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Saga of Lucimia - The Quest System Preview - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited March 2019 in Videos Discussion

imageSaga of Lucimia - The Quest System Preview - MMORPG.com

As the Saga of Lucimia team ramps up to the first alpha experience, a video was published last week that offers a first-look at the questing system. Release 12, currently slated for April 5th to 7th, marks the beginning of the game's alpha phase of development and "Stage 2" as the team focus.

Read the full story here


Amathe[Deleted User]

Comments

  • MensurMensur Member EpicPosts: 1,531
    This game is developing nicely!
    Renfail

    mmorpg junkie since 1999



  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Liking this very much, it actually reminds me of EQ quest system although not entirely the same.
    Renfail




  • TEKK3NTEKK3N Member RarePosts: 1,115
    Good going, keep it up.
    Renfail
  • AmatheAmathe Member LegendaryPosts: 7,630
    Nice job. Game looks strong.
    Renfail

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • RenfailRenfail Member EpicPosts: 1,638
    edited March 2019

    Arterius said:

    I am excited to see how much choice and consequences come with this. When I see a box like that with multiple choices I just assume that some matter of choice will be involved.



    Indeed. It's extremely simple for this iteration, but long-term there are a wide variety of things that will affect your dialogue choices, not the least of which are: faction, alignment, dialogue skills (negotiate/diplomacy/intimidate/etc.), and beyond. We have a goal in mind of having the more complex chains with at least half a dozen dialogue options to choose from, each with their own chains to choose from, allowing you full flexibility when making choices of how you want to act/react.

    With consequenses to boot (you can get locked out from choosing the wrong options and/or upsetting an NPC, and you may even be attacked or killed for upsetting the wrong people, or attracting a bounty for pissing off the wrong group). 
    [Deleted User]Gobstopper3D
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638

    Mensur said:

    This game is developing nicely!



    Thanks! We're working hard to make it so!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638


    Liking this very much, it actually reminds me of EQ quest system although not entirely the same.



    While EQ was certainly a source of inspiration, our primary pool for the dialogue system we wanted to pursue are games like Baldur's Gate/Icewind Dale/Neverwinter Nights/Pillars of Eternity/Dragon Age: Origins, and the like. We really want our game to have that tabletop/RPG feel, as opposed to the generic MMORPG pattern of "here's a quest with either an accept or decline button, now go get your loot".
    [Deleted User]Kyleran
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638

    TEKK3N said:

    Good going, keep it up.



    That's the plan :) Thanks!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638

    Amathe said:

    Nice job. Game looks strong.



    We're getting there! Lot of work ahead, but it's coming together just how we want :)
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638


    Great. Cant wait to jump in :).



    See you in-game in a few days :)
    [Deleted User][Deleted User]
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • LordRoachLordRoach Member CommonPosts: 4
    Is this like a sandbox PSO ?
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    Looks great. I'll keep watch on it. Like the graphics too.
    Renfail
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • RenfailRenfail Member EpicPosts: 1,638
    Looks great. I'll keep watch on it. Like the graphics too.
    LordRoach said:
    Is this like a sandbox PSO ?
    It's a sandbox MMORPG; no quest hubs, no experience points, skill-based progression system, group-based, open world, go where you want, do what you want, https://sagaoflucimia.com/game/faq @LordRoach

    @Cryomatrix and we haven't done much in the way of optimization yet. We still have a long way to go in terms of getting the lighting/shading/effects the way we want them :) But thanks!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • AlpiusAlpius Member UncommonPosts: 247
    It's looking pretty good so far, just hoping it doesn't go down the same route as others have with monitization (fingers crossed).

    Looking at the front page on the site, it mentions 'Challenge' 'Group-based Gameplay' and 'Sandbox'. All of those things together have me really interested, but I can really only see it being fun, for me at least, if I can get into a decent group of longtime players. I'll definitely be keeping my eye on this.


    Also, no PVP......it's about time we went back to this!
  • RenfailRenfail Member EpicPosts: 1,638
    edited March 2019
    Alpius said:
    It's looking pretty good so far, just hoping it doesn't go down the same route as others have with monitization (fingers crossed).

    Looking at the front page on the site, it mentions 'Challenge' 'Group-based Gameplay' and 'Sandbox'. All of those things together have me really interested, but I can really only see it being fun, for me at least, if I can get into a decent group of longtime players. I'll definitely be keeping my eye on this.


    Also, no PVP......it's about time we went back to this!
    https://sagaoflucimia.com/mondays-in-mmorpgs-microtransactions-and-why-we-dont-have-them/

    We're pretty firm on our stance against microtransactions. 

    Also from our FAQ page (https://sagaoflucimia.com/game/faq/)

    We will be a subcription-based game. Whether that is a mandatory subscription (box price + monthly sub) or a hybrid model (box price + free to play + optional monthly sub with associated perks) is yet to be decided.

    While our final subscription cost isn’t set in stone, you can expect it to be in the ballpark of 15 to 20 dollars a month.

    Your monthly fee gives you access to 100% of the game. No locked content hidden behind pricing points, no micro-transactions required to give you access to a mailbox or chat abilities, no loot boxes… just a flat monthly fee to play the game. 

    Prices are not set in stone; more on this to come at a later date.

    Gobstopper3D[Deleted User]
    Tim "Renfail" Anderson | Wandering Hermits Patreon
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