Arx Fatalis, MMO based underground, motion based magic. basebuilding (just cut out a new section of land) multi-layer world to explore .. think it could work wonderfully.
Honestly, there are a lot of MMOs that would be better as single-player RPGs without all the stupid free-to-play b.s. and general hive-mind efficiency obsession.
The vast majority of single player RPGs are focused on telling a story. However, building an MMO around story is a big mistake for a whole variety of reasons.
This means that making an MMORPG based on a single-player RPG is often a mistake and doesn't work well. However, if you ditched the story, the existing fanbase would be upset as you are no longer providing the game they expect.
Ironically enough, the reverse happened with ESO: fans were expecting an open, sandboxy feel to the world, matching the way Skyrim, Oblivion and Morrowind played. Instead, we were provided with a linear, quest-driven game that felt nothing like an Elder Scrolls game.
So, I prefer to think of IPs that I'd like to see made into MMORPGs.
Most of my desires are simply for more well known IPs to be converted to MMORPGs. Star Wars remains top of my list, we've only had one MMO and very few RPGs in general.
But, I'd love to see another Middle Earth MMO, a Warhammer 40k MMO. Assassins Creed could be an excellent IP to make into an MMO. I would be very curious to see a Zelda MMO, but Nintendo's focus on kids means I know such a game would be too shallow for me.
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The vast majority of single player RPGs are focused on telling a story. However, building an MMO around story is a big mistake for a whole variety of reasons.
This means that making an MMORPG based on a single-player RPG is often a mistake and doesn't work well. However, if you ditched the story, the existing fanbase would be upset as you are no longer providing the game they expect.
Ironically enough, the reverse happened with ESO: fans were expecting an open, sandboxy feel to the world, matching the way Skyrim, Oblivion and Morrowind played. Instead, we were provided with a linear, quest-driven game that felt nothing like an Elder Scrolls game.
So, I prefer to think of IPs that I'd like to see made into MMORPGs.
<snip>
I agree wholeheartedly with this. Stories in an MMORPG are a bad thing. They promote the spoiler site mentality, and essentially are things to do once. Unless the actual story is drek and designed to be done again and again. And always end up with far too big a reward as more people do the same quest over and over. Exactly how many Magic Swords does poor old Farmer Brown have that he can afford to give one to every character on the server?
Give me a science-based RingWorld, or anything else that hasn't already been done before.
Logic, my dear, merely enables one to be wrong with great authority.
Honestly, there are a lot of MMOs that would be better as single-player RPGs without all the stupid free-to-play b.s. and general hive-mind efficiency obsession.
This was my thought as well. I can't of any single-player or multi-player RPG that would be better or even decent as an MMO. MMOs are about dumbed down gameplay with broad appeal. Single and multiplayer titles are about focusing narratives, designs, and game mechanics that just don't work well with hundreds or thousands of other players in a single server.
There are several MMOs I think would have been much better as single player, multi-player, or small server shared worlds rather than MMOs - EQ2, LotRO, DDO, Neverwinter, and several others would be better as limited player shared world RPGs.
@laserit and @olepi - Fallout 76 public servers hold 24 players. Private servers hold 8. You randomly join a server when you select a public world. You can also select people on your friends list and join their world.
Exactly my feelings, sadly. The genre seems to be so relatively stagnant in design and technological development that it's fallen almost hopelessly behind in terms of providing competitively engrossing experiences. Consider that back when WoW originally released, we didn't even have games like Phasmophobia or Chivalry to show us that tab-based RPG combat and first-person shooting was not the end-all be-all for multiplayer experiences. But the times have changed, and it seems like studios focused on this genre seem unable to keep up or push the industry forward in any meaningful way.
The next round of medieval brawlers, shooters, and other multiplayer games will continue to push the envelope in terms of how many players can be involved in a given activity (Chiv 2 is at 64 per match with all the melee weapon physics included, Battlefield 2042 has hit 128 per server and includes destructible environments). Phasmophobia has taken the Outlast-esque walking horror simulators to a new level of interactivity with multiplayer ghost hunting and it's reaping the profits. What will the next round of MMORPGs push, besides the limits of players' patience with microtransactions?
The vast majority of single player RPGs are focused on telling a story. However, building an MMO around story is a big mistake for a whole variety of reasons.
This means that making an MMORPG based on a single-player RPG is often a mistake and doesn't work well. However, if you ditched the story, the existing fanbase would be upset as you are no longer providing the game they expect.
Ironically enough, the reverse happened with ESO: fans were expecting an open, sandboxy feel to the world, matching the way Skyrim, Oblivion and Morrowind played. Instead, we were provided with a linear, quest-driven game that felt nothing like an Elder Scrolls game.
So, I prefer to think of IPs that I'd like to see made into MMORPGs.
<snip>
I agree wholeheartedly with this. Stories in an MMORPG are a bad thing. They promote the spoiler site mentality, and essentially are things to do once. Unless the actual story is drek and designed to be done again and again. And always end up with far too big a reward as more people do the same quest over and over. Exactly how many Magic Swords does poor old Farmer Brown have that he can afford to give one to every character on the server?
Give me a science-based RingWorld, or anything else that hasn't already been done before.
I've told friends more than once that, in the internet age, an MMORPG should hide all the underlying math from players if they really want to preserve an adventure feel.
Changes should be noticeable when changing equipment, but should not be "game"able. That flaming sword should obviously set enemies on fire in addition to doing the slash damage your regular sword already does, but the player shouldn't be able to calculate the exact DPS of the fire burn tick or the exact swing speed down to the one-hundredth of a second.
In no particular order: Mass Effect, Fallout, Dragon Age, Fable, a Zelda reiteration, I've always wanted a Starcraft mmo & think old/real Blizzard would've done themselves well to create a WoS to partner with WoW eons ago.
Mass Effect
Dragon Age
World of Darkness (RIP)
Red Dead Redemption (mostly for the setting in the old west)
Walking Dead (i know there are games like Day Z, but i want a true mmo instead of a survival type game)
uh no, lol ESO classes have very different playstyles, and a massive list of skills and skill variations, saying "its all the same" is some low IQ vague complaint to just in general say something negative without having any fucking idea what youre talking about
Baldur's gate mmo already exists in neverwinter online, even has minsc voice acting his old role.
Fallout's IP is a terrible IP and not worth trying to invest hundreds of millions of dollars making an mmo.
in terms of IPs, you have to look at something massively successful and with brand recognition that will last 10+ years and has lasted like 10-20 years itself.
From looking at the list of best RPGs, i think a souls mmo would work, it could work very well with hub style, tier progression. the world and IP is very established, with extensive lore and many successful games. Just somehow keep the style of gameplay the same, make it f2p with cosmetics, and whatever, and it will print money. Add bosses over time, new areas to explore, etc etc.
Overall i think the mmo style of game is very outdated and archaic and genshin style of singleplayer with online function is superior because no need to handle server issues, currency, whatever crap new world is struggling with now
Kingdom of Amalar which was slated to be an MMO (Coppernicus) KOA also has its expansion (Fatesworn) dropping on 12/14 for anyone interested...
I was going to suggest this myself. Great game that should have had at least a few sequels made. Sadly, Curt Schilling turned out to be a big pile of poo and dumber than a chocolate Santa.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Respect, walk
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The first game that came to mind for me. And it almost happened too! There was a World of Darkness MMO in the works, by CCP IIRC.
My all time MMO dream is for an open world Forgotten Realms game.
That too.
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Logic, my dear, merely enables one to be wrong with great authority.
The next round of medieval brawlers, shooters, and other multiplayer games will continue to push the envelope in terms of how many players can be involved in a given activity (Chiv 2 is at 64 per match with all the melee weapon physics included, Battlefield 2042 has hit 128 per server and includes destructible environments). Phasmophobia has taken the Outlast-esque walking horror simulators to a new level of interactivity with multiplayer ghost hunting and it's reaping the profits. What will the next round of MMORPGs push, besides the limits of players' patience with microtransactions?
Fantastically varied world, sky pirates, airships, all that jazz. Kinda hoped Allods Online would be the game I wanted, but it was horribly P2W.
There was an mmorpg though it didn't come to the west. I believe it closed. Which is sad as I was hoping it would eventually come here.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Changes should be noticeable when changing equipment, but should not be "game"able. That flaming sword should obviously set enemies on fire in addition to doing the slash damage your regular sword already does, but the player shouldn't be able to calculate the exact DPS of the fire burn tick or the exact swing speed down to the one-hundredth of a second.
Dragon Age
World of Darkness (RIP)
Red Dead Redemption (mostly for the setting in the old west)
Walking Dead (i know there are games like Day Z, but i want a true mmo instead of a survival type game)
and of course....
Mortal Kombat
Endless Space.
Baldur's Gate.
And I would really like to see Ultima Online get the Unreal Engine treatment.
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Races : Human, Elves, Dwarfs, Qunari. ( Possible ones could be Golems, Lycans and so forth )
Classes : Templar, Reaver, Berserker, Champion, Guardian, Spirit Warrior, Bard, Assassin, Duelist, Ranger, Scout, Shadow, Arcane Warrior, Blood mage, Shapeshifter, Spirit healer, Keeper & Battlemage.
Factions : Church, Nobility, Commoners, Outcasts, Grey Wardens.
I would love the chance to explore the deep roads as a warden in a mmorpg version.
Baldur's gate mmo already exists in neverwinter online, even has minsc voice acting his old role.
Fallout's IP is a terrible IP and not worth trying to invest hundreds of millions of dollars making an mmo.
in terms of IPs, you have to look at something massively successful and with brand recognition that will last 10+ years and has lasted like 10-20 years itself.
From looking at the list of best RPGs, i think a souls mmo would work, it could work very well with hub style, tier progression. the world and IP is very established, with extensive lore and many successful games. Just somehow keep the style of gameplay the same, make it f2p with cosmetics, and whatever, and it will print money. Add bosses over time, new areas to explore, etc etc.
Overall i think the mmo style of game is very outdated and archaic and genshin style of singleplayer with online function is superior because no need to handle server issues, currency, whatever crap new world is struggling with now
I was going to suggest this myself. Great game that should have had at least a few sequels made. Sadly, Curt Schilling turned out to be a big pile of poo and dumber than a chocolate Santa.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.