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On the Saturday of PAX shortly after lunch I had what is probably one of the coolest experiences yet since I started writing for MMORPG.com - I got a chance to sit down CEO / Creative Director Steven Sharif and Lead Game Designer Jeffrey Bard to talk about Ashes of Creation, an ambitious upcoming MMORPG that has a good portion of the community waiting on bated breath in anticipation.
Comments
So the guy basically takes a shot at 3rd party sites like MMORPG.com and you don’t even challenge the validity of it? You just post his propaganda that we will all be shouting how amazing it is?
I would think that at a minimum you would point out the value of 3rd party sites like this and point out the dangers of the echo chamber that official forums become.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
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Why should we if he's actually...you know...right? That's not to say that everyone who comes to sites like ours are like that, but many are and are loud about their discontent. * shrugs *
Every dev knows there is value in both types of sites, hence why we even get interview opportunities.
¯\_(ツ)_/¯
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Why should we if he's actually...you know...right? That's not to say that everyone who comes to sites like ours are like that, but many are and are loud about their discontent. * shrugs *
Every dev knows there is value in both types of sites, hence why we even get interview opportunities.
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Who puts out the videos?
Who is the expert in Marketing?
Blaming potential customers for not properly understanding their marketing is utterly silly.
He basically said that discussing his game on any forum other than his own is pointless. As the premier 3rd party MMORPG forums I would think you would object to that. If not for yourselves than for your community who actually feel value in the discussions that happen here. I'm not saying the author should have argued with him, but at least stand up for the community... slightly... and indicate that there are other perspectives.
Edit: Not sure what happened to the formatting... but I'll add a line between my response and the quote.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
거북이는 목을 내밀 때 안 움직입니다
However, the caveat in all of this, is the openness of developers to allow dissenting thought. Those who do are the better for it and the community is "happier" that its voice can be heard regardless of opinion. Those who do not allow frank and honest discourse aren't likely to be visiting here either.
It's kind of a dual-edged sword. Let's hope Intrepid understands the need for all voices to be heard.
¯\_(ツ)_/¯
거북이는 목을 내밀 때 안 움직입니다
They have also talked about their node system but we heard this exact talk about everquest next which failed completely and we heard similar stuff for gw2 and what was delivered was nowhere close to what was promised.
With projects in developments you should look at what's being shown and ignore all the talk because half the stuff they talked about during early development will be changed before release.
Totally agree with the point about the forums though. Trying to undercut critics because they do not post on their highly moderated forums is just silly.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Are you serious? Just look at official forums like LOTRO and FFXIV, where people get permanent bans by criticizing the game and certain dev decisions!
A lot of official forums are heavily moderated, where most critique is buried away or outright deleted as to pretend everything is fine with their game.
At least on third party sites like these you can give your honest opinion and criticize devs without immediate repercussions.
So no complaints or worries about them using the unreal engine? I've heard it's not the best tool in the shed when it comes to massive open world battles (something this game is very much about) you think they'll be able to work around it? it's one of the things that worries me the most about this project.
I'm sure they get earfuls of similar thoughts because it's no secret there are player groups actively planning TT on any new games that allow them.
I'm not as worried about OF echo chambers nowadays. Reddit and Discord have a loud enough voice that developers ignore them at their peril, and both are harder to Iron Thumb.
Avatars are people too
There is a lot of saying the right thing here and perhaps even doing the right things and even having a good mindset to create a great game,doesn't mean it will be great.We need to see a finished product to determine that and one thing for 100% certain is i do NOT allow sales numbers to cloud my judgment of a product.
One thing i will say is they are sort of contradicting their own design....destroy everything but not so tough to rebuild it,well so then it will look fake?Sort of like remember your blueprint and just bam auto build right back,then what is the sense of having destruction?Just like in real life destruction should carry some sort of mistake or problem for making that bad decision to destroy something,it shouldn't be as simple as "oh don't worry about it,you can rebuild easily with little effort".
If i could put their thought process into an analogy it would be like two guys bet each other on a Football game,the loser has nothing to fear because he gets his money back if he loses.
So it appears,at least to me like they are trying to cater to carebears and hardcore at the same time,...good luck that does not work.
Never forget 3 mile Island and never trust a government official or company spokesman.
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But most of those game don't have a focus on large scale grouping or open world PVP / sieging, I know they said they're writing most of the code themselves in the back end, so UE doesn't do much of the work ( or something like that don't know how it works) but how far can they push it and circumvent the limitations of UE. And again most of those titles aren't about having (50+ players on the same spot) as there been any game done in UE with that type of gameplay in mind?
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Just a minor technical quibble about the hyperlink in this and many other recent articles: the link always takes me to the last page of the article when it has multiple pages, not the first.
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lol not sure what the right moves are, kind of odd you personally have declared them being the right moves? I am hopeful for this product but I am also fairly confident most developers are absolutely clueless on game design and have lost sight of what makes games fun.
Let's be honest so far this game has the stench of simply a well designed mmo clone which we have seen many of and it doesnt cut it.
Top core features an MMO must have that most developers completely overlook.
1) Combat mechanics and animations - like it or not the fact is the bulk of your time in an mmo is controlling your character and a bulk of that is moving around and performing combat if that doesnt feel great everything doesnt matter.
2) character development and core game systems. Need deep meaningful classes and character development this includes itemization and loot.
3) Adventure and exploring (aka content)- this might actually be #2 but it is all but forgotten, most every world is abysmally small, boring, with zero need to explore largely because there is never anything to bother to find, oh hey look the generic set of 5 dungeons that i am to repeat clearing for the next year that sounds like a real fun adventure!
so if they fail to master these it will be another ho hum generic MMO clone and from what I have seen they have done nothing to focus on those points, they are 100% lost on combat wishy washy changing constantly trying to find something people like, they do have alot of classes potentially but will they be distinct/interesting and have a place in the game? Content....under whelming epically underwhelming generic "dungeon" most likely already have there set number of what they deem will meet the bare min to keep people playing. Nothing has been revealed to create a vast world with plenty of meaningful nooks and crannies to explore.
We are bored, bored to tears honestly we seen it all we done it all, some day developers will get a clue and design a game that can scale with voracity all of us seasoned veterans gamers have. What wow another dwarven "cave" errr dungeon filled with little dwarven guys who are all perfectly spaced out to fight 3 at a time, in the typical dwarven looking structure and wow look at that a new sword with 1.1 dps more than my last so exciting! such a thrill..... Yawn.
there was no announcement about it happening until it was pointed out.
they have made no effort to hand it back to the community whatsoever.
nor are any of the employees or official discord mod replacements active on the subreddit or even reddit in general.
here is an example of steven's public comments on subreddit moderation stances