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Crowfall Announces Monster Dynamics - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2018 in News & Features Discussion

imageCrowfall Announces Monster Dynamics - MMORPG.com

This past week we spoke with J. Todd Coleman about some of the amazing updates coming with Crowfall this week. The main focus was on the monsters in the game and how these different create and tribal types of mobs will impact players as they battle it out against each other. Crowfall’s next big release will start to put the Throne War elements into place, so the team thought to focus on monsters for a few announcements.

Read the full story here



¯\_(ツ)_/¯ 


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Comments

  • alkarionlogalkarionlog Member EpicPosts: 3,584
    oh? did they launched this game already?
    AlomarMensur
    FOR HONOR, FOR FREEDOM.... and for some money.
  • Zeppel80Zeppel80 Member UncommonPosts: 74


    oh? did they launched this game already?



    It's in pre-alpha, but you can play if you buy a patron pack (naturally).
  • KajidourdenKajidourden Member EpicPosts: 3,030
    I will probably be jumping in for real with the 5.7 (or is it 5.8? I forget) update with a win condition. Probably won't get super invested but I'll actually play a little here and there instead of popping in to check on the newest additions and then ducking out.
    JamesGoblin
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited October 2018


    oh? did they launched this game already?



    It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.
    KyleranJamesGoblingastovski1Frykka
  • DeathtognomesDeathtognomes Member UncommonPosts: 155
    still need to see more before buying in, graphics look amazing so far just not natural enough.
  • alkarionlogalkarionlog Member EpicPosts: 3,584

    Albatroes said:





    oh? did they launched this game already?






    It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.



    they tried at least, but serious these anouncement really question they willing to launch the game
    FOR HONOR, FOR FREEDOM.... and for some money.
  • Arkade99Arkade99 Member RarePosts: 538
    They give 2 updates a week and sometimes more. They've being doing that for the last 3+ years.
    JamesGoblintinnisultimateduck
  • KyleranKyleran Member LegendaryPosts: 44,060
    18 months until full launch, right?

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Albatroes said:


    oh? did they launched this game already?



    It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.
    Absolute nonsense. For testing you have to download a seperate client from the Live version however. The Live version is to play around in with what is available, not testing.

    /Cheers,
    Lahnmir
    JamesGoblin[Deleted User]Frykka
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • AmarantharAmaranthar Member EpicPosts: 5,852
    I haven't been paying attention, but this does sound good to me. I need to check into this game some more but I'm getting more interested.

    I love exploration, I wonder if there's much to discover beyond eye candy and MOBs?
    Anyone know?

    Once upon a time....

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671

    lahnmir said:


    Albatroes said:





    oh? did they launched this game already?






    It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.


    Absolute nonsense. For testing you have to download a seperate client from the Live version however. The Live version is to play around in with what is available, not testing.

    /Cheers,
    Lahnmir



    I know reading comprehension is a challenging for some (I fail at it on occasion) or maybe I just didn't make my point clear enough. They are selling a product (the engine) to individuals (potential developers in this case with the engine) that hasn't been tested in live conditions, with people coming in and out at a high volume. It would've made them look 'better' if they released the game first, so credible information was gathered about the engine in order to better market what mediums this specific engine can handle (large scale battle/80 person server loads/etc). So far we have nothing that can be backed up with valid live data that has other variables included.

    /Cheers though
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Albatroes said:

    lahnmir said:


    Albatroes said:





    oh? did they launched this game already?






    It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.


    Absolute nonsense. For testing you have to download a seperate client from the Live version however. The Live version is to play around in with what is available, not testing.

    /Cheers,
    Lahnmir



    I know reading comprehension is a challenging for some (I fail at it on occasion) or maybe I just didn't make my point clear enough. They are selling a product (the engine) to individuals (potential developers in this case with the engine) that hasn't been tested in live conditions, with people coming in and out at a high volume. It would've made them look 'better' if they released the game first, so credible information was gathered about the engine in order to better market what mediums this specific engine can handle (large scale battle/80 person server loads/etc). So far we have nothing that can be backed up with valid live data that has other variables included.

    /Cheers though
    Ahh, that indeed clarifies what you meant, thank you! 

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • coolster50coolster50 Member UncommonPosts: 45

    Albatroes said:



    lahnmir said:




    Albatroes said:








    oh? did they launched this game already?









    It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.




    Absolute nonsense. For testing you have to download a seperate client from the Live version however. The Live version is to play around in with what is available, not testing.

    /Cheers,
    Lahnmir






    I know reading comprehension is a challenging for some (I fail at it on occasion) or maybe I just didn't make my point clear enough. They are selling a product (the engine) to individuals (potential developers in this case with the engine) that hasn't been tested in live conditions, with people coming in and out at a high volume. It would've made them look 'better' if they released the game first, so credible information was gathered about the engine in order to better market what mediums this specific engine can handle (large scale battle/80 person server loads/etc). So far we have nothing that can be backed up with valid live data that has other variables included.



    /Cheers though



    It wasn't so much that the CF devs were looking to sell the engine, but that someone was looking to buy it, as untested and incomplete as it is. Who would do that? No idea, the people who licensed the engine have yet to publicly announce themselves. Hope this helps to add a little bit more context
    Kyleran
  • genaknoscgenaknosc Member UncommonPosts: 112

    Albatroes said:



    lahnmir said:




    Albatroes said:








    oh? did they launched this game already?









    It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.




    Absolute nonsense. For testing you have to download a seperate client from the Live version however. The Live version is to play around in with what is available, not testing.

    /Cheers,
    Lahnmir






    I know reading comprehension is a challenging for some (I fail at it on occasion) or maybe I just didn't make my point clear enough. They are selling a product (the engine) to individuals (potential developers in this case with the engine) that hasn't been tested in live conditions, with people coming in and out at a high volume. It would've made them look 'better' if they released the game first, so credible information was gathered about the engine in order to better market what mediums this specific engine can handle (large scale battle/80 person server loads/etc). So far we have nothing that can be backed up with valid live data that has other variables included.



    /Cheers though



    What is being licensed are the game/world building tools. ie. the procedural campaign builder, their powers/abilities management tools, the backend connections to the public website portal.

    They're not buying the rendering engine because the engine is Unity.

    The game building tools are effectively "live" as you put it because they are being used right this very moment to build an MMO. Other companies paying attention to the dev process and seeing how ACE is creating the game can clearly see value and so want to gain access to those tools. Makes sense.

    You talk about reading comprehension but honestly you don't know what the fck you are talking about.
    JamesGoblin
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Albatroes said:


    oh? did they launched this game already?



    It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.
    Also @coolster50 first of all CF engine isn't MMO exclusive; plus many of it's features are being tested for years (including lots of tests by players) - such as procedural terrain generation, building/destruction, various types of servers and all kinds of MMO features Crowfall artists/animators worked on for years.

    Atop that, I bet the contract includes future updates. 

    still need to see more before buying in, graphics look amazing so far just not natural enough.
    I'd never buy or judge a game based on it's graphics; this is general advice, aside the fact that Crowfall's visuals are not really it's strong point.

    Frankly, it looks worse than this "on average" - either people have old engines or they scale down settings to improve performance in fights etc. - CF is not really a game for putting fancy screenshots on Instagram =)
    I haven't been paying attention, but this does sound good to me. I need to check into this game some more but I'm getting more interested.

    I love exploration, I wonder if there's much to discover beyond eye candy and MOBs?
    Anyone know?
    The good: each world will have a different map, initially covered with fog of war so you'll have no idea where mob packs or resources or enemy buildings are - also these can move/change over time and you will not see the difference on your map unless you visit that area again; they plan on having cartography (connected to scouting), remains of ancient civilizations to discover etc.

    The bad: We are yet to see cartography and the (procedurally generated) remains of old civilizations. Namely they plan to previously run simulations of history, including battles and all that, just to produce server-specific disposal of ruins, artefacts and such; It all sounds...well...very ambitious.
     W...aaagh?
  • UngoodUngood Member LegendaryPosts: 7,534
    I haven't been paying attention, but this does sound good to me. I need to check into this game some more but I'm getting more interested.

    I love exploration, I wonder if there's much to discover beyond eye candy and MOBs?
    Anyone know?
    The good: each world will have a different map, initially covered with fog of war so you'll have no idea where mob packs or resources or enemy buildings are - also these can move/change over time and you will not see the difference on your map unless you visit that area again; they plan on having cartography (connected to scouting), remains of ancient civilizations to discover etc.

    The bad: We are yet to see cartography and the (procedurally generated) remains of old civilizations. Namely they plan to previously run simulations of history, including battles and all that, just to produce server-specific disposal of ruins, artefacts and such; It all sounds...well...very ambitious.
    This just made it sound like they made Trove into a Realms vs Realms game.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • AnthrageAnthrage Member UncommonPosts: 20
    You guys need to hire a line editor.
  • AmarantharAmaranthar Member EpicPosts: 5,852
    edited October 2018
    James Goblin said:

    /Amaranthar">Amaranthar said:
    I haven't been paying attention, but this does sound good to me. I need to check into this game some more but I'm getting more interested.



    I love exploration, I wonder if there's much to discover beyond eye candy and MOBs?

    Anyone know?


    James Goblin said: The good: each world will have a different map, initially covered with fog of war so you'll have no idea where mob packs or resources or enemy buildings are - also these can move/change over time and you will not see the difference on your map unless you visit that area again; they plan on having cartography (connected to scouting), remains of ancient civilizations to discover etc.

    The bad: We are yet to see cartography and the (procedurally generated) remains of old civilizations. Namely they plan to previously run simulations of history, including battles and all that, just to produce server-specific disposal of ruins, artefacts and such; It all sounds...well...very ambitious.


    Amaranthar said: James Goblin,
    I'm good with ambitious. You don't get "great" without it.
    I always prepare myself for the inevitable let downs and do my research before I buy. Beta should give us answers, too.
    Thanks for the answers.

    Once upon a time....

  • lukini26lukini26 Member UncommonPosts: 7
    lol 50 usd ,ill pass
  • KyleranKyleran Member LegendaryPosts: 44,060
    lukini26 said:
    lol 50 usd ,ill pass
    Probably best that you do, as it will really "encourage" you to also pay $15 per month once launched to get full value from your account.

    But again, probably nothing to worry about for another 18 months.

    ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    @Amaranthar On second reading, I forgot possibly the biggest "downside" - depending on what type of MMOs you like. Crowfall servers will be huge battlegrounds (with econmy, building etc. atop that, but with PvP always on).

    You won't be able to just peacefully explore the world; well maybe on some of the stealth classes or with escort, but even so you'll never be 100% safe.
     W...aaagh?
  • UngoodUngood Member LegendaryPosts: 7,534
    I can't wait to hear all the gamer rage about the "Sub" this game has after enduring all the lamentations of gamers of yore while they pine away for the glory days of a sub based game, recounting fondly though rose colored glasses how grand that system was.

    Amaranthar
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • VrikaVrika Member LegendaryPosts: 7,990
    Albatroes said:

    lahnmir said:


    Albatroes said:





    oh? did they launched this game already?






    It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.


    Absolute nonsense. For testing you have to download a seperate client from the Live version however. The Live version is to play around in with what is available, not testing.

    /Cheers,
    Lahnmir



    I know reading comprehension is a challenging for some (I fail at it on occasion) or maybe I just didn't make my point clear enough. They are selling a product (the engine) to individuals (potential developers in this case with the engine) that hasn't been tested in live conditions, with people coming in and out at a high volume. It would've made them look 'better' if they released the game first, so credible information was gathered about the engine in order to better market what mediums this specific engine can handle (large scale battle/80 person server loads/etc). So far we have nothing that can be backed up with valid live data that has other variables included.
    Those devs who bought Crowfall's tech are professionals. If they want to buy a work in progress because after looking the source code and seeing it on action in test servers they think it's good foundation for their project, they're qualified to make that decision.

    Selling Kickstarter packages and pledges to the game for average consumers is questionable behavior, but imho selling unfinished things to other professionals is not.
     
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    *I know I will regret this*

    What makes Artcraft shady in your humble opinion?
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • UngoodUngood Member LegendaryPosts: 7,534
     Even the graphics are becoming dated , just like shadowbane because "hey, this is how monsters work"

    Ship has sailed for this one, it is strictly a 5-10k niche now(when the dust settles).
    The stylized graphics are a positive to me. not dated at all.
    JamesGoblinArglebargle
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

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