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UEC Cap Removed, Is The Game Going Full Out Pay To Win?

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Rouzuki said:
    Rouzuki said:
    But all of this aside, why does it sound like everyone who's arguing against it thinks this game is going to be entirely PvP.  I plan on spending as much time as possible not interacting with other players (besides personal friends). 
    But nobody is. People were claiming that wallet warrior wayne would not affect other people, so a few PvP examples were given for a game that is open world PvP to show that there is a good chance it would affect people. No one is saying the whole game is solely PvP.
    You can't have your cake and eat it too here man. A handful of you guys are building your arguments off of insinuating that the game will be largely PvP  centered. If you don't think it will be, that's fine, but then, if that's the case, the support for a lot of past comments gets totally ripped out from underneath them. 
    Not really.  If a game is open world PvP, with all that implies, it doesn't have to be focused on PvP.  Open world PvP gives the player's the agency to focus on it in spite of gameplay systems geared towards other activities.
    PhaserlightArglebargle

    image
  • RouzukiRouzuki Member UncommonPosts: 66
    edited August 2018
    Not really.  If a game is open world PvP, with all that implies, it doesn't have to be focused on PvP.  Open world PvP gives the player's the agency to focus on it in spite of gameplay systems geared towards other activities.
    So make up your mind, are you concerned about people being able to buy power/gear or not? Because we were already discussing why the buying of power/gear in SC shouldn't be that much of an issue earlier.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited August 2018
    Rouzuki said:
    Because I'm not a fan of bringing RL socioeconomic stratification into gaming.

    Players that spend more time get further, which isn't really an issue, because video games are entertainment.  That's the entire goal: to spend time enjoying yourself.  The goal isn't to spend money in and of itself.  If that were the case, you could just throw the bills out the window while driving to work and save yourself the time.

    No, the entire point of the hobby is to expend time in an enjoyable way.
    Then don't buy anything! If some jackhole wants to drop 5 billion dollars bypassing a time sink, that's his prerogative. 

    Maybe having the shiniest ship in the game ASAP is how he enjoys spending his time? It might be a silly reason but it's HIS reason and you're telling him he can't enjoy the game that way.

    This isn't supposed to be a PvP centered game anyway.
    Again, I dislike socioeconomic stratification in gaming.  Was that not clear?  I told no one they couldn't enjoy their game that way, you're making that up.

    Even if having the shiniest ship ASAP makes it most enjoyable for him, he's enjoying the possession of the ship and what he can do in-game with it, not merely spending the cash.  The spending isn't the reward, the item received and what that gives him is the reward.

    EDIT- in this particular instance, if a high off of losing one's own money was truly what is being sought, they would literally be throwing money at CIG for nothing but the development.  They aren't, they're spending on pledge packages for the rewards.
    Phaserlight

    image
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited August 2018
    Rouzuki said:
    You can't have your cake and eat it too here man. A handful of you guys are building your arguments off of insinuating that the game will be largely PvP  centered. If you don't think it will be, that's fine, but then, if that's the case, the support for a lot of past comments gets totally ripped out from underneath them. 

    Well it is largely PvP centered.... I'm not saying the whole thing is pvp focused but ship battles and infantry battles and piracy and all of that jazz are meant to be a big part of the game.

    Rouzuki said:
    What it ends up boiling down to is "I don't want this guy to have this because I don't have it, even though it doesn't really affect me."
    I think you would like to believe that because then it enables you to dismiss any contradictory opinions.

    My opinion is that my in-game status should only be reflected by my in-game achievements and acquisitions. How much I earn in real life should have no bearing in a make believe world. 
  • RouzukiRouzuki Member UncommonPosts: 66
    Again, I dislike socioeconomic stratification in gaming.  Was that not clear?  I told no one they couldn't enjoy their game that way, you're making that up.

    Even if having the shiniest ship ASAP makes it most enjoyable for him, he's enjoying the possession of the ship and what he can do in-game with it, not merely spending the cash.  The spending isn't the reward, the item received and what that gives him is the reward.
    Sweet cracker jacks, why were we even arguing then if it doesn't matter to you what the other guy does. 

    I'm too old for this, the game will be whatever the game will be when it comes out. If it's a pay2win garbage fest, then we'll all quit.  

    Going to put these old bones to rest ;) Sweet dreams (or afternoons).
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    Rouzuki said:
    Again, I dislike socioeconomic stratification in gaming.  Was that not clear?  I told no one they couldn't enjoy their game that way, you're making that up.

    Even if having the shiniest ship ASAP makes it most enjoyable for him, he's enjoying the possession of the ship and what he can do in-game with it, not merely spending the cash.  The spending isn't the reward, the item received and what that gives him is the reward.
    Sweet cracker jacks, why were we even arguing then if it doesn't matter to you what the other guy does. 

    I'm too old for this, the game will be whatever the game will be when it comes out. If it's a pay2win garbage fest, then we'll all quit.  

    Going to put these old bones to rest ;) Sweet dreams (or afternoons).
    You are dodging the point by taking an agnostic approach; the point was made multiple times up thread that what whales really want is in-game stuff: specifically, in-game stuff to be used against other players that didn't pay for it in a similar manner.  There is a 12-page discussion regarding this phenomenon in the pub right now:

    https://forums.mmorpg.com/discussion/475059/whales-and-freeloader-symbiotic-relationship-conquering-gaming

    So, no... if it's a "pay2win fest" not everyone will quit.  P2W is a thing, and many (including myself) think it's wrong.  You are well within your right to throw up your hands and say 'wait and see', but it would also be prudent to gauge the signs so far.
    Darkpigeon

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Rouzuki said:
    Again, I dislike socioeconomic stratification in gaming.  Was that not clear?  I told no one they couldn't enjoy their game that way, you're making that up.

    Even if having the shiniest ship ASAP makes it most enjoyable for him, he's enjoying the possession of the ship and what he can do in-game with it, not merely spending the cash.  The spending isn't the reward, the item received and what that gives him is the reward.
    Sweet cracker jacks, why were we even arguing then if it doesn't matter to you what the other guy does. 

    I'm too old for this, the game will be whatever the game will be when it comes out. If it's a pay2win garbage fest, then we'll all quit.  

    Going to put these old bones to rest ;) Sweet dreams (or afternoons).
    Not sure.  I only stepped in regarding the discrepancy between time and money as two resources.  Posters were trying to equate the two, which is misguided.
    Phaserlight

    image
  • RouzukiRouzuki Member UncommonPosts: 66

    You are dodging the point by taking an agnostic approach; the point was made multiple times up thread that what whales really want is in-game stuff: specifically, in-game stuff to be used against other players that didn't pay for it in a similar manner.  There is a 12-page discussion regarding this phenomenon in the pub right now:

    https://forums.mmorpg.com/discussion/475059/whales-and-freeloader-symbiotic-relationship-conquering-gaming

    So, no... if it's a "pay2win fest" not everyone will quit.  P2W is a thing, and many (including myself) think it's wrong.  You are well within your right to throw up your hands and say 'wait and see', but it would also be prudent to gauge the signs so far.
    The "we" was us, not everyone playing ;) 

    Dangit, it's bed time.
    Phaserlight
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    Rouzuki said:
    Rouzuki said:
    But all of this aside, why does it sound like everyone who's arguing against it thinks this game is going to be entirely PvP.  I plan on spending as much time as possible not interacting with other players (besides personal friends). 
    But nobody is. People were claiming that wallet warrior wayne would not affect other people, so a few PvP examples were given for a game that is open world PvP to show that there is a good chance it would affect people. No one is saying the whole game is solely PvP.
    You can't have your cake and eat it too here man. A handful of you guys are building your arguments off of insinuating that the game will be largely PvP  centered. If you don't think it will be, that's fine, but then, if that's the case, the support for a lot of past comments gets totally ripped out from underneath them. 

    What it ends up boiling down to is "I don't want this guy to have this because I don't have it, even though it doesn't really affect me."
    kinda not true, even on game who pvp is not teh center or lacking, you can lock certain things out if you control then, like resources or world bosses, unless the game will be instanced so that kinda is not the problem, but then the game is even less of what you guys are hoping
    PhryDarkpigeon
    FOR HONOR, FOR FREEDOM.... and for some money.
  • DurzaxDurzax Member UncommonPosts: 87


    All of you "pay to win-ers." 
    Your ship go BOOM, now you full of gloom, alas you may start to fume, cause the NPC's spelled your doom, however take heart you where just made into a spectacular bloom.
    Kyleran
  • NildenNilden Member EpicPosts: 3,916
    Durzax said:


    All of you "pay to win-ers." 
    Your ship go BOOM, now you full of gloom, alas you may start to fume, cause the NPC's spelled your doom, however take heart you where just made into a spectacular bloom.
    It's cool just buy a new one.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2018
    It's not even because the insurance covers the base hull.

    Now you would easily loose on hundreds of dollars if you are doing all this by paying cash if you were to lose one Idris, only on the things like upgrades and crew and cargo that could be potentially lost, to the actually likely long insurance claim period that is hinted around 25% of the total UEC value of the ship.

    So let's say with the planned costs of in-game pricing increasing by up to 3x as it was hinted, one Idris in raw cash would be some incredible over 3,000$, if you were to get the Idris destroyed and wanted to pay the insurance claim with UEC... we would be talking around freaking 750$ bucks!

    That alone would mean you'd have to spend months buying currency for cash because the current caps would not cope with it. Only very few people would even be capable to stand this costs if they wanted to "Pay to Win" with the "top-gear".

    I don't think with the high UEC valuation against the dollar there would be even enough people capable to spend that much to cause a dent on the economy because the in-game costs would easily fluctuate between thousands to millions of UEC from the lower to top tier.
  • NildenNilden Member EpicPosts: 3,916

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • RenoakuRenoaku Member EpicPosts: 3,157
    edited August 2018
    I was just speaking to a friend about this they said it doesn't matter if UC Cap is removed because you could just buy a bunch of ships or something for real money anyways.

    I am not sure because I haven't bought like a huge pack to know yet just the $25 pack so far haven't been able to demo if the game is worth buying a bigger pack yet.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2018
    CR on RTV addressing this, and he has quite a point just with simply the game being 90% AI population is the intended design, the large majority of your content will be PvE and not PvP, over that, SC is created as a sandbox.

    Long story short, this ends up as not a big concern, it will not be harmful to your gameplay to have this microtransaction if the game is defaulting to PvE content with occasional PvP, unless ofc you specifically look for it.

    PvP surely being a big thing in terms of Guilds, and on that scale, the number of variables involved should be enough for this problem to be diluted.
  • KyleranKyleran Member LegendaryPosts: 44,059
    edited August 2018
    kitarad said:
    kitarad said:
    Their financials show they are spending a lot I guess this change will bring in more money. It makes sense.
    One person commented that all their offices are in expensive areas. 
    That is not prudent.
    Well, if it were true perhaps not, but lets find out by comparing all of the cities they have open job postings in. Cost of living comparison figures: 

    Manchester UK.   153 / 526 
    Los Angeles.  51 / 526
    Darby UK.    231 / 526
    Frankfurt.  120 / 526
    Austin TX.  147 / 526

    Compared to where I hail from:

    Tampa.    181 / 526

    Doesn't seem all that bad to me. I mean sure none are in Manilla, (412 / 526) but I'm pretty much OK with that.

    ;)

    https://www.numbeo.com/cost-of-living/

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • rodarinrodarin Member EpicPosts: 2,611
    LOL this is 'news'? IF this thing ever gets released who didnt think it would be like this? How do people think theyre (allegedly) 'raising' hundreds of millions of dollars?

    You have a project that when (if) released will have what is the best guess now for the instances...24 people? in them? What is there to 'win' exactly? I know the fanbois love that because thats the only positive spin they can throw at it. While out of the other side of their mouths theyre citing 'its a "sandbox"' game. Umm no its not. But thats another argument.

    I said it what maybe 3 or 4 years ago now...this is just a project to help keep a few hundred people employed and making money for a few years. But they have now turned it into a career it seems. Project still isnt 40% of the way to being an actual viable game yet, even though theyre still trying to claim its already an MVP.

    Same old same old with this fiasco. 7 or 8 months after 3/0 released. the same 3.0 that was supposed to be "THE" 'game' its still a mess and theyre still re-doing everything. How many guys left or quit or were fired or forced out just the past few weeks alone? At least 2 or 3 MAJOR guys, one of which was the guy who designed the entire flight physics. Which apparently now have to be redone....yeah these guys NEVER start from scratch. How much was wasted there and how much more will be needed to 'get it right'?

    But dont worry its coming around to convention season and theyll have their typical pre recorded...ERRRR 'live gameplay' movie set up to wow and impress the mouth breathers who wouldnt notice a loop if Toucan Sam was throwing it at them. So that will help them raise another 10-15 million right there which will most likely disappear into the ether somewhere. But if the blueprint works why change it now?

    But its become cliche' now. The white knights can always cite the money this project is (continuing) to (allegedly) raise (thus keeping the dream alive) while the naysayers can cite the same funds (allegedly) raised and point to the complete (lack) of anything substantive being released. And ironically as the number increase BOTH sides arguments get stronger. A true paradox to be sure. Thus why its still a topic of discussion despite nothing really happening.
    kitarad
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Kyleran said:
    kitarad said:
    kitarad said:
    Their financials show they are spending a lot I guess this change will bring in more money. It makes sense.
    One person commented that all their offices are in expensive areas. 
    That is not prudent.
    Well, if it were true perhaps not, but lets find out by comparing all of the cities they have open job postings in. Cost of living comparison figures: 

    Manchester UK.   153 / 526 
    Los Angeles.  51 / 526
    Darby UK.    231 / 526
    Frankfurt.  120 / 526
    Austin TX.  147 / 526

    Compared to where I hail from:

    Tampa.    181 / 526

    Doesn't seem all that bad to me. I mean sure none are in Manilla, (412 / 526) but I'm pretty much OK with that.

    ;)

    https://www.numbeo.com/cost-of-living/
    Great, my city is 73 / 526, now I know for a fact its expensive....

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • DurzaxDurzax Member UncommonPosts: 87
    rodarin,




    Holy shit, would you look at that, so, much for your 24 max, and no open world.

    Derek, your extreme jealousy and envy is showing.
    BabuinixPhry
  • BabuinixBabuinix Member EpicPosts: 4,463
    edited August 2018
    Not even the haters can keep up with their hate train lol  

    Still hanging on the total collapse and saying that live gameplay demos are pre-recorded cutscenes :D

    You couldn't make this tinfoileryhat up! 
  • PhryPhry Member LegendaryPosts: 11,004
    Durzax said:
    rodarin,




    Holy shit, would you look at that, so, much for your 24 max, and no open world.

    Derek, your extreme jealousy and envy is showing.
    50 players? seriously, even in Planetside 2 the area caps are about 600, mostly to prevent balance issues and limits each faction to around 200 players each (3 factions) and that is combined arms, infantry, aircraft, Vehicles. Seriously, 50 players is.. a counterstrike match.
    jusomdudeMaxBaconkitaradBabuinix
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2018
    Phry said:
    50 players? seriously, even in Planetside 2 the area caps are about 600, mostly to prevent balance issues and limits each faction to around 200 players each (3 factions) and that is combined arms, infantry, aircraft, Vehicles. Seriously, 50 players is.. a counterstrike match.
    Sigh. 50, is the current cap without big tech and netcode systems that are being created in, so keep comparing this alpha to released games to discredit it, we'll see where it stands when it is released.

    Tho SC is not and was never about a large-scale population in the same spot, it's a large open and seamless game-world where everything plays out instead. And this because even with today's standards you still can't have the scale of PS2 PvP without doing giveaways to simplify game mechanics/physics/visuals.
    Post edited by MaxBacon on
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Babuinix said:
    Not even the haters can keep up with their hate train lol  

    Still hanging on the total collapse and saying that live gameplay demos are pre-recorded cutscenes :D

    You couldn't make this tinfoileryhat up! 
    It's interesting how you label anyone that's skeptical or pragmatic as a hater.  That's quite an open mind you have
    postlarvalKefoKyleran
  • BabuinixBabuinix Member EpicPosts: 4,463
    edited August 2018
    Babuinix said:
    Not even the haters can keep up with their hate train lol  

    Still hanging on the total collapse and saying that live gameplay demos are pre-recorded cutscenes :D

    You couldn't make this tinfoileryhat up! 
    It's interesting how you label anyone that's skeptical or pragmatic as a hater.  That's quite an open mind you have
    Saying constantly that a company is collapsing because of financial problems when it's been hiring and expanding or that live gameplay demo is faked when it's shown live is not being skeptical or pragmatic it's being delusional lol

    Calling it a hater is being kind tbh  :D
    postlarvalKyleran
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