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There are numerous applications of AI technology for MMORPGs, from art, to programming, and even music and voiceovers. Here are 5 that might be closer than you think.
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You for sure cannot ask AI "Build me a fantasy MMO" and have it produce anything remotely useful.
Maybe down the road AI will get to where it's replacing development teams, but given the velocity of AI development I've seen in this space it's going to take I'm going to guess 10 years minimum before it's a serious threat. In the mean time it's a handy tool for those willing to invest the time to learn how to leverage it.
NPC's that know who you are and what you might do based on learning what you've done in the past. Couple AI with machine learning and you could get a real MMO.
Of course, marketing and sales want to monetize that.
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2025: 48 years on the Net.
The current trajectory of AI development suggests that entertainment particularly gaming, film, and other media will increasingly be generated in real time by AI systems.
This is not merely speculation but a predictable outcome based on the rapid progress of machine learning and generative AI models. AI is already capable of creating 2D sprite-based games and text-based (MUD-style) interactive experiences. As these systems evolve, they are beginning to generate increasingly complex 3D models and environments. We are not far from the day when AI can autonomously generate entire game worlds, characters, and even narratives, all in real time.
The advancements in AI-based physics engines and generative models are particularly noteworthy. These systems can simulate and create environments and characters that adhere to the rules of physics, making them suitable for real-time applications in both gaming and film. Imagine a future where video games and movies are not pre-rendered or pre-programmed but generated on the fly, with AI adapting to user inputs and crafting unique, immersive experiences every time. This is where the real revolution in entertainment will take place—AI not just enhancing but fully creating the content as it is consumed.
We're already seeing the early stages of this in systems like SORA and various other platforms developed in China and across the globe. As AI research progresses, these systems will only become more adept at reasoning and decision-making, leading to breakthroughs not only in entertainment but in science and technology. AI’s capacity for rapid learning and pattern recognition means that technological advancements will continue to accelerate exponentially. The implications are profound—not only for entertainment but for society at large.
Machine learning is truly a marvel, and its applications are vast. I work with these systems daily, and the speed at which they are advancing is both exciting and transformative. We are standing on the precipice of an entirely new era in entertainment, one driven by the incredible capabilities of AI.
The latest advancements in AI, particularly with systems like Kruel.ai, are ushering in a new era of dynamic storytelling and real-time interaction. Kruel.ai’s continuous learning capabilities allow it to not only evolve with each interaction but also adapt its understanding based on a wide variety of inputs. This makes it capable of generating stories, dialogues, and narratives that change and improve with ongoing human interaction blurring the line between AI-generated content and human creativity.
In parallel, OpenAI's GPT-4 Omni models are pushing the boundaries of what AI can achieve in real-time content generation. These models can create dynamic stories, complete with responsive character development and interaction. What's more, the advanced versions, now rolling out to Plus users, bring an even greater level of immersion. These systems can assign and adapt distinct voices to characters with response times as low as 200 milliseconds, creating fluid and natural dialogues. This allows for not just written interaction but also spoken engagement that can react to the tone, context, and pacing of the conversation.
Even sound effects are being integrated, albeit currently more limited to text-based environments (like MUDs). Still, the future is bright for more sophisticated soundscape integration as these models evolve. The true game-changer is the ability of these systems to control non-player characters (NPCs) in real-time. They are capable of managing both automated and preprogrammed movements with precision, and when given the ability to learn from their actions, they adapt intelligently over time. This adds layers of realism and complexity to game worlds and interactive experiences, allowing NPCs to evolve just as the story does.
AI-driven engines like Kruel.ai, which can learn and develop understanding dynamically, along with OpenAI's cutting-edge models, are revolutionizing storytelling. These systems can now generate worlds that react to player input, NPCs that behave with genuine intelligence, and narratives that shift and evolve based on user interaction. The integration of machine learning into real-time environments marks a new frontier, where AI can adapt and grow, making entertainment more engaging and immersive than ever before.
think about that and you will get the larger picture on why the screen actors guild went on strike. It's only a matter of time and that time is accelerating. Ps. this is a human/ai written response as I wanted to make it easy to read for all.
Currently, generative AI artwork gets very repetitive, very quickly. A lot of the pictures it generates might look good in isolation, but if you see a thousand pictures generated by the same AI, it quickly feels like you're seeing the work of only one artist, and not a very creative one at that.
This has the potential to create something much worse than the traditional WoW-clones problem. Even if AI eventually has the potential to quickly generate hundreds or thousands of "different" games, how interesting is that if they're all low quality and feel so similar that once you've played a few, the rest have nothing interesting to offer?
Still, even if AI can't generate its own creativity, the humans who create the training data for it can. We might be headed for a future where artists, quest writers, and so forth who today would create custom content for one particular game, instead create training data for AIs that create games. That would be a significantly different job, but taking the humans out of game development entirely isn't going to work.
I be eating colours when my days are grey
Clicking on my profiles just gonna give you music links galore so enjoy
A hundred years ago, there were quite a few computers in the world, even though the computer as we know it today hadn't yet been invented. Rather, a "computer" was someone who did computations for a living with a pencil and paper. No one has that job description today, of course. That has been completely replaced by the electronic version of computer that we know today.
Instead, the sort of people who would had that job a century ago would likely today be computer programmers. After all, someone has to tell today's computers what they ought to compute. And being a computer programmer today pays better, is easier to get hired for, and is more interesting than being a computer a hundred years ago was.
AI is likely to cause a similar transition in some industries. The exact job description of today's graphic designers will probably change. AI will likely cause some additional steps along the road of automating the fine details of creating artwork while allowing a human to make the high level decisions that matter. But AI can't generate its own creativity, and games just aren't interesting without the creativity supplied by humans. I expect a future in which more people make a living as artists of some sort, not fewer, and with jobs that are better paying and more interesting than what is available now.
But now that AI is 100% pay-walled across the industry, people are finally coming to their senses.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
They won't be cheaper for players.