City of Heroes, is easily the best for designing an outfit, just so many options and textures. In MO games you should have an armour tab and a cosmetic tab, allowing you to layer the cosmetic (which may be armour itself) over the armour. That may sound basic, but I doubt that even today most MMOs have that.
It almost seems a rule of MMOs not to take the best ideas forward and to me that's one of the best I have seen, for me first in Lotro (I think its been a while!).
Guild Wars 2's wardrobe. The dye system is just incredibly robust and it's easy to spend hours just mixing and matching to find that perfect look.
Only game I've played with a better wardrobe is Anthem, which does all of that plus adds texture, material, and pattern customization.
Texture, a real feeling of difference in how the material looks and hangs on the body is quite rare I think. Well they got one thing right with Anthem then.
Pure customization options City of Heroes Champions Online was pretty good too
Also Phantasy Star Online series let's you add costume parts just wherever ( see the Monster Factory episode on Phantasy Star, and the number of hats Adult Cool has)
But those games eschew a traditional gear system to give you a bunch more options
Within a tradition gear system, probably GW2, since it has transmog and dyes.
Guild Wars 2's wardrobe. The dye system is just incredibly robust and it's easy to spend hours just mixing and matching to find that perfect look.
Only game I've played with a better wardrobe is Anthem, which does all of that plus adds texture, material, and pattern customization.
Texture, a real feeling of difference in how the material looks and hangs on the body is quite rare I think. Well they got one thing right with Anthem then.
They got quite a bit right with Anthem. Also the gunplay, the flying, the graphics.
The only actual problems with Anthem were a lack of content (common genre issue, unfortunately) and an unacceptable lack of polish. It wasn't a bad game. It was an unfinished game. And I wish they finished it.
I probably prefer WoW or LotRO's transmog systems the most because I don't have any to have any currency besides in-game gold to use them.
However, for buy-to-play, probably Guild Wars 2, because I've never come across any trouble in getting the transmog tokens to change my clothing.
I'm not a big fan of the cash grab that NW is doing for theirs, and so even though my entire group was excitedly returning to the game, my husband and I cut ties yet again.
Another vote for City of Heroes. I truly cannot fathom why more modern games do not use this amazing system that allows a maximum of player agency and creativity without all the inventory hassles.
GW2, hands down best wardrobe/outfit/cosmetic system I have ever played.
The dye channels, being able to mix parts, along with stacking infusions and other effects
Nothing I have played, has comes close to what GW2 offers.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Another vote for City of Heroes. I truly cannot fathom why more modern games do not use this amazing system that allows a maximum of player agency and creativity without all the inventory hassles.
To add to this,
Making the character's appearance not dependent on gear really opens up the potential to have more types of characters than a traditional gear system can handle
Since you don't have the paper doll for armor and weapons to fill out, that really frees you to make characters that couldn't fit in those confines.
You could have characters with 4 arms, or snake people with no legs, or like a blob person or something.
Another vote for City of Heroes. I truly cannot fathom why more modern games do not use this amazing system that allows a maximum of player agency and creativity without all the inventory hassles.
To add to this,
Making the character's appearance not dependent on gear really opens up the potential to have more types of characters than a traditional gear system can handle
Since you don't have the paper doll for armor and weapons to fill out, that really frees you to make characters that couldn't fit in those confines.
You could have characters with 4 arms, or snake people with no legs, or like a blob person or something.
Thats what I love about WoW's system. Every item you loot becomes part of your collection. Even people new to the game can look good. Run old dungeons and raids at max level and get tones of cool looking items and just apply the skin to common drops at your level. I did that for a few weeks for fun and earned thousands of item skins and earned a number of mounts while doing it.
Ultima Online, strange as it sounds, especially as it extends to Private Servers like Outlands where the developers allowed for more color palettes and new articles of clothing. Hair dye and hair style plays an important factor, too.
The unique thing about Ultima Online was that while it was so simplistic graphically, it allowed players to fashion truly iconic looks. I could walk into an area of 100 players on screen and without seeing names immediately know who certain people were based on their outfit and color combinations. I've never been able to say that about any 3D MMORPG, even in games like GW2 or WoW where there is a nifty transmog system.
To me, UO still has some of the best personalization options when it comes to decorating your avatar (and their home) even when everyone is the same race sharing the same base model. Private Servers have expanded on that by offering unique dyes, items, bound items, pets, and whatnot. Truly, servers like UO Outlands become more about fashion than they do actually playing the game - although the two intertwine quite nicely. It gives you, as a player, much to work towards.
I'd pick Guild Wars 2, but sadly it has class/weight restrictions on the transmog, same story as Final Fantasy XIV. So it's gotta be PSO2.
Weight restrictions? Was that transmog there at launch I don't remember it? Anyway weight restrictions does sound odd, but class ones are OK, not fine just OK by me.
I'd pick Guild Wars 2, but sadly it has class/weight restrictions on the transmog, same story as Final Fantasy XIV. So it's gotta be PSO2.
There are no class restrictions on what you can skin in GW2.
and personally, I think the it makes sense that Light Armor should look at least a little Different then Heavy Armor, IMHO this gives players more options to look different, as opposed to the same
GW2, also has outfits and tonics, if you need to look like everyone else for a change.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Comments
It almost seems a rule of MMOs not to take the best ideas forward and to me that's one of the best I have seen, for me first in Lotro (I think its been a while!).
Only game I've played with a better wardrobe is Anthem, which does all of that plus adds texture, material, and pattern customization.
Texture, a real feeling of difference in how the material looks and hangs on the body is quite rare I think. Well they got one thing right with Anthem then.
City of Heroes
Champions Online was pretty good too
Also Phantasy Star Online series let's you add costume parts just wherever ( see the Monster Factory episode on Phantasy Star, and the number of hats Adult Cool has)
But those games eschew a traditional gear system to give you a bunch more options
Within a tradition gear system, probably GW2, since it has transmog and dyes.
The only actual problems with Anthem were a lack of content (common genre issue, unfortunately) and an unacceptable lack of polish. It wasn't a bad game. It was an unfinished game. And I wish they finished it.
However, for buy-to-play, probably Guild Wars 2, because I've never come across any trouble in getting the transmog tokens to change my clothing.
I'm not a big fan of the cash grab that NW is doing for theirs, and so even though my entire group was excitedly returning to the game, my husband and I cut ties yet again.
Ppl say City of heroes and is true u can recolor and change so many things , is incredible still to this day.
The dye channels, being able to mix parts, along with stacking infusions and other effects
Nothing I have played, has comes close to what GW2 offers.
Making the character's appearance not dependent on gear really opens up the potential to have more types of characters than a traditional gear system can handle
Since you don't have the paper doll for armor and weapons to fill out, that really frees you to make characters that couldn't fit in those confines.
You could have characters with 4 arms, or snake people with no legs, or like a blob person or something.
I also love Warframes' system. So many cosmetic choices. I know a lot of people here don't consider it an MMO, but I do.
Another mention of Anthem. Very cool system.
The unique thing about Ultima Online was that while it was so simplistic graphically, it allowed players to fashion truly iconic looks. I could walk into an area of 100 players on screen and without seeing names immediately know who certain people were based on their outfit and color combinations. I've never been able to say that about any 3D MMORPG, even in games like GW2 or WoW where there is a nifty transmog system.
To me, UO still has some of the best personalization options when it comes to decorating your avatar (and their home) even when everyone is the same race sharing the same base model. Private Servers have expanded on that by offering unique dyes, items, bound items, pets, and whatnot. Truly, servers like UO Outlands become more about fashion than they do actually playing the game - although the two intertwine quite nicely. It gives you, as a player, much to work towards.
and personally, I think the it makes sense that Light Armor should look at least a little Different then Heavy Armor, IMHO this gives players more options to look different, as opposed to the same
GW2, also has outfits and tonics, if you need to look like everyone else for a change.