This guy is bringing EQ into Unreal 5 and it looks awesome!
Then you have the team of 5 guys over at Lantern EQ: Bringing Everquest into Unity.
https://lanterneq.com/These projects are really inspiring to me. Truly dedicated fans who want to make this happen.
Makes me wonder what could happen if the companies that actually owned these properties had more than just corporate overlords who are fine with churning out a new "expansion" with another 6 zones every year. It's pretty telling when one guy can make the entire company look bad. Maybe if they actually loved the games and wanted to make something great that people could play instead of treating them like walking wallets we would have much better games. In the meantime I guess we can expect the fans to take up passion projects and make something more modern, updated, and put the companies actually running these games to shame.
Check this out one guy used the Lantern EQ project to make a zoneless EQ and ran from Qeynos to Freeport.
I hope the people at Daybreak see this kind of stuff and it inspires them.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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Comments
Apparently Lantern EQ is a bit technical yet for average players to use. What does exist is nowhere near complete. It's not viable as a EQ substitute at this time.
They should have an EQ unreal 5 remake in the works.
Really we should have had Everquest Next or an Everquest 3 but the company was mismanaged and preformed so badly that SOE sold them and those games are nowhere to be seen. The biggest release Daybreak did was Planetside Arena which was a complete flop that got shut down.
It's sad and pathetic from my perspective.
I guess if you want to call it "well enough" I'm glad they are still going and able to release expansions. Still one guy is making the entire company look bad by outdoing them. Maybe Daybreak should feel some shame for the lackluster job they have done since 2015.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
I would fully expect to start new on fresh servers for an Unreal/Unity remake or EQ 3. We are talking about a new game, with a new engine and new graphics, even if it is a remake and especially if it isn't.
Every new MMO has had people start over. How is this even a consideration? this would obviously be the case.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/For example you can import your Baldur's Gate (1998) character into Baldurs Gate II: Shadows of Amn (2000).
I would play Everquest with updated graphics too but I don't mind playing it on P99 just wish the downtime was not so bad with such low populations.
Just think about the knock on effects on the player population and economy. This isn't a single player game where this kind of transfer would be done in a bubble.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Yes, it's amazing to see how passionate fans can create something truly remarkable with their love and dedication for a game or franchise. However, it's important to remember that companies also have their own goals and priorities, such as profitability and sustainability. While they may not always make decisions that align with what fans want, it doesn't necessarily mean they don't care about the games or franchises they own.
That being said, it's great to see fans taking on passion projects and creating their own versions of games or adding new content to existing ones. It's a testament to the power of creativity and the love that people have for these games. Hopefully, it can also serve as a reminder to companies that there is a passionate fanbase out there that wants to see these games continue to evolve and improve.