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Daybreak Game Studio has posted a brief note on the Just Survive site to let its players know that the game will be retired on Wednesday, October 24th. The note says, "The excitement of the game's promise was palpable and its loyal community is still full of ideas for its future. Unfortunately, we are no longer in a position to fulfill its greatness and the current population of the game makes it untenable to sustain".
Comments
http://www.guinnessworldrecords.com/
I guess the reference Smedley made to SWG was depressingly on-point...not necessarily with the crafting which he was actually talking about, but with how it ended : (
This didn't change when DBG took over. Same games, same problems - they get old, people stop playing, marketing to get new players gets harder / more expensive. They will - presumably - have started with a clean balance sheet is big advantage they will have had.
Once an existing game stops "paying its way" however closure is inevitable. DBG will have no intention of going tens of millions into debt.
And the tough part is that closing a game means there are fewer games to pick up the "indirect costs" e.g building rental.
No one should think that this is DBG's fault however. It simply is what it is. SoE was in dire straits when they were taken over.
거북이는 목을 내밀 때 안 움직입니다
I'm so surprised.
https://www.mmorpg.com/fortnite/news/all-pve-update-posted-to-official-site-big-things-coming-to-save-the-world-1000048951
¯\_(ツ)_/¯
I buy him a backpack every year for school. This year he asked for a fortnite one. It's crazy how video games influence the minds of these young kids. Its not going away.
I've got the straight edge.
I've got the straight edge.
Sure, Amazon could make a full loot PvP version of EQ. Yeah, that would be... great?
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
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I have no faith in the millenials, either!
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
But from what I understand, Daybreak at this point is mainly playing the role of Caretakers of many older more nitche' games. They are really just a publisher for these games, that often have their own loyal development team or studio, that chose to stay with the game, as it moved to a new publisher. And in cases like this, I would imagine that is was not even Daybreaks decision to shut that part of the game down, but the development team was just not making enough money to pay their own bills.
But that is all just speculation on my part.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/DBG found it much easier and simple to aim for the battle Royale idea and ran with ONE map and a VERY limited set of items/gameplay.
Really sad that a dev,at that time was Smedley are selling these games as EARLY ACCESS but in reality were their finished lack of work only afterwards adding in some cosmetic and a few items but mostly just cash shop gaming.
To this day h1z1 looks like maybe 1-2 people have been working on it since day 1 and only sparingly.
DBG to me is not a gaming studio,they are simply a cheap publisher.
Never forget 3 mile Island and never trust a government official or company spokesman.
This was the last game that i bought from Daybreak.
Pretty sure he was speaking for himself, not your friends.
Same goes for me, as a matter-of-fact. Bought into EQN and H1Z1, both whimpered and died by neglect. Too many good games and better game companies out there to worry about tossing the dice with this one.
R.I.P. S.O.E.