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The Lord of the Rings Online is closing one of its Legendary Servers, Ithil, on June 15th, Standing Stone Games announced today. Characters will be able to be transferred to any server they wish, including the other Legendary Server, Anor, for free until December 31st.
Comments
Yes it has been dying for over 14 years and will keep dying for another 10.
Same seems to be true for MMO's.
The whole thing was a soulless cash grab anyway.
Sounds about right. xD
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
This isn't a signature, you just think it is.
Come on, you can't be THIS poor! I was also ripping in LOTRO for being expensive, but when I realized I can no longer enjoy playing Vanilla WoW for the 15th year in a row, I found out that LOTRO was my only option for an experience close to Vanilla WoW. Then I coughed up $60 for the Expansion Trove, got all the content up to level 50 from the 2020 Friends Forever event so now I have everything up to level 115 (130 is the level cap) available.
Even I who was ripping on LOTRO and hating on it for being expensive managed to pay a small sum, which I would have otherwise wasted on booze and it's not that bad.
You're either poor as hell or stingy as hell. You remind me of that fable about "The Fox and the Sour Grapes" - the fox could not reach the grapes, because they were too high so he convinced himself that they were sour and not worth it anyway, you are the same. xD
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Everquest has like the 9th iteration of TLE. They will open the tenth soon. It is hugely popular with many hour long queues to get in at launch of the servers. One was even called Aradune in memory of Brad which was without doubt very congested on launch.
Really hope this was sarcasm and not ignorance.
This is a legendary server....it has an indicator factor of zero of the game's overall health.
Well the world isnt made of just americans. Might be shocking news to many but theres quite a good sized population outside america. =D
Sarcasm
They also didn't bother to rebalance the content to be more balanced/challenging. They just put it together quickly and charged people subs for access. The interest in it died pretty quickly all things considered.
Logic, my dear, merely enables one to be wrong with great authority.
Spawn camps and stucked crafting progression due to it ain't fun, and wasn't in the past either.
While there is a big draw for things like that, it's only of limited duration, since after the first 3 months or so everyone is scattered all over the level range and it becomes meaningless.
Age of Conan has done the same thing 3 times so far; they're great, they're packed and they close the server after 3 months so it doesn't drag out to it's death.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
That's at a minimum, as they could have also branched out a separate client with modified skill trees, trait systems and such.
It really was a bare minimum effort and they even ended up going back on their word and progressing servers faster than they advertised. Add in the fact that their communication on it all was bare minimum as well and they made a server that really didn't please many at all.
Logic, my dear, merely enables one to be wrong with great authority.