitigation and rapid healing with stealth makes them extremely hard to kill in PvE. In PvP my hammer scrapper puts out more damage than a holosmith with a nearly 100% crit rate.
I think the question is best answered by which tanks are useful. Literally every class can tank with certain specs - even thief and necromancer. The thing that defines a tank as useful (in PvE) is the type of support that they can contribute to PvE.
Currently, Chronomancers are best because of quickness and alacrity support. Firebrands also pack a lot of support. Warriors are limited to might stacking and banners. And Holosmiths, for all of their tankiness... just don't bring enough to the team.
Comments
I was never a huge fan of the personal questing in MMORPGs, so the renown hearts work for me in that you organically work with other players in the area because of the way your characters receive credit. That, coupled with the meta-events on the map, leave me feeling more in tune with other players than most MMORPGs, even if I'm not grouping with them in a concrete sense.
I enjoy the combat system in GW2- similar to ESO's with weapon switching, but with more abilities per weapon, different resource mechanics (CDs instead of resource regen), and no animation cancelling mechanics to weave basic attacks in with ability attacks.
I have gone with the PoF specializations for every class except necro, which I'm playing with a base build that isn't reliant on popping into a different form. Not a big fan of being required to temporarily turn into something different or use temporary abilities to have a mildly decent class (holosmith). Necro, with the build that I use, is almost faceroll easy in open world as well as soloing veteran's/champs. Also I make my own builds and don't rely on the site that everyone always talks about. What fun is that?
I just returned to my necro after 3 years on ff14. I used to play a condimancer and have been enjoying condi scourge the past few weeks. I'm just now getting back into fractals (still pretty low, they were kinda new when I left). In your opinion do teams look for dps or more support/healer scourge necros for fractals and dungeons?
Always condi dps. The base healing power is more than enough for the Scourge's barriers to do their trick. I do, however, personally prefer to use Curses/Blood/Scourge over Curses/Soul Reaping/Scourge because I feel that the revive traits are more valuable than the small dps increase from Soul Reaping.
Even when I win, or even if I play well, it's down to team comp more than anything.
this , u dont play core classes at the end .
Ele is fun but ugh so squishy
my main used to be elementalist, then guardian (DH) , then Mesmer (Chrono) now is necro (reaper)....i wanted to main Rev but ugh
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Firebrand is great at tanking too, but has a higher learning curve. Druid tanking is also possible, even though they nerfed it a bit from the past 2 seasons, they are still very tough to kill.
And lets not forget scrapper tanks, high damage mitigation and rapid healing with stealth makes them extremely hard to kill in PvE. In PvP my hammer scrapper puts out more damage than a holosmith with a nearly 100% crit rate.
Currently, Chronomancers are best because of quickness and alacrity support. Firebrands also pack a lot of support. Warriors are limited to might stacking and banners. And Holosmiths, for all of their tankiness... just don't bring enough to the team.