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With the recent Diablo IV beta weekends behind us, and a June 6th launch on the way, the team is revealing a taste of endgame and the variety they've packed in,from nightmare dungeons to PvP.
Comments
Hell Tide = Terror zone.
Tree of Whispers = Doing Bounties
Nightmare dungeons = Doing higher lvl dungeons, but instead of being greater rifts, you have to horse over to them.
Fields of whatever = PVP
100 lvls of this fun. What more can you ask for? Do you all have phones?
Oh wait... I forgot about obsessive hate for shit you don't play... carry on.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I do have a phone, but not a cell phone. I also have DIV and expect to enjoy it greatly on release based on what I've been able to play so far and my extended enjoyment of most previous Diablo games.
I'm a MUDder. I play MUDs.
Current: Dragonrealms
People have no idea why clowns play these games?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Don't get me wrong- the increased price is not exorbitant considering inflation. But to this company, for a game I don't see myself playing beyond the campaign? Can't justify that price tag.
I'm sure it'll eventually be on sale, likely with additional content, more polish, and better balance.
Don't worry they will remove the PvP prior to launch, then keep saying it's coming and just never release it like they did with 3.
I PvP in a lot of games and I have never expected it to be 100% or even 80% balanced, but these days any PvP game with different classes and builds is flooded with crying about balance.
Worse, some developers respond to it and start balancing the game around the PvP.
I'd hate to see that same old shit here in a game where PvP is just a minor side thing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If you see anything that isnt truth in that first post let me know. Fanboy haters going to hate. Carry on.
Some posters may not like it, but this is 100% accurate.
What made Hell Tides bad, during the end game beta, was that there was a limited number of chests available at the end. Meaning you'd spend minutes trying to find them before the Hell Tide ended and often the ones you found had already been taken. And if you weren't able to spend the currency on chests during the tide, the currency disappeared. Meaning if you log in late there's no point to doing one.
This leads to the other issues, which was sitting and waiting for another to spawn.
The Tree of whispers gets old REALLY fast and the dungeons were all pretty uninspired.
the 70 dollar price tag is becoming the industry standard, justified or not that's what all AAA games will be priced at.
But I don't cancel studios since they are all greedy motherfuckers and all that canceling one would do is keep me from playing their occasional good release. I'm selfish like that.
I also don't believe most of the self-professed studio boycotters since they are just doing some messed up version of gamer virtue-signaling for interwebs street cred.
Just look at all the ones who hate all Blizzard things EXCEPT for their precious, D2.
So neener, neener, right back at you.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Can dish it out but can't take it, eh?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'm not understanding the arguing here. I dont think DI was actually bad gameplay wise. The thing most people were upset with about it was as you eluded to, it having so many p2w systems. So comparing D4 to DI isn't really an insult as some people think it is. Just like how lost ark isn't a bad game in terms of gameplay, it just suffers from horrible systems that heavily encourage pay to advance.
Gameplay wise it had some strengths but it was a bad game because it perverted the core of ARPGs and why we all play them when they made progression P2W.
These games are nothing without an enjoyable progression system and DI was a piece of shit because it killed that unless you opened your wallet and opened way wide.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED