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Raph Koster Outlines Top Development Pillars for Immersive Sandbox MMO Stars Reach | MMORPG.com

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  • BrainyBrainy Member EpicPosts: 2,238
    Wargfoot said:
    I appreciate Raph for two reasons:

    1. He's airing his ideas in the community.
    2. A great deal of thought is being put into the design.
    What I would appreciate more.  Is if he releases a good game that attracts alot of people, because its just that good.  Rather than whine about why their niche game only has 100 players because of lack of advertising ...

    It seems all this site does now is talk about games that might release.  Its not like some game dev sharing their game ideas 8 years in the future is anything new.

    I remember back when I first came to this site, we used to talk about games as they were releasing or were already released.  This genre has really died.

    Kimo
  • KyleranKyleran Member LegendaryPosts: 44,093
    Brainy said:
    Wargfoot said:
    I appreciate Raph for two reasons:

    1. He's airing his ideas in the community.
    2. A great deal of thought is being put into the design.
    What I would appreciate more.  Is if he releases a good game that attracts alot of people, because its just that good.  Rather than whine about why their niche game only has 100 players because of lack of advertising ...

    It seems all this site does now is talk about games that might release.  Its not like some game dev sharing their game ideas 8 years in the future is anything new.

    I remember back when I first came to this site, we used to talk about games as they were releasing or were already released.  This genre has really died.

    Throne and Liberty thread is that way -->

    ;)
    SovrathScot

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  • SovrathSovrath Member LegendaryPosts: 32,986
    Wargfoot said:
    Angrakhan said:
    That's not realistic to have a GM be that frank with a customer unless said customer is being abusive or cheating in some way. They're going to want as much revenue as possible and will cast as wide a net as possible. The game will be for "everyone". You already see this with the 5-minute game session discussion. Who can't invest 5 minutes into a game? 
    If you're not frank with the customer base you end up with bad reviews or a really negative person hanging around the discord stirring up ill will.

    Just cut 'em lose ASAP.

    It's also important to note that there is a difference between "being frank" and being rude. I think companies should be honest as customers really don't like feeling like they've been suckered.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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  • AmarantharAmaranthar Member EpicPosts: 5,852
    Wargfoot said:
    I appreciate Raph for two reasons:

    1. He's airing his ideas in the community.
    2. A great deal of thought is being put into the design.

    What detracts from this a little bit is the game probably being several years off.   I hope this same level of communication is evident on the Steam page, on the game's website, and so forth.   Clear, specific design choices tied to in-game mechanics communicated on a web page at the time of game launch - would be refreshing.

    Simple statements like "Our goal is to see this type of game play [insert that here], and to design a world that discourages [insert activity here]" will help find the proper audience.

    And for the love of gaming, get GMs who understand the vision and defend it on the game's forum.  It would be refreshing to have a GM say, "Thanks for your thoughts, this game currently isn't for you, and it will never be for you."

    Furthermore, if Raph isn't going to define a vision and stick to it and defend it  - all the writing here means literally nothing.

    Let me know when it launches.
    Until then, nothing to see.
    Ohhh, a wise guy, huh?
    https://www.youtube.com/watch?v=yscaDkzHqek&t=27s 

    Scot

    Once upon a time....

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