Neither game would considered more than moderately successful in this day and age.
I had a great time in EVE Online back in the day though. Part of a nice Alliance / Corporation.
Sadly. The game just got destroyed slowly over time by Goons and the like, the stupid pointless Community Council (again dominated by Goons) and corrupt CCP Devs. CCP started making so many stupid decisions, practically helt hostage by the Goons and co. ( Walking in Stations development cancelation debacle among other things)
EVE Online officially died for me after Walking in Stations got canceled. It was the one thing that really would have evolved EVE Online into something special and beaten Star Citizen to the punch. So many people (me included) looked forward to it and after the cancelation they lost a good chunk of the community. My entire Alliance and its corporations fell apart with people quiting the game.
It just showed at that time that CCP had no spine and let them being completely dominated by a small vocal minority of shouting man children acting nothing more than immature bully's with terroristic tendencies, that basically held CCP hostage. The whole situation was completely nuts.
Morale of the story? Game bled dry of players over time and now even the Goons have pretty much given up, as they have no one left to gank, harass and bully ingame.
You can steer me right then as I have played neither of those. I think UO split servers because the the open world PvP did not go down well, how did that work out? EVE has various ways of mitigating the open world aspect like safe zones?
When the suicide ganking started years ago in EVE Online, there is no longer any safe zone in EVE Online either.
Neither game would considered more than moderately successful in this day and age.
Well it still tells a different MMO history to mine which is that open world PvP always falls by the wayside. So maybe SC can find that niche, we will see. But harking back to what you said SC needs to be really popular up there with the NW launch numbers but also doing well afterwards. What mix of Sub, B2P or F2P is it going to be, NW just showed how B2P inures studios from the financial consequences of checkered launches, that would be the obvious choice.
You can steer me right then as I have played neither of those. I think UO split servers because the the open world PvP did not go down well, how did that work out? EVE has various ways of mitigating the open world aspect like safe zones?
When the suicide ganking started years ago in EVE Online, there is no longer any safe zone in EVE Online either.
Neither game would considered more than moderately successful in this day and age.
Well it still tells a different MMO history to mine which is that open world PvP always falls by the wayside. So maybe SC can find that niche, we will see. But harking back to what you said SC needs to be really popular up there with the NW launch numbers but also doing well afterwards. What mix of Sub, B2P or F2P is it going to be, NW just showed how B2P inures studios from the financial consequences of checkered launches, that would be the obvious choice.
It's not clear if SC is ever going to actually launch. CIG has stopped talking about a launch, and it's not on any roadmap. Backers and fanbois say it already has launched, in a sort of underhanded way.
It's not obvious that even if they did launch, they'd bring in much more money. Everybody already bought in, years ago. Perhaps there are a few that haven't, like me, and if SC does launch and gets good reviews, they might buy it.
Business-wise and financially, they are probably better off with the perpetual alpha.
You can steer me right then as I have played neither of those. I think UO split servers because the the open world PvP did not go down well, how did that work out? EVE has various ways of mitigating the open world aspect like safe zones?
When the suicide ganking started years ago in EVE Online, there is no longer any safe zone in EVE Online either.
You can make sarcastic videos showing once a while working elements of the game but that doesn't change the fact that the game has tons of reoccurring new and old errors, extremely slow development for the amount of investment they're getting and the company still keeps printing out ships instead of putting a focus on the actual development of the game and REAL content.
Until SC contain fully fledged server meshing as they present it - which I consider undoable - I will consider it an utter fail that is borderline scam
Why?
Because servers being unable to hold at least 50 v 50 players for a rather small capital ship battles makes half the ships they are selling for insane money useless jpegs assets
If they implement some kind of solar system server instances in few years because the server meshing tech doesnt work - it means that the idiotic management has been lying for almost a decade
Also no amount of server mumbo jumbo is going to fix 300ms between europe and australia - making any battle between australian players against european players undoable even on a glorified 1 server for all - this tells you how this entire thing is thought through...
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Until SC contain fully fledged server meshing as they present it - which
I consider undoable - I will consider it an utter fail that is
borderline scam
CIG doesn't really care about whatever armchair developers, sceptics, haters, trolls think mate. They're gonna keep developing their game and making the necessary technical breakthroughs to make the best space sim possible while making millions in the process, rinse & repeat.
If anyone wants to join the fun it's welcomed while anyone who prefers to sit on the sidelines it's all good too no game is for everyone.
They don't need you remember, you need them. There's millions of potential backers out there but only one game like Star Citizen.
Until SC contain fully fledged server meshing as they present it - which
I consider undoable - I will consider it an utter fail that is
borderline scam
CIG doesn't really care about whatever armchair developers, sceptics, haters, trolls think mate.
Since the server meshing is in development since 2016 with no release in sight I think its an absolute valid concern
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
There definitely is a game there. Whether you believe Star Citizen is worth the cost of development? well, it's all a matter of opinion unless the lights go out.
The longer this goes, the harder it will be.
The worst thing is for a product to be obsolete before it is even released.
There definitely is a game there. Whether you believe Star Citizen is worth the cost of development? well, it's all a matter of opinion unless the lights go out. The longer this goes, the harder it will be. The worst thing is for a product to be obsolete before it is even released.
For that to happen something better would have to come out.
Since the server meshing is in development since 2016 with no release in sight I think its an absolute valid concern
But it is in sight, you're just not looking in the right spots
TLDW: They're implementing the tech needed along the years and aiming for Q3/Q4 of next year to top it all off if everything goes to plan.
(It most likely won't so somewhere around 2023 wouldn't be a surprise)
At 13:57 the video literally states - unfortunately we have no idea where we are on this an then the video continues that in 2 years they will implement static server meshing..aka basic world instancing like every other mmo ...thanks for the link to prove my point
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Since the server meshing is in development since 2016 with no release in sight I think its an absolute valid concern
But it is in sight, you're just not looking in the right spots
TLDW: They're implementing the tech needed along the years and aiming for Q3/Q4 of next year to top it all off if everything goes to plan.
(It most likely won't so somewhere around 2023 wouldn't be a surprise)
At 13:57 the video literally states - unfortunately we have no idea where we are on this an then the video continues that in 2 years they will implement static server meshing..aka basic world instancing like every other mmo ...thanks for the link to prove my point
Their previsions go until Q3/Q4 Next year. After that they will access the results and then act upon them accordingly like in anything in game development if you're working on new tech you have to re-access as things go. And no it's not like every other mmo with basic world instancing because they require loading screens and Star Citizen doesn't use those as its all seamless.
There definitely is a game there. Whether you believe Star Citizen is worth the cost of development? well, it's all a matter of opinion unless the lights go out. The longer this goes, the harder it will be. The worst thing is for a product to be obsolete before it is even released.
For that to happen something better would have to come out.
We’ll just have wait and see. I sincerely hope Chris is still around to see it’s release.
There definitely is a game there. Whether you believe Star Citizen is worth the cost of development? well, it's all a matter of opinion unless the lights go out. The longer this goes, the harder it will be. The worst thing is for a product to be obsolete before it is even released.
For that to happen something better would have to come out.
SC has the cash to do this right.
If they succeed then it would encourage other companies to sink big money into projects this ambitious.
For all the flack I give you I honestly hope this thing is huge.
Me too
Keeping SQ42 in the closet is trying my confidence and my patience.
As far as a feeling of movement, inertia, depth of field and flight.
You will get a much much better experience from MSFS or Xplane for that matter.
I have been unimpressed with the flight mechanics of Star Citizen and that concerns me after 10 years in development.
I believe it will launch, just not sure you will get the game/s(?) you think is/are on the way. If anything I hold out more hope for SQ42 as its single player, just because they are easier to make. I see no sandbox open world MMORPG's that have survived even what ten years? Maybe you know one that has, not one that was reopened on private servers or anything one that's actually been here as long as WoW, Lotro or even ESO? That does not mean it cannot be a monetary success mind you, just not viable long term.
Bottom line I can't see SC as a open world sandbox lasting half as long as it has taken to create it. I hope I am wrong, we need a big WoW like success but just not seeing it.
I REALLY hope this is sarcasm, I mean even in the same genre there is Eve Online which has most certainly lasted 10 years.
Damnit, I should have read the entire thread as people have already said this. I appologize. I actually pledged with the christmas sale and so far I can see myself spending a lot of time in game.
It will be proven a scam the day the lights go out.
end of story imho
But a scam would mean there is no product at all, and there is already a product... they are working on it... slowly yes, but they ARE working on it. Hell this is the game I have wanted since I played Mace Griffin Bounty Hunter on the Xbox... so I am willing to wait, I am even having fun with the Alpha
If the lights go out and servers are shut off then it will have failed, but I wouldn't say it was a scam as they were trying to make a game.
Comments
Sadly. The game just got destroyed slowly over time by Goons and the like, the stupid pointless Community Council (again dominated by Goons) and corrupt CCP Devs. CCP started making so many stupid decisions, practically helt hostage by the Goons and co. ( Walking in Stations development cancelation debacle among other things)
EVE Online officially died for me after Walking in Stations got canceled. It was the one thing that really would have evolved EVE Online into something special and beaten Star Citizen to the punch.
So many people (me included) looked forward to it and after the cancelation they lost a good chunk of the community. My entire Alliance and its corporations fell apart with people quiting the game.
It just showed at that time that CCP had no spine and let them being completely dominated by a small vocal minority of shouting man children acting nothing more than immature bully's with terroristic tendencies, that basically held CCP hostage. The whole situation was completely nuts.
Morale of the story? Game bled dry of players over time and now even the Goons have pretty much given up, as they have no one left to gank, harass and bully ingame.
------------
2024: 47 years on the Net.
Not like it hasn’t been done before
I think that’s pretty cool
"Be water my friend" - Bruce Lee
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
The longer this goes, the harder it will be.
The worst thing is for a product to be obsolete before it is even released.
"Be water my friend" - Bruce Lee
At 13:57 the video literally states - unfortunately we have no idea where we are on this an then the video continues that in 2 years they will implement static server meshing..aka basic world instancing like every other mmo ...thanks for the link to prove my point
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
"Be water my friend" - Bruce Lee
Keeping SQ42 in the closet is trying my confidence and my patience.
As far as a feeling of movement, inertia, depth of field and flight.
You will get a much much better experience from MSFS or Xplane for that matter.
I play all these games to fly.
"Be water my friend" - Bruce Lee
Damnit, I should have read the entire thread as people have already said this. I appologize. I actually pledged with the christmas sale and so far I can see myself spending a lot of time in game.
end of story imho
"Be water my friend" - Bruce Lee
If the lights go out and servers are shut off then it will have failed, but I wouldn't say it was a scam as they were trying to make a game.
https://www.thecrimson.com/article/1999/4/6/why-life-is-a-scam-ibaratunde/
I'm most likely to die from old age, an accident or a medical issue, odds get better each and every day that I will end up dying of old age.
It's basically the opposite for SC
"Be water my friend" - Bruce Lee