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New World players are reportedly getting other players banned by exploiting a reporting system that lets mass reports trigger a bot to issue an automatic ban. Word is that they're using this to win wars and as a way to get rid of the competition.
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AGS is trying to cover up using an autoban bot as well, with the community manager (Mugzy) insisting that they don't use an autoban bot. At the same time, there are several moderators who have confirmed that autoban bots are used when replying to player appeals.
Disgusting behaviour if accurate.
"Be water my friend" - Bruce Lee
You will need to get some staff you trust to handle the banning requests, as long as you trust them I really don't see an issue. Any person seeing forty people simultaneously ban someone is going to realise they are probably abusing the system.
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It's a shame that developers have to put so much time and resources into something they can never win. They constantly have to beat back people trying to hack and cheat into their game.
The biggest roadblock to the games we dream about is childish cheating.
Pretty pathetic imho
"Be water my friend" - Bruce Lee
I would say that if they got 40+ people reporting someone it's more an indication that it just needs to be looked at by human eyes.
In Lineage 2 we'd have bots in an area where players would pass and I imagine many of them put in a report. Same with Aion when it comes to gold selling.
Farmers would put up a store but just have their gold selling website as the placard. This was right in the middle of town.
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The ideal solution is to hire more moderators, of course. But it's not really that simple. If the game is hosted on AWS, then claiming a hundred more servers and kicking off the scripts to set them up to host the game is quick and easy. (If they're competent, then it really will be just a single script that runs everything they need to initialize a new server.) But hiring a bunch of additional moderators and training well enough to make moderation mostly consistent takes time.
Furthermore, those new mods probably won't be needed for long. I'm very skeptical that the game will still have its current level of player activity a year from now. Nearly all games drop off pretty harshly not long after launch, and those that don't usually didn't have many players at launch. AWS servers can readily be repurposed to host whatever some other customer wants, but humans aren't so easy to shuffle around like that. A job opening that comes with the caveat that you'll probably be laid off in a week or a month makes it harder to get takers.
The PvP is also extremely active (I'll be fighting in my 7th WAR already this evening) so I'm not sure about your correlation with PvP. Toxicity correlates with immaturity and only that.
I haven't even bothered to to turn global chat off. The community in my server is that good.
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― CD PROJEKT RED
Your server is an exception to the rule. I'm really happy for you though!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
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Amazing, as in, there seem to be few game studios that learn from others mistakes. They all seem determined to follow all those that came before on a few things that should be caught before release.
Just have to see the response, and time of response before taking them to the woodshed:)
Logic, my dear, merely enables one to be wrong with great authority.
I think it's instructive to think of the bans as being done by AI, not just a "bot". Because this is the sort of thing that will happen when you rely on bots to automatically ban people or remove content or whatever. Facebook struggles with about the same thing for the same reasons, too, and making the AI more sophisticated in various ways really doesn't fix the problem.
What does Amazon have to gain by banning innocent people? Nothing. Kicking lawful players out to of the game certainly doesn't help them earn more money. These bans are legit.
You do realize they admitted alot of the banning was due to an Autoban ....After saying that they had no Autoban ..