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This past week we spoke with J. Todd Coleman about some of the amazing updates coming with Crowfall this week. The main focus was on the monsters in the game and how these different create and tribal types of mobs will impact players as they battle it out against each other. Crowfall’s next big release will start to put the Throne War elements into place, so the team thought to focus on monsters for a few announcements.
Comments
It's in pre-alpha, but you can play if you buy a patron pack (naturally).
It does feel like they've been announcing everything except a release date ever since they sold their engine to other developers. Nothing like selling an untested product. And no, these little buy-in testing phases are not actual tests. The thing hasn't even been properly stress tested yet to see how well it performs in live conditions.
they tried at least, but serious these anouncement really question they willing to launch the game
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I love exploration, I wonder if there's much to discover beyond eye candy and MOBs?
Anyone know?
Once upon a time....
I know reading comprehension is a challenging for some (I fail at it on occasion) or maybe I just didn't make my point clear enough. They are selling a product (the engine) to individuals (potential developers in this case with the engine) that hasn't been tested in live conditions, with people coming in and out at a high volume. It would've made them look 'better' if they released the game first, so credible information was gathered about the engine in order to better market what mediums this specific engine can handle (large scale battle/80 person server loads/etc). So far we have nothing that can be backed up with valid live data that has other variables included.
/Cheers though
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
It wasn't so much that the CF devs were looking to sell the engine, but that someone was looking to buy it, as untested and incomplete as it is. Who would do that? No idea, the people who licensed the engine have yet to publicly announce themselves. Hope this helps to add a little bit more context
What is being licensed are the game/world building tools. ie. the procedural campaign builder, their powers/abilities management tools, the backend connections to the public website portal.
They're not buying the rendering engine because the engine is Unity.
The game building tools are effectively "live" as you put it because they are being used right this very moment to build an MMO. Other companies paying attention to the dev process and seeing how ACE is creating the game can clearly see value and so want to gain access to those tools. Makes sense.
You talk about reading comprehension but honestly you don't know what the fck you are talking about.
Atop that, I bet the contract includes future updates.
I'd never buy or judge a game based on it's graphics; this is general advice, aside the fact that Crowfall's visuals are not really it's strong point.
Frankly, it looks worse than this "on average" - either people have old engines or they scale down settings to improve performance in fights etc. - CF is not really a game for putting fancy screenshots on Instagram
The good: each world will have a different map, initially covered with fog of war so you'll have no idea where mob packs or resources or enemy buildings are - also these can move/change over time and you will not see the difference on your map unless you visit that area again; they plan on having cartography (connected to scouting), remains of ancient civilizations to discover etc.
The bad: We are yet to see cartography and the (procedurally generated) remains of old civilizations. Namely they plan to previously run simulations of history, including battles and all that, just to produce server-specific disposal of ruins, artefacts and such; It all sounds...well...very ambitious.
James Goblin said: The good: each world will have a different map, initially covered with fog of war so you'll have no idea where mob packs or resources or enemy buildings are - also these can move/change over time and you will not see the difference on your map unless you visit that area again; they plan on having cartography (connected to scouting), remains of ancient civilizations to discover etc.
The bad: We are yet to see cartography and the (procedurally generated) remains of old civilizations. Namely they plan to previously run simulations of history, including battles and all that, just to produce server-specific disposal of ruins, artefacts and such; It all sounds...well...very ambitious.
Amaranthar said: James Goblin,
I'm good with ambitious. You don't get "great" without it.
I always prepare myself for the inevitable let downs and do my research before I buy. Beta should give us answers, too.
Thanks for the answers.
Once upon a time....
But again, probably nothing to worry about for another 18 months.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You won't be able to just peacefully explore the world; well maybe on some of the stealth classes or with escort, but even so you'll never be 100% safe.
Selling Kickstarter packages and pledges to the game for average consumers is questionable behavior, but imho selling unfinished things to other professionals is not.
What makes Artcraft shady in your humble opinion?
¯\_(ツ)_/¯