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The whining continues

ShaydeShayde Member Posts: 4,529

The more things change, the more thay stay the same.

They're pissing and whining that BH's can hunt morons in their own faction. THEY HAVE A BOUNTY! It's the BH's job to hunt whoever is guilty.

whine whine whine.

http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=749234

HAHAHAHAHAAAAAAAA

Shayde - SWG (dead)
Proud member of the Cabal.
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It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
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Comments

  • MX13MX13 Member Posts: 2,489

    Actually, I have to disagree with here, the real problem is the stupidity of the Dev's. Let's really consider this:

    Rebel A <Kills> Imp B <who then takes out a bounty on> Rebel A <Which is then collected by> Rebel B?

    How does it make sense, or Star Warsy, that a Rebel would hunt down a Rebel for an Imperial? I mean, come on SOE... wow...

    Dev's should either:

    • Make it impossible for Same Faction Bounties.

    or...

    • Have Faction Bounties result in HUGE Faction Point Rewards / Penalties. I mean, wouldn't the Rebels reward a Rebel for killing a Wanted Imp?
    • Have Negative Faction in your own Faction Result in a Bounty being placed on you by your Faction.
    These guys are just Clueless...

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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  • ColonelCadeColonelCade Member Posts: 27
    If you are apart of a faction you are apart of a military orginization.  In all fairness if you are a bounty hunter, you wouldn't want to be in a faction (or military) because basically you are going to be playing both sides of the fence anyway, and working for the highest bidder.

    I can see the problem with being able to kill a person in your own faction, not to mention the ramifications it would have on the bounty hunter doing the killing the individual, but then again this is Star Wars Galaxies where nothing really ever makes sense. 


  • ShaydeShayde Member Posts: 4,529

    Exactly. A BH shouldn't be factioned in the first place.

    But it's like if a cop takes down a dirty cop. If the player has no problem taking out someone of their own pretend faction, then so be it. They're there to do their duty.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by MX13

    Actually, I have to disagree with here, the real problem is the stupidity of the Dev's. Let's really consider this:
    Rebel A <Kills> Imp B <who then takes out a bounty on> Rebel A <Which is then collected by> Rebel B?
    How does it make sense, or Star Warsy, that a Rebel would hunt down a Rebel for an Imperial? I mean, come on SOE... wow...
    Dev's should either:

    Make it impossible for Same Faction Bounties.
    or...

    Have Faction Bounties result in HUGE Faction Point Rewards / Penalties. I mean, wouldn't the Rebels reward a Rebel for killing a Wanted Imp?
    Have Negative Faction in your own Faction Result in a Bounty being placed on you by your Faction.These guys are just Clueless...


    It's not the devs responsibility to hold everyones hands and tell them what they can and can't do.  It's up to the community to decide what should be accepted and what isn't.  Your "Or" statements IS how it currently works, you get a faction point reward for hunting opposite faction players, and a deduction if you hunt the same faction.

    I however personally don't agree with people hunting same faction marks.  If you want to hunt both, go Neutral and hunt everyone.  That doesn't mean I think it should be removed from the game, because it can work as a roleplaying view :) 

    I do think they should add a "traitor" bounty mission type too. After you hunt a certain amount of same faction marks, a bounty is generated which can only be taken from the same faction and rewards the successful BH with a bonus FP reward.  It could even be tied in with the Leaderboards later on where these missions would only be available to those BH who are most loyal to their faction (ie after X amount of kills).

    But if you want to see whining, check out the Chilastra forum, the whole 1st page is pretty much taken up with the topic :P

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  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by Obraik

    Originally posted by MX13

    Actually, I have to disagree with here, the real problem is the stupidity of the Dev's. Let's really consider this:
    Rebel A <Kills> Imp B <who then takes out a bounty on> Rebel A <Which is then collected by> Rebel B?
    How does it make sense, or Star Warsy, that a Rebel would hunt down a Rebel for an Imperial? I mean, come on SOE... wow...
    Dev's should either:

    Make it impossible for Same Faction Bounties.
    or...

    Have Faction Bounties result in HUGE Faction Point Rewards / Penalties. I mean, wouldn't the Rebels reward a Rebel for killing a Wanted Imp?
    Have Negative Faction in your own Faction Result in a Bounty being placed on you by your Faction.These guys are just Clueless...

    It's not the devs responsibility to hold everyones hands and tell them what they can and can't do.  It's up to the community to decide what should be accepted and what isn't.  Your "Or" statements IS how it currently works, you get a faction point reward for hunting opposite faction players, and a deduction if you hunt the same faction.

    I however personally don't agree with people hunting same faction marks.  If you want to hunt both, go Neutral and hunt everyone.  That doesn't mean I think it should be removed from the game, because it can work as a roleplaying view :) 

    I do think they should add a "traitor" bounty mission type too. After you hunt a certain amount of same faction marks, a bounty is generated which can only be taken from the same faction and rewards the successful BH with a bonus FP reward.  It could even be tied in with the Leaderboards later on where these missions would only be available to those BH who are most loyal to their faction (ie after X amount of kills).

    But if you want to see whining, check out the Chilastra forum, the whole 1st page is pretty much taken up with the topic :P


    Those I ideas are good...  But I agree with Shayde, BHs are "hired guns", they work for whoever pays better, they should not be factioned.

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by duncan_922

    Originally posted by Obraik

    Originally posted by MX13

    Actually, I have to disagree with here, the real problem is the stupidity of the Dev's. Let's really consider this:
    Rebel A <Kills> Imp B <who then takes out a bounty on> Rebel A <Which is then collected by> Rebel B?
    How does it make sense, or Star Warsy, that a Rebel would hunt down a Rebel for an Imperial? I mean, come on SOE... wow...
    Dev's should either:

    Make it impossible for Same Faction Bounties.
    or...

    Have Faction Bounties result in HUGE Faction Point Rewards / Penalties. I mean, wouldn't the Rebels reward a Rebel for killing a Wanted Imp?
    Have Negative Faction in your own Faction Result in a Bounty being placed on you by your Faction.These guys are just Clueless...

    It's not the devs responsibility to hold everyones hands and tell them what they can and can't do.  It's up to the community to decide what should be accepted and what isn't.  Your "Or" statements IS how it currently works, you get a faction point reward for hunting opposite faction players, and a deduction if you hunt the same faction.

    I however personally don't agree with people hunting same faction marks.  If you want to hunt both, go Neutral and hunt everyone.  That doesn't mean I think it should be removed from the game, because it can work as a roleplaying view :) 

    I do think they should add a "traitor" bounty mission type too. After you hunt a certain amount of same faction marks, a bounty is generated which can only be taken from the same faction and rewards the successful BH with a bonus FP reward.  It could even be tied in with the Leaderboards later on where these missions would only be available to those BH who are most loyal to their faction (ie after X amount of kills).

    But if you want to see whining, check out the Chilastra forum, the whole 1st page is pretty much taken up with the topic :P


    Those I ideas are good...  But I agree with Shayde, BHs are "hired guns", they work for whoever pays better, they should not be factioned.


    True, but could you imagine the whining if a profession was restricted from large scale PvP?  ;)

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  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Obraik
    True, but could you imagine the whining if a profession was restricted from large scale PvP?  ;)

    Why does this whole player bounty thing seem like a distractionary tactic? I don't recall this being the number 1 outcry by the players to improve them game...

    ever.

    And now it seem's like it wasn't very well planned and they are adopting it as needed to make it work as the paying public tests it?

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Fadeus


    Originally posted by Obraik
    True, but could you imagine the whining if a profession was restricted from large scale PvP?  ;)

    Why does this whole player bounty thing seem like a distractionary tactic? I don't recall this being the number 1 outcry by the players to improve them game...

    ever.

    And now it seem's like it wasn't very well planned and they are adopting it as needed to make it work as the paying public tests it?


    I dunno, I knew alot of people that really wanted player bounty hunting back.  Many vet BH's have returned simply due to it coming back

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  • xPaladinxPaladin Member UncommonPosts: 741


    Originally posted by Obraik

    True, but could you imagine the whining if a profession was restricted from large scale PvP?  ;)


    Don't have to. We've seen that kind of whining before: it's what caused Jedi permadeath to go out the window.

    But more to your point, the good BHs I've known don't really care about large scale PvP -- they just want to hunt targets. Rabid players, otoh, want to be full scale Jango Fett style commandos.

    When I had guild leadership for a while, I made all my BHs go neutral so they could hunt whatever they wanted outside of certain allied guilds. I got bitched at by some other noname GMs, but I didn't really care. I was more about the happiness of my guys rather than the ethics of bounty hunting. When it came time for guild war, I just gave em some faction so they could get heals.

    In RP terms that could be considered "hiring a contract killer."

    Bottom line here: Jedi have it super easy mode ever since permadeath got nuked. It got even easier after CURB. If you're a jedi now, the ONLY way you can get hunted is if you're an idiot. Doesn't even matter by who. It's that simple. I made it almost all the way to knight (pre-CU) without so much as one bounty because I wasn't an idiot.

    -- xpaladin

    [MMOz]
    AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by Obraik

    Originally posted by duncan_922

    Originally posted by Obraik

    Originally posted by MX13

    Those I ideas are good...  But I agree with Shayde, BHs are "hired guns", they work for whoever pays better, they should not be factioned.


    True, but could you imagine the whining if a profession was restricted from large scale PvP?  ;)


    Doesn't hunting targets count as large scale PVP?  Or do you mean the GCW?  Perhaps if they wanted to participate in the GCW, they could "declare" like in the old times, or have an NPC that would hire them.  

    Just thinking though...

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by xPaladin

    Don't have to. We've seen that kind of whining before: it's what caused Jedi permadeath to go out the window.

    But more to your point, the good BHs I've known don't really care about large scale PvP -- they just want to hunt targets. Rabid players, otoh, want to be full scale Jango Fett style commandos.

    When I had guild leadership for a while, I made all my BHs go neutral so they could hunt whatever they wanted outside of certain allied guilds. I got bitched at by some other noname GMs, but I didn't really care. I was more about the happiness of my guys rather than the ethics of bounty hunting. When it came time for guild war, I just gave em some faction so they could get heals.

    In RP terms that could be considered "hiring a contract killer."

    Bottom line here: Jedi have it super easy mode ever since permadeath got nuked. It got even easier after CURB. If you're a jedi now, the ONLY way you can get hunted is if you're an idiot. Doesn't even matter by who. It's that simple. I made it almost all the way to knight (pre-CU) without so much as one bounty because I wasn't an idiot.


    Er, you get hunted if you kill an enemy player in PvP, and you don't have to be a Jedi :)

    The current way you get on the terms makes little sense to hunt your own faction.  You're basically punishing those of the same faction for killing the enemy. 

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  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    From as long back as I can remember, most of the true roleplaying BHs wanted out of the GCW for this very problem factions cause to continuity.  They wanted a third faction like the Hutts.  Same with many of the smugglers too.

    I have not seen any BHs in the Star Wars movies who were factionally alligned.  Maybe hired by factions, but never part of a faction's regular military.

    __________________________
    "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
    --Arcken

    "...when it comes to pimping EVE I have little restraints."
    --Hellmar, CEO of CCP.

    "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
    --Exar_Kun on SWG's NGE

  • xPaladinxPaladin Member UncommonPosts: 741
    Oh, right. Forgot that with this new pub bounties are no longer restricted to Jedi. I guess in that case BHs should be actively forced to go neutral. That's probably a design intention, and it wouldn't be a bad change. It would open a few doors that make a lot of sense in SW canon (faction-based classes -- smugglers being rebel-only, for one, sort of as a prestige class).

    But aside from that.. one of the largest problems with bounty hunting in the past is that a hunt could take a while, and a factioned BH could effectively spend hours/days to find out that his mark is similar faction. In that amount of time, the BH is probably driven half-mad and doesn't even care what faction the mark is, just so long as he can fulfill his role.

    Anyway, part of the problem with SWG design is that the devs wanted everyone to be able to have their cake and eat it. If they're going where I think they're going with this, it wouldn't be a bad thing.


    -- xpaladin

    [MMOz]
    AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    It's generally not too hard to find where your mark is.  Since it's PvP based you really just need to head to where the PvP action is and wait.  It's not always the case, like if you get the mission at the end of the PvP and everyone scatters around the galaxy doing their own thing.

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  • MX13MX13 Member Posts: 2,489


    Originally posted by Shayde

    Exactly. A BH shouldn't be factioned in the first place.
    But it's like if a cop takes down a dirty cop. If the player has no problem taking out someone of their own pretend faction, then so be it. They're there to do their duty.


    Well, you're correct in that particular arguement, but that doesn't mean that Factioned Bounty Hunters wouldn't exist, after all, looking at the EU, Vader used quite a few of them.

    Ideally we should be seeing Faction Hunters, like a Repubic Marshal (Reb) or an Imperial Iquisitor (for examples). Baisicly, Faction Specific Bounty Hunters, and the Nuet's hunt everyone, but they wouldn't get Faction Points as a reward.

    A system like that would fit with the current systems well.

    But the underlying problem is the Players placing the sums. Ideally, the system should be similar to the old Viz system, but instead based on how high your Negative Faction is, after all, that's why the Factions would take out a Bounty. Change PVP kills to result in a Neg Faction penalty form the Faction you kill, plus throw in a Underworld Faction, and then we're in business.

    BTW: My BH is Nuet Because that's how I like to RP him, he's in it for the Cash & hunt. I've tried the new system, and it's hilariously easy.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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  • SpathotanSpathotan Member Posts: 3,928

    Obraik, if BH was forced to being non-factioned, it would not restrict them from large scale PvP. They could easily impliment something like a "temporary align" mode where the BH could talk to a faction recruiter or high ranking reb player and be temporarly put on that faction, for a set price, like the ID system in the CU.

    Vader hired Bounty Hunters in the Episode 5, Jango was a BH but was working for Dooku and the Confederacy in Episode 2, Boba helped the Clones/Empire defend the lab on Camino from a Rebel strike force in the EU. A BH has no heart, holds no allegiance, follows nobodys orders. A Bounty Hunter cares only about one thing, money. They will do whatever they want, when they want, how they want. They set their own rules.


    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • XcathdraXcathdra Member CommonPosts: 1,027

    All the more reasons to make a Hutt / Criminal <insert names here> factions...  Let them have thier own story arcs and be hirable by eithr side..

    Xcathdra

    Having access to a billion $ IP - Billions of dollars..
    Having access to a massive fan base of said IP - Even more Billons...
    Singly handedly alienating them due to stupidity - Priceless.

  • AleaaAleaa Member Posts: 236


    Originally posted by Xcathdra

    All the more reasons to make a Hutt / Criminal <insert names here> factions...  Let them have thier own story arcs and be hirable by eithr side..

    Xcathdra


    Yea, you know, like they did in the MOVIES!  I swear SOE has their heads so far up...  you know where.
  • SlickinfinitSlickinfinit Member UncommonPosts: 1,094
    During the CU my BH was extremly powerful but I always hunted Rebels and never once hunted my own and I also frowned upon other BH's who hunted same faction as it just seemed stupid. I dont play SWG at all anymore but imo the system they placed in now for player bounties is utterly moronic and not "Star warsy" or "Iconic". I guess its what to expect from SOE and I guess they think since its an mmo and most mmo gamers are sorta addicted to their game that they can do whatever and people will still pay.

    {(RIP)} SWG

  • anarchyartanarchyart Member Posts: 5,378

    I thought the title of this thread was you revealing the title for Lucas' much rumored Episode VII. Way to get my hopes up.

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  • RekrulRekrul Member Posts: 2,961
    What's the point?

    Before it made a lot of sense, so grinding Jedi would know that random purple dot showing up is friendly.

    Now you lose nothing, except 1 minute of gameplay. And even that is not a real loss. And yet you get same old whines over and over.

    Kinda makes me want to resub, just to go BHing and killing everyone and everything.


  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Rekrul
    What's the point?

    Before it made a lot of sense, so grinding Jedi would know that random purple dot showing up is friendly.

    Now you lose nothing, except 1 minute of gameplay. And even that is not a real loss. And yet you get same old whines over and over.

    Kinda makes me want to resub, just to go BHing and killing everyone and everything.


    The issue isn't that you lose something or not and it's not that we care about dying.  A SWG server is a community whether you like it or not.  There are situations where you need to work together as a faction to achieve a goal.  Yeah, currently there isn't much of an incentive for a faction group to get together and work towards other then PvP groups in Theed or where ever.  However if the stuff planned in the publish plans come to fruit people are going to need to rely alot on others from their faction (like when bases are re-added, battlefields or PvP rewards).  To me it just seems wrong that one minute we're working together killing opposition players and then you're hunting me down for killing the opposition.

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  • duggoduggo Member Posts: 387

    It's perfectly reasonable that there would be BH's that sypathize with either the Rebs or the Imps, sign up to fight for their cause, and at the same time be sleazeball enough not to pass up on some easy creds just because the mark happens to be an ally.

    BH's that kill their own faction will ruin their own reputation in due time, there's no reason for people to be whining about this -- especially considering how much else there is worth whining about.

    -d


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    Waiting on: Pirates of the Burning Sea and Pirates of the Carribean Online

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by duggo

    It's perfectly reasonable that there would be BH's that sypathize with either the Rebs or the Imps, sign up to fight for their cause, and at the same time be sleazeball enough not to pass up on some easy creds just because the mark happens to be an ally.
    BH's that kill their own faction will ruin their own reputation in due time, there's no reason for people to be whining about this -- especially considering how much else there is worth whining about.
    -d


    Oh yeah, I don't want them to remove it.  I just think the person doing it needs to take some other things into consideration when they take a same faction bounty.  Which is pretty much what you said :)

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  • TorakTorak Member Posts: 4,905

    The primary problem with this whole BH can of worms Obraik is this...

    It is now the premier thing to do.

    It is to little to do.

    They add one little feature

    And of course the content starved player base pounces all over it and discovers it has problems in about 15 minutes.

    Again, there is simply not enough in this game to compell the player.

    There is 1 single working "quest" track and some mission terminals. Anything pre-NGE is a crap shoot. There is now the BH system. The GCW is not working. JTL is intact. There is content that comes with expansions. The "core" game can not stand alone. On top of it the game is in worse technical shape then it was 7 months ago.

    Don't misunderstand Obraik, I don't "hate" the game, I'm a critic...there is a difference

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