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Kanishka looks into the ways that ArcheAge 2 could breathe some life back into the franchise, especially after the success - and issues - of both ArcheAge and ArcheAge Unchained.
Comments
Also, I firmly believe that pvp-centric mmos just aren't as popular in the west... otherwise games like Mortal and Blade and Soul would be dominating the industry instead of the likes of Wow and ESO.
wait and see but no hype.
I will eat my adventurer's metal helm if the game does not have a cash shop with P2W items, indeed NFT's are quite likely. Any game released in two+ years' time is not going to have a better monetarization model than one out now, no escaping that.
Other than that I did start to notice all the griefing by blocking trade routes in the safe zones with carts so people couldn't turn things in. Became very toxic by the time I stopped playing. I had heard it got better, that they went in an put in fixes to stop some of the griefing but this is one of those you fool me once type of things.
Hope it works out for those that want to give it a go but I most likely will have to pass on it till it has been around for a while to make sure they ironed out the issues from the first one.
Yeah, it did take them a while to do something about that. What made me end up quitting was just seeing a group of 3 dominating a capital city for a couple of hours. The battle of credit cards was never so apparent to me until that day (this was on f2p version, but still). That and I never cared much for the purpling system (allows you to attack members of your own faction at the risk of becoming a pirate/going to jail).
Actually playing the game with the farming aspect for the first time, keep me coming back. So much in farming that can be done it is probably the best game in it's category for it.
Upgrading gear is much more straight forward and accessible. The fact that Kakao has created a non p2w subscription service should be noted as a positive. Both servers have a solid community.
Not sure why anyone thinks that will change in part 2. If you weren't down with part 1...it is going to go the same way in part 2.
Opinion
Just make it a sub game and leave the damn cash shop out and it will have promise.
OPINION #2
Prove me wrong:
despite looking bigger your opinion sucks
If this is where AA2 is headed then it will be another train wreck, albeit a pretty one, but still a wreck.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
2. Keep the botters from insta stealing land plots.
3. Restrict P2W items in the marketplace.
4. Upkeep tickets for housing shouldn't be so hard to maintain.
Those are my 4 worse complaints when playing ArcheAge. It was a fun game for a while and then it just felt like you only log in to drain your points and log out.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
Yeah, I was there in beta and early release too and was really enjoying myself until I ran into their cash grabs like that and the gear improvement chance items.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I cannot play a game everyday just to harvest and husband my crops and animals. I was constantly racked with guilt over a few days having not logged on to find my animals dead or diseased. It is not a good thing.