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Dungeon video walk through, not very wow.

24

Comments

  • MyrradahMyrradah Member UncommonPosts: 102
    jesus people, its testing. no reason to make it all pretty. They are testing functions and its by no means a finished product. if you are thinking this is the finished product you are just dumb....there is no hope for you.
    KyleranSlapshot1188
  • KyleranKyleran Member LegendaryPosts: 44,057
    Myrradah said:
    jesus people, its testing. no reason to make it all pretty. They are testing functions and its by no means a finished product. if you are thinking this is the finished product you are just dumb....there is no hope for you.
    It's a Dev build, not "testing" what's wrong with you?

     :D 

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • bcbullybcbully Member EpicPosts: 11,843
    bcbully said:
    As long as they get all the other stuff in, the graphics will work.
    BCbully, please let me know if you bought in during their KS, yes or no? ( i have a follow up thought after you answer)
    Nope
  • goldboyy45goldboyy45 Member UncommonPosts: 308
    bcbully said:
    bcbully said:
    As long as they get all the other stuff in, the graphics will work.
    BCbully, please let me know if you bought in during their KS, yes or no? ( i have a follow up thought after you answer)
    Nope
    Okay, so you do understand i hope how wrong your comment is, if i read into it correctly...did you imply if the mechanics are in place it's okay for CoE to adapt these low fidelity graphics? People who pledged during kickstarter...me included were promised the graphics show back when the KS launched...so if they want to keep these current graphics, sure, just refund me the money. Had SbS shown the current graphics back during Kickstarter i would never have pledged a penny.
  • aleosaleos Member UncommonPosts: 1,943
    Investor: ok lets see it
    dev: here it is
    Investor: This looks like shit..
    dev: it's a place holder.
    Investor: Then why show it to me.
    Dakeru
  • ShaighShaigh Member EpicPosts: 2,150
    Looks like a game on kickstarter that is asking for $100k and only manages to gather half of that and not a title that after 2.5 years and gathering millions of dollar failing to show something of substance.

    This project is garbage.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • TorrskTorrsk Member UncommonPosts: 295
    Any time I see one of these videos, my first thought is always the same. "So over the past year, nothing has really changed". They kept saying how everything they do would magically make things quicker. Yet any "sneak peak" they release, seems crap all progress is being made.
    I wonder if all these clips were really taken in the same time period and it's just delayed on showing us. Each clip seems mostly the same, even if they are few/several months apart.

    If progress was really being made. Why the hell isn't Pre-Elyria in the hands of at least Alpha 1 people yet? What goal are they aiming for? Before showing releasing it to them? Yet the biggest goal, why aren't people demanding that? 

    Seeing the post hit +100 and the thread basically full of people saying how awesome it is. They could milk the community for the rest of their lives. At this pace, I think it beats the Star Citizen joke of "Well maybe kids can enjoy it". 
    Slapshot1188AnOldFartKyleran
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    I use the James Proctor (Greedmonger, Rise of Heroes) Test. So far they have not shown anything more (actual gameplay) than James does every few months for the “new MMORPG” he’s been working on for a week or two. Nothing in the gameplay videos appears to be anything more than James would show.
    LokerobcbullyKumapon

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • LokeroLokero Member RarePosts: 1,514
    I use the James Proctor (Greedmonger, Rise of Heroes) Test. So far they have not shown anything more (actual gameplay) than James does every few months for the “new MMORPG” he’s been working on for a week or two. Nothing in the gameplay videos appears to be anything more than James would show.
    Honestly, I'd be more inclined to donate money to James than Caspian.  At least James is a nice guy, if a "bit" scatter-brained.
    He doesn't go around trying to squeeze money out of people.  He just does what he does.
    James is like a hummingbird flitting from flower to flower.  Caspian is like a vulture feeding off those foolish enough to wander into the desert.

    Anyway, as to the graphics...  Do they actually have higher quality models and such in their storeroom?  Or were those graphics from earlier on just stock assets they purchased and used?
    If they already had a ton of art assets made, then their low-poly garbage wouldn't be as concerning.
  • F2PlagueF2Plague Member UncommonPosts: 232
    Honestly, why even show anyone this? 
    I fail to see how anyone can be excited after what I just witnessed.

    Next time you all feel like you have too much money, try the Red Cross, lots going on outside your basements.

    A lot of people who need help in reality. So stop wasting your money on pipe dreams.
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited September 2019
    F2Plague said:
    Honestly, why even show anyone this? 
    I fail to see how anyone can be excited after what I just witnessed.

    Next time you all feel like you have too much money, try the Red Cross, lots going on outside your basements.

    A lot of people who need help in reality. So stop wasting your money on pipe dreams.
    I'm thinking these days theres' a new section in the "Conspicuous Wasters" level of hell for video game whales and large dollar indie crowd funders.  >:)

    Probably gonna need to be expanded sooner rather than later.

    :D

    Brought to you by the ill mind of Kyleran 3
    F2Plague

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KothosesKothoses Member UncommonPosts: 931
    Not a patron or backer of CoE in any way shape or form, though initially I liked their no nonsense approach, in the end the game was not something I was overly hyped for.

    However, this video is an interesting insight into early stage game development.

    Some one above mentioned functions, and I think the lack of understanding over what a function is (in terms of coding) has triggered some responses here that are perhaps not accurate.

    Now the video on display looks like it is pretty much fully made of primitive art, this is a step below even place holder art, literally blocks and shapes to show where the placeholder (and later the finished art goes)

    Additionally some of the footage shows a very early form of some systems, but then I looked and the UI is present, in a basic form and movement and object instancing is in place (For a multiplayer title this is massive, and when I talk about object instancing, it is not like a dungeon instance, but more the way you place copies of objects into the world).

    It is still VERY early stage, certainly for me way too early to be showing WIP videos and far behind where I would expect them to be based on their own initial time line.

    But it is also a lot further ahead than some people give them credit for.

    bcbullyTorrsktweedledumb99
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    edited September 2019
    Kothoses said:
    Not a patron or backer of CoE in any way shape or form, though initially I liked their no nonsense approach, in the end the game was not something I was overly hyped for.

    However, this video is an interesting insight into early stage game development.

    Some one above mentioned functions, and I think the lack of understanding over what a function is (in terms of coding) has triggered some responses here that are perhaps not accurate.

    Now the video on display looks like it is pretty much fully made of primitive art, this is a step below even place holder art, literally blocks and shapes to show where the placeholder (and later the finished art goes)

    Additionally some of the footage shows a very early form of some systems, but then I looked and the UI is present, in a basic form and movement and object instancing is in place (For a multiplayer title this is massive, and when I talk about object instancing, it is not like a dungeon instance, but more the way you place copies of objects into the world).

    It is still VERY early stage, certainly for me way too early to be showing WIP videos and far behind where I would expect them to be based on their own initial time line.

    But it is also a lot further ahead than some people give them credit for.

    Game was supposed to release Dec 2017 and that timeline was defended by the developers.  So what credit do you really think they should get?  If they showed THIS video back during the Kickstarter there would be no questions.  Instead they showed “demos” of a game that 3 years later is just reaching this rough “VERY early stage”.  The question begs:  What exactly were they demoing back in the Kickstarter?

    Edit to add the quote from the Kickstarter years ago:

    We also promised to only go to Kickstarter once we had a playable demo (combat demo released at PAX East) and substantial development to show. This is not just a concept that we're presenting. It's a game in the making that we need your help to bring to fruition.

    And

    Q: When will the game release? When will we get access to Alpha/Beta/etc?

    A: It depends on our funding levels, as that will enable us to hire more staff to allow for concurrent development. Right now we’re aiming for December 2017 for full release. 
    F2Plague

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • F2PlagueF2Plague Member UncommonPosts: 232
    Kothoses said:
    Not a patron or backer of CoE in any way shape or form, though initially I liked their no nonsense approach, in the end the game was not something I was overly hyped for.

    However, this video is an interesting insight into early stage game development.

    Some one above mentioned functions, and I think the lack of understanding over what a function is (in terms of coding) has triggered some responses here that are perhaps not accurate.

    Now the video on display looks like it is pretty much fully made of primitive art, this is a step below even place holder art, literally blocks and shapes to show where the placeholder (and later the finished art goes)

    Additionally some of the footage shows a very early form of some systems, but then I looked and the UI is present, in a basic form and movement and object instancing is in place (For a multiplayer title this is massive, and when I talk about object instancing, it is not like a dungeon instance, but more the way you place copies of objects into the world).

    It is still VERY early stage, certainly for me way too early to be showing WIP videos and far behind where I would expect them to be based on their own initial time line.

    But it is also a lot further ahead than some people give them credit for.

    Game was supposed to release Dec 2017 and that timeline was defended by the developers.  So what credit do you really think they should get?  If they showed THIS video back during the Kickstarter there would be no questions.  Instead they showed “demos” of a game that 3 years later is just reaching this rough “VERY early stage”.  The question begs:  What exactly were they demoing back in the Kickstarter?

    Edit to add the quote from the Kickstarter years ago:

    We also promised to only go to Kickstarter once we had a playable demo (combat demo released at PAX East) and substantial development to show. This is not just a concept that we're presenting. It's a game in the making that we need your help to bring to fruition.

    And

    Q: When will the game release? When will we get access to Alpha/Beta/etc?

    A: It depends on our funding levels, as that will enable us to hire more staff to allow for concurrent development. Right now we’re aiming for December 2017 for full release. 
    In other words..
    "We took your money, we didn't hire more staff, this is what the 2 of us cooked up in my basement.. here is your new stretch goal!".

    You would have to be Helen Keller to think this was a worthwhile investment. 
    -----------------------------------------------------------------------------------

    Pledge US$ 10,000

    KING/QUEEN (physical)

    - Start the game as one of a limited number of Kings or Queens. Choose your Kingdom in the world of Elyria & give it a name.

    -Lies.

    -More Lies.

    -Lies on lies on lies.

    +++ Plus all previous rewards +++

    ESTIMATED DELIVERYDec 2017
    4 backers
    -----------------------------------------------------------------------------------

    Look at these 4 knuckle heads, could have put a down payment on a house for that amount!
    Instead they are Kings and Queens of a Kingdom that doesn't exist. And judging by that video, and the fact that this game is already 2 years late to the party, never will!

    Also, I didn't want to go there... but if this isn't pay to win I don't know what is hahah who wants to be a part of a game like this?
    Iselin
  • MendelMendel Member LegendaryPosts: 5,609
    F2Plague said:
    Kothoses said:
    Not a patron or backer of CoE in any way shape or form, though initially I liked their no nonsense approach, in the end the game was not something I was overly hyped for.

    However, this video is an interesting insight into early stage game development.

    Some one above mentioned functions, and I think the lack of understanding over what a function is (in terms of coding) has triggered some responses here that are perhaps not accurate.

    Now the video on display looks like it is pretty much fully made of primitive art, this is a step below even place holder art, literally blocks and shapes to show where the placeholder (and later the finished art goes)

    Additionally some of the footage shows a very early form of some systems, but then I looked and the UI is present, in a basic form and movement and object instancing is in place (For a multiplayer title this is massive, and when I talk about object instancing, it is not like a dungeon instance, but more the way you place copies of objects into the world).

    It is still VERY early stage, certainly for me way too early to be showing WIP videos and far behind where I would expect them to be based on their own initial time line.

    But it is also a lot further ahead than some people give them credit for.

    Game was supposed to release Dec 2017 and that timeline was defended by the developers.  So what credit do you really think they should get?  If they showed THIS video back during the Kickstarter there would be no questions.  Instead they showed “demos” of a game that 3 years later is just reaching this rough “VERY early stage”.  The question begs:  What exactly were they demoing back in the Kickstarter?

    Edit to add the quote from the Kickstarter years ago:

    We also promised to only go to Kickstarter once we had a playable demo (combat demo released at PAX East) and substantial development to show. This is not just a concept that we're presenting. It's a game in the making that we need your help to bring to fruition.

    And

    Q: When will the game release? When will we get access to Alpha/Beta/etc?

    A: It depends on our funding levels, as that will enable us to hire more staff to allow for concurrent development. Right now we’re aiming for December 2017 for full release. 
    In other words..
    "We took your money, we didn't hire more staff, this is what the 2 of us cooked up in my basement.. here is your new stretch goal!".

    You would have to be Helen Keller to think this was a worthwhile investment. 
    -----------------------------------------------------------------------------------

    Pledge US$ 10,000

    KING/QUEEN (physical)

    - Start the game as one of a limited number of Kings or Queens. Choose your Kingdom in the world of Elyria & give it a name.

    -Lies.

    -More Lies.

    -Lies on lies on lies.

    +++ Plus all previous rewards +++

    ESTIMATED DELIVERYDec 2017
    4 backers
    -----------------------------------------------------------------------------------

    Look at these 4 knuckle heads, could have put a down payment on a house for that amount!
    Instead they are Kings and Queens of a Kingdom that doesn't exist. And judging by that video, and the fact that this game is already 2 years late to the party, never will!

    Also, I didn't want to go there... but if this isn't pay to win I don't know what is hahah who wants to be a part of a game like this?
    The really sad part is that for a medieval simulation to work in game form, it requires at least 10,000 peasants for each noble.  Getting that many people to be bossed around in an imaginary world has always been a pipe dream.  Good for them if they make it happen, but realistically, it won't.



    bcbully

    Logic, my dear, merely enables one to be wrong with great authority.

  • F2PlagueF2Plague Member UncommonPosts: 232
    edited September 2019
    Mendel said:

    The really sad part is that for a medieval simulation to work in game form, it requires at least 10,000 peasants for each noble.  Getting that many people to be bossed around in an imaginary world has always been a pipe dream.  Good for them if they make it happen, but realistically, it won't.



    Agreed. This entire Kickstarter pitch was a joke from day one. Seems like the easiest way to become a millionaire these days is to have lots of ideas and no moral compass.
  • Nubz_UniteNubz_Unite Member UncommonPosts: 30
    Kyleran said:
    Iselin said:
    You guys that follow this thing... is there an official explanation as to why everything looks so much shittier now than 2 years ago?


    Not sure they're issued an official explanation, but here's what I've observed.

    Back in 2016 during the KSer, they claimed to have a playable demo first shown at PAX East.

    They did of sorts using Unreal 4 which was what they used for those early and much better looking demos you can still see linked on the KSer page.

    They also announced a pairing up with SpacialOS to "speed" the development process along.

    They continued down this initial path until Jan 2018 when they announced they were breaking off with SpacialOS for "reasons."

    They also laid off a third of the staff (my theory is most of the Unreal 4 capable graphic artists) which stood around 30 at that time.

    Reasons given was SBS was going to need time to further develop their Soulbound Engine to replace the capabilities SpacialOS was to provide. 

    From this point forward they seem to have shelved using Unreal 4, there no longer is any mention of it on their web site.

    They've also stated they can no longer provide those early playable demos as the "technology" to support them is no longer in use, further supporting the idea they've abandoned using Unreal 4.

    Finally, you've seen the results, any video clips or screenshots since 2018 have been with  these low quality placeholder graphics instead anything resembling their earlier demos.

    Snipehunter said in a Shiny post earlier this year they were developing all of the core play systems using "stock" artwork, replacing this with slightly upgraded versions which they ask their artists to make only when necessary to test the gameplay.

    After all of the game systems are in place they plan to "quickly" replace all of the placeholder graphics with the final versions using some "elven magic" process which I've been told is beyond my simple armchair developer level of understanding. 

    @Slapshot1188 and @AnOldFart can probably also chime in where I've gotten some of my facts or timelines wrong, this game has switched gears so often it's hard to keep up.

    One very eye opening experience is I went back and read the Kickstarter campaign this morning and it is amazing how little of what existed or was promised back in 2016 is still true today.

    Most everything said seemingly has been tossed out the window and today's version is something very different than promised. 


    AFAIK, SBS is still developing the prelyria stuff in Unreal Engine, just not utilizing the graphical potential of the engine since I assume they have like 2 artists left at this point










    Kyleran
  • KothosesKothoses Member UncommonPosts: 931
    Kothoses said:
    Not a patron or backer of CoE in any way shape or form, though initially I liked their no nonsense approach, in the end the game was not something I was overly hyped for.

    However, this video is an interesting insight into early stage game development.

    Some one above mentioned functions, and I think the lack of understanding over what a function is (in terms of coding) has triggered some responses here that are perhaps not accurate.

    Now the video on display looks like it is pretty much fully made of primitive art, this is a step below even place holder art, literally blocks and shapes to show where the placeholder (and later the finished art goes)

    Additionally some of the footage shows a very early form of some systems, but then I looked and the UI is present, in a basic form and movement and object instancing is in place (For a multiplayer title this is massive, and when I talk about object instancing, it is not like a dungeon instance, but more the way you place copies of objects into the world).

    It is still VERY early stage, certainly for me way too early to be showing WIP videos and far behind where I would expect them to be based on their own initial time line.

    But it is also a lot further ahead than some people give them credit for.

    Game was supposed to release Dec 2017 and that timeline was defended by the developers.  So what credit do you really think they should get?  If they showed THIS video back during the Kickstarter there would be no questions.  Instead they showed “demos” of a game that 3 years later is just reaching this rough “VERY early stage”.  The question begs:  What exactly were they demoing back in the Kickstarter?

    Edit to add the quote from the Kickstarter years ago:

    We also promised to only go to Kickstarter once we had a playable demo (combat demo released at PAX East) and substantial development to show. This is not just a concept that we're presenting. It's a game in the making that we need your help to bring to fruition.

    And

    Q: When will the game release? When will we get access to Alpha/Beta/etc?

    A: It depends on our funding levels, as that will enable us to hire more staff to allow for concurrent development. Right now we’re aiming for December 2017 for full release. 

    Thank you for the additional context there, I will have a think about that because it does alter my view on the video somewhat.

    I was viewing it as an early stage prototype of a new system or content delivery mechanism, I did not realise they had demoed something similar 2 -3 years ago.

    I will have to dig that video up, as I am now interested in comparing the two my self.
  • KyleranKyleran Member LegendaryPosts: 44,057
    Kothoses said:
    Kothoses said:
    Not a patron or backer of CoE in any way shape or form, though initially I liked their no nonsense approach, in the end the game was not something I was overly hyped for.

    However, this video is an interesting insight into early stage game development.

    Some one above mentioned functions, and I think the lack of understanding over what a function is (in terms of coding) has triggered some responses here that are perhaps not accurate.

    Now the video on display looks like it is pretty much fully made of primitive art, this is a step below even place holder art, literally blocks and shapes to show where the placeholder (and later the finished art goes)

    Additionally some of the footage shows a very early form of some systems, but then I looked and the UI is present, in a basic form and movement and object instancing is in place (For a multiplayer title this is massive, and when I talk about object instancing, it is not like a dungeon instance, but more the way you place copies of objects into the world).

    It is still VERY early stage, certainly for me way too early to be showing WIP videos and far behind where I would expect them to be based on their own initial time line.

    But it is also a lot further ahead than some people give them credit for.

    Game was supposed to release Dec 2017 and that timeline was defended by the developers.  So what credit do you really think they should get?  If they showed THIS video back during the Kickstarter there would be no questions.  Instead they showed “demos” of a game that 3 years later is just reaching this rough “VERY early stage”.  The question begs:  What exactly were they demoing back in the Kickstarter?

    Edit to add the quote from the Kickstarter years ago:

    We also promised to only go to Kickstarter once we had a playable demo (combat demo released at PAX East) and substantial development to show. This is not just a concept that we're presenting. It's a game in the making that we need your help to bring to fruition.

    And

    Q: When will the game release? When will we get access to Alpha/Beta/etc?

    A: It depends on our funding levels, as that will enable us to hire more staff to allow for concurrent development. Right now we’re aiming for December 2017 for full release. 

    Thank you for the additional context there, I will have a think about that because it does alter my view on the video somewhat.

    I was viewing it as an early stage prototype of a new system or content delivery mechanism, I did not realise they had demoed something similar 2 -3 years ago.

    I will have to dig that video up, as I am now interested in comparing the two my self.
    Just go back and look at the video quality shared during their Kickstarter and early "playable" demos, such as Jousting or the "Princess Bride" sword fight.

    Then you'll understand why people are baffled at today's low poly models and ask, WTF?

    Serious reset/ regression took place at the end of 2017 which Jeromy has never really owned up to, and refuses to discuss these days.

    https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AmatheAmathe Member LegendaryPosts: 7,630
    Those floor tiles look like they came from Home Depot. Was there a medieval Home Depot?

    Thou mayest seek thy tiles in aisle 27, anon.
    Kyleran

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • KyleranKyleran Member LegendaryPosts: 44,057
    Vaporware  B)
    Naw, just no where close to resembling the promised game.

    I prefer to not misuse well understood terms, confuses others on their actual meanings. (See MMO, MMORPG, P2W etc.)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • OrangeBoyOrangeBoy Member UncommonPosts: 213
    What is this horseshit?
  • HashbrickHashbrick Member RarePosts: 1,851
    edited September 2019
    Go on a developer forum/site/community.  Grab 4 guys who are willing to work on a project for free, for the sake of making a profit in the future.  You 5 could do more in 2 months then they did in their 3-4 years of development.  It's really sad that they even show this. This is a cry for help, they know they have their head under water.  Basic systems don't work, modeling looks like ass and crafted from a child that loads up the source engine and starts building rooms.  Environment?  Fuck that noise, let's just copy and paste grey all over.  Just stupid decisions, terrible PR, and with these guys at the helm this will never be a realized vision.  However they are swimming in the cash as they make it look like they are doing something.  Eventually boredom will set and they will slowly disappear into oblivion.

    Fuck kickstarter for not having legal provisions in their process.  Without keeping the developer honest it always allows for set backs, shit missing, and at the worst pure engineered scams. 
    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Kothoses said:
    Kothoses said:
    Not a patron or backer of CoE in any way shape or form, though initially I liked their no nonsense approach, in the end the game was not something I was overly hyped for.

    However, this video is an interesting insight into early stage game development.

    Some one above mentioned functions, and I think the lack of understanding over what a function is (in terms of coding) has triggered some responses here that are perhaps not accurate.

    Now the video on display looks like it is pretty much fully made of primitive art, this is a step below even place holder art, literally blocks and shapes to show where the placeholder (and later the finished art goes)

    Additionally some of the footage shows a very early form of some systems, but then I looked and the UI is present, in a basic form and movement and object instancing is in place (For a multiplayer title this is massive, and when I talk about object instancing, it is not like a dungeon instance, but more the way you place copies of objects into the world).

    It is still VERY early stage, certainly for me way too early to be showing WIP videos and far behind where I would expect them to be based on their own initial time line.

    But it is also a lot further ahead than some people give them credit for.

    Game was supposed to release Dec 2017 and that timeline was defended by the developers.  So what credit do you really think they should get?  If they showed THIS video back during the Kickstarter there would be no questions.  Instead they showed “demos” of a game that 3 years later is just reaching this rough “VERY early stage”.  The question begs:  What exactly were they demoing back in the Kickstarter?

    Edit to add the quote from the Kickstarter years ago:

    We also promised to only go to Kickstarter once we had a playable demo (combat demo released at PAX East) and substantial development to show. This is not just a concept that we're presenting. It's a game in the making that we need your help to bring to fruition.

    And

    Q: When will the game release? When will we get access to Alpha/Beta/etc?

    A: It depends on our funding levels, as that will enable us to hire more staff to allow for concurrent development. Right now we’re aiming for December 2017 for full release. 

    Thank you for the additional context there, I will have a think about that because it does alter my view on the video somewhat.

    I was viewing it as an early stage prototype of a new system or content delivery mechanism, I did not realise they had demoed something similar 2 -3 years ago.

    I will have to dig that video up, as I am now interested in comparing the two my self.
    Here, I will help you.  This is the video shown about 2.5 years ago showcasing a dungeon called the Silver Mine.  Compare that to the dungeon shown in the OP.

    https://m.youtube.com/watch?v=xi2ASn9xDB0

    Kyleran

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  • KyleranKyleran Member LegendaryPosts: 44,057
    Kyleran said:
    Vaporware  B)
    Naw, just no where close to resembling the promised game.

    I prefer to not misuse well understood terms, confuses others on their actual meanings. (See MMO, MMORPG, P2W etc.)

    I am of the opinion that this game will not be released.
    Which means you believe it will be vaporware, but at the moment it is a game in (slow) development.
    Mendeltweedledumb99

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