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NO!!! You did not ruin D&D!!!

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Comments

  • BrianshoBriansho Member UncommonPosts: 3,586
    One guy said, "PvP = my 2 accounts canceled."
    Why would you have 2 accounts??? Thats crazy.

    Another person said, "BUT the first nerf i feel to balance for pvp I am gone."
    I didn't realize there were so many people acting carebear about the upcoming pvp changes. They act like everyone is going to be peekaying them right after they log in....if someone dies from pvp they probably wont even lose anything....hilarious.


    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • ShoalShoal Member Posts: 1,156

    Turbine scammed all the real D&D MMORPG players with this total POS rip-off.  DDO is already dieing a slow and miserable death, and rightly so.

    Trubine has done itself no favors by foisting this Smok'n Load onto us; when LoTRO comes out, I will NOT be buying it until I see what they have done to it.

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Shurijo

    The magic system uses an alternate spell point system from the Unearthed Arcane book with modifications authorized by WotC (so its different, but still legit).


    It's still not the spell system in the core books. UA is hardly core.

    They could easily of implemented a memorization system specially with the "rest area" garbage they have in place to enforce resting a limited amount of times in a dungeon.

    That being said, this is hardly the worst thing about the game. My biggest complaint would be the lack of a world to go into.

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Briansho

    Another person said, "BUT the first nerf i feel to balance for pvp I am gone."
    I didn't realize there were so many people acting carebear about the upcoming pvp changes. They act like everyone is going to be peekaying them right after they log in....if someone dies from pvp they probably wont even lose anything....hilarious.




    Listen noob, you ever played a PvE game that had PvP implemented? If not sit down and listen.

    Almost ALWAYS they implement changes to spells, abilities and such because of the abuses that PvP allowed. Like having someone perma-feared and not allowing them to fight at all.  In cases like this they reduce charm durations, roots or add in "immunity timers" for any of the mentioned. While that might sound great for PVP people, it' does NOT for PvE.

    I know you noobs like to slosh around "carebear" for PvE folks but in this case I think you're just looking for a fight but you flushed yourself down the toilet.

  • KnightblastKnightblast Member UncommonPosts: 1,787


    Originally posted by Celestian

    Listen noob, you ever played a PvE game that had PvP implemented? If not sit down and listen.

    Almost ALWAYS they implement changes to spells, abilities and such because of the abuses that PvP allowed. Like having someone perma-feared and not allowing them to fight at all.  In cases like this they reduce charm durations, roots or add in "immunity timers" for any of the mentioned. While that might sound great for PVP people, it' does NOT for PvE.

    I know you noobs like to slosh around "carebear" for PvE folks but in this case I think you're just looking for a fight but you flushed yourself down the toilet.




    But you don't have to do it that way.  Spells can work one way in PvP and another way in PvE.
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