I've only done Chaos which is stupid easy. T1 Raid which are easy, however, you can see players are either new may not know the mechanics or just plain bad at avoiding damn.
I've yet to do Abyss as I do not see any benefits from the rewards,
It gets a little rough matchmaking the fourth raid boss. Its usually 15 full minutes of two people standing in everything and burning all the rezzes in five minutes and the last two people desperately trying to finish the boss while the dead people pop a vote-to-quit window in the middle of your screen while you try to stay alive.
I've only done Chaos which is stupid easy. T1 Raid which are easy, however, you can see players are either new may not know the mechanics or just plain bad at avoiding damn.
I've yet to do Abyss as I do not see any benefits from the rewards,
Vertus on melee was a PITA to be honest. I found the ilvl requirement to be too low for some of them to solo if you weren't min maxing to your best. Which most people aren't. They were just too tanky so I chose easier ones to solo rather than try to find groups.
One of these days we will see a article where a MMO has made something harder and I will fall of my chair. Ever easier is the direction gaming has been going in since the start of the millennium.
Using player feedback is a double edged sword and they must know this, players will constantly ask for things which are bad for the game. The final decision is with them so no excuses, this is their baby not the players.
Sometimes there is fire. When there is fire, move out of the fire.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
One of these days we will see a article where a MMO has made something harder and I will fall of my chair. Ever easier is the direction gaming has been going in since the start of the millennium.
Using player feedback is a double edged sword and they must know this, players will constantly ask for things which are bad for the game. The final decision is with them so no excuses, this is their baby not the players.
Except that, there's little evidence that gamers quit when a game is too easy, however they will flee in droves if they hit a wall or feel the effort doesn't equal the rewards.
I'll go so far as to say a greater majority of people play games to get a sense of accomplishment or progression, those seeking ever greater challenge are in the minority.
I have seen games where developers actually amped up the difficulty at launch after being easier in beta and the howls of rage were legendary. I think even New World had some of this.
A developer can always make it easier and keep most players happy, making it more difficult after release is rarely welcomed unless the rewards are amped up extraordinarily.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Sometimes there is fire. When there is fire, move out of the fire.
Apparently you haven't played a Gunlancer, there is no "move", you just stand right in there are take it.
LOL yeah, in fact my PvE main toon is a Gunlancer. Well wait till you start doing Abyssal dungeons. You have to know the mechanics better than all other classes to know which abilities you should just stand and sponge, which to activate your special ability for, and for which you have to start running away.
Also try to master running and dodging to the opposite direction. It comes handy.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
One of these days we will see a article where a MMO has made something harder and I will fall of my chair. Ever easier is the direction gaming has been going in since the start of the millennium.
Using player feedback is a double edged sword and they must know this, players will constantly ask for things which are bad for the game. The final decision is with them so no excuses, this is their baby not the players.
Not MMOs but before Bloodborne was released Miyazaki invited Souls veterans to play it. He wasn't happy about them not doing enough in the first 20 minutes of the game so he repositioned the mobs and made them to hit much harder.
Most people quit Bloodborne in the first 20 minutes.
Miyazaki is satisfied.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
I think that the biggest issue is playing with strangers. People who don't know how to play and this exacerbates the grouping problems and while it might be possible to do these with players who don't know what they are doing you cannot call that a good grouping experience.
This is however a popular game and if you expect them to group and clear stuff but also act like a well coordinated raid it will cause a lot of frustration. The developer has to weigh this against the loss of players who might leave if they cannot even clear the lower tier. Even in FFXIV I believe there are many really hard difficulty stuff that require good group members to play well but they also have a lot of easier raids. You have to balance things.
I get that the Soul games are a badge of pride and rightly so you want the player to really feel they achieved something difficult at the end. It is made for that audience. I don't think quitting in 20 minutes is the demographic Lost Ark is looking for.
The game while it has dropped from the 1.3 million is still hitting 800k plus daily on Steam. So they will tweak and continue to do so.
I've only done Chaos which is stupid easy. T1 Raid which are easy, however, you can see players are either new may not know the mechanics or just plain bad at avoiding damn.
I've yet to do Abyss as I do not see any benefits from the rewards,
The Scorpion and the Fox in T2 raid are extremely difficult if you're not at or right near 600iLvL. I've only beat the fox once out of a half dozen attempts. NOT because he always kills everyone, but because the damn timer runs out before we can kill it. I had one group fail with no deaths, we just could not do enough damage. It is not a player error, they tuned the encounters to have more HP so they'd be more challenging; it was overdone.
Abysal raid is how you get the tokens to craft the abysal gear, which gets a damage bonus. You can transfer your blue gear upgrade levels to legendary crafted that has something like 5% more damage for practically no silver.
I did both the T2 abysals. The shoulder dropped in the second one, and I had enough of the token to have all the other pieces crafted.
But if you're not actually doing that content you wouldn't need the gear for it, and you'd get the impression it wasn't that great because you aren't doing the content and have no idea what you're talking about.
You provided not one piece of correct info on the game.
korean version already nerfed it like a year ago, and gave all new players free T3 and like a 60% dmg reduction buff until they reach a high ilvl
its people being filtered by 1 shot mechanics, its not difficulty, its gimmicky boss fights that instant wipe your entire party thats why people give up and quit
also i believe the localization devs buffed the HP of all bosses for NA release, they said some stupid 1 liner about it in patch notes
You have to bear in mind that this game is 100% purpose built to hit the same psychological itches that mobile games hit more than conventional Western PC games, in general. This is a game about chores more than challenge.
For example, when you do the big push in Warcraft to clear a mythic raid, you usually clear it and that's the big goal. In this game you clear the hardest raid boss and you have to do it every day until the next level of content is released.
Another great example of the mobile mechanics is the gear upgrade system. They flood you with so many mats when you start. Most of them you won't even know what they are when you get them. You upgrade for a while and it hooks you and then your supply of mats starts to dry up. Don't fret, though, the store is there for you!
I still really like this game. I'm working on 500 level gear, but I'm getting there. I think you could nerf lower level guardian raids and it wouldn't do much other than make it more addictive early on, imo.
I think that the biggest issue is playing with strangers. People who don't know how to play and this exacerbates the grouping problems and while it might be possible to do these with players who don't know what they are doing you cannot call that a good grouping experience.
But fairly easy to fix by grouping with people who know... I know that's kind of heresy today and we should just treat all the players around us like NPCs... but this is one issue that is 100% in the control of the player to "fix".
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
lol, it's become predictable. 'make it easier, cheaper, faster, easier, easier, easier' oh, and maybe 'make it easier, cheaper, faster' after you already did that.
I think that the biggest issue is playing with strangers. People who don't know how to play and this exacerbates the grouping problems and while it might be possible to do these with players who don't know what they are doing you cannot call that a good grouping experience.
But fairly easy to fix by grouping with people who know... I know that's kind of heresy today and we should just treat all the players around us like NPCs... but this is one issue that is 100% in the control of the player to "fix".
You're expecting too much from a F2P game. The key here is to have as many players as possible playing so grouping with strangers will be happening a lot. We're not talking about what you would do but what an average F2Per would do.
The majority of the feedback will also be from them complaining about the difficulties on the forum. Players who can handle it with friends are not going to grouse on forums. So they change it.
When I played all the main story dungeons and daily dungeons in FFXIV I played with strangers all the time. Only the harder fights I grouped with guildees. Are you really saying that the majority of players only group among friends or is that less likely?
The other thing is that we have people talking about MMORPGs having a world and playing with a huge population being a must ... if you're going to only play with friends or guildees that qualification is not necessary then is it. So as a game designer which tenet should you be encouraging, playing with friends or strangers.
Of course ideally friends is best but those circumstances do not always come to be when one logs in.
Basically bad players are asking skip. What happens when you skip things? Yes, you progress at first, but in the end you are going to get stuck again and this time it will be even harder, because you skipped the part where you were supposed to practice and get better. If you can't beat level 50 boss, how are you supposed to beat level 100 boss when you skipped previous boss.
If the content is too hard for you, stick to collecting mokos.
So it seems they buffed the health of guardian raids like 30-50% before launch. That alone explains why the fights feel tedious as they have too much health to burn for most players. It's not fun at all to fight that long.
I think that the biggest issue is playing with strangers. People who don't know how to play and this exacerbates the grouping problems and while it might be possible to do these with players who don't know what they are doing you cannot call that a good grouping experience.
But fairly easy to fix by grouping with people who know... I know that's kind of heresy today and we should just treat all the players around us like NPCs... but this is one issue that is 100% in the control of the player to "fix".
It's much more challenging to find a like minded group of people who don't know along with a few willing teachers...
But that's the only folks I'll be grouping with, randos can suck off.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
I've yet to do Abyss as I do not see any benefits from the rewards,
Not exactly what I think is missing...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Chaos dungeons are an easy grind, at least.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Vertus on melee was a PITA to be honest. I found the ilvl requirement to be too low for some of them to solo if you weren't min maxing to your best. Which most people aren't. They were just too tanky so I chose easier ones to solo rather than try to find groups.
You need to get good....
It's not hard at all, people just need to improve their gameplay. It'll make the reward at the end that much sweeter
Using player feedback is a double edged sword and they must know this, players will constantly ask for things which are bad for the game. The final decision is with them so no excuses, this is their baby not the players.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'll go so far as to say a greater majority of people play games to get a sense of accomplishment or progression, those seeking ever greater challenge are in the minority.
I have seen games where developers actually amped up the difficulty at launch after being easier in beta and the howls of rage were legendary. I think even New World had some of this.
A developer can always make it easier and keep most players happy, making it more difficult after release is rarely welcomed unless the rewards are amped up extraordinarily.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Also try to master running and dodging to the opposite direction. It comes handy.
Most people quit Bloodborne in the first 20 minutes.
Miyazaki is satisfied.
This is however a popular game and if you expect them to group and clear stuff but also act like a well coordinated raid it will cause a lot of frustration. The developer has to weigh this against the loss of players who might leave if they cannot even clear the lower tier. Even in FFXIV I believe there are many really hard difficulty stuff that require good group members to play well but they also have a lot of easier raids. You have to balance things.
I get that the Soul games are a badge of pride and rightly so you want the player to really feel they achieved something difficult at the end. It is made for that audience. I don't think quitting in 20 minutes is the demographic Lost Ark is looking for.
The game while it has dropped from the 1.3 million is still hitting 800k plus daily on Steam. So they will tweak and continue to do so.
The Scorpion and the Fox in T2 raid are extremely difficult if you're not at or right near 600iLvL. I've only beat the fox once out of a half dozen attempts. NOT because he always kills everyone, but because the damn timer runs out before we can kill it. I had one group fail with no deaths, we just could not do enough damage. It is not a player error, they tuned the encounters to have more HP so they'd be more challenging; it was overdone.
Abysal raid is how you get the tokens to craft the abysal gear, which gets a damage bonus. You can transfer your blue gear upgrade levels to legendary crafted that has something like 5% more damage for practically no silver.
I did both the T2 abysals. The shoulder dropped in the second one, and I had enough of the token to have all the other pieces crafted.
But if you're not actually doing that content you wouldn't need the gear for it, and you'd get the impression it wasn't that great because you aren't doing the content and have no idea what you're talking about.
You provided not one piece of correct info on the game.
its people being filtered by 1 shot mechanics, its not difficulty, its gimmicky boss fights that instant wipe your entire party thats why people give up and quit
also i believe the localization devs buffed the HP of all bosses for NA release, they said some stupid 1 liner about it in patch notes
For example, when you do the big push in Warcraft to clear a mythic raid, you usually clear it and that's the big goal. In this game you clear the hardest raid boss and you have to do it every day until the next level of content is released.
Another great example of the mobile mechanics is the gear upgrade system. They flood you with so many mats when you start. Most of them you won't even know what they are when you get them. You upgrade for a while and it hooks you and then your supply of mats starts to dry up. Don't fret, though, the store is there for you!
I still really like this game. I'm working on 500 level gear, but I'm getting there. I think you could nerf lower level guardian raids and it wouldn't do much other than make it more addictive early on, imo.
I know that's kind of heresy today and we should just treat all the players around us like NPCs... but this is one issue that is 100% in the control of the player to "fix".
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The majority of the feedback will also be from them complaining about the difficulties on the forum. Players who can handle it with friends are not going to grouse on forums. So they change it.
When I played all the main story dungeons and daily dungeons in FFXIV I played with strangers all the time. Only the harder fights I grouped with guildees. Are you really saying that the majority of players only group among friends or is that less likely?
The other thing is that we have people talking about MMORPGs having a world and playing with a huge population being a must ... if you're going to only play with friends or guildees that qualification is not necessary then is it. So as a game designer which tenet should you be encouraging, playing with friends or strangers.
Of course ideally friends is best but those circumstances do not always come to be when one logs in.
If the content is too hard for you, stick to collecting mokos.
But that's the only folks I'll be grouping with, randos can suck off.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon