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City State Games Ushers Final Stand: Ragnarok to Steam Early Access | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

imageCity State Games Ushers Final Stand: Ragnarok to Steam Early Access | MMORPG.com

Do you remember Final Stand: Ragnarok? As a quick refresher, FS:R is an online co-op, action-based looter game created by Camelot Unchained developer City State Entertainment. Initially, when FS:R was announced, it made some waves throughout the Camelot Unchained kickstarter community, but since then both Camelot Unchained and Final Stand: Ragnarok have continued their development, which has resulted in the latter's  Early Access release.

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Comments

  • Jaguaratron1Jaguaratron1 Member UncommonPosts: 299
    LMAO $20 cash grab for a hastily assembled bunch of assets from their vaporware game CU
  • KyleranKyleran Member LegendaryPosts: 44,060
    Keep in mind, no resources were diverted from CU's development in the making of this game.

    Oh, and 


    Elronir[Deleted User]ScotDhampir

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    It's been out for two days, but doesn't yet have any negative reviews on Steam.

    Of course, it doesn't have any positive reviews, either.
  • Jaguaratron1Jaguaratron1 Member UncommonPosts: 299

    Quizzical said:

    It's been out for two days, but doesn't yet have any negative reviews on Steam.



    Of course, it doesn't have any positive reviews, either.



    Its currently all time peaking at one player.......

    https://steamcharts.com/app/1605600
    maskedweaselQuizzicalElronirkitaradmeerclar
  • Syphin_BSyphin_B Member UncommonPosts: 340
    edited October 2021
    Not gonna lie , it looks janky but it does peak my interest just a bit but the fact that Camelot Unchained is going on 8+ years of development.. i don't trust Mark Jacobs anymore and i won't support his studio with any of my money. They don't deserve it.
    maskedweaseldoomexmysticmouse
  • KyleranKyleran Member LegendaryPosts: 44,060
    Syphin_B said:
    Remember this comment....

    Once they find out this doesn't sell, Mark will shutter Camelot Unchained due to the failure of Ragnarok, just watch.

    Mark did originally say if FS:R didn't sell well it would delay, but not stop the eventual release of CU.

    I've still got that bridge available....
    maskedweaselElronirdoomex

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    Quizzical said:

    It's been out for two days, but doesn't yet have any negative reviews on Steam.



    Of course, it doesn't have any positive reviews, either.



    Its currently all time peaking at one player.......

    https://steamcharts.com/app/1605600
    I suppose that's one way to solve the discrepancy between an engine that can supposedly handle thousands of players at once and an actual game that tops out at 10 players on a team.  If you're never going to fill out a 10 player team, why not set the cap to thousands?
    Kyleran
  • bcbullybcbully Member EpicPosts: 11,843
    all I can do is shake my head. 

    This is a better way than doing an inital coin offering for a game?
  • hyllyhhyllyh Member UncommonPosts: 477
    it's an halloween fouls!
    all this article is a joke: engine for thousand but 10 players max, increase of price as it grown, big pissed reptile in steam presentation...
    nice ^^
  • CelciusCelcius Member RarePosts: 1,878
    This looks pretty jank
  • The user and all related content has been deleted.
  • WarWitchWarWitch Member UncommonPosts: 351
    I rember when people were excited about CU in wow an gw2, but that was a generation ago. some new game out first, no tu.
  • VrikaVrika Member LegendaryPosts: 7,990
    bcbully said:
    all I can do is shake my head. 

    This is a better way than doing an inital coin offering for a game?
    Of course. This way people get to see the game, test it for 2 hours if they want to, and then refund if they don't like it.

    With Ragnarök is looks like people have decided that they don't like what they see.
     
  • Viper482Viper482 Member LegendaryPosts: 4,101
    Hey MJ.....**** you!
    Splooshii
    Make MMORPG's Great Again!
  • kitaradkitarad Member LegendaryPosts: 8,178
    God what a failure.
    Kyleranmysticmouse

  • bcbullybcbully Member EpicPosts: 11,843
    Vrika said:
    bcbully said:
    all I can do is shake my head. 

    This is a better way than doing an inital coin offering for a game?
    Of course. This way people get to see the game, test it for 2 hours if they want to, and then refund if they don't like it.

    With Ragnarök is looks like people have decided that they don't like what they see.
    Umm people backed CU almost 8 years ago. They were given nothing in return. Now with their money another game was made. I think i remember them saying CU backers get it for free, but it's not what they want. People are still trying to get refunds for their initial donation.

    With a ICO or IGO investers would get actual currency or items they could keep or sell freely depending on the direction of the game, and the deveolpers don't have to worry about returns.


  • DargisDeusDargisDeus Member UncommonPosts: 4




    Quizzical said:


    It's been out for two days, but doesn't yet have any negative reviews on Steam.





    Of course, it doesn't have any positive reviews, either.






    Its currently all time peaking at one player.......



    https://steamcharts.com/app/1605600



    It was me but it was an accident.
    KyleranmaskedweaselJaguaratron1Sabbythmysticmousemeerclar
  • AndrewGoatAndrewGoat Member UncommonPosts: 160
    Coooooooool. I'm sure this will be a massive success.
  • SKlTZOSKlTZO Member UncommonPosts: 14
    MJ should be ashamed and embarrassed. What a joke he’s become. 
    mysticmouse
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Ohh MJ you poor misguided fool
  • Jaguaratron1Jaguaratron1 Member UncommonPosts: 299









    Quizzical said:



    It's been out for two days, but doesn't yet have any negative reviews on Steam.







    Of course, it doesn't have any positive reviews, either.









    Its currently all time peaking at one player.......





    https://steamcharts.com/app/1605600






    It was me but it was an accident.



    Fk, now its peaking at TWO players, its like a runaway train!!

    https://steamcharts.com/app/1605600
    maskedweaselSabbythDhampirKyleran
  • BrotherMaynardBrotherMaynard Member RarePosts: 647
    New trailer?
    I've got one too...




    maskedweaselKyleran
  • BruceYeeBruceYee Member EpicPosts: 2,556
    As a $350 CU backer I decided that an extra $20 wouldn't be too much for me to see how their engine works with just one zone.

    My thoughts in no specific order...

    Tutorial voice acting is good. It's obvious they put time & thought into the initial presentation.

    Download of 2.7gb took almost 15 min. I can dl BDO 60gig in that same amount of time.

    Game presentation UI & polish is bare bones but clean.

    Game runs smoothly, no jumps or spikes.

    Mob movements are insanely fast flailing and gave me a migraine by the end of the 5 min tutorial. You must constantly attack 360 degrees so the constant moving of angles along with the unreal fast movements of mobs made me nauseous.

    Game is as it's labelled 'hack n slash' where you are constantly killing mobs and looting + using items. IMO it's a very fast paced game and too fast for me. Maybe if they give another option of viewing similar to AARPG but with the current view unless you're 25 years old don't see how that type of fast gameplay can appeal to older gamers(50+). Eye problems, weak wrists etc.. I would prefer slower mobs with higher hp with less eratic movements.

    City State adding the game to steam in such a stable working condition should be applauded though along with the 'potential' the game has in terms of improving because like I said before it is bare bones but it definitely has room to grow.

    Having online multiplayer option is no small feat to accomplish as any developer will tell you but they seem to have pulled it off with not much effort? That in itself in 2021 for an early access game right out the gate is IMO a great accomplishment. It means that for any game they make in the future online multiplayer will not be labor/stress heavy when in some cases for other developers it's their biggest hurdle.

    There are worse games added to Steam than this regularly and you must admit it takes brass balls to add it there with the risk of being review bombed over CU drama.

    Is $20 too much for the game as it is now? Maybe, but considering that they pull in 30% less after the Steam cut I see it as a loyal to gamers move by adding it to the platform that many of us use rather than a Epic 'exclusive' or something like that.

    IMO Adding the game to Steam for $20 isn't a cash grab in the big scheme of things compared mobile monetization.

    It's obvious one way or another that MJ will continue to make games whether we approve of what they are or not so maybe we should forgive and forget rather than cling to bitterness. If we accept that we're both in this for the long haul maybe better things can come of this symbiotic relationship rather than the next couple decades of anger and resentment towards one another.
    maskedweaselnurso
  • bcbullybcbully Member EpicPosts: 11,843
    BruceYee said:
    As a $350 CU backer I decided that an extra $20 wouldn't be too much for me to see how their engine works with just one zone.

    My thoughts in no specific order...

    Tutorial voice acting is good. It's obvious they put time & thought into the initial presentation.

    Download of 2.7gb took almost 15 min. I can dl BDO 60gig in that same amount of time.

    Game presentation UI & polish is bare bones but clean.

    Game runs smoothly, no jumps or spikes.

    Mob movements are insanely fast flailing and gave me a migraine by the end of the 5 min tutorial. You must constantly attack 360 degrees so the constant moving of angles along with the unreal fast movements of mobs made me nauseous.

    Game is as it's labelled 'hack n slash' where you are constantly killing mobs and looting + using items. IMO it's a very fast paced game and too fast for me. Maybe if they give another option of viewing similar to AARPG but with the current view unless you're 25 years old don't see how that type of fast gameplay can appeal to older gamers(50+). Eye problems, weak wrists etc.. I would prefer slower mobs with higher hp with less eratic movements.

    City State adding the game to steam in such a stable working condition should be applauded though along with the 'potential' the game has in terms of improving because like I said before it is bare bones but it definitely has room to grow.

    Having online multiplayer option is no small feat to accomplish as any developer will tell you but they seem to have pulled it off with not much effort? That in itself in 2021 for an early access game right out the gate is IMO a great accomplishment. It means that for any game they make in the future online multiplayer will not be labor/stress heavy when in some cases for other developers it's their biggest hurdle.

    There are worse games added to Steam than this regularly and you must admit it takes brass balls to add it there with the risk of being review bombed over CU drama.

    Is $20 too much for the game as it is now? Maybe, but considering that they pull in 30% less after the Steam cut I see it as a loyal to gamers move by adding it to the platform that many of us use rather than a Epic 'exclusive' or something like that.

    IMO Adding the game to Steam for $20 isn't a cash grab in the big scheme of things compared mobile monetization.

    It's obvious one way or another that MJ will continue to make games whether we approve of what they are or not so maybe we should forgive and forget rather than cling to bitterness. If we accept that we're both in this for the long haul maybe better things can come of this symbiotic relationship rather than the next couple decades of anger and resentment towards one another.
    you paid donated 350 to CU and still had to pay for this? WTF
    ScorchienJaguaratron1
  • KyleranKyleran Member LegendaryPosts: 44,060
    bcbully said:
    BruceYee said:
    As a $350 CU backer I decided that an extra $20 wouldn't be too much for me to see how their engine works with just one zone.

    My thoughts in no specific order...

    Tutorial voice acting is good. It's obvious they put time & thought into the initial presentation.

    Download of 2.7gb took almost 15 min. I can dl BDO 60gig in that same amount of time.

    Game presentation UI & polish is bare bones but clean.

    Game runs smoothly, no jumps or spikes.

    Mob movements are insanely fast flailing and gave me a migraine by the end of the 5 min tutorial. You must constantly attack 360 degrees so the constant moving of angles along with the unreal fast movements of mobs made me nauseous.

    Game is as it's labelled 'hack n slash' where you are constantly killing mobs and looting + using items. IMO it's a very fast paced game and too fast for me. Maybe if they give another option of viewing similar to AARPG but with the current view unless you're 25 years old don't see how that type of fast gameplay can appeal to older gamers(50+). Eye problems, weak wrists etc.. I would prefer slower mobs with higher hp with less eratic movements.

    City State adding the game to steam in such a stable working condition should be applauded though along with the 'potential' the game has in terms of improving because like I said before it is bare bones but it definitely has room to grow.

    Having online multiplayer option is no small feat to accomplish as any developer will tell you but they seem to have pulled it off with not much effort? That in itself in 2021 for an early access game right out the gate is IMO a great accomplishment. It means that for any game they make in the future online multiplayer will not be labor/stress heavy when in some cases for other developers it's their biggest hurdle.

    There are worse games added to Steam than this regularly and you must admit it takes brass balls to add it there with the risk of being review bombed over CU drama.

    Is $20 too much for the game as it is now? Maybe, but considering that they pull in 30% less after the Steam cut I see it as a loyal to gamers move by adding it to the platform that many of us use rather than a Epic 'exclusive' or something like that.

    IMO Adding the game to Steam for $20 isn't a cash grab in the big scheme of things compared mobile monetization.

    It's obvious one way or another that MJ will continue to make games whether we approve of what they are or not so maybe we should forgive and forget rather than cling to bitterness. If we accept that we're both in this for the long haul maybe better things can come of this symbiotic relationship rather than the next couple decades of anger and resentment towards one another.
    you paid donated 350 to CU and still had to pay for this? WTF
    He actually didn't have to pay, it is supposed to be free to existing CU backers, or at least what was mentioned when the betrayal game was announced back in early 2020.


    bcbully

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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