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Is There A Single-Player RPG You'd Love See Get The MMORPG Treatment? | MMORPG.com

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  • SovrathSovrath Member LegendaryPosts: 32,933
    Dark souls

    You know, I've been slowly making my way through dark souls and I was thinking the exact same thing.

    probably not as a traditional mmorpg, but perhaps something larger than its current incarnation.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • WalkinGlennWalkinGlenn Member RarePosts: 451
    edited December 2021
    Dragons Dogma! It also happens to have one of the most epic theme songs ever.
    Valdheim
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited December 2021
    Game of Thrones MMORPG.
    And yeah there were single player games. The TellTales series and the RPG.
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  • ValentinaValentina Member RarePosts: 2,108
    Dragon Age
  • TillerTiller Member LegendaryPosts: 11,485
    edited December 2021
    Just bring Dragon Quest X to the west.
    lahnmir
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • AvanahAvanah Member RarePosts: 1,627
    An updated Meridian 59 would be great.

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

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  • ParagonianParagonian Member UncommonPosts: 39


    • Vampire: The Masquerade



    The first game that came to mind for me. And it almost happened too! There was a World of Darkness MMO in the works, by CCP IIRC.



    • Baldur's Gate




    My all time MMO dream is for an open world Forgotten Realms game.



    Ravenloft


    That too.

    ValdheimConstantineMerus
  • EladiEladi Member UncommonPosts: 1,145
    Arx Fatalis, MMO based underground, motion based magic. basebuilding (just cut out a new section of land) multi-layer world to explore .. think it could work wonderfully.
    Valdheim
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  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    Waiting 20 years for Starcraft MMO...  :'(
    UngoodValdheim
  • ShinyFlygonShinyFlygon Member RarePosts: 611
    Honestly, there are a lot of MMOs that would be better as single-player RPGs without all the stupid free-to-play b.s. and general hive-mind efficiency obsession.
    [Deleted User]TacticalZombeh
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    I really struggle with this question.


    The vast majority of single player RPGs are focused on telling a story. However, building an MMO around story is a big mistake for a whole variety of reasons.


    This means that making an MMORPG based on a single-player RPG is often a mistake and doesn't work well. However, if you ditched the story, the existing fanbase would be upset as you are no longer providing the game they expect.

    Ironically enough, the reverse happened with ESO: fans were expecting an open, sandboxy feel to the world, matching the way Skyrim, Oblivion and Morrowind played. Instead, we were provided with a linear, quest-driven game that felt nothing like an Elder Scrolls game.



    So, I prefer to think of IPs that I'd like to see made into MMORPGs.


    Most of my desires are simply for more well known IPs to be converted to MMORPGs. Star Wars remains top of my list, we've only had one MMO and very few RPGs in general.

    But, I'd love to see another Middle Earth MMO, a Warhammer 40k MMO. Assassins Creed could be an excellent IP to make into an MMO. I would be very curious to see a Zelda MMO, but Nintendo's focus on kids means I know such a game would be too shallow for me.
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • TokkenTokken Member EpicPosts: 3,648
    A Harry Potter MMORPG
    Valdheim

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  • MendelMendel Member LegendaryPosts: 5,609
    I really struggle with this question.


    The vast majority of single player RPGs are focused on telling a story. However, building an MMO around story is a big mistake for a whole variety of reasons.


    This means that making an MMORPG based on a single-player RPG is often a mistake and doesn't work well. However, if you ditched the story, the existing fanbase would be upset as you are no longer providing the game they expect.

    Ironically enough, the reverse happened with ESO: fans were expecting an open, sandboxy feel to the world, matching the way Skyrim, Oblivion and Morrowind played. Instead, we were provided with a linear, quest-driven game that felt nothing like an Elder Scrolls game.



    So, I prefer to think of IPs that I'd like to see made into MMORPGs.
    <snip>

    I agree wholeheartedly with this.  Stories in an MMORPG are a bad thing.  They promote the spoiler site mentality, and essentially are things to do once.  Unless the actual story is drek and designed to be done again and again.  And always end up with far too big a reward as more people do the same quest over and over.  Exactly how many Magic Swords does poor old Farmer Brown have that he can afford to give one to every character on the server?

    Give me a science-based RingWorld, or anything else that hasn't already been done before.



    Sovrath

    Logic, my dear, merely enables one to be wrong with great authority.

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Torval said:
    Honestly, there are a lot of MMOs that would be better as single-player RPGs without all the stupid free-to-play b.s. and general hive-mind efficiency obsession.
    This was my thought as well. I can't of any single-player or multi-player RPG that would be better or even decent as an MMO. MMOs are about dumbed down gameplay with broad appeal. Single and multiplayer titles are about focusing narratives, designs, and game mechanics that just don't work well with hundreds or thousands of other players in a single server.

    There are several MMOs I think would have been much better as single player, multi-player, or small server shared worlds rather than MMOs - EQ2, LotRO, DDO, Neverwinter, and several others would be better as limited player shared world RPGs.

    @laserit and @olepi - Fallout 76 public servers hold 24 players. Private servers hold 8. You randomly join a server when you select a public world. You can also select people on your friends list and join their world.
    Exactly my feelings, sadly.  The genre seems to be so relatively stagnant in design and technological development that it's fallen almost hopelessly behind in terms of providing competitively engrossing experiences.  Consider that back when WoW originally released, we didn't even have games like Phasmophobia or Chivalry to show us that tab-based RPG combat and first-person shooting was not the end-all be-all for multiplayer experiences.  But the times have changed, and it seems like studios focused on this genre seem unable to keep up or push the industry forward in any meaningful way.

    The next round of medieval brawlers, shooters, and other multiplayer games will continue to push the envelope in terms of how many players can be involved in a given activity (Chiv 2 is at 64 per match with all the melee weapon physics included, Battlefield 2042 has hit 128 per server and includes destructible environments).  Phasmophobia has taken the Outlast-esque walking horror simulators to a new level of interactivity with multiplayer ghost hunting and it's reaping the profits.  What will the next round of MMORPGs push, besides the limits of players' patience with microtransactions?


    [Deleted User]
  • WodgeWodge Member UncommonPosts: 46
    Skies of Arcadia.

    Fantastically varied world, sky pirates, airships, all that jazz. Kinda hoped Allods Online would be the game I wanted, but it was horribly P2W.
    [Deleted User]
  • BabuinixBabuinix Member EpicPosts: 4,462
    edited December 2021
    Any of the Souls'like games, BloodBourne and even Ghost of Tsushima included.
    Sovrath
  • SovrathSovrath Member LegendaryPosts: 32,933
    Dragons Dogma! It also happens to have one of the most epic theme songs ever.

    There was an mmorpg though it didn't come to the west. I believe it closed. Which is sad as I was hoping it would eventually come here.
    WalkinGlenn
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited December 2021
    Mendel said:
    I really struggle with this question.


    The vast majority of single player RPGs are focused on telling a story. However, building an MMO around story is a big mistake for a whole variety of reasons.


    This means that making an MMORPG based on a single-player RPG is often a mistake and doesn't work well. However, if you ditched the story, the existing fanbase would be upset as you are no longer providing the game they expect.

    Ironically enough, the reverse happened with ESO: fans were expecting an open, sandboxy feel to the world, matching the way Skyrim, Oblivion and Morrowind played. Instead, we were provided with a linear, quest-driven game that felt nothing like an Elder Scrolls game.



    So, I prefer to think of IPs that I'd like to see made into MMORPGs.
    <snip>

    I agree wholeheartedly with this.  Stories in an MMORPG are a bad thing.  They promote the spoiler site mentality, and essentially are things to do once.  Unless the actual story is drek and designed to be done again and again.  And always end up with far too big a reward as more people do the same quest over and over.  Exactly how many Magic Swords does poor old Farmer Brown have that he can afford to give one to every character on the server?

    Give me a science-based RingWorld, or anything else that hasn't already been done before.



    I've told friends more than once that, in the internet age, an MMORPG should hide all the underlying math from players if they really want to preserve an adventure feel.

    Changes should be noticeable when changing equipment, but should not be "game"able.  That flaming sword should obviously set enemies on fire in addition to doing the slash damage your regular sword already does, but the player shouldn't be able to calculate the exact DPS of the fire burn tick or the exact swing speed down to the one-hundredth of a second.
    SovrathMendel
  • foppoteefoppotee Member RarePosts: 537
    In no particular order: Mass Effect, Fallout, Dragon Age, Fable, a Zelda reiteration, I've always wanted a Starcraft mmo & think old/real Blizzard would've done themselves well to create a WoS to partner with WoW eons ago.
  • prizm1234prizm1234 Member UncommonPosts: 109
    Mass Effect
    Dragon Age
    World of Darkness (RIP)
    Red Dead Redemption (mostly for the setting in the old west)
    Walking Dead (i know there are games like Day Z, but i want a true mmo instead of a survival type game)

    and of course....

    Mortal Kombat

    image
  • GrymGrym Member UncommonPosts: 301
    Dragon Age.
    Endless Space.
    Baldur's Gate.

    And I would really like to see Ultima Online get the Unreal Engine treatment.
    Valdheim

    (My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human."

  • NickcsNickcs Member UncommonPosts: 50
    Dragon Age Origins MMORPG :

    Races : Human, Elves, Dwarfs, Qunari. ( Possible ones could be Golems, Lycans and so forth )

    Classes : Templar, Reaver, Berserker, Champion, Guardian, Spirit Warrior, Bard, Assassin, Duelist, Ranger, Scout, Shadow, Arcane Warrior, Blood mage, Shapeshifter, Spirit healer, Keeper & Battlemage.

    Factions : Church, Nobility, Commoners, Outcasts, Grey Wardens.

    I would love the chance to explore the deep roads as a warden in a mmorpg version.

    Scot

    image

  • KratierKratier Member RarePosts: 626
    uh no, lol ESO classes have very different playstyles, and a massive list of skills and skill variations, saying "its all the same" is some low IQ vague complaint to just in general say something negative without having any fucking idea what youre talking about

    Baldur's gate mmo already exists in neverwinter online, even has minsc voice acting his old role.

    Fallout's IP is a terrible IP and not worth trying to invest hundreds of millions of dollars making an mmo.

    in terms of IPs, you have to look at something massively successful and with brand recognition that will last 10+ years and has lasted like 10-20 years itself.

    From looking at the list of best RPGs, i think a souls mmo would work, it could work very well with hub style, tier progression. the world and IP is very established, with extensive lore and many successful games. Just somehow keep the style of gameplay the same, make it f2p with cosmetics, and whatever, and it will print money. Add bosses over time, new areas to explore, etc etc.

    Overall i think the mmo style of game is very outdated and archaic and genshin style of singleplayer with online function is superior because no need to handle server issues, currency, whatever crap new world is struggling with now
  • GinazGinaz Member RarePosts: 2,571

    Scorchien said:

    Kingdom of Amalar which was slated to be an MMO (Coppernicus) KOA also has  its expansion (Fatesworn) dropping on 12/14 for anyone interested...





    I was going to suggest this myself. Great game that should have had at least a few sequels made. Sadly, Curt Schilling turned out to be a big pile of poo and dumber than a chocolate Santa.

    Is a man not entitled to the herp of his derp?

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