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Yesterday we reported that Crowfall has been purchased by independent game studio Monumental, which developed the game Mythgard. ArtCraft plans to move on to other projects, and it will no longer be associated with the development of Crowfall, but that didn't stop the founder, J. Todd Coleman from giving a little bit of history on the project, and what lead to the sale to Monumental.
Comments
So while you were funded to do something, you funded something else because you know how much your game sucked.
Knowing how terrible your combat system is in Crowfall, theres no fucking way someone is going to purchase anything from your next project. You failed. Go away.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/It has a small group of people. No clue how many but some people are enjoying it
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/We will see.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Coined the phrase "Role-Playing a Development Team" January 2018
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@Nilden - ""Yeah enjoy it while you can"? are you saying there is something going on here other than the game being sold by one company to another to be further developed/maintained?
Looks like a mobile card game company based in USA that somehow was able to work out a deal to buy the game. I don't see anything suspicious it looks like a mobile game company trying to expand into PC.
The way CF dropped the info suddenly makes me think there were other bidders though and that whatever was going on to work out a deal was happening in the back ground for some time. I suggested before launch that I thought that a lot of what they were doing was geared toward trying to sell the game to another company. Judging how post launch went with playerbase, income, retention was probably how they could gauge potential buyer interest.
The most obvious proof for my claim is how completely uninterested in making money the company(ACE) was almost immediately post launch with special/limited deals. Every "deal" included the game and the same 5 mounts rather than deals for backers who'd already bought the game and own all the stuff they were offering...
Why after 5+ years in development would ZERO effort be put into creating interesting/alluring deals for people who'd already spent(possibly) hundreds/thousands on the game? because all they were interested in was not spending any extra money AND just trying to increase playerbase so they could show minimal expense paid w/ X playerbase numbers to potential buyers. Essentially showing that you can keep the game in maintenance mode and X is how much they(potential buyer) would make.
So were they really able to sell CF for enough to pay the other investors, or did the new owners agree to assume the debt, or does the debt remain with Artcraft which could be bankrupted in the future to get the game out from under it?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
mmorpg junkie since 1999
Well tbf if you fail at a project and it is unsustainable, you have to just learn from your mistakes and you move on to the next project.
Logic, my dear, merely enables one to be wrong with great authority.
I hope you get your money back mate, it is that side of it that is making players think never fund a KS game again.
I think you're reading too much into Nilden's statement. Unless Monumental already has changes in the works, it doesn't seem like there is very much future left to Crowfall, even with new owners.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
The lesson should be: don't let someone try to sell you the promise of your dreams. Not just applicable to video games, either.
The CEO of the company that acquired Crowfall thinks Kickstarter wasn't a good idea:
Source: https://www.reddit.com/r/MMORPG/comments/riwax5/crowfall_blog_a_new_chapter_j_todd_coleman/hp1lbqb/
Source: https://www.reddit.com/r/MMORPG/comments/riwax5/crowfall_blog_a_new_chapter_j_todd_coleman/hp1mrrz/
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/To be honest, I don't think the multiple hour long single-player PvE tutorial or the weird BR mode was created because of a tight budget.