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Fun Level and Difficulty Level

AmatheAmathe Member LegendaryPosts: 7,630
edited November 2019 in The Pub at MMORPG.COM
Suppose I told you there is a really, really fun mmorpg. The catch is, it's easy.

Did that just kill it for you?

Does an mmorpg need a certain amount of depth and challenge before most people can enjoy it?

Speaking just for myself, I don't want to have to be Stephen Hawking to succeed in a game, but I don't want to play Patty Cake Online either. 

I guess like most folks I would have to try it. But as a general rule I need it not to be "too" easy.

EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

AlBQuirky
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Comments

  • MendelMendel Member LegendaryPosts: 5,609
    It depends a lot on the game (and subject material).  For historic military games, I prefer complex.  One of the games in my daily rotation is HOI3.  I'll occasionally cycle Victoria 2 or similar strategy games in its place for a few months.  But I seem to return to HOI3.

    For MMORPGs, I prefer versatile.  For me, EQ1 and LotRO rule, with occasional forays into other games.  The systems in these games may be complex, but they are pretty versatile in that the game allows each player to explore the game's depth at whatever level they like.  You *can* run with full brain engagement, or skim through with minimal thinking.

    Neither is inherently better than the other.  Fun is highly subjective, take it where you find it.



    AmarantharAlBQuirkyAlbatroes

    Logic, my dear, merely enables one to be wrong with great authority.

  • WarEnsembleWarEnsemble Member UncommonPosts: 252
    It depends on what the difficulty is. Things like permadeath, being attacked when I am offline, corpse runs to retrieve my gear, 8 hours of experience flushed down the drain on death, those things aren't fun to me. At the same time, I want enough challenge that when I complete and mission or level up, I feel like I accomplished something.
    AlBQuirky
  • AmarantharAmaranthar Member EpicPosts: 5,852
    Mendel said:
    It depends a lot on the game (and subject material).  For historic military games, I prefer complex.  One of the games in my daily rotation is HOI3.  I'll occasionally cycle Victoria 2 or similar strategy games in its place for a few months.  But I seem to return to HOI3.

    For MMORPGs, I prefer versatile.  For me, EQ1 and LotRO rule, with occasional forays into other games.  The systems in these games may be complex, but they are pretty versatile in that the game allows each player to explore the game's depth at whatever level they like.  You *can* run with full brain engagement, or skim through with minimal thinking.

    Neither is inherently better than the other.  Fun is highly subjective, take it where you find it.



    I totally agree with your thinking. 
    A great MMORPG needs variety of players. That includes people who want to play in an easy mode just to relax. 

    "Levels of depth and complexity" is a great way to put it. 
    And as someone who wants an extreme to that end, while I want unique reward, I don't want more powerful reward. That's just bad game design and drives a divisive spike between those diverse players. 
    AlBQuirky

    Once upon a time....

  • centkincentkin Member RarePosts: 1,527
    edited November 2019
    Difficulty vs Tediousness is the thing that gets me.  I prefer the former over the latter.

    I mean getting a T3 boat in BDO isn't difficult -- it is tedious -- you have to do the same thing over and over and over and over again. 
    [Deleted User]AmarantharPhaserlightAlBQuirkyRich84
  • IselinIselin Member LegendaryPosts: 18,719
    Good MMORPGs should have a range of difficulty in the various game play activities they provide. And it's not just to cater to different types of players but rather to cater to the same player who wants variety depending on just how much they can or want to commit to the game at different times.

    Sometimes I play with just half of my attention while watching sports on TV. I don't want any kind of group or PvP game play during those times. I just want to chill with some easy grinding or crafting with frequent AFKs when I do that.

    At other times I'll fully commit and do some dungeon runs, raids or PvP in groups and some other times, especially after I've tweaked my build, I'll seek out the hardest solo challenge I can find to get a feel for my "new and improved" build.

    I like games that give me all of those possibilities.
    AmarantharimmodiumMendelPink_CandyPhaserlightAlBQuirky
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AmarantharAmaranthar Member EpicPosts: 5,852
    Iselin said:
    Good MMORPGs should have a range of difficulty in the various game play activities they provide. And it's not just to cater to different types of players but rather to cater to the same player who wants variety depending on just how much they can or want to commit to the game at different times.

    Sometimes I play with just half of my attention while watching sports on TV. I don't want any kind of group or PvP game play during those times. I just want to chill with some easy grinding or crafting with frequent AFKs when I do that.

    At other times I'll fully commit and do some dungeon runs, raids or PvP in groups and some other times, especially after I've tweaked my build, I'll seek out the hardest solo challenge I can find to get a feel for my "new and improved" build.

    I like games that give me all of those possibilities.
    That's a good point. I always did that too. 
    In UO I sometimes just hit a place for gathering supplies in simple hack and slash mode. I could Hide and take a short break as needed.  That was on Trammel (non-PvP, which brings up another problem for pure PvP games). 

    At other times I really enjoyed that other extreme, pushing solo play to the limit. 

    My guild was an anti-PKer guild. But we all enjoyed PvP battles and set up some great battles with other guilds. Those were intense and I have some very fond memories due to unusual and memorable strategies involved. 

    As far as great "Dungeoneering" in groups, there were many times like that too. 


    And my love for exploring mystery was somewhat satisfied too, even though much of that turned out to be just broken. But I did find some "things" that very, very few others ever knew about. Most likely broken code involved in things that were supposed to mean something, but you never know. 
    I never figured out the mystery of why a circle of pillars, deep in the southern jungles, would be there sometimes and not others. I just couldn't find a cause. But I never got around to timing it out, it might have had to do with the moon phases (related to the Moon Gates). 

    Ahh, I love mysteries. :)
    IselinPhaserlightAlBQuirky

    Once upon a time....

  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    Good MMORPGs should have a range of difficulty in the various game play activities they provide. And it's not just to cater to different types of players but rather to cater to the same player who wants variety depending on just how much they can or want to commit to the game at different times.

    Sometimes I play with just half of my attention while watching sports on TV. I don't want any kind of group or PvP game play during those times. I just want to chill with some easy grinding or crafting with frequent AFKs when I do that.

    At other times I'll fully commit and do some dungeon runs, raids or PvP in groups and some other times, especially after I've tweaked my build, I'll seek out the hardest solo challenge I can find to get a feel for my "new and improved" build.

    I like games that give me all of those possibilities.
    That's a good point. I always did that too. 
    In UO I sometimes just hit a place for gathering supplies in simple hack and slash mode. I could Hide and take a short break as needed.  That was on Trammel (non-PvP, which brings up another problem for pure PvP games). 

    At other times I really enjoyed that other extreme, pushing solo play to the limit. 

    My guild was an anti-PKer guild. But we all enjoyed PvP battles and set up some great battles with other guilds. Those were intense and I have some very fond memories due to unusual and memorable strategies involved. 

    As far as great "Dungeoneering" in groups, there were many times like that too. 


    And my love for exploring mystery was somewhat satisfied too, even though much of that turned out to be just broken. But I did find some "things" that very, very few others ever knew about. Most likely broken code involved in things that were supposed to mean something, but you never know. 
    I never figured out the mystery of why a circle of pillars, deep in the southern jungles, would be there sometimes and not others. I just couldn't find a cause. But I never got around to timing it out, it might have had to do with the moon phases (related to the Moon Gates). 

    Ahh, I love mysteries. :)
    Yeah I didn't mention exploring but sometimes I love to just do that too. I got the Explorer achievement in WOW several years ago before Cata that involved going to every single location in the game... did it on PvP server too :) I was pretty proud of getting that done.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AeanderAeander Member LegendaryPosts: 8,061
    I find that easiness is preferable. I'm much less inclined to play things that pride themselves on difficulty.
    AlBQuirky
  • AmarantharAmaranthar Member EpicPosts: 5,852
    Iselin said:
    Iselin said:
    Good MMORPGs should have a range of difficulty in the various game play activities they provide. And it's not just to cater to different types of players but rather to cater to the same player who wants variety depending on just how much they can or want to commit to the game at different times.

    Sometimes I play with just half of my attention while watching sports on TV. I don't want any kind of group or PvP game play during those times. I just want to chill with some easy grinding or crafting with frequent AFKs when I do that.

    At other times I'll fully commit and do some dungeon runs, raids or PvP in groups and some other times, especially after I've tweaked my build, I'll seek out the hardest solo challenge I can find to get a feel for my "new and improved" build.

    I like games that give me all of those possibilities.
    That's a good point. I always did that too. 
    In UO I sometimes just hit a place for gathering supplies in simple hack and slash mode. I could Hide and take a short break as needed.  That was on Trammel (non-PvP, which brings up another problem for pure PvP games). 

    At other times I really enjoyed that other extreme, pushing solo play to the limit. 

    My guild was an anti-PKer guild. But we all enjoyed PvP battles and set up some great battles with other guilds. Those were intense and I have some very fond memories due to unusual and memorable strategies involved. 

    As far as great "Dungeoneering" in groups, there were many times like that too. 


    And my love for exploring mystery was somewhat satisfied too, even though much of that turned out to be just broken. But I did find some "things" that very, very few others ever knew about. Most likely broken code involved in things that were supposed to mean something, but you never know. 
    I never figured out the mystery of why a circle of pillars, deep in the southern jungles, would be there sometimes and not others. I just couldn't find a cause. But I never got around to timing it out, it might have had to do with the moon phases (related to the Moon Gates). 

    Ahh, I love mysteries. :)
    Yeah I didn't mention exploring but sometimes I love to just do that too. I got the Explorer achievement in WOW several years ago before Cata that involved going to every single location in the game... did it on PvP server too :) I was pretty proud of getting that done.
    Yeah, WoW had some mystery in it too. 
    Did anyone ever figure out those weird kids (just after Goldshire, I think) that used to walk with their teacher along the roads? 

    I figured out how to get and tame the Ghost Sabercat in that one large ruins area, I forget where that was. I didn't play WoW all the way through, only got to level 45 with a Druid. It's a great game, but not really what I want. 

    Once upon a time....

  • SovrathSovrath Member LegendaryPosts: 32,936
    Amathe said:
    Suppose I told you there is a really, really fun mmorpg. The catch is, it's easy. Did that just kill it for you?



    I would then have to ask "why do you think it's fun?"

    There are people who think Dark Souls is fun precisely because of the challenge. There are people who think Riven is fun because of the difficulty of hte puzzles.

    there are people who think other games are fun because there are no difficult challenges and they can lose themselves in the world and the lore without having to stress over "getting/figuring out/defeating" something.

    I find Dark Souls difficulty frustrating but intriguing and I definitely get a sense of accomplishment if I finally beat something. 

    There are a few people on this site who insist Dark Souls isn't difficult. I don't think they get what "difficult" means just because they think it isn't and a great many people do.

    I remember playing Morrowind for the first time and kept having to up the difficulty. I eventually realized that "difficulty" was just hampering the player while making the npc's do the same or more damage. But it wasn't applying better ai or better strategy. 

    I much prefer the latter than the former/just making the character do less damage. Otherwise I might as well not use armor or upgrade my weapons.

    I suppose I prefer "medium" difficulty for most things these days as story/world/setting is a bit more interesting and compelling to me than being able to kill that boss after 20 tries.


    AlBQuirky
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    If a game is fun to play, then that's enough.  The other things that we claim to want in a game are just because we think it will make the game more fun.
    PhaserlightAlBQuirky
  • ScotScot Member LegendaryPosts: 24,427
    Today if you were to believe the reviews "fun" only equates with "easy". Difficulty is a dirty word that you don't mention in case someone decides not to buy your game.
    AlBQuirky
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    To me, the ideal difficulty level is:

    1)  I should have a legitimate shot at beating something the first time, without needing magic knowledge that comes only from failure or looking it up.
    2)  It should be hard enough that I'll fail a significant fraction of the time when new to some piece of content.
    3)  Failures should always have been avoidable if I had played better, rather than purely bad luck that it was impossible to do anything about.
    4)  It should be both possible and useful to learn and adjust my approach to be more successful.
    5)  Once I figure out how to do something and get some practice on that particular thing, it should be easy enough that I'll succeed nearly all of the time.  The game should then let me move on to a different challenge and not have to demonstrate that I can beat the same thing a bunch of times in a row.
    6)  It should never be hard enough that I get completely stuck and cannot move on.

    The problem is that balancing difficulty like that is hard to do.  Even if a game gets it right for me personally, that might not satisfy the same criteria for another person.

    Because it's hard to balance stuff well for different people of different skill levels, a lot of game developers seem to focus on (6):  make sure that it's easy enough that no one gets stuck.  And they often do that by making everything really easy for everyone, which leads to boring games.
    PhaserlightAlBQuirky
  • Pink_CandyPink_Candy Member UncommonPosts: 17
    I enjoy a lot of diversity in my games. If all there is to do is fight and quest, I lose interest pretty quickly. If the PVE or PVP becomes impossible, I will also lose interest. I like a fair amount of challenge but not to a difficulty level of constant death.
    AlBQuirky
    I am not a "gamer girl". I am a gamer. I play video games.
    I don't take slutty pictures while holding a controller


  • kitaradkitarad Member LegendaryPosts: 8,177
    I must admit that if the game is too easy I will get bored very fast. However some games are just plain impossible for me to play like FPS or games that require me to act fast, so those game I cannot even play so cannot get bored with either.

    No I definitely need challenge.
    AlBQuirky

  • iixviiiixiixviiiix Member RarePosts: 2,256
    The only fun game that i keep playing for years is gamble , it's easy to play , easy to win , but have change to lost
    AlBQuirky
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited November 2019
    Well if it is too easy it would NEVER be considered FUN because too easy would lean towards mindless,put your brain to sleep and watch tv while the game auto plays itself.

    Someone else telling me a game is FUN does not do a single thing for me,i have to judge it for myself.So according to the parameters of this topic,the game would only be fun to YOU because YOU are judging it and nobody else is weighing in.

    I guess we can look at the most obvious genre that fits this topic.....ARPG's.

    Super brain dead easy and to me NOT fun what so ever and if i would rate the genre on a whole i would give it a 1/10 for such a lazy cheap game design.We or i could say 95+% is in your gem slots/build and a maximum of about 5% is about you the player but i always felt the player was meaningless,any dummy could grab an elite build and steamroll the game.
    AlBQuirky

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AAAMEOWAAAMEOW Member RarePosts: 1,617
    Wizardry said:


    I guess we can look at the most obvious genre that fits this topic.....ARPG's.

    Super brain dead easy and to me NOT fun what so ever and if i would rate the genre on a whole i would give it a 1/10 for such a lazy cheap game design.We or i could say 95+% is in your gem slots/build and a maximum of about 5% is about you the player but i always felt the player was meaningless,any dummy could grab an elite build and steamroll the game.
    ARPG are designed to have infinite levels.  You probably haven't try the higher tier.

    But you more or less described most online RPG games.  Most of the time spent are doing mindless grinding.  And the only hard part about grinding is doing things efficiently.  Trying to get to your goal with as little time as possible.

  • AdamantineAdamantine Member RarePosts: 5,094

    Amathe said:
    Suppose I told you there is a really, really fun mmorpg. The catch is, it's easy.
    Suppose I told you theres a really awesome meal. The catch is, it tastes like shyte.

  • LithuanianLithuanian Member UncommonPosts: 559
    For me, easy is fun. I go to game to relax, not to feel like I need all Google servers to calculate battle. I came, I killed some rats, spiders, Hobbits, Jedi, gained new levels, new titles - and that is good [for me].
    AlBQuirkyPink_CandyPalebaneCryomatrix
  • Po_ggPo_gg Member EpicPosts: 5,749
    edited November 2019
    For me, easy is fun. I go to game to relax, not to feel like I need all Google servers to calculate battle. I came, I killed some rats, spiders, Hobbits, Jedi, gained new levels, new titles - and that is good [for me].
    Killing hobbits... you Creep!
    :smiley:
    Jokes aside, Hoarhallow is a nice hunting ground for the monsters in the 'Moors.


    For the topic, I agree with most above saying it's subjective. Not just fun, challenge as well. It's different for each player, that's why I used to say (a lot), option is king. (and that's why I'm against scaling)

    I don't agree with the "and" in OP's "need a certain amount of depth and challenge", for me personally those aren't related. I love depth, the multiple systems and mechanics, exploring them all is a large part of fun to me, and find no challenge in it at all.
    As for challenge, for me it's usually brains over brawl, a good puzzle, an interesting clue, etc.

    Key-pressing in specific order, pixel perfect jumps and all that crap, I don't hold that as challenge, but annoyance. If a game has only that to offer, I just leave it to the players who love that kinda setup. I'm not saying it's bad or inferior, just that it ain't for me.
    AlBQuirky
  • delete5230delete5230 Member EpicPosts: 7,081
    Why play healer, why play tank, why have abilities ?

    It's like when Peter on the family guy bought a crossword puzzle book with the puzzles already done... because it frees him up to do other stuff. 
    Palebane
  • RungarRungar Member RarePosts: 1,132
    i think players like moderate challenge. something that is doable without too much misery. 

    Eso is a good example of this. Vet original dungeons are a moderate challenge for most players and there is great uptake on players doing this content. 

    the dlc vet dungeons they introduced ramped up the difficulty factor with heavy mechanics and  oneshots and there's not great uptake on the content. 

    the moderate challenge always wins out. Most players will not adapt. They will avoid instead if its too much trouble. 

     
    AlBQuirky
    .05 of a second to midnight
  • ChildoftheShadowsChildoftheShadows Member EpicPosts: 2,193
    “It’s fun” and “it’s easy” are both subjective. “Easy to play”? That sounds enticing because it says nothing about the depth and only about getting into the game. Typically when someone says a game is fun I ask what makes it fun.  
    SovrathAlBQuirky
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Amathe said:
    Suppose I told you there is a really, really fun mmorpg. The catch is, it's easy.

    Did that just kill it for you?

    Does an mmorpg need a certain amount of depth and challenge before most people can enjoy it?

    Speaking just for myself, I don't want to have to be Stephen Hawking to succeed in a game, but I don't want to play Patty Cake Online either. 

    I guess like most folks I would have to try it. But as a general rule I need it not to be "too" easy.
    I can go either way and still have a lot of fun.

    For instance, I personally found Grim Dawn to not be particularly challenging.  If you put together a great build then dying is almost a foreign concept, but it was still hella fun to run around in the game world obliterating mobs of bad guys.

    On the other hand, I've been playing a lot, LOT, of Magic Arena recently and it's essentially 4D chess with some randomization and variance.  You need to know the game pieces very well and you need to anticipate your opponents turn and think 3-4 turns ahead yourself.

    Another way to answer your question is to look at one of the really popular games of the past few years:  Stardew Valley.

    It's an easy, stress free farming game that isn't particularly difficult and managed to place in Steam's top selling games of 2017... although towards the end of the list.

    I think that the vast majority of people, however, just want something in between.  Enough of a challenge to feel like they accomplished something, but not bad that they spend a lot of time staring at a respawn screen.
    AlBQuirkyPalebane
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