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GOG Says Don't Hoard Items or Lose Your Save, Investor Considers Lawsuit | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited December 2020 in News & Features Discussion

imageGOG Says Don't Hoard Items or Lose Your Save, Investor Considers Lawsuit | MMORPG.com

When we say the hits just keep on coming for Cyberpunk 2077, we're not talking about a Nomad with Gorilla Arms. The latest issues levied at CD Projekt Red further spells more trouble as a class action lawsuit is reportedly on the table from investors, while GOG warns players to limit their items, or lose their save games.

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Comments

  • ThalantyrDSLThalantyrDSL Member UncommonPosts: 35
    It's becoming tough to be a game developer. The pressure that companies are under to deliver what the gaming community wants, or the media says the game should be is terrible.

    I haven't spent much time in Cyberpunk 2077 but it didn't seem as bad as everyone made it out to be. The issues we're all talking about here have been happening to games for DECADES and there was never this sort of backlash. The media and gaming sites absolutely blow things up.

    From one angle I understand that we're trying to put pressure on game companies to create games decent games that have depth and aren't buggy but on the other hand we burn and recycle games so fast these days that it doesn't seem worth it to bother making them. The sheer Project Management effort that is required to make a game now when it can die before it's even released just seems a waste of time and effort.

    Hopefully CDPR turn it around before the community disowns them.
    EldrachDrius75ScotIr1shguyLark3mPhoenix_Hawksschrupp
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Considering that Steam reviews are 78% positive with more than a quarter million reviews, either there are a lot of people who are mostly happy with the PC version or there's a massive review stuffing campaign going on. That doesn't mean that there are no problems, and Steam reviews wouldn't pick up problems on the Xbox One or PS4. But I don't think that there are very many players happy with the current state of, say, Chronicles of Elyria.
    bcbullymaskedweaselYashaXDrius75mmolouScotSandmanjwexile01
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Regardless of what's going on with CDPR and CP2077 in general, who thought it was a good idea to limit save file size to only 8MB? The last time i saw that small limit was on my first Playstation 2 memory card that got full and I had to buy a 128MB one.

    Also the last time I played Fallout 4 I deleted almost 7GB (yes GB) of save files.
    maskedweaselAlexanderVendi




  • AsheramAsheram Member EpicPosts: 5,078
    They basically charged full price to beta test what should have either cooked more in the oven or been released as EA game at a lesser price point.


    [Deleted User]McSleaz
  • AeanderAeander Member LegendaryPosts: 8,061
    They're experiencing the full Bethesda cycle in a fucking week!

    Cyberpunk 2077? More like 2076.
    maskedweaselAsheramWhiteLanternArglebargle[Deleted User]rojoArcueidKyleranAmathedragonlee66doomex
  • ThalantyrDSLThalantyrDSL Member UncommonPosts: 35

    Asheram said:

    They basically charged full price to beta test what should have either cooked more in the oven or been released as EA game at a lesser price point.



    So did Baldur's Gate 3 and whilst that has some average reviews it didn't get anywhere near the kind of flak that CP2077 is getting. It's like stacks on. One person started a bad review and then everyone just decided to jump on the bandwagon. They made a shit awful decision with PS4/XBONE, I'll admit that, but that should be separate from the rest of the issue.

    OUR expectations of games are getting higher and higher every year. We want more and more out of games as technology progresses but we're not taking into account the actual workload involved in putting a game together. Companies are having to release games early because they're under pressure from investors and more so from the gaming community to not become another 'vapourware' game. It's a damn tight line they run and we're not at all forgiving.
    IselinmaskedweaselDrius75WylfIceAgesschrupp
  • AsheramAsheram Member EpicPosts: 5,078

    Asheram said:

    They basically charged full price to beta test what should have either cooked more in the oven or been released as EA game at a lesser price point.



    So did Baldur's Gate 3 and whilst that has some average reviews it didn't get anywhere near the kind of flak that CP2077 is getting. It's like stacks on. One person started a bad review and then everyone just decided to jump on the bandwagon. They made a shit awful decision with PS4/XBONE, I'll admit that, but that should be separate from the rest of the issue.

    OUR expectations of games are getting higher and higher every year. We want more and more out of games as technology progresses but we're not taking into account the actual workload involved in putting a game together. Companies are having to release games early because they're under pressure from investors and more so from the gaming community to not become another 'vapourware' game. It's a damn tight line they run and we're not at all forgiving.
    Well BG3 is listed as an EA title, and CP is listed as a finished one. So they should have either done more work on it before release or label it accordingly.
    https://store.steampowered.com/earlyaccessfaq/?snr=1_5_9_
    [Deleted User]McSleazmaskedweaselYashaX
  • IselinIselin Member LegendaryPosts: 18,719

    Asheram said:

    They basically charged full price to beta test what should have either cooked more in the oven or been released as EA game at a lesser price point.



    So did Baldur's Gate 3 and whilst that has some average reviews it didn't get anywhere near the kind of flak that CP2077 is getting. It's like stacks on. One person started a bad review and then everyone just decided to jump on the bandwagon. They made a shit awful decision with PS4/XBONE, I'll admit that, but that should be separate from the rest of the issue.

    OUR expectations of games are getting higher and higher every year. We want more and more out of games as technology progresses but we're not taking into account the actual workload involved in putting a game together. Companies are having to release games early because they're under pressure from investors and more so from the gaming community to not become another 'vapourware' game. It's a damn tight line they run and we're not at all forgiving.
    The current anti-CDPR social media mobbing is the second one in two months. The first one was over their decision to delay release by one month.

    People lost their shit over that the same way they're now losing it over releasing it too soon.

    Seems like incompatible shit losing, but that's just me. :)
    ArglebargleYashaXWylfmmolouSandmanjwBrotherMaynardIceAgesschrupp
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Luckily I don't hoard because I craft. But they need to fix that yesterday.
    [Deleted User]TacticalZombeh
  • IselinIselin Member LegendaryPosts: 18,719
    edited December 2020
    Luckily I don't hoard because I craft. But they need to fix that yesterday.
    On my first playthrough I did hoard - like a lot and never ran into that problem. My second time through I'm either salvaging or selling routinely and my car/house stash is actually empty save for a handful of Iconics I may do something with.

    Considering my level of hoarding initially I can't even imagine how much you actually have to hoard to trigger it... like save everything and never ever sell or salvage?
    YashaXsschrupp
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    remsleep said:
    Iselin said:
    Luckily I don't hoard because I craft. But they need to fix that yesterday.
    On my first playthrough I did hoard - like a lot and never ran into that problem. My second time through I'm either salvaging or selling routinely and my car/house stash is actually empty save for a handful of Iconics I may do something with.

    Considering my level of hoarding initially I can't even imagine how much you actually have to hoard to trigger it... like save everything and never ever sell or salvage?

    Its not that hard if you save a lot.. every new save takes up space. I do a lot of manual saves on top of auto-saves

    I looked at my save space and its 6.2MB - so I am getting close.
    That makes no sense. We're talking about individual save file size not a cumulative amount. "Saving a lot" has nothing to do with it but rather what is saved each time you save.

    My end-game file first time around was 5.2 and I'm currently at the parade stage my second time and it's 4.8.
    mmolou
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    remsleep said:
    Iselin said:
    remsleep said:
    Iselin said:
    Luckily I don't hoard because I craft. But they need to fix that yesterday.
    On my first playthrough I did hoard - like a lot and never ran into that problem. My second time through I'm either salvaging or selling routinely and my car/house stash is actually empty save for a handful of Iconics I may do something with.

    Considering my level of hoarding initially I can't even imagine how much you actually have to hoard to trigger it... like save everything and never ever sell or salvage?

    Its not that hard if you save a lot.. every new save takes up space. I do a lot of manual saves on top of auto-saves

    I looked at my save space and its 6.2MB - so I am getting close.
    That makes no sense. We're talking about individual save file size not a cumulative amount. "Saving a lot" has nothing to do with it but rather what is saved each time you save.

    My end-game file first time around was 5.2 and I'm currently at the parade stage my second time and it's 4.8.

    What makes no sense? Each cumulative save adds to the size of the save file.
    Not the way it works lol. It only adds more if there is more to add.

    Look closely at your save files. I have many instances of save files being smaller than previous ones.
    maskedweasel
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • RandomCasualtyRandomCasualty Member UncommonPosts: 331
    Maybe I'm just desperate for a game to play, but playing PC version and having a blast. 2 "glitches" so far and one complaint

    A quest just ended. Some dude with a crotch mod I was rescuing, but I crashed head on and he ran away, so maybe not a bug. More like smart guy decided his crotch implant challenge was a better risk than my driving?

    Looking in mirror, I'm bald. No hat no hair, kinda creppy

    Police AI. Reminds me of guards in Ultima Online. Try to help and do them a favor, then they turn on you. Even if you didn't accidently headshot a few.

    Hope I'm not jinxing myself, but really, not a lot to complain about.
    maskedweaselAsheramDrius75IosevusIceAge
  • IselinIselin Member LegendaryPosts: 18,719
    edited December 2020
    remsleep said:
    Iselin said:
    Not the way it works lol. It only adds more if there is more to add.

    Look closely at your save files. I have many instances of save files being smaller than previous ones.

    I do a save at the end of each mission before I salvage... so there is always more to add, in case I want to go back to that save point it has my inventory full.
    Well I find the autosave quite generous. It's hard to lose much time. I tend to only do manual or quick saves when I'm about to do something tricky like jump over an open space the will kill me if I don't male the jump.

    The way I'm playing now, selling a lot of what I pick up, I tend to go from almost full inventory to almost empty quite often. It's just the luck of the draw when the save happens but if I save before selling and after selling my after save file is definitely smaller.

    It also saves a lot of game conditional stuff of course so the more you play, the more missions you complete, messages you have saved, etc. the larger the file gets. A fresh save at game start is only about 1.2 MB so there is "organic growth" in addition to inventory related up and down fluctuations.

    But none of that is caused by saving more. Stand in a spot and save the game 10 times and you will see that all saves from that batch have an identical size.
    mmolou
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KyleranKyleran Member LegendaryPosts: 44,059
    edited December 2020
    Iselin said:
    remsleep said:
    Iselin said:
    Not the way it works lol. It only adds more if there is more to add.

    Look closely at your save files. I have many instances of save files being smaller than previous ones.

    I do a save at the end of each mission before I salvage... so there is always more to add, in case I want to go back to that save point it has my inventory full.
    Well I find the autosave quite generous. It's hard to lose much time. I tend to only do manual or quick saves when I'm about to do something tricky like jump over an open space the will kill me if I don't male the jump.

    The way I'm playing now, selling a lot of what I pick up, I tend to go from almost full inventory to almost empty quite often. It's just the luck of the draw when the save happens but if I save before selling and after selling my after save file is definitely smaller.

    It also saves a lot of game conditional stuff of course so the more you play, the more missions you complete, messages you have saved, etc. the larger the file gets. A fresh save at game start is only about 1.2 MB so there is "organic growth" in addition to inventory related up and down fluctuations.

    But none of that is caused by saving more. Stand in a spot and save the game 10 times and you will see that all saves from that batch have an identical size.
    Seeing how much I despise losing progression I save a lot in single player games, wasn't uncommon for me to have 1200 plus save games each playthrough in FO76 and I over wrote often.

    My motto, '"if you've walked 10 steps, time for a quick save."

    ;)
    Iselinmaskedweasel[Deleted User]sschrupp

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • IselinIselin Member LegendaryPosts: 18,719
    edited December 2020
    Kyleran said:
    Iselin said:
    remsleep said:
    Iselin said:
    Not the way it works lol. It only adds more if there is more to add.

    Look closely at your save files. I have many instances of save files being smaller than previous ones.

    I do a save at the end of each mission before I salvage... so there is always more to add, in case I want to go back to that save point it has my inventory full.
    Well I find the autosave quite generous. It's hard to lose much time. I tend to only do manual or quick saves when I'm about to do something tricky like jump over an open space the will kill me if I don't male the jump.

    The way I'm playing now, selling a lot of what I pick up, I tend to go from almost full inventory to almost empty quite often. It's just the luck of the draw when the save happens but if I save before selling and after selling my after save file is definitely smaller.

    It also saves a lot of game conditional stuff of course so the more you play, the more missions you complete, messages you have saved, etc. the larger the file gets. A fresh save at game start is only about 1.2 MB so there is "organic growth" in addition to inventory related up and down fluctuations.

    But none of that is caused by saving more. Stand in a spot and save the game 10 times and you will see that all saves from that batch have an identical size.
    Seeing how much I despise losing progression I save a lot in single player games, wasn't uncommon for me to have 1200 plus save games each playthrough in FO76 and I over wrote often.

    My motto, '"if you've walked 10 steps, time for a quick save."

    ;)
    Cyberpunk virtually does the same for you with their autosaves. It also has a 10 autosave sequence numbered 0 to 9 that it rotates through.

    I'm not sure what the exact timing and triggers are but even if I haven't made my own recently and I die I have never lost more than a minute or two of progress.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • LinifLinif Member UncommonPosts: 340
    It's becoming tough to be a game developer. The pressure that companies are under to deliver what the gaming community wants, or the media says the game should be is terrible.

    I haven't spent much time in Cyberpunk 2077 but it didn't seem as bad as everyone made it out to be. The issues we're all talking about here have been happening to games for DECADES and there was never this sort of backlash. The media and gaming sites absolutely blow things up.

    From one angle I understand that we're trying to put pressure on game companies to create games decent games that have depth and aren't buggy but on the other hand we burn and recycle games so fast these days that it doesn't seem worth it to bother making them. The sheer Project Management effort that is required to make a game now when it can die before it's even released just seems a waste of time and effort.

    Hopefully CDPR turn it around before the community disowns them.
    It was definitely the unbelievable hype surrounding the game. People were intensely anticipating an exceptional game that couldn't live up to the hype. It happens way too often. CDPR are also culpable, they made a large swathe of promises and spoke about many features, and didn't deliver a sizable margin of them.

    The heat will die down, but now there's always going to be people who'll use this as an example as if it were a massive failure. Certainly, the last-gen console mess up was an utter failure, but I think a lot of the hate is blown way out of proportion. I'm having an amazing time playing the game despite its flaws.
    ScotThalantyrDSL
  • IselinIselin Member LegendaryPosts: 18,719
    remsleep said:

    Why should the game corrupt your progress if you go above 8MB save?
    I think we've gotten to the "duh" moment of this side conversation: it shouldn't and it needs to change... obviously.
    [Deleted User]Kyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KnightFalzKnightFalz Member EpicPosts: 4,583
    Mars_OMG said:
    If CDprojekt is smart, they would liquidate all held stocks and go back to a private entity , exit the door iin a Lambo giving corps the

    ..|,,__(o.O)___,,|..


    I doubt they have the resources to buyout all their shareholders with the prospect of massive refunds looming, and even if they did some may not be inclined to sell.

    This likely isn't a viable option.
  • EldrachEldrach Member RarePosts: 465
    Asheram said:
    They basically charged full price to beta test what should have either cooked more in the oven or been released as EA game at a lesser price point.


    From what i’ve seen - the developers themself isn’t happy it was rushed, it comes down to poor management, they were pressured by Investors..and now the hypocrite Investors wants to sue..mad world
    [Deleted User]Kyleran
  • renstarensta Member RarePosts: 728
    Gamers are being used by people to make money. the game is fine, not that much of a mess, not a scam. they offered money back to anyone who wanted.... this seems like some personal politics and the simple gamer is being dragged into it. Give it a month... moany bugs will be fixed...

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
    Reply
    Add Multi-Quote

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited December 2020
    Yeah i just watched Sid Alpha's video on this and there are some serious issues that really are damaging.

    First of all the FACT that these various refund avenues have stated a TIME limit is a problem.Most won't likely realize the save file corruption issue until they have played long enough to lose their refund status,see why that is ALWAYS a problem.

    Personally i feel game  devs can stick their copyright excuse up their ass,if your product fails at ANY point during gameplay NOT allowing a player to finish said game then a refund should happen,no matter 5 hours or 500 hours of use.
    Developers must be held accountable for their products,they are more than happy to take our money but not when comes time to be held accountable.
    What i find laughable is these devs always manage to find excuses,like with this they claim the game was not meant for long term gameplay...LMAO.

    How many viewers saw ANYWHERE ANY mention of this pre sales?So imop if they KNEW this was an issue and kept it a secret/hidden they knowingly purposely sold a broken product therefor ALL buyers should get a refund with NO excuses otherwise.

    Sadly we still need loads of new definitive clear cut laws protecting consumers from the gaming industry standards.

    THIS particular product "Cyberunk 2077" would have to fall under the "misrepresentation" category of law.However if they withhold information that is pertinent to the buyer or don't tell you anything at all it becomes a problem.As is it is typically just understood as a part of bad ethics,morally incorrect and not a definitve law breaking act except in a few cases such as public safety for example.

    Kyleran

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    IDK WHY they held the save file to 8mb ,i assume something to do with console memory but the problem persists beyond just the save file size.
    So a gamer did several tests saving his files BEOFRE hitting the 8.xxxxx file size to see the exact threshold and began his tests.

    So he found out that even if you deleted or dropped or whatever method was used to LOWER the file size it would NOT lower the file size.GOOD JOB CDPR.

    It doesn't end there either as file ID's would also be reused and not deleted so eventually your items would share the same iD and ......good job CDPR ...lmao.

    Good job RUSHING out your game for the holiday sales and good job on your publishing partners not in on the refunds until AFTER a large public outcry.

    Time and time again people ...gamers need to STOP high fiving these games...developers before they really know the product and the developer.Even worse I saw a few people trying to curb the blame away from CDPR by claiming forum users are just hating or this somehow has something to do with forum users AT ALL.



    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Mars_OMG said:
    Looking at the stock, this is a take over push. Why didn't Sony Quality Control who obviously tested the game for it to get a green light allow the game to be published for PS4 ? Sony is shady a F, and I guarantee, this is a takeover push from Sony. Not only will they gain a studio but a platform to sell games with GOG. We may never get the next Witcher Game now because of people who are to fucking stupid to understand there peice of shit console is shit.,

    Game is god damn masterpeice, and this is all that gets talked about, some out dated fucking trash console who knew they couldnt run it. I will never buy anything Sony again, fuck them and fuck consoles.
    You think their testers sat there and grinded enough crafting to hit the 8.xxx fiel size?

    I bet they do like MOST all beta testers do,they just treat it like some FREE gaming and if they happen to find something easily noticeable they report it...maybe.
    However THEY CDPR claimed the game was NOT meant for longterm gameplay which imo is implying they KNEW of this issue.I mean they HAD to know the file limit size alone says that somebody inside KNEW.

    So in reality this is not abotu testing,this is just a SCUMMY developer that tried to pull a fast one figuring nobody would actually grind enough to hit that file size.It still coems back to the fact they MUST have known but simply did not care,we need this out NOW while sales are hot.
    Besides most top execs get their bonuses based on that year ending quota/sales so all the big boys at the top were definitely PUSHING this game out no matter what.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • KnightFalzKnightFalz Member EpicPosts: 4,583

    Iselin said:





    Asheram said:


    They basically charged full price to beta test what should have either cooked more in the oven or been released as EA game at a lesser price point.






    So did Baldur's Gate 3 and whilst that has some average reviews it didn't get anywhere near the kind of flak that CP2077 is getting. It's like stacks on. One person started a bad review and then everyone just decided to jump on the bandwagon. They made a shit awful decision with PS4/XBONE, I'll admit that, but that should be separate from the rest of the issue.



    OUR expectations of games are getting higher and higher every year. We want more and more out of games as technology progresses but we're not taking into account the actual workload involved in putting a game together. Companies are having to release games early because they're under pressure from investors and more so from the gaming community to not become another 'vapourware' game. It's a damn tight line they run and we're not at all forgiving.


    The current anti-CDPR social media mobbing is the second one in two months. The first one was over their decision to delay release by one month.

    People lost their shit over that the same way they're now losing it over releasing it too soon.

    Seems like incompatible shit losing, but that's just me. :)



    Seeing as gamers often have incompatible preferences, this isn't surprising. Some want games without delay while others want them held back until ready. This is nothing new, and always a no win situation as some will be unhappy no matter the method chosen. Developers are aware of that going in, so I doubt these reactions impact release dates much at all.

    It is far more likely CDPR promised to investors that the game would be released early enough before Christmas to benefit from seasonal sales, and ultimately had to make good on that by rushing the game out the door. CDPR having to adjust their work methods due to Covid-19 likely contributed to the unfinished state as well.
    [Deleted User]
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