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I do NOT like this game

2

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  • britocabritoca Member Posts: 1,484


    Originally posted by Cableguy
    This game is not as intense as WOW.  Making a guild sux, being that you have to pay 100g for one person to become a member.  And the only excellent thing that makes this game good is the Guild Wars actually.  If yer not in a guild that does a lot of that, everything else you do is boring.  PVP is probably the worst I've seen, and the PVE isn't great either.  Storyline is pretty good though, but not exciting to play.  Go play WOW or WAR or Darkfall when they come out, not GW.

    "hello, my name is Troll."


    /ignore these threads already

    -virtual tourist
    want your game back?
    image

  • Mikes123Mikes123 Member Posts: 114

    [quote] I bought Guild Wars Factions recently and just couldn't get into it at
    all for some reason. I played, liked the graphics but couldn't seem to
    find that wow factor that I get from games like Auto Assault and WoW. I
    sorda blame my lack of interest on Auto Assault since I've been doing
    the two week free trail thing and been having a lot of fun with that. [/quote]

    different games for different tastes ;)

    i won t comment further on WoW wich i consider threadmill abomination rather than a game :P
    but yeah autoassault was quite fun, if a bit repetitive.

    the whole thing reminds me of years ago where i got 2 great games at the same time.
    Schleichtfahrt (the aquanox prequell, dunno the english name) and I-War.

    at first i tried I-War spaceships and all, but really couldn t get into it at first with all the complexity and realistic flight model, so i fired up Schleichfahrt and was hooked. The game was fantastic and i loved the gameplay and story. After i finished it, i fired up I-War again and this time gave it a honest chance, and totally loved it, the change of pace with all the realism and incredible mission design, i still consider it the best Sci-Fi "spaceship flying" game ever up to today. others might disagree with me, but my opinion stands firm ;) oh and yeah Schleichfahrt and Aquanox (especially the 2nd Aquanox) were great games too!~

    moral of the story: first impressions can be deceiving.
    (and this was, for me, 10x true for World of Warcraft...... i like the 1-60 game, but after i got to 60 wich was rather quickly, the game changed to a "raid or die" fest wich i grew to despise.





  • DarktongueDarktongue Member Posts: 276

    I give up trying to  explain to you that i saw on an observed match several times three and four people trying to kill monks and they didnt do it. Monks can be beat by messser yes but are you saying i need to play a ranger/mes now ? Great fun eh :/

    There are fanbois for all games but it just seems WoW and GW have the youngest mindset.

    And btw so far people have just called me an00b because i commented on manual and tutorial omissions and yet they fail to point me to where these things are mentioned.

    Oh and the fact that myself and three others didnt play R/M....wtg gameplay and balance then eh.

  • Mikes123Mikes123 Member Posts: 114



    you still miss the point Darktongue.......

    even for a RP character, when he s up to PvP level it s as easy as the click of a button to change your secondary class.

    ideally, you will change your secondary class to support your primary everytime you choose to make a new build for a specific task. R/Me is one, ONE combination that works for killing casters efficiently. There are dozens of others.

    once you spend time looking trough skills and possible combinations you will find it easy to come up with builds for various tasks, Guildwars is incredibly flexible that way. regardless what your primary class, you can fill every task in the game. (while of course certain primary classes have it easier in a specific field: monks for example get a small healing boost to every beneficial spell they cast, while Necros gain energy when things die around em and the Elementalist primary has much more energy than everyone else. also you can use runes for your primaries attributes to raise the skill level up to 16 max (from 12) but it might not be advisable to do so in every case, because it quite often to narrows your options for other skillines too much and the big runes also reduce health ) aside from that you don t really "have" to play any class to do a specific task.

    it sounds like you re still trapped in the traditonal MMO mindset: "Class X is only good at task Y". this is simply not true for Guildwars. take monks for example, they can go "smiting" and be a great damage dealing class with armor ignoring "holy damage". but if they do so their healing ability will be severely diminished. or  you can make a hybrid build, and you can always mix in different secondary classes and their abilities ......  good players will of course make builds that are especially strong when using their primary class, and pick the secondary that will complement it to the fullest.

    take Rangers for example. just with the primary and no use of secondary skills you can make very effective builds for "spiking" / moderate area damage / "trapping" / interrupting etc. just to name a few.

    now if you want to do area damage for example, you would either choose a trapping build, or a barrage build that can be supported by a secondary of monk elementalist or ritualist for damage buffs, a mesmer for added anti caster abilities or a condition spammer build that uses the mesmer secondary to spread the condition to multiple foes. if you want to get exotic you can also try a build that makes use of Oathshot (wich helps with skillrecharge) and then use long recharge elementalist spells from your secondary for nuking and energy management.


    and back to the "invincible Monk": as mentioned Mesmers primaries are great for anti caster work, so are Ranger primaries with interrupts, or Warriros with knockdown or Necros with a mix of spike/degen and anticaster skills, or Assassins of course, almost forgot em ;) .. or elementalists, ... or even a smiting monk with scourge healing......   the point is, when you spend the time to actually delve into the game mechanics then the options are almost limitless.

    however, you have to USE the options the game allows for. if not then indeed you won t get far.

    and yes when you use observer mode you will often see people trying to take down monks and failing. that is because in 8v8 Guildbattles you usually have 3-4 defensive characters, some of them monks, some not, that focus on keeping the team alive and support each other. if the other team fails to find a chink in this multilayered defense then they indeed will it have hard to kill someone - but that s the point! you actually have to think when playing this game and outwit your opponents! LOL

    P.S. as for tutorials and learning curve. i haven t met anyone that actually spent the time to play trough the PvE storyline game from start to finish that didn t grasp the basics on how the game works along the way.
    if you are unsuccessful at PvP, you might want to consider playing PvE for a while to "learn the ropes". that s your tutorial right there.





  • hadzhadz Member Posts: 712

    It really does all depend on the build and player skill...even an ultra skilled player will lose to a build that counters his/hers.

    For instance, I was watching an observer match (I think it was Last Pride versus WM) and saw a renowned "best monk in the business" get taken down by a single W/E from the other side (can't remember which team was which, but I think the monk was from WM).

    Everyone in observer mode was extremely surprised that the monk dropped that easily, but it was fairly obvious that the Warrior was tooled up to target and isolate the other teams' monks while the Monk herself wasn't focused at all on self-healing and couldn't keep herself alive. If she was focused on self-healing then her usefulness as a team healer would have been lessened greatly, though she almost certainly would have survived the individual assault by the warrior. It's all in the build!

  • TigerchaTigercha Member Posts: 182


    Originally posted by Darktongue

    I give up trying to  explain to you that i saw on an observed match several times three and four people trying to kill monks and they didnt do it
    We have all played these matches in the HoH when the other team is just build to nullify your build and they are organised, and you are plainly up shit creek with no means of propulsion, the problem with observer mode  is that you realy dont know everything that is going on, yes you can see spirits on the monk you can see prots on the monk, but can you see any of the hexes on the attackers and noticed any of the spirits affecting them
    . Monks can be beat by messser yes but are you saying i need to play a ranger/mes now ? Great fun eh :/
    as the man has said Monks can he ripped appart by necros, they has specific monk hexs and well obviously the mesmer can sap mana, and the ranger can interupt one spell after the other and disable a few, all of these chartacters can spoil a monks day but they need a dmg dealer to assist and then of cause the monk will probably have at least 2 others giving him backup healing and hex removal, so nobody is saying play a particular build, what they are saying is the possibilities are endless ,and that for every build there is a counter build, on when one build becomes fashionable there is another being conceived or an old one being slightly tweeked (very specific and coordinated spiking is the name of the game).


    There are fanbois for all games but it just seems WoW and GW have the youngest mindset.
    they have the youngest mindset due to there simplicity and the popularity of there previous successes, Warcraft is one of the most recognisable names, and everyone played Diablo and GW is Diablo'ish in its gameplay, unfortunatly the complexity and the need for cohesion in top flite PvP in Guild Wars keeps many of the teenage set away, the same cannot be said of the BG's in WoW they they are fun in a more light harted and less complex way "For the Horde :-)" 

    And btw so far people have just called me an00b because i commented on manual and tutorial omissions and yet they fail to point me to where these things are mentioned.
    Forums/IRC/BBS are full of people these people http://redwing.hutman.net/%7Emreed/warriorshtm/troller.htm
    and it is inevitable that at some point you would have woke the trolls from under there bridge and gave them an excuse to provoke you. 

    Oh and the fact that myself and three others didnt play R/M....wtg gameplay and balance then eh.
    As everyone will say successfull PvP (8vs8) needs TS or Ventrilo and a four man build (for 4vs4) is very difficullt to counter every other build you will encounter, and unlike others I do enjoy the random 4 vs 4 PUG's, its quite interesting as after about 4 wins or so you get to play against the real 4 vs 4 groups who actually chose there team, the random is better because you are force to change your perceptions and begin to see interesting little builds you probably may not have seen and probably thought could never work, I think of R/Mo as a self presevation build and self preservation is not really conducive to good PvP teamwork as it promotes " I am all right Jackism". That a doable stratergy in WoW WSG 10-19 20-29 30-39 but has no place really in Guild Wars PvP, but thats only my opinion and most will probably not agree.


  • Mikes123Mikes123 Member Posts: 114







    [quote] If she was focused on self-healing then her usefulness as a team healer
    would have been lessened greatly, though she almost certainly would
    have survived the individual assault by the warrior. It's all in the build! [/quote]

    actually isn t that a tactical problem? if you are build to be a pure team supporter then wouldn t it be a wise move to stay in touch with your own team (to support it) and the teams defense (to receive support that you need when attacked) ?

    to take an RTS aequivalent, ... letting your artillery units and medics be destroyed/killed in close combat, while your heavy armor is busy somewhere else is usually considered a defeat due to bad tactics/strategy.

    so the mistake the monk made wasn t "choosing the wrong build" was it? it was letting himself get seperated from his team s defense. also, warriors are usually easily "controlled" or contained  if your team is on the ball.(so is any other class) if they weren t, then either the monks team was playing badly, or the enemy team was putting too much pressure on them to save the monk. either way, it comes down to skill/making decisions and tactics again.










  • hadzhadz Member Posts: 712


    Originally posted by Mikes123

    actually isn t that a tactical problem? if you are build to be a pure team supporter then wouldn t it be a wise move to stay in touch with your own team (to support it) and the teams defense (to receive support that you need when attacked) ?

    Yes it is definitely partly a tactical problem...but...the Warrior it appeared to me (without full information of course) was particularly designed to separate the monk from the group. In this match it worked that the split team (group of 4) was on the move and the Warrior took them from behind and multiply knocked down the monk while the rest of the split team continued moving. I would have expected the monk to survive the one on one attack EASILY...but it didn't happen (maybe the monk was distracted, or lagged, or zoned out for a couple of seconds, who knows). I only quoted it to show that even high class monks can be killed by an appropriately speced character. A couple of interupts and a knockdown or two...and a monk will go down very quickly! (even against a single warrior) GW is deep and only a couple of differences in a build will tip the balance drastically. (This is even more noticable with the 2 new classes and many of the Core classes' new skills)

  • Mikes123Mikes123 Member Posts: 114



    [quote] Yes it is definitely partly a tactical problem...but...the Warrior it
    appeared to me (without full information of course) was particularly
    designed to separate the monk from the group. In this match it worked
    that the split team (group of 4) was on the move and the Warrior took
    them from behind and multiply knocked down the monk while the rest of
    the split team continued moving. I would have expected the monk to
    survive the one on one attack EASILY...but it didn't happen (maybe the
    monk was distracted, or lagged, or zoned out for a couple of seconds,
    who knows). I only quoted it to show that even high class monks can be
    killed by an appropriately speced character. A couple of interupts and
    a knockdown or two...and a monk will go down very quickly! (even
    against a single warrior) GW is deep and only a couple of differences
    in a build will tip the balance drastically. (This is even more
    noticable with the 2 new classes and many of the Core classes' new
    skills) [/quote]

    well the key words here are: "while the rest of the team continued moving" ........ added: and left the monk to die instead of assisting him. (wich could have been a good decision at the time, if for example they were running to capture the flag stand)

    Guildwars at heart is always a team game and team effort. and while a single player that plays well can have a huge impact, it is always a team effort that will defeat a well played enemy team.

    1v1 the actual build can have a big impact of course. but being maneuvered in a position where your build is ineffective and being faced with a build that is designed to dismantle yours, that is a mistake on a different level of gameplay that touches again on skill and strategy.

    but have to add here, that limiting your build to do specific tasks only and be helpless on it s own is also a strategic choice. a choice that can be well if you manage to work with your team and use synergies of specialized builds to it s fullest. however, 8 skill slots usually allow for at least 2 purely defensive skills while still being 100% effective at your primary role. i don t want to second guess the monk you ve seen, but he certainly seems to have made a choice for total team support vs survivability and paid for it by not staying within the limited framework of effectiveness that he set for himself during the battle.

    well the point is , that there are a lot of choices, and making a build is always a balancing act between the role you want to play and personal survivability as well as added utility to cover different roles. creating a build that works for you and then playing it within the self imposed limits, or rather using all the options you gave yourself to it s fullest while avoiding countermeasures of the enemy team, allthewhile working together with your team, indeed requires a high degree of skill.

    that being said, even the best players make mistakes and die sometimes ;) but that isn t different from any other game ;)

    another thing is.... especially in GvG, that one team can indeed win all the "battles" and defeat the enemy team whenever they clash, but still lose the match due to mistakes on a strategic level. (i.e. being outmaneuvered and outwitted) as seen in some games during the GWWC.





  • TigerchaTigercha Member Posts: 182
    I think this thread actually answers the question regarding the question of Guild Wars PvP complexity, everyone is answering the question in a simular way, but all are empasising the necessity for Good team Play, interaction, communication, support and leadership within the team to win, and nobody is focsing on the actual builds that could achieve this, as there are many ways to skin a cat, and also loads of different cats.
  • thepkerthepker Member Posts: 192



    Originally posted by Cableguy
    This game is not as intense as WOW.

    I hope it never becomes the same, why play 2 different games then?

      Making a guild sux, being that you have to pay 100g for one person to become a member.

    No mass invites..

      And the only excellent thing that makes this game good is the Guild Wars actually.  If yer not in a guild that does a lot of that, everything else you do is boring.

    Thats why its called guild wars.

      PVP is probably the worst I've seen

    Goddam! Its really hard to pick my armour in WoW, thats about it

     and the PVE isn't great either. 

    Its not for you hardcore geeks, is it?

     Storyline is pretty good though, but not exciting to play.

    WoW probably has a better storyline Ill admit (no sarcasm intended)

      Go play WOW or WAR or Darkfall when they come out, not GW.

    WoW? dyou mean burning legion?



  • DarktongueDarktongue Member Posts: 276

    Finally worked it out. No skill really, just friggin zerg. WTG .

    Watched tons of these matches now and the quickest winners just friggin zerg.

    i ran Ad-Aware SE Personal and it said GW was a pos and needed uninstalling. I did just that. Oh and yes i did play it under guild and faction battles, skirmishs etc etc and it never felt different to me , just the same shallow gameplay. By all means flame me lol i dont care now but this games not for me and not because its skill based, thats a JOKE.

     The only skill here is timers on skills and spells. You can now go play  and bask in the light of you own l33tn33s rofl. This is a kids game for those who like to should BOOM HEADSHOT and such like.

    Enjoy :)

  • Mikes123Mikes123 Member Posts: 114

    rofl Darktongue lol...... 

    i guess, when faced with overwhelming disagreement backed up by evidence and examples......

    ....... go in denial and make something up! LOL!

    not worth further comment, except for: ad-aware? i run ad-aware every week just fine and it doesn t complain about any of my games, wich include Guildwars. so you either made that up or you got something nasty on your system from a different source.

    either way i can t say your conclusion after you "finally worked it out" is very impressive nor conclusive nor backed up by well ... anything,...
    but i guess i finally worked out that you indeed are "just another troll" hopeing for some /sad



  • hadzhadz Member Posts: 712

    I too have and use Ad-Aware on my system...and it has NEVER detected Guild Wars as anything even remotely suss...never detected it at all in fact.

    Sounds like deleterious exudation from someone who doesn't like getting beaten in FAIR PvP :)

  • gamerman98gamerman98 Member UncommonPosts: 809
    i want to be that one guy that stands amongst the crowd watching you guys "debate" and yells....GUILD WARS ROCKS!!!!!! cuz plain and simple....it does.

  • SilthariousSiltharious Member Posts: 52

    Guild Wars could be much better if you didn't have to follow a story line, and didn't have only 8 skills to use at once, and didn't have only 6 characters to be able to make, and one type of race to choose from.

    I've had my experience with both and I'm having you decide with WoW. Yes I've played Guild Wars and I have it, gotten my necromancer to level 20 and his name is Siltharious Frosty (lame name I know) if you don't believe me. Once I got my character to level 20 I got so bored of it. The PvP is just way more exciting on WoW than GWs specially with more action. It takes more reaction time to fight in WoW than GWs, specially with the ability to use 30 skills on your screen, not just 8...

    Who asked you.

  • satansjudgesatansjudge Member Posts: 9
    GW is poop the only online thing about it is when you're in a city, when you go out ia city its lame. It was ok for a month until i was LvL20 MEEEEEER Can't even sell it.

    PUNK IS DEAD EMO RULES

  • judgebeojudgebeo Member Posts: 419
    The game starts when you reach lvl20 its not as a gem of kill 200k times the same mob to get level, I have gw since it cames out, and I like it, perhaps its not the mmorpg people can compare with others, because, its different, so if you want the same that other ones, level, etc... then dont go to gw, its more pvp oriented and for casual players, based in the skills use and not in rolls, its based in the player skill, not simply your level...

    Anyway you like wow, I dont, there must be games for all, I cant understand why people likes to collect virtual swords and kill 200hundreds times the same mob to get a 1% to their next level, but, I can also tell you that the easy way for the casual players and the instances bring the bad and the good side of gw... also, you dont have to pay fees and you are not overbooked with people that plays 25 hours a day...


  • VGJusticeVGJustice Member Posts: 640


    Originally posted by satansjudge
    GW is poop the only online thing about it is when you're in a city, when you go out ia city its lame. It was ok for a month until i was LvL20 MEEEEEER Can't even sell it.

    If you think that getting to level 20 is the point of the game, then you fail at Guild Wars. Since this game is obviously not for you, I recommend WoW.

    --~~--
    Play Guild Wars? Go here - http://gw.gamewikis.org/wiki/Main_Page
    And go here for the new official Guild Wars Wiki! http://wiki.guildwars.com/wiki/Main_Page

  • DuraheLLDuraheLL Member Posts: 2,951

    If you others hold the OP I will get the silver tape for you.

    I played WoW, I played GW.

    Conclusion = Only IDIOTS compare them black and white. Completely different games on different levels. Realize.

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • prokiller88prokiller88 Member Posts: 17

    Guild wars is a pretty good game... it also challenges your brain to think of an 8 skill combo that works with the team and also alone if you prefer soloing bosses.

  • exanimoexanimo Member UncommonPosts: 1,301

    guildwars is not for lazy people .

    lazy people hate the fact that they can only chose 8 skills from 300 , cose thats too much work for their minds

  • paranoidpvpparanoidpvp Member Posts: 539

    It is called "Guild Wars" how much more obvious could they make the point of the game? The idea of PvE is to become experienced with the controls and collect skills, from there the idea is simple; PvP, HoH (now HA) and GvG. If you don't understand that simple fact you have lost your eyesight and obviously cannot read the title of your game anymore... If you never became experienced enough in the 2 or 3 months it takes to get a character to level 20 and have a grasp on the game so you could start high level PvP, you should not be posting on this topic. For all you WoW fanbois out there who have spent half a year getting to level 60 and then realising that there is nothing left to do, take a look at a real game where you actually recieve game content past the highest level!

    image

  • paranoidpvpparanoidpvp Member Posts: 539
    Was going to flame tigercha but decided not to, double posted, sorry everyone!

    image

  • ElnatorElnator Member Posts: 6,077

    My simple reply to the OP:
    If you don't like the game then don't play it.

    WoW and Guild Wars are very different on many levels.  Nobody expects you to like both.  Though many folks do.  They're different games.  Personally I like that they're different.  If every game was exactly like WoW I probably wouldn't play them.  Especially since... wait for it... I do not like WoW :)

    I like Guild Wars... it's not perfect but then again, it's not charging me $15 a month to play either.  It's an excellent game in it's own right.  It has nothing whatsoever to do with WoW.



    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

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