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Baldur's Gate 3 Mods: Making a Big Game Bigger | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited September 2024 in News & Features Discussion

imageBaldur's Gate 3 Mods: Making a Big Game Bigger | MMORPG.com

Baldur's Gate 3 offers seemingly endless possibilities through the use of mods, making something already incredible even better.

Read the full story here


Comments

  • NeoyoshiNeoyoshi Member RarePosts: 1,502
    image
    AlverantScot


    Fishing on Gilgamesh since 2013
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    Born with a fishing rod in my hand in 1979
  • BluelinerBlueliner Member UncommonPosts: 185
    the problem with mods is they rarely work or they work for a week and then break another mod or crash the game
    ZenJelly
  • SovrathSovrath Member LegendaryPosts: 32,984
    Blueliner said:
    the problem with mods is they rarely work or they work for a week and then break another mod or crash the game
    Just pick simple mods.

    a dungeon or weapon etc. don’t use mods that require a lot or are complicated and you’ll be fine.
    Scot
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  • ScotScot Member LegendaryPosts: 24,481

    Sovrath said:


    Blueliner said:

    the problem with mods is they rarely work or they work for a week and then break another mod or crash the game



    Just pick simple mods.

    a dungeon or weapon etc. don’t use mods that require a lot or are complicated and you’ll be fine.



    I tend to only go for the bare essentials that help with playability, like the mod that made your horse turn better in Elder Scrolls. Then when I have finished the game I install the big new chapter type mods, that way you avoid the bugs.
    Sovrath
  • TheStarryOneTheStarryOne Newbie CommonPosts: 2

    Blueliner said:

    the problem with mods is they rarely work or they work for a week and then break another mod or crash the game




    I'd wait a week or two before modding Baldur's Gate 3 right now. As I mentioned in the article, the final patch for the game launches this week so stuff is going to be a bit dicey for a while
    Sovrath
  • ScotScot Member LegendaryPosts: 24,481

    I'd wait a week or two before modding Baldur's Gate 3 right now. As I mentioned in the article, the final patch for the game launches this week so stuff is going to be a bit dicey for a while
    Welcome to the forums :smile:

    You may think writing an article counts, but no it is your posts that count!
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