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Everyone probably heard about these two games by this time.
Both of these games are produced by the names that are associated with legendary Blizzard franchise games. We know that apart from the people who are actually bringing these titles to the mass and those who are actually playing it, the flagship name means next to nothing.
Now there is third party, the hyping party. These special breed of people specialize in spending their "after-hours" of work day sitting in their comfortable chair talking about games to be hyped with unprecedented resilience. No one is sure whether they are actually going to play the game they are hyping or just sitting there to cast one or two bombshell comments to invict adulterous game design and people who are blindly trying to defend it.
It's these people's duty to keep other people talk about the game to be hyped and prepare the way for the "Kingdom Comes".
Ironically I'm one of them. A very mouthful one if you might forgive me. I'm not the door-to-door going kind of type trying to convert the not-so-enlightened ones but I really can't keep my mouth shut when I see real pretty fully-packaged chick walking next to me.
In my religion, it is very sinful thing to have mouth shut when a such pretty scene has just walked by.
Now getting back to my point, the two titles mentioned in topic line have not yet been released in the market not even in beta form. But there are early hype going around these two titles. The former being hyped for it's no-monthly-subscription-fee feature, the other for uhhhhhhhhh ...... let's just say for being Blizzard's first MMORPG and the other.
And now it all comes down to this:
Blizzard is traditionally known for making games that feature hardcore-competitive-all-out-deathmatch PvP style of RTS games with upmost care for balancing issue. Now this feature seems no longer be in Blizzard's plan of action with the WoW. The "left-off" Blizzard is not changing their stance for WoW. These guys really must have loved EQ or FFXI. WoW will be Quest based MMORPG, otherwise known as "multiple-single-playing-event-instanciation with annedocte of minimum PvP played in only restricted zone"
Now I hate to state this but SCREW YOU, you bunch of managerial WHORES, what were you thinking? no wonder why Bill Roper, David Brevik, and the Schaefer brothers Max, Erich, Patrick, Mike O'Brien and Jeff Strain and all the guys with them had to leave the company. I'm sure they are gonna say that's not the reason they left the company. But what do you expect from people who are always known as winners and doesn't wanna work anything less than winning game. I'm sure all this got to do with the vision issue.
Now Guild Wars dev likewise fans, it's time to show what's the right thing to do. I'm not even considering monthly-fee-free aspect of this game, but all the other things that Guild Wars promises. Just a pure Genius.
Who's sticking more to the tradition of Blizzard franchise, or more accurately who is the real "Blizzard"?
Comments
*Notice: The views expressed in this post are solely those of the author... got sick of holding backspace.
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ParaTrooper, That guy that used to mod the MMORPG.com forums.
With all the respect to Blizzard, NCSoft or more exactly ArenaNet seems that it's going to be the next Blizzard.
In my view the current Blizzard is no longer the Blizzard I used to know.
Secondly i don't know what basis you comparing them on, Blizzard hasn't got a released MMORPG and NCsoft doesnt have a RTS or normal RPG. Are you trying to say that NCsoft will break into the RTS market?
Sounds to me like just categorising the company's overall good and bad, NCsoft has always done VERY well in the MMORPG market , Blizzard has always done VERY well in the RTS market with the warcraft series and also with Diablo. For me NCsoft will be the next NCsoft is the only way that statement could be put, they are already a very big company.
*Notice: The views expressed in this post are solely those of the author... got sick of holding backspace.
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ParaTrooper, That guy that used to mod the MMORPG.com forums.
Arenanet is made by the former blizzard men like
Patrick Wyatt, former Blizzard senior programmer on Diablo and Starcraft
Mike O'Brien, former company director of Blizzard Architect of Battle.net and lead programmer of Warcraft 3, senior programmer of Diablo and Starcraft, a top 25 gaming industry person.
Jeff Strain, was the team lead and lead programmer of Blizzard's massively multiplayer role-playing game, World of Warcraft He was also a senior programmer on both Warcraft III and StarCraft, and a programmer on Diablo. Jeff was the creator of the StarCraft Campaign Editor and was employed at Blizzard for four years.
James Phinnes started as a programmer at Chaos Studios, which later became Blizzard Entertainment. He worked on Warcraft II and Diablo, then as lead designer and producer on StarCraft.
Gaile Gray, is a writer whose recent projects include the Diabloii.net and WarCraftiii.net websites.
AJ Thompson, comes to us from the fansite community, where he was the webmaster of Diabloii.com
that's only those who worked on blizzard. or it's fansites. There are also people form other teams like Wizard of the coast, Valve, Squaresoft, Sierra etc...
I was going to have cosmetic surgery until I noticed that the doctor's office was full of portraits by Picasso.
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http://www.arena.net/about/index.html
"ArenaNet, a wholly-owned subsidiary of NCsoft Corporation, was founded by key members of the creative teams that developed the hit games Warcraft, StarCraft, and Diablo, as well as the Battle.net gaming network. ArenaNet will create a state-of-the-art, interactive game network and will design and publish premier multiplayer online games for a wide range of game players."
So i was right, but i see what your point is now. However i still must say that NCsoft would be huge even if it didnt have the ppl from Blizzard developing a game now.
*Notice: The views expressed in this post are solely those of the author... got sick of holding backspace.
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ParaTrooper, That guy that used to mod the MMORPG.com forums.
Now there is third party, the hyping party. These special breed of people specialize in spending their "after-hours" of work day sitting in their comfortable chair talking about games to be hyped with unprecedented resilience.
This is completely untrue. Many of us sit in our uncomfortable chairs at work.
With that aside, games made though idea's, methods and standards. This are in tact with or without the people that left. I think it's a bit near sighted of you to think they left because they didn't like the way WoW was shaping up. I'm sure it was much deeper issues. Secondly... so? People leave there jobs everyday it doesn't make the company sink. Companies are more than a small set of people. And it's very likely that those people worked on the "base" ideas on witch WoW is built from since those meetings took place in 98-99. (remember Blizzard server project everyone though was SC2?)
Is WoW like EQ... yes. Why? because EQ is "proven" model. Has Blizzard ever made anything innovative? No, they take what works then make it better. Wow is Blizzard making EQ better.
Hardcore PvP? because Blizzard made a few RTS's witch are PvP by nature? If I made a chess game over the internet would be "hard core" PvP? Look at D2. Was that hardcore PvP? nope, not even in hardcore mode was it "hardcore" PvP.
Blizzard is a company, they are 1st and formost interesting in making money. They will make the game whatever way they need to get the greatest number of people to play that.
As for the guys that left, I wish them luck, but until there is a game to play we know nothing about there company.
-=-=-=-=-
"If you respawn then isn't permanent death, it's something else."
Bartle:
A: 93% E: 55% S:3% K: 50% Test learn what it means here.
Yee:
Ach: 85% GRE: 65% AFF: 15% Imm 15% Test Click here to learn about it.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
I didn't know that Jeff Strain was the lead programmer for WoW. Where did you get this information?
What was the reason for him to leave Blizzard?
*Notice: The views expressed in this post are solely those of the author... got sick of holding backspace.
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ParaTrooper, That guy that used to mod the MMORPG.com forums.
I know this is Kind of off topic but found it interesting to say the least got this from the FAQ page on the Guild wars website.
Looks like they are going for a different type of player or trying to get the blizzard faithful who are used to not paying for the likes of Diablo and warcraft to names some.well just thought that was interesting.
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
1)ahhh NCsofts existing sturcture is that ppl pay every month isnt it? weird
N sorry but i'm sick of people mentioning the Blizzard games around heer they got nuttin to do with anything. They arn't mmorpg's so it annoys me. Also i'm rather sure that it would attract players of ANY game not just blizzards old games and attarct MMORPG players sick of paying everymonth.
*Notice: The views expressed in this post are solely those of the author... got sick of holding backspace.
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ParaTrooper, That guy that used to mod the MMORPG.com forums.
I am sorry bout that but I just used them as to refrence the type of people Guild Wars is going after for their MMorpg. I will try and refrain from the RTS talk.
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
*Notice: The views expressed in this post are solely those of the author... got sick of holding backspace.
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ParaTrooper, That guy that used to mod the MMORPG.com forums.
Ok here is the point I'm trying to make.
I've been holding this thought last year when ArenaNet first announced its plan of release because its graphics looked like crap.
Now the game looks even better than WoW however few screenshots have been released on January 4.
It's free of monthly fee in NA. It has player skill rewarding feature and most of all hardcore PvP not just mere image of it but the one done right.
It will have no treadmill, no mindless leveling, no endless killing of dumb scripted monsters but real life opponents: thinking humans who goes by brain and not by the script.
I believe that game should let people create the game themself rather than make them follow the script.
The genius of starcraft game design was exactly that. It let people to create their game with infinite amount of strategy at their disposal
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Bartle Test #234954
SKE
Socializer: 66 %
Explorer: 60%
Killer: 60%
Achiever: 13%
Yes I understand that, but wouldn t you think most People who play the free RTS want to play a MMORPG, or that s what they do in their free time ? I understand that some people play RTS because they like it. I m not taking that away, but I am just suggesting that there are probably more reasons then what we can come up with, then there are for them trying to put out a free MMorpg.
Sorry if I offended your Intelligence.
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
Ingen Jeggar
My Little Project http://www.geocities.com/nathan4925/Ingen_Jeggar.html?1073511788187
I can think of more reasons for a MMORPG player to play a free MMORPG than for a RTS player to play a free MMORPG
*Notice: The views expressed in this post are solely those of the author... got sick of holding backspace.
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ParaTrooper, That guy that used to mod the MMORPG.com forums.
IMO, the main reason its gonna be free has nothing to do with the RTS fans. By making it free their trying to take the Diablo 2 fan base. Many of those players love hack n slash and mmo's but however their not willing to pay the monthly fee. This is most likely the market their after since lets be honest Guild Wars is just better version of Diablo 2. It has the Hack n Slash nature, large number of monsters however it has a better quest model, better skill model and the way towns work is better overall.
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Bartle Test #234954
SKE
Socializer: 66 %
Explorer: 60%
Killer: 60%
Achiever: 13%
I didn't know that Jeff Strain was the lead programmer for WoW. Where did you get this information?
What was the reason for him to leave Blizzard?
They left Blizzard because basicly they were sick of doing mods and sequals and they felt that their creative and inteligent minds were being wasted at Blizzard so they left and made their own company know as ArenaNet although it used to be called somthing eles but i forgot :
Also i think we have hyped Guild Wars enough here so just let them decide for themselves if its a good game or not but they would be silly not to play it as there is no monthly fee
"Fear Not What Death Brings But Nor What It Gives"
"Fear Not What Death Brings But Nor What It Gives"
MMORPG.com just added Guild Wars discussion forum in "Games in development" section.
Now I just can't wait what other surprises Arena.net guys are holding from us.
Here is my other guildwars related thread in other forum.
http://forums.gamespot.com/gamespot/board/message?board.id=basic_pc&message.id=268462
"Fear Not What Death Brings But Nor What It Gives"
"Fear Not What Death Brings But Nor What It Gives"
"As this site already has news on Guild Wars i think it is only right you give it a forum in the 'Games In Development' section as you have done it will all the others.
If you have a reason for not putting it up please share them, but if you read PCGAMER then you'll know it got into their top 20 games at E3 unlike most of the other MMORPGs you have up there i.e. City Of Heroes now who wants to fly around in a spandex suit all day saving cats stuck in trees? I don't thats for sure let alone PAY FOR THE PLEASURE!"
lol .... Apparently you are more vocal than I am.
But seriously I agree with you. If there is one game that needs real serious attention is this game.
Even my loyalty to Lineage 2 which by all mean is an epic game, is put on balance because of this one. I don't care what PCGAMER, Gamespot, or Gamespy has to say about it. I just know this game will kick major a*s when it comes out.
But its always good to have the professionals on your side tho. I think ANet will come out of this little 'war' the winners because basicly GW is coming out first in 2004 and WoW is coming out sometime in 2005 and Blizzard still have a long way to go where as ANet have changed the GFX Engine and all the models and at the same time kept the same release date! now who do you think is more productive? i say ANet.
heh i guess i type i little more than you do bah but i was just sharing what i thought. Also i bet NC Soft are going to make a little tiny some of money from these games! lol they are hosting GW, Lineage and City of Heroes. i bet they are rubing their hands together right now! lol
"Fear Not What Death Brings But Nor What It Gives"
"Fear Not What Death Brings But Nor What It Gives"
@#$! and i just pre-ordered the open beta with final release for Linage 2.
This seriously puts my 2004 Midnight Gaming Madness on the scale...
I've given up on Wow. DAOC will always be there but I need some fresh blood.
But will it be Lineage 2 or Guild Wars.....
I'll start a new thread for my hunger.
- Malkavian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
"When you find yourself sinking into Madness, dive"
First of all, I've never doubted the competance of guys working in ANet, that's why I knew that they are going to do something about that horrible, blockish graphics they had in alpha stage. It just simply didn't make sense that they have this ingenious gameplay concept and billing scheme and come out with that shitty sort of graphics.
One other thing that I like about this title is the way they are planning with the release of this game. Instead of having one massive, large chunk release at the beginning which apparently takes forever and make fans more and more impatient, Guild Wars comes up with incremental release, in order word, piecewise or modular release, each piece being self-complete, some what smaller but fully featured and more detailed in term of how many graphical elements are put per given size of the map - higher ratio of numbers of graphical elements such as trees, plants, landmark features, etc for a given size of map.
My guess is that this kind of approach is more realistic in term of meeting the deadlines and demands of players.