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World of Warcraft Reduces Difficulty of Castle Nathria and Sanguine Depths | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited March 2021 in News & Features Discussion

imageWorld of Warcraft Reduces Difficulty of Castle Nathria and Sanguine Depths | MMORPG.com

Raid and Dungeon tuning hit World of Warcraft in today's scheduled maintenance. The tweaks are meant to tune some encounters to make them less difficulty overall, and is based on player feedback.

Read the full story here


Comments

  • NexeusSNexeusS Member UncommonPosts: 88
    ah, yes...

    "and is based on player feedback."

    And it's been like this since 2009, and ppl wonder why WoW is so bad. Raid difficulties should be never decision of it's player. Why they don't just make it like this, upon queing for raids and dungeon you complete them instantly and everyone should be happy. Just don't torture those poor souls with mechanics and such. Why bother if you gonna nerf everything into oblivion.

    Ah well, thanks for TBC, I guess.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    This loot design (which in turn tends to determine content difficulty level, which was why warforging/titanforging was born) puts them in a weird position given how they've conditioned their player-base since at least Legion. By that I mean, each patch will automatically scale item-level rewards across the board, both from the bottom and the top. This means that people doing, say, only world quests, will get better loot from the exact same activities they were doing previously, just because the patch made it so, not because they are doing anything different.

    Why this is a problem with this particular loot design, is that people are getting loot slower and by the time 9.1 comes out, they'll pretty much restart this slow treadmill again because ilvl goes up on its own. This was less of a problem in say MoP and previous expansions because the bottom would not raid when the top did, meaning content has more life to it.

    But that's the core of WoW's game design since level scaling, to keep the beginning content relevant for the entire expansion with no growth, meaning those same X amount of dungeons you ran at the start of the dungeon remain relevant all the way to the end. People have their own opinion about it, but subconsciously, people are motivated not just by numerical growth but visual growth as well. Even since Legion, people haven't felt 'done' with an area in an expansion, which lowers motivation, if everything remains the same visually while only changing numerically.
    xpsync
  • MensurMensur Member EpicPosts: 1,531
    Dumbing down the game so you can play it blind folded! thats the way to go!

    mmorpg junkie since 1999



  • StryckerStrycker Member UncommonPosts: 110
    What are these comments? The content isn’t easy to begin with or now. A +15 SD or Heroic/Mythic Nathria is a hell of a lot harder than anything in Vanilla or TBC. It’s more difficult than most content in most modern MMO’s as well.
    xpsync
  • xpsyncxpsync Member EpicPosts: 1,854
    edited March 2021

    Strycker said:

    What are these comments? The content isn’t easy to begin with or now. A +15 SD or Heroic/Mythic Nathria is a hell of a lot harder than anything in Vanilla or TBC. It’s more difficult than most content in most modern MMO’s as well.



    I concur, this shit is intense af.

    I'm il 200 now, my boys have been boosting me along with the guild, and now it's time to pull my weight, and yeah i once mocked the difficulty of this game when i had zero f'ing clue too.

    I mean i joke and say they're nerfin it to spare my boys the pain of boosting their dad lmao. However it's not like the change will make it a cake walk, it's more removing one shot prob from boss's (i think).

    I'm truly loving the slower pace of loot, unlike BFA i was op in no time, i didn't raid or mythic, but was to my recollection pretty much on par from world boss's, world quests, it was a loot pinata.

    I'm only aiming at 10/10 normal and getting close, got 3/10 heroic and hoping to do more maybe go for 10/10 too, but mythic, where my boys are, i dunno yet, becasue this is intense content, you got to be well over and above an amazing player and tbh i'm unsure i'd be able to play at that level. Figure it out when i get there.

    As i mentioned, i made fun of the game too when i had no f'ing clue what i was talking about.
    My faith is my shield! - Turalyon 2022

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    Currently Playing; Dragonflight and SWG:L
  • SalmonManSalmonMan Member UncommonPosts: 192

    NexeusS said:

    ah, yes...



    "and is based on player feedback."



    And it's been like this since 2009, and ppl wonder why WoW is so bad. Raid difficulties should be never decision of it's player. Why they don't just make it like this, upon queing for raids and dungeon you complete them instantly and everyone should be happy. Just don't torture those poor souls with mechanics and such. Why bother if you gonna nerf everything into oblivion.



    Ah well, thanks for TBC, I guess.



    Yeah, why should they listen to their customers.

    Fuck the customers.

    I wish more companies told me to just shut the fuck up and given them my money.
    xpsync
  • danastydanasty Member UncommonPosts: 20

    NexeusS said:

    ah, yes...



    "and is based on player feedback."



    And it's been like this since 2009, and ppl wonder why WoW is so bad. Raid difficulties should be never decision of it's player. Why they don't just make it like this, upon queing for raids and dungeon you complete them instantly and everyone should be happy. Just don't torture those poor souls with mechanics and such. Why bother if you gonna nerf everything into oblivion.



    Ah well, thanks for TBC, I guess.



    thanks for tbc? go on classic forum. the game is not out yet, but people already talk what class is the best performer in gdkp. yeah. tbc is gonna be the very same shitshow as vanilla classic. bots, messed up economy, gdkp runs. nothing else, nothing more.
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