Wow, surprised to read these comments. Just played it for 4 hours and enjoyed it quite a bit. Yeah, it looks kinda ugly but it has its own charm and nice atmosphere.
I backed it about a year ago and played alpha weekends now and then. I can only say that it has progressed immensely in the last year and if the pace continues it will be even better going forward!
Waiting for some friends to login. Can't bring myself to do it solo.
Oh no, any moment somebody is going to say, "it's better with friends". That will put the nail in the coffin for me, well until a year after launch anyway.
While there are certainly many flaws ingame this is definitely a passion project for the devs instead of a cash grab. You can tell that by reading the devs' responses to ppl asking reasoning behind different design choices (no compass, no gps type map etc.)
While I certainly don't agree with all the design choices I can still admire the devs' thorough thinking process behind them and the well thought out way of explaining why things are as they are.
Surely this will never attract large crowds but I really hope it gets enough attention and subscriptions to keep it afloat. Some of us really need a decent enough old-skool MMORPG among all the dreadful F2P Korean/Chinese grinders!
45 mins in an mmo and you judge it.... do so after 300-400 hours and your opinion will matter.
This is a joke of a comment. No way people are even getting to 300 hours before content is gone. After about 20 hours you have pretty much have a knowledge of everything there is in this game.
I think a good portion of people will have a decent time until around level 20. People generally are thinking if they are enjoying the game from level 5-15 it will only get better. But by level 20 you realize the best the game has to offer is behind you. Once optimism meets with reality things start to go downhill fast.
If someone makes it to level 35 and still says they love this game exactly in the state its in currently, then either 1) they are an employee or 2) they are totally BS'ing and are really projecting what they hope for in the future.
I think a good portion of people will have a decent time until around level 20. People generally are thinking if they are enjoying the game from level 5-15 it will only get better. But by level 20 you realize the best the game has to offer is behind you. Once optimism meets with reality things start to go downhill fast.
If someone makes it to level 35 and still says they love this game exactly in the state its in currently, then either 1) they are an employee or 2) they are totally BS'ing and are really projecting what they hope for in the future.
Or at level 35 has views contrary to your own. Such is possible without being a company employee or liar you know. Preferences vary and all that.
However, I rather doubt a good portion of those newly exposed to the game will feel it decent to even level 20. It is launching too early in my view such that it will be easier to form negative impressions than positive for those not already firmly committed.
While there are certainly many flaws ingame this is definitely a passion project for the devs instead of a cash grab. You can tell that by reading the devs' responses to ppl asking reasoning behind different design choices (no compass, no gps type map etc.)
While I certainly don't agree with all the design choices I can still admire the devs' thorough thinking process behind them and the well thought out way of explaining why things are as they are.
Surely this will never attract large crowds but I really hope it gets enough attention and subscriptions to keep it afloat. Some of us really need a decent enough old-skool MMORPG among all the dreadful F2P Korean/Chinese grinders!
It's no more or less of a cash grab than any other for profit game. If their isn't sufficient money in it for them it will be dropped regardless of their perceived passion. One can only hope their expectations weren't high as I don't see the game enduring otherwise.
If its a "cash grab" they did a really bad job of grabbing the cash as the project raised a sliver of what most others do. It was mostly completed on a volunteer basis with funding the last 2 years primarily from an investor.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
If its a "cash grab" they did a really bad job of grabbing the cash as the project raised a sliver of what most others do. It was mostly completed on a volunteer basis with funding the last 2 years primarily from an investor.
Silly developers, can't even get the cash grab part right.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There doesn’t even seem to be any interest in this game on their own forums! A day before release. I wonder how many subs they’ll get.
None, at the moment, as they are still setting up the system for subscription so far as I know. As for forum activity, I expect those with early access are busy maximizing their benefit from it and those without have little to talk about while they wait.
There doesn’t even seem to be any interest in this game on their own forums! A day before release. I wonder how many subs they’ll get.
None, at the moment, as they are still setting up the system for subscription so far as I know. As for forum activity, I expect those with early access are busy maximizing their benefit from it and those without have little to talk about while they wait.
What they can talk about is the game. What they’re looking forward to, asking for advice etc… I’ve been on game forums around release, they have a buzz. To say there is no buzz about this game is an understatement. I expect they’ll be counting subs by 100s.
There doesn’t even seem to be any interest in this game on their own forums! A day before release. I wonder how many subs they’ll get.
None, at the moment, as they are still setting up the system for subscription so far as I know. As for forum activity, I expect those with early access are busy maximizing their benefit from it and those without have little to talk about while they wait.
What they can talk about is the game. What they’re looking forward to, asking for advice etc… I’ve been on game forums around release, they have a buzz. To say there is no buzz about this game is an understatement. I expect they’ll be counting subs by 100s.
What current players have to look forward to is redoing everything they already did. That's not a particularly exiting topic in a game that largely consists of slowly grinding monsters and crafting to be on par with where you were.
There is no buzz because it is a niche offering that very few will care about whatsoever. It isn't as though it will provide the illusion of the next best thing or is a highly anticipated release for something that matters to many.
Obviously their subscription count will be low. People could be buzzing about the game on their forums like flies around a rotting corpse and it would still be low.
There are only so many that want this kind of thing which is less than those that pay lip service to the desire for such on gaming forums.
As far as Embers goes, I think the real indication of its future will be how many new players they will get on the 15th and afterwards. This may be a case where the entirety of the people who will be interested in this have already bought Alpha or Beta access. Sure, someone will post early launch numbers from somewhere, declaring the game a massive success or a dreadful failure. But the numbers that will drive the long-term success or failure metric won't start so soon. Wait until November at least, guys.
Logic, my dear, merely enables one to be wrong with great authority.
As far as Embers goes, I think the real indication of its future will be how many new players they will get on the 15th and afterwards. This may be a case where the entirety of the people who will be interested in this have already bought Alpha or Beta access. Sure, someone will post early launch numbers from somewhere, declaring the game a massive success or a dreadful failure. But the numbers that will drive the long-term success or failure metric won't start so soon. Wait until November at least, guys.
A massive success? That much spin would give the claimant whiplash. This game won't be a massive anything on release as there will be no masses there. Sustainable success is what would be optimistic here. Beyond is a pipe dream at this point.
As far as Embers goes, I think the real indication of its future will be how many new players they will get on the 15th and afterwards. This may be a case where the entirety of the people who will be interested in this have already bought Alpha or Beta access. Sure, someone will post early launch numbers from somewhere, declaring the game a massive success or a dreadful failure. But the numbers that will drive the long-term success or failure metric won't start so soon. Wait until November at least, guys.
This is a level of cope I had yet to see until now, well done for raising that bar.
Just installed and will be playing a bit this afternoon. that is if I can get my mining units in Dual universe set up properly, first. :P
I just shut it down. As long as I do not hit play I can't be disappointed. Right? ... Right?
Yeah, its not great. Played for about forty-five minutes. The tutorial is rough and if you choose a forester like me its freaking rough. Everyone is going skinner because it is hard to find a freaking tree log to gather materials for the tutorial quest. Not only that but the game is rough and controls weird
45 mins in an mmo and you judge it.... do so after 300-400 hours and your opinion will matter.
Is that what you'll tell your wife on the wedding night?
I expect the decision to marry someone such that there is a wedding night would take closer to the 400 hours than 45 minutes. It's not really a comparable assessment.
Making an in depth assessment of a MMORPG simply can't be done in 45 minutes as you will experience very little of it in that time frame. Assessing your personal potential for enjoyment is possible but only for such things quickly discernible due to the time frame of consideration. Essentially all that can be evaluated must be near to immediately accessible for the person to make first hand judgments on it.
That's fine, so long as one keeps that context in mind when considering the views expressed. I would be far more inclined to give more weight to views based on hundreds of hours of experience in a MMORPGs than those based on less than one. Those with that time invested better know of what they speak and have more to speak of.
Really depends on how much one relates to the individuals offering their views. People come in as many varieties as entertainment provides, and for a reason.
Someone who doesn't enjoy a game in the first hour, there's a solid chance that'll never change, and the mechanics and style of the game simply don't appeal to them.
It's the onus of the one looking to the opinions of others on the subject to consider how those opinions relate to one's own preferences.
Or in short, find people you share common interest in preferences for gameplay. Whether they play a game a little or a lot will be a far more meaningful measure of if you'll enjoy it too than two potentially polar personalities not sharing a common interest.
Well, I think I can judge something within 45 minutes. Can I remove 100% certainty within that time? No maybe not, but you can get a pretty good feel if you are going to like something or not almost immediately.
If someone is constantly making 1 assessment on first impressions and then changing their opinion 45 minutes later, it tells me they are extremely out of touch with themselves.
I think its harder to go from something you hate to something you love. Possibly someone might change their rating from say a 5 to a 6, something really slight, but a full reversal from 1 to 10? LOL get a clue.
I do think its common to go from a high number like 10/10 to a much lower number, because you might have hope that things will remain the same or better, but find out later there is a fatal flaw or whatever you were looking at was faking you out.
An example of that is I watched the Halo TV series, first 20 minutes of action was amazing, I thought wow this could be great, then after like 6 episodes of little or no action I gave up.
I just watched a couple of streamers who are streaming it on Twitch (you're allowed to stream gameplay). Game looks laughably dated and simplistic, like something that belongs to the late 90's, which is what I expected from a tiny team of people with tiny budget.
I understand that some people don't mind that but that's definitely not something I'd ever spend money on, especially as a person who have never enjoyed "bashing dumb AI enemies or clicking on gather/craft button billions of times" in any MMORPG game.
To be honest I've seen worse in early access on steam I think people will try regardless because just having a game to play for a year or 2 even if it closes down I think people will just be happy with that alone, most people are jaded with most of the stuff in the market.
There is no shortage of games a person can play for a year or two happily enough if that is the bar to be cleared that don't require purchase and ongoing subscription.
I think it will be a tough sell with those conditions, but hopefully not to the point where they can't establish a foothold from which to potentially grow.
It would be good to have another persistant option for players to choose from for the sake of variety in the genre so I'm hoping they will succeed however modestly.
Just installed and will be playing a bit this afternoon. that is if I can get my mining units in Dual universe set up properly, first. :P
I just shut it down. As long as I do not hit play I can't be disappointed. Right? ... Right?
Yeah, its not great. Played for about forty-five minutes. The tutorial is rough and if you choose a forester like me its freaking rough. Everyone is going skinner because it is hard to find a freaking tree log to gather materials for the tutorial quest. Not only that but the game is rough and controls weird
45 mins in an mmo and you judge it.... do so after 300-400 hours and your opinion will matter.
Is that what you'll tell your wife on the wedding night?
I expect the decision to marry someone such that there is a wedding night would take closer to the 400 hours than 45 minutes. It's not really a comparable assessment.
Some people wait until the wedding night for the fun stuff. So he's got about 3 minutes to convince her not to get a refund. Perfectly comparable. If anything, it's overly generous.
Yeah, I'm sure that a woman who bases the entirety of her relationships on the fun stuff isn't going to wait until after marriage to adequately test that ride to ensure it's long-term viability.
Comments
It is, or at least in groups.
While I certainly don't agree with all the design choices I can still admire the devs' thorough thinking process behind them and the well thought out way of explaining why things are as they are.
Surely this will never attract large crowds but I really hope it gets enough attention and subscriptions to keep it afloat. Some of us really need a decent enough old-skool MMORPG among all the dreadful F2P Korean/Chinese grinders!
This is a joke of a comment. No way people are even getting to 300 hours before content is gone. After about 20 hours you have pretty much have a knowledge of everything there is in this game.
If someone makes it to level 35 and still says they love this game exactly in the state its in currently, then either 1) they are an employee or 2) they are totally BS'ing and are really projecting what they hope for in the future.
Or at level 35 has views contrary to your own. Such is possible without being a company employee or liar you know. Preferences vary and all that.
However, I rather doubt a good portion of those newly exposed to the game will feel it decent to even level 20. It is launching too early in my view such that it will be easier to form negative impressions than positive for those not already firmly committed.
It's no more or less of a cash grab than any other for profit game. If their isn't sufficient money in it for them it will be dropped regardless of their perceived passion. One can only hope their expectations weren't high as I don't see the game enduring otherwise.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
What current players have to look forward to is redoing everything they already did. That's not a particularly exiting topic in a game that largely consists of slowly grinding monsters and crafting to be on par with where you were.
There is no buzz because it is a niche offering that very few will care about whatsoever. It isn't as though it will provide the illusion of the next best thing or is a highly anticipated release for something that matters to many.
Obviously their subscription count will be low. People could be buzzing about the game on their forums like flies around a rotting corpse and it would still be low.
There are only so many that want this kind of thing which is less than those that pay lip service to the desire for such on gaming forums.
Logic, my dear, merely enables one to be wrong with great authority.
A massive success? That much spin would give the claimant whiplash. This game won't be a massive anything on release as there will be no masses there. Sustainable success is what would be optimistic here. Beyond is a pipe dream at this point.
Making an in depth assessment of a MMORPG simply can't be done in 45 minutes as you will experience very little of it in that time frame. Assessing your personal potential for enjoyment is possible but only for such things quickly discernible due to the time frame of consideration. Essentially all that can be evaluated must be near to immediately accessible for the person to make first hand judgments on it.
That's fine, so long as one keeps that context in mind when considering the views expressed. I would be far more inclined to give more weight to views based on hundreds of hours of experience in a MMORPGs than those based on less than one. Those with that time invested better know of what they speak and have more to speak of.
Someone who doesn't enjoy a game in the first hour, there's a solid chance that'll never change, and the mechanics and style of the game simply don't appeal to them.
It's the onus of the one looking to the opinions of others on the subject to consider how those opinions relate to one's own preferences.
Or in short, find people you share common interest in preferences for gameplay. Whether they play a game a little or a lot will be a far more meaningful measure of if you'll enjoy it too than two potentially polar personalities not sharing a common interest.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
https://biturl.top/rU7bY3
Beyond the shadows there's always light
If someone is constantly making 1 assessment on first impressions and then changing their opinion 45 minutes later, it tells me they are extremely out of touch with themselves.
I think its harder to go from something you hate to something you love. Possibly someone might change their rating from say a 5 to a 6, something really slight, but a full reversal from 1 to 10? LOL get a clue.
I do think its common to go from a high number like 10/10 to a much lower number, because you might have hope that things will remain the same or better, but find out later there is a fatal flaw or whatever you were looking at was faking you out.
An example of that is I watched the Halo TV series, first 20 minutes of action was amazing, I thought wow this could be great, then after like 6 episodes of little or no action I gave up.
There is no shortage of games a person can play for a year or two happily enough if that is the bar to be cleared that don't require purchase and ongoing subscription.
I think it will be a tough sell with those conditions, but hopefully not to the point where they can't establish a foothold from which to potentially grow.
It would be good to have another persistant option for players to choose from for the sake of variety in the genre so I'm hoping they will succeed however modestly.
Yeah, I'm sure that a woman who bases the entirety of her relationships on the fun stuff isn't going to wait until after marriage to adequately test that ride to ensure it's long-term viability.