I am not a super ARPG fan, and I got to lvl 2 so far. The game ran fine for me, but I have a couple annoyances. The game does not recognize my side mouse buttons. I want to bind the 2 abilities to them and the clicks do not register. It also drives me crazy that I can not tilt the screen up and down with the right mouse button. You can rotate left / right, but tilt is some weird key. Maybe I am missing a setting somewhere....I will give it a shot for a bit, but if I can not get the controls sorted I think it will annoy me along with the game feeling pretty generic.
I gave it another shot while waiting for clothes to wash. Made it to lvl 5 still haven't seen an item drop. I decided to use a controller and it was 1000x better for me. Kb&M felt clunky and awkward while controller seemed smooth. Another benefit is your ability pictures are bigger and named. With a mouse the ability pics are small with no names and similar looking. At a quick glance is not easy to differentiate.
"This is truly a historic moment for the team here at Cryptic Studios. Magic: Legends has come such a long way since we first pitched the idea to Wizards of the Coast back in 2016. "
tried it and now i understand this statement, it's really more a game for 2011 than 2021.
how can they proud of this piece of ...., really, i'm completly disapointed!
and i'm not alone, i recommend to stand one hour in twitch and watch carefully, after that, you wanna uninstall twitch!
I only tried it for an hour before it crashed, but it felt pretty clunky and uninspired. I'm not sure what they're trying for here... it didn't really bring anything fresh to the genre and just generally felt a bit dated.
Clicked download. Saw Perfect World. Disappointed without even opening game. Opened game. Played game. Disappointment justified. Sucked me in for 3 hours though so credit to them for that.
- Can't fast travel when people standing on teleport
I'm stunned, and baffled and perplexed that I like this. It follows Magic The gathering pretty well with deck building and how cards are played.
You get mana to play the cards in your hand, and when a card is played a card is drawn from the deck.
What is missing is that when a card is defeated it doesn't go to the grave, but back into your decks rotation which imho a huge missed opportunity to have meaningful and deep Magic The Gathering experience
Is it better then Path of Exile, by no means, but it does deliver on a few key points specific to MtG lore and execution of table top components.
Did Cryptic deliver, not really but it is a game with content that some poeple will enjoy. I'm enjoying it which was a complete 180 from a fewe hours past.
I don't know if the graveyard can be worked in, due to the smaller deck and the active nature of the game. Then again, they may find a way as development continues.
It may not be better than it's rivals, but at least it differentiates itself from them, and well meets it intended goal of thematically adapting a CCG into an ARPG for the most part.
I think Cryptic delivered, in that context at least, which I expect was a fair challenge to nail down to the degree they have.
I will wait until they solve the heat issue before I try this. For now it is downloaded and in my drive. After giving it some thought I came to the conclusion that they had decided to allow you to create a deck and that deck rotates I think and you can have different loadouts from what I gather. Could be interesting.
Optional purchases remain optional. However, some may be more inclined than ever to see them otherwise with this game.
The game monetizes build diversity, and couples that with a system designed to accommodate a virtually unlimited number of abilities.
It is quite possible that some of these abilities will be considered "essential" by the community for high end play, with players without largely unable to participate.
They happen to be available for luck-based purchase, of course.
It is maintained these abilities won't be numerically superior, but even if so that doesn't mean they won't be more effective with those same numbers.
This may well be the game where character ability diversity, and potentially power, is the most dependent on player wealth and luck that exists.
It is to the point where if the monetization of Magic Legends doesn't motivate legislation to constrain such practices, nothing will.
There is no place for this game in the current market. They better hope the MTG crowd can muster the troops because this game does nothing better than its competitors.
There is no place for this game in the current market. They better hope the MTG crowd can muster the troops because this game does nothing better than its competitors.
Yeah, the companies that provided it will determine what place it has, and that decision will depend on how well it meets their profit expectations.
It does something different, which can be just as good.
Comments
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
tried it and now i understand this statement, it's really more a game for 2011 than 2021.
how can they proud of this piece of ...., really, i'm completly disapointed!
and i'm not alone, i recommend to stand one hour in twitch and watch carefully, after that, you wanna uninstall twitch!
This isn't a signature, you just think it is.
It may not be better than it's rivals, but at least it differentiates itself from them, and well meets it intended goal of thematically adapting a CCG into an ARPG for the most part.
I think Cryptic delivered, in that context at least, which I expect was a fair challenge to nail down to the degree they have.
Optional purchases remain optional. However, some may be more inclined than ever to see them otherwise with this game.
The game monetizes build diversity, and couples that with a system designed to accommodate a virtually unlimited number of abilities.
It is quite possible that some of these abilities will be considered "essential" by the community for high end play, with players without largely unable to participate.
They happen to be available for luck-based purchase, of course.
It is maintained these abilities won't be numerically superior, but even if so that doesn't mean they won't be more effective with those same numbers.
This may well be the game where character ability diversity, and potentially power, is the most dependent on player wealth and luck that exists.
It is to the point where if the monetization of Magic Legends doesn't motivate legislation to constrain such practices, nothing will.
Yeah, the companies that provided it will determine what place it has, and that decision will depend on how well it meets their profit expectations.
It does something different, which can be just as good.