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Crowfall Founder Gives Insight into Sale in Latest Blog Post | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited December 2021 in News & Features Discussion

imageCrowfall Founder Gives Insight into Sale in Latest Blog Post | MMORPG.com

Yesterday we reported that Crowfall has been purchased by independent game studio Monumental, which developed the game Mythgard. ArtCraft plans to move on to other projects, and it will no longer be associated with the development of Crowfall, but that didn't stop the founder, J. Todd Coleman from giving a little bit of history on the project, and what lead to the sale to Monumental.

Read the full story here


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Comments

  • bgzgamerbgzgamer Member UncommonPosts: 127
    what a joke

    So while you were funded to do something, you funded something else because you know how much your game sucked.

    Knowing how terrible your combat system is in Crowfall, theres no fucking way someone is going to purchase anything from your next project. You failed. Go away.
    maskedweaselZenJelly[Deleted User]hoenens1
  • slowz2secretslowz2secret Member RarePosts: 449
    We will never trust these guys again, so this new company Monumental I never will play a game from them...
    [Deleted User]
  • QuarterStackQuarterStack Member RarePosts: 546
    Todd could always make Wizard102.
  • NildenNilden Member EpicPosts: 3,916
    How many people even play this game?

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • TruvidiennTruvidienn Member UncommonPosts: 347

    Nilden said:

    How many people even play this game?



    It has a small group of people. No clue how many but some people are enjoying it
    [Deleted User]
  • NildenNilden Member EpicPosts: 3,916

    Nilden said:

    How many people even play this game?



    It has a small group of people. No clue how many but some people are enjoying it
    Yeah enjoy it while you can.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    Sometimes a fresh start is best.  The game was not ready for launch but did have some pretty cool parts.   Maybe this will allow someone of a re-brand and a second chance.

    We will see.
    YashaXnurso

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • BruceYeeBruceYee Member EpicPosts: 2,556
    Apparently Monumental bought the game Mythgard from another developer which is info I found from a simple google search.

    @Nilden - ""Yeah enjoy it while you can"? are you saying there is something going on here other than the game being sold by one company to another to be further developed/maintained?

    Looks like a mobile card game company based in USA that somehow was able to work out a deal to buy the game. I don't see anything suspicious it looks like a mobile game company trying to expand into PC.

    The way CF dropped the info suddenly makes me think there were other bidders though and that whatever was going on to work out a deal was happening in the back ground for some time. I suggested before launch that I thought that a lot of what they were doing was geared toward trying to sell the game to another company. Judging how post launch went with playerbase, income, retention was probably how they could gauge potential buyer interest.

    The most obvious proof for my claim is how completely uninterested in making money the company(ACE) was almost immediately post launch with special/limited deals. Every "deal" included the game and the same 5 mounts rather than deals for backers who'd already bought the game and own all the stuff they were offering...

    Why after 5+ years in development would ZERO effort be put into creating interesting/alluring deals for people who'd already spent(possibly) hundreds/thousands on the game? because all they were interested in was not spending any extra money AND just trying to increase playerbase so they could show minimal expense paid w/ X playerbase numbers to potential buyers. Essentially showing that you can keep the game in maintenance mode and X is how much they(potential buyer) would make.
  • foppoteefoppotee Member RarePosts: 537
    I always wanted to try this game & that Albion because of their art styles but since both were/are PvP focused & I'm not into PvP I never tried. I hope maybe with a fresh start there would be a PvE route added but not taking away the PvP since I know players like that.
    Imperil
  • KyleranKyleran Member LegendaryPosts: 44,059
    What's curious is Artcraft had reported receiving funding up near $35M with less than $7-$10M from crowdfunding.

    So were they really able to sell CF for enough to pay the other investors, or did the new owners agree to assume the debt, or does the debt remain with Artcraft which could be bankrupted in the future to get the game out from under it?


    [Deleted User]Scot[Deleted User]Mendel

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • ScotScot Member LegendaryPosts: 24,429
    CF still has a Kickstarter up and running, what has happened is not as bad as CoE but puts another nail in the coffin of the Indie KS MMO idea for me. I realise some have additional investment and so on, but we have to go on outcomes. Until we have one that launches and is a success the whole idea must have a huge question mark over it now.
    maskedweaselMendelKyleranBrainy
  • MensurMensur Member EpicPosts: 1,531
    What a bunch of idiots. We failed at first game- so we will start on a new game. go F yourself!
    BabuinixGlacianNexKyleran

    mmorpg junkie since 1999



  • GravebladeGraveblade Member UncommonPosts: 547

    Mensur said:

    What a bunch of idiots. We failed at first game- so we will start on a new game. go F yourself!



    Well tbf if you fail at a project and it is unsustainable, you have to just learn from your mistakes and you move on to the next project.
    [Deleted User]LynxJSALinif
    Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
  • YashaXYashaX Member EpicPosts: 3,100
    bgzgamer said:
    what a joke

    So while you were funded to do something, you funded something else because you know how much your game sucked.

    Knowing how terrible your combat system is in Crowfall, theres no fucking way someone is going to purchase anything from your next project. You failed. Go away.
    The combat system was pretty good imo. That certainly wasn't the worst thing about the game or why it flopped so hard.
    [Deleted User]Linif
    ....
  • MendelMendel Member LegendaryPosts: 5,609
    Kyleran said:
    What's curious is Artcraft had reported receiving funding up near $35M with less than $7-$10M from crowdfunding.

    So were they really able to sell CF for enough to pay the other investors, or did the new owners agree to assume the debt, or does the debt remain with Artcraft which could be bankrupted in the future to get the game out from under it?



    There's always the possibility of declaring a tax loss.  Now, which company is more in need for a loss to offset profits, Artcraft or Monumental?  That's likely to be where the debt is at.



    Logic, my dear, merely enables one to be wrong with great authority.

  • JerekMalvadoJerekMalvado Newbie CommonPosts: 1
    Screw Artcrap, J. Todd. Gordon and Blair they are snake oil salesman. I love how they couldn't even complete their first game before starting a brand new project. What a joke of a company and what a crappy game. I wish I could get my 150 dollars back but I'll never crowdfund anything ever again.
    Kyleranzevni78
  • ScotScot Member LegendaryPosts: 24,429
    edited December 2021
    Screw Artcrap, J. Todd. Gordon and Blair they are snake oil salesman. I love how they couldn't even complete their first game before starting a brand new project. What a joke of a company and what a crappy game. I wish I could get my 150 dollars back but I'll never crowdfund anything ever again.
    Welcome to the forums! :)

    I hope you get your money back mate, it is that side of it that is making players think never fund a KS game again.
    maskedweasel
  • LynxJSALynxJSA Member RarePosts: 3,334

    BruceYee said:


    @Nilden - ""Yeah enjoy it while you can"? are you saying there is something going on here other than the game being sold by one company to another to be further developed/maintained?



    I think you're reading too much into Nilden's statement. Unless Monumental already has changes in the works, it doesn't seem like there is very much future left to Crowfall, even with new owners.
    Nilden
    -- Whammy - a 64x64 miniRPG 
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  • nursonurso Member UncommonPosts: 327
    edited December 2021
    I don't understand why so many people are demanding refunds from Kickstarter projects. The whole thing is highly speculative. If you want certainty, buy a game on Steam.
    [Deleted User]Scot
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    nurso said:
    I don't understand why so many people are demanding refunds from Kickstarter projects. The whole thing is highly speculative. If you want certainty, buy a game on Steam.
    Well, part of it is that admitting that the money was basically a gamble (and a poor one at that) would mean admitting that maybe they aren't going to get their dream MMORPG made after all.

    The lesson should be: don't let someone try to sell you the promise of your dreams.  Not just applicable to video games, either.
    nurso
  • ScotScot Member LegendaryPosts: 24,429
    edited December 2021
    nurso said:
    I don't understand why so many people are demanding refunds from Kickstarter projects. The whole thing is highly speculative. If you want certainty, buy a game on Steam.
    Well, part of it is that admitting that the money was basically a gamble (and a poor one at that) would mean admitting that maybe they aren't going to get their dream MMORPG made after all.

    The lesson should be: don't let someone try to sell you the promise of your dreams.  Not just applicable to video games, either.
    I agree with what you are saying, they should have realised there were no guarantees. Regardless, it is not getting the refunds back that is making players say "never again". If in the future there was some way to assure their money was safe we would not have players wanting to kick the KS MMO concept into the ditch. Not sure it is even possible that could be done.
    TheDalaiBombaMendel
  • lashlashlashlash Member UncommonPosts: 32
    Scot said:
    I agree with what you are saying, they should have realised there were no guarantees. Regardless, it is not getting the refunds back that is making players say "never again". If in the future there was some way to assure their money was safe we would not have players wanting to kick the KS MMO concept into the ditch. Not sure it is even possible that could be done.

    The CEO of the company that acquired Crowfall thinks Kickstarter wasn't a good idea:

    I’m proud of what the team has accomplished and I know the the Kickstarter campaign was important in making that possible.

    That said, I don’t think Kickstarter for video games - particularly MMOs - is healthy. I told Todd countless times that the only product the comes from crowdfunding video games is disappointment.

    Source: https://www.reddit.com/r/MMORPG/comments/riwax5/crowfall_blog_a_new_chapter_j_todd_coleman/hp1lbqb/

    There’s a lot to love about Crowfall, and I’m especially proud of the passionate and talented team.

    I’d say the biggest issues were not enough money (making development slow, inability to invest in half-finished ideas, and being forced to launch before they were ready) and making too many promises too early (Kickstarter was not their friend).

    I also think there were countless design decisions (often constrained by budget) that make the game inaccessible to a large audience.

    My plan is to invest in the team and explore ways to help the game find a bigger audience.

    Source: https://www.reddit.com/r/MMORPG/comments/riwax5/crowfall_blog_a_new_chapter_j_todd_coleman/hp1mrrz/




    ScotTheDalaiBombaUngoodMendel
  • KyleranKyleran Member LegendaryPosts: 44,059
    lashlash said:
    Scot said:
    I agree with what you are saying, they should have realised there were no guarantees. Regardless, it is not getting the refunds back that is making players say "never again". If in the future there was some way to assure their money was safe we would not have players wanting to kick the KS MMO concept into the ditch. Not sure it is even possible that could be done.

    The CEO of the company that acquired Crowfall thinks Kickstarter wasn't a good idea:

    I’m proud of what the team has accomplished and I know the the Kickstarter campaign was important in making that possible.

    That said, I don’t think Kickstarter for video games - particularly MMOs - is healthy. I told Todd countless times that the only product the comes from crowdfunding video games is disappointment.

    Source: https://www.reddit.com/r/MMORPG/comments/riwax5/crowfall_blog_a_new_chapter_j_todd_coleman/hp1lbqb/

    There’s a lot to love about Crowfall, and I’m especially proud of the passionate and talented team.

    I’d say the biggest issues were not enough money (making development slow, inability to invest in half-finished ideas, and being forced to launch before they were ready) and making too many promises too early (Kickstarter was not their friend).

    I also think there were countless design decisions (often constrained by budget) that make the game inaccessible to a large audience.

    My plan is to invest in the team and explore ways to help the game find a bigger audience.

    Source: https://www.reddit.com/r/MMORPG/comments/riwax5/crowfall_blog_a_new_chapter_j_todd_coleman/hp1mrrz/





    [Deleted User]ScotTheDalaiBombaUngoodMendel

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • NildenNilden Member EpicPosts: 3,916
    LynxJSA said:

    BruceYee said:


    @Nilden - ""Yeah enjoy it while you can"? are you saying there is something going on here other than the game being sold by one company to another to be further developed/maintained?



    I think you're reading too much into Nilden's statement. Unless Monumental already has changes in the works, it doesn't seem like there is very much future left to Crowfall, even with new owners.
    Exactly.

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • nursonurso Member UncommonPosts: 327
    lashlash said:

    I also think there were countless design decisions (often constrained by budget) that make the game inaccessible to a large audience.

    Source: https://www.reddit.com/r/MMORPG/comments/riwax5/crowfall_blog_a_new_chapter_j_todd_coleman/hp1mrrz/


    To be honest, I don't think the multiple hour long single-player PvE tutorial or the weird BR mode was created because of a tight budget.

    [Deleted User]ScotKyleran
This discussion has been closed.