Much can be said about Mythic, but one thing they do know is the fact that by having a good PvP they gain subscribers. Also, with DAoC they have gained experience on what PvPers want and what is needed to keep the players subscribing as well as having a good PvE, just hope they don't make the same mistakes as they did with DAoC.
I know alot of people that will switch over to WAR and I wouldn't be surprised if they break 2 million mark.
So now it is just to wait for the beta or even the release.
Originally posted by Harafnir Vincenco... I will not run into some argument here, just say. If you think I am insulting, and the WoW community a wonder of maturity and levelheaded intelligent beings.... Then that says a lot more about you, than it says about me.
Carry on. Still dreaming back to the good old days when MMOs were for people with their own credit card, not their mommys.
that's fine and i agree with that. but it's not ALL players playing on their mommy's cc. point being i am one of the ones, possibly one of the few or minority that is an adult player with my own spot in the real world. i too always hope for maturity in any MMO i play. but, alas, you cant stop kids from playing games.
World Of Warcraft Azazel Lvl 60 Warrior Bleeding Hollow [ PvP ] (Power Word Drunk)
Adults complaining about the so called WoW kiddies seem kind of funny to me. As adults, we are supposed to be able to handle children and their issues. Does anyone get bent out of shape if someone infant is crying near you? Do you go up to the parents and rant or rave to them about the kiddie? No, you suck it up and understand the situation. Wow Kiddies are just children and any adult should be able to handle that situation.
I honestly don't think it will. WoW has proven that PvE games win in the end because a player can always beat a computer. After a while people will get sick of getting owned over and over again and will move back to a PvE game where they will always win. WAR will still have a good number of people to keep going for a long while though and a true PvP game will get rid of some of the kiddies that plague WoW.
Originally posted by wjrasmussen Adults complaining about the so called WoW kiddies seem kind of funny to me. As adults, we are supposed to be able to handle children and their issues. Does anyone get bent out of shape if someone infant is crying near you? Do you go up to the parents and rant or rave to them about the kiddie? No, you suck it up and understand the situation. Wow Kiddies are just children and any adult should be able to handle that situation.
Well, when someone pays MONEY to play a game and be part of a community and all you hear are "1337 kiddies", even as an "adult", your tested... and after a while you just can't take it any longer.
I think maybe one of the problems with the kiddies is that they are not evident as such.
In Real Life, you can spot a kid pretty evidently, you see him and know what to expect and how to react. If he says something childish you do not get all upset, because he IS a child and so it is perfectly normal for him to say such things!
In a MMorpg, however, the guy saying childish comments might be the main tank in your group playing this burly 50-60 years old dwarf..... and that knock you off balance. you do not know if the guy is just a moron or a kid, actually your first reaction is the former, cause nothing warn you about the other person age.
Actually, might be an idea to insert Age-groups in MMorpgs. For privacy reasons they can't reveal people's age, but their characters could be flagged in a more general group. IE: 12-16, 18-22, 23-26 and so on. It is normal for people of a certain age group to want to play with others of same age group or around, so you could use such a flag as a "group" searching tool. It would be totally optional so you do not have to use, but could solve some problems.
Of course not of what happens in general, but then i am not really sure most of those guys are actually kids.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Not a chance it will hit 2 million. Not bashing Warhammer or Mythic. I like Mythic and loved DAoC. I just don't think this title can draw that many people in.
WoW having so many subscribers doesn't show that PvE wins, it just shows that alot of Blizzard fans bought WoW as their first MMO, and have no real clue what many other MMO's can offer, so they stick around with WoW. Also let's not forget about the thing with 4~ million Asian subscribers
But well yeah, you have a point, people that can't handle a game that requires some individual skills and teamplay instead of raiding and grinding every awake hour of your life to become good, they will probably drop out and go back to WoW or whatever game they came for. Still that's a good thing, seeing how that will probably solve the problem with the "immature community"
Originally posted by DarthMick According to www.mmogchart.com only 3 games have had 2million or more subscribers. 2 of those 3 Lineage 1 and 2 owe a great deal of their success to South Korea, and WAR, if I understand it correctly, is not (at least at launch) going to be in that market. So eliminate Lineage 1 and 2 from comparison and we are left with WOW. Clearly in North America/Europe WOW is unprecended in its succes as an mmo. I think the questions are: How did Blizzard do it? and Can Mythic learn from the Blizzard example for their game? Mythic does not need to learn from blizzard they are already masters of the mmorpg... if anything blizz should learn from mythic it would be smart for them as well to release WoW's expansion about 6 months after WAR releases... Without getting too deep into it, Blizzard brought in a massive amount of new players to the mmo scene. People who never before played an mmo. I think they were able to do that because they already had a huge number of fans of their RTS games. Fans who liked Blizzard enough to try out something new, and once they started.... Well I think we all know how addictive mmo's can be WoW did bring in a bunch of people who are new to the mmorpg -- but that was not really a good thing - look at the community for WoW... Before WoW almost any mmorpg had a decent RPG community. Can Mythic do this with WAR? Im not sure they can. I am guessing (and I have no data to back this up at all ) that a Warhammer fan is more likley to already be playing an mmo than Blizzards RTS fans were. And of course Mythic fans are already playing an mmo (safe guess?). Even if my guess about Warhammer fans is wrong, I am pretty sure that there are less Warhammer fans than there are/were Blizzard RTS fans. My point is that I dont think Mythic can bring in anywhere near the amount of "First Time" mmo subscribers that Blizzard did. This will limit them. Blizz had a huge fan base because of all their games especially warcraft and starcraft --- However theres tons of WAR fans, and not to mention tons of DAoC fans who have been waiting for mythic to come out with something new... not to mention the people who played neither who will be playing --- but your right its opening day might not be as big as WoW, but I bet it will take 2nd place. That will leave us with the question how many subsribers to other mmo's can Mythic get to swtich to WAR? I am not sure about this at all. IF Mythic can grab a good chunk from WOW and other mmo's, IF they do... 2 million subscribers for WAR is something they might do. But Im just not sure if it will happen. I sure hope it does. Most people who played WoW, or still playing WoW are about sick of WoW --- I would not be surprised if half of WoW's subscribers at the time of WAR release leave to come play WAR Mythic's other mmo my beloved Dark Age of Camelot had at its best 250k. I think if they double that or even quadrouple it that will be a big win for Mythic. And I think that is something they can achive. But 2 million? Im just not sure. DAoC was a huge success, especially for a garage game and not a major budget that blizz had on their first mmo... kudo's to mythic.
Over all... WAR may not be AS big as WoW as for subscribers - however I can almost guarantee they will hit the 2 mill mark, WAR is almost as big as D&D was -- thank god that Turbine is not involved :P
Originally posted by Harafnir Vincenco... I will not run into some argument here, just say. If you think I am insulting, and the WoW community a wonder of maturity and levelheaded intelligent beings.... Then that says a lot more about you, than it says about me.
Carry on. Still dreaming back to the good old days when MMOs were for people with their own credit card, not their mommys.
The game is made by Mythic, who will *definately* want to be replacing their DAOC revenue stream by 2007. DAOC was built for RvR, as is WHO, so I don't expect them to get too terribly soft on us. However, don't expect them to do anything radical like permadeath or full PvP looting that may chase away the more casual gamers.
Originally posted by Fusion Since the "fall" of DAoC (after ToA), a TON of people went to WOW and EQ2 so yeah when this thing hits the shelves i bet lots of old DAoC boys will be coming back home, and this game is sure to make a hole in blizzards subscriber base, im 110% certain of it. 1st point is that wow fanbois like the graphics and are bored with WOW and they'll be heading here i bet (i sure dont hope its the kids section tho), 2nd point is that old DAoC boys are just playing WOW and EQ2 to suffice their need of online community play and with this out, they'll be coming here "meek meek", last but not least 3rd point is the original tabletop Warhammer boyz be coming to da online world, and believe me when i say this, they're PLENTY
i agree you have a LOT of warhammer fans more so than world of warcraft id say ...
it is similar enough in graphics to attract the wow kids ... and PVP will be awesome to attract the PVP guys ..
Originally posted by ekstra However, don't expect them to do anything radical like permadeath or full PvP looting that may chase away the more casual gamers.
Permadeath chases away pretty much all gamers, virtually no one likes the idea though people will talk like they do because it sounds hardcore. If you really believe permadeath enhances the game for you, you can mod it in to any game yourself; all you have to do is delete your character if you die-in game, and you've got the same exeperience. Not many people do this, though, which shows how they really feel about the concept.
I say it has the potential to reach 2 million if it's handle correctly and meets it's expectations. Believe it or not there are a lot of WoW PvP players who are sick and tired of the Blizzards..."grinding on a treadmill is fun" PvP system. If WAR is fun and rewarding with PvP that is not based on grinding crappy ranks ala WoW then it should be fun. In other words Mythic needs to make sure it keeps what made RvR in DAOC fun and throw out the crap that most people disliked about it and refine...refine. Also Mythic should stick close to the WARHAMMER IP and stay true to the lore and artwork as much as possible. They shouldn't change things with WAR just because people whine and for example say that they don't like Witch Elves or Chaos women running around in next to nothing. The only things that should be change are those that directly effect and impact gameplay. WAR needs to stay distinct and orginal to what GW envisioned as much as possible.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Just look at the sales of Games Workshop products alone. Look at the sales of all the other Warhammer games (Dawn of War working on 2nd expansion.. and ROCKS).
2 million easy.. especially because it doesn't have the stink of $OE on it.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
Originally posted by M1sf1t I say it has the potential to reach 2 million if it's handle correctly and meets it's expectations. Believe it or not there are a lot of WoW PvP players who are sick and tired of the Blizzards..."grinding on a treadmill is fun" PvP system. If WAR is fun and rewarding with PvP that is not based on grinding crappy ranks ala WoW then it should be fun. In other words Mythic needs to make sure it keeps what made RvR in DAOC fun and throw out the crap that most people disliked about it and refine...refine. Also Mythic should stick close to the WARHAMMER IP and stay true to the lore and artwork as much as possible. They shouldn't change things with WAR just because people whine and for example say that they don't like Witch Elves or Chaos women running around in next to nothing. The only things that should be change are those that directly effect and impact gameplay. WAR needs to stay distinct and orginal to what GW envisioned as much as possible.
i love the misfits ... " twentyyyy eeeeeeyes in my heeeead, they aaaaal the saaame .. they're aaaaaaaaaaaaaaaaalll the saaaame"
Without getting too deep into it, Blizzard brought in a massive amount of new players to the mmo scene. People who never before played an mmo. I think they were able to do that because they already had a huge number of fans of their RTS games. Fans who liked Blizzard enough to try out something new, and once they started.... Well I think we all know how addictive mmo's can be Can Mythic do this with WAR? Im not sure they can. .
Last I heard, Warhammer is comming out with a brand new RTS BEFORE the launch of this game. That's pretty ingenious really. You're going to have all the Warhammer 40k fans back into the mix playing the new RTS. At the same time, there's bound to be a ton of hype, and you'll pull in a buttload of new RTS fans, who just wanna try out something new. Meanwhile, about the time all these fans are thinking "warhammers is teh hawtsecks" BAM! WAR launches just around the corner.
Freaking great strategy.
Edit: One other thing, I see alot of people of the mindset that Warhammer has to bring in new fans to break a million or two subs. I don't think so. Thanks in no small part to WoW, there are more people ALREADY playing MMO's than there probably ever have been in this genres history. Warhammer will bring in new fans just from the IP no doubt. However, it's juice will be from other MMOers (which is no longer just a small portion of gamers) who I think will find a nice, populated, content rich game.
Last I heard, Warhammer is comming out with a brand new RTS BEFORE the launch of this game. That's pretty ingenious really. You're going to have all the Warhammer 40k fans back into the mix playing the new RTS. At the same time, there's bound to be a ton of hype, and you'll pull in a buttload of new RTS fans, who just wanna try out something new. Meanwhile, about the time all these fans are thinking "warhammers is teh hawtsecks" BAM! WAR launches just around the corner.
Freaking great strategy.
You hit the nail right on the head, infact there are two coming out, one Warhammer: Mark of Chaos (if you like WAR's movie check this) and one 40k (expantion pack to Dawn of War) Warhammer 40k: Dawn of War - Dark Crusade. details are sketch, I suggest checking out the forums for the details rather than looking around the site.
Both these games are due to hit the market about late 2006, so giving a year of build up on these two games, however if people are looking for a company name all these three have in common is Games Workshop.
That all said, any name "Warhammer" becomes a talking point at any rate.
Comments
Much can be said about Mythic, but one thing they do know is the fact that by having a good PvP they gain subscribers. Also, with DAoC they have gained experience on what PvPers want and what is needed to keep the players subscribing as well as having a good PvE, just hope they don't make the same mistakes as they did with DAoC.
I know alot of people that will switch over to WAR and I wouldn't be surprised if they break 2 million mark.
So now it is just to wait for the beta or even the release.
World Of Warcraft
Azazel
Lvl 60 Warrior
Bleeding Hollow [ PvP ]
(Power Word Drunk)
Guild Wars
Blade Nightstalker
(Zombies Of Death)
http://vincenzo7.1up.com
World Of Warcraft
Azazel
Lvl 60 Warrior
Bleeding Hollow [ PvP ]
(Power Word Drunk)
Guild Wars
Blade Nightstalker
(Zombies Of Death)
http://vincenzo7.1up.com
I sure hope the boys at Mythic get that kind of success, though seeing 1 million subscribers would also be awesome.
It's WAR or Darkfall for me.
Adults complaining about the so called WoW kiddies seem kind of funny to me. As adults, we are supposed to be able to handle children and their issues. Does anyone get bent out of shape if someone infant is crying near you? Do you go up to the parents and rant or rave to them about the kiddie? No, you suck it up and understand the situation. Wow Kiddies are just children and any adult should be able to handle that situation.
NEPA
Well, when someone pays MONEY to play a game and be part of a community and all you hear are "1337 kiddies", even as an "adult", your tested... and after a while you just can't take it any longer.
So your point-of-view is crap.
I think maybe one of the problems with the kiddies is that they are not evident as such.
In Real Life, you can spot a kid pretty evidently, you see him and know what to expect and how to react. If he says something childish you do not get all upset, because he IS a child and so it is perfectly normal for him to say such things!
In a MMorpg, however, the guy saying childish comments might be the main tank in your group playing this burly 50-60 years old dwarf..... and that knock you off balance. you do not know if the guy is just a moron or a kid, actually your first reaction is the former, cause nothing warn you about the other person age.
Actually, might be an idea to insert Age-groups in MMorpgs. For privacy reasons they can't reveal people's age, but their characters could be flagged in a more general group. IE: 12-16, 18-22, 23-26 and so on. It is normal for people of a certain age group to want to play with others of same age group or around, so you could use such a flag as a "group" searching tool. It would be totally optional so you do not have to use, but could solve some problems.
Of course not of what happens in general, but then i am not really sure most of those guys are actually kids.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
But well yeah, you have a point, people that can't handle a game that requires some individual skills and teamplay instead of raiding and grinding every awake hour of your life to become good, they will probably drop out and go back to WoW or whatever game they came for. Still that's a good thing, seeing how that will probably solve the problem with the "immature community"
~~ The one and only from the sundsvall elite ~~
Over all... WAR may not be AS big as WoW as for subscribers - however I can almost guarantee they will hit the 2 mill mark, WAR is almost as big as D&D was -- thank god that Turbine is not involved :P
Tatsit
Tantus Games
COO/Game Director
LOL /Agree
Tatsit
Tantus Games
COO/Game Director
i agree you have a LOT of warhammer fans more so than world of warcraft id say ...
it is similar enough in graphics to attract the wow kids ... and PVP will be awesome to attract the PVP guys ..
id say this game will be the next big thing
Permadeath chases away pretty much all gamers, virtually no one likes the idea though people will talk like they do because it sounds hardcore. If you really believe permadeath enhances the game for you, you can mod it in to any game yourself; all you have to do is delete your character if you die-in game, and you've got the same exeperience. Not many people do this, though, which shows how they really feel about the concept.
I say it has the potential to reach 2 million if it's handle correctly and meets it's expectations. Believe it or not there are a lot of WoW PvP players who are sick and tired of the Blizzards..."grinding on a treadmill is fun" PvP system. If WAR is fun and rewarding with PvP that is not based on grinding crappy ranks ala WoW then it should be fun. In other words Mythic needs to make sure it keeps what made RvR in DAOC fun and throw out the crap that most people disliked about it and refine...refine. Also Mythic should stick close to the WARHAMMER IP and stay true to the lore and artwork as much as possible. They shouldn't change things with WAR just because people whine and for example say that they don't like Witch Elves or Chaos women running around in next to nothing. The only things that should be change are those that directly effect and impact gameplay. WAR needs to stay distinct and orginal to what GW envisioned as much as possible.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
Just look at the sales of Games Workshop products alone. Look at the sales of all the other Warhammer games (Dawn of War working on 2nd expansion.. and ROCKS).
2 million easy.. especially because it doesn't have the stink of $OE on it.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Freaking great strategy.
Edit: One other thing, I see alot of people of the mindset that Warhammer has to bring in new fans to break a million or two subs. I don't think so. Thanks in no small part to WoW, there are more people ALREADY playing MMO's than there probably ever have been in this genres history. Warhammer will bring in new fans just from the IP no doubt. However, it's juice will be from other MMOers (which is no longer just a small portion of gamers) who I think will find a nice, populated, content rich game.
Both these games are due to hit the market about late 2006, so giving a year of build up on these two games, however if people are looking for a company name all these three have in common is Games Workshop.
That all said, any name "Warhammer" becomes a talking point at any rate.
Die Noctique, By Day and Night
What's the name of the Warhammer RTS? I hadn't heard about it.
RTS: Real Time Strategy ?
My post above gives the answers, clicking on the names will lead you to both the Warhammer RTS and the Warhammer 40k RTS,
there is also a video link for the Warhammer RTS int ehre if you look realy realy close.
Die Noctique, By Day and Night