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ESO is no doubt a great game, one which I deeply enjoy. With Elder Scrolls 6 still years away, here are some great mechanics and features Elder Scrolls 6 must borrow from ESO in order for it to be something I consider worth my time and money.
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That being said, I love all three games and have hundreds of hours in all of them. Likely will be the same for TES6
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In Peace - Vigilance.
In Death - Sacrifice.
Saying that, I find everything ESO subpar and not something anyone should use for inspiration.
It has nothing in common with ESO though, that agree.
I will agree with skills but mainly the melee ones.
And the "choose which 12 to use" from your pool of nearly 100 that you know and could use is a positive not a negative. It's an extra tactical choice layer that adds some spice to the skill/class system.
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Dun know why you would basically want ES6 to be ESO .. when you already have ESO
People keep talking about ES6 as if its coming out in the next 5 years. That game won't be released for a LONG LONG TIME.
They haven't even started the tech doc for it yet long time. They are not going to undercut their current cash cow (yes ESO makes a lot of money) and Starfield is Bethesda favorite child atm.
That said, I think they should borrow some sort of multiplayer feature say from Fallout 76.
Wait, hear me out. I've been playing FO76 recently with a friend (yes, I have 1 or 2) and it's a completely different experience.
From building camps to clearing a building of Super Mutants the game is just a whole bunch more fun.
So while I certainly don't want to see the same buggy mess, some sort of multiplayer would be welcome for me.
Oh yeah, wouldn't mind if they also included the automatic combat shotgun as well, but that's probably asking a bit much I suppose.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
ESO's system is made that way to create a clear structure for group content. With support and dps roles. I think its nice on paper, but in practice, meh.
I can see the console exclusivity though, that's likely on the table.
Modding is going to be a weird one. I think they will allow modding but will try to implement a store for it again. I just think it has to be done correctly for the fans to actually accept it.
But with how Bethesda has been doing things recently, maybe you are 100% right on your list. It will be really interesting to see how the reaction is to this game if they try to change the experience into a cash shop always online revenue generator instead of a well made single player open world RPG.
Guilty until proven innocent.
Some folks must love the game, I regularly see players in the 325 to 395 level range and many of the bases I've visited are full of atomic store exclusives.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon