Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Citizen Passes $750 Million in Funds Amidst IAE | MMORPG.com

2

Comments

  • WargfootWargfoot Member EpicPosts: 1,458
    Seriously, if this title is around after the first of the year I'll be surprised.
    Kyleran
  • WargfootWargfoot Member EpicPosts: 1,458
    Nothing says, "Going down in flames" like 750 million.
    KyleranErillion
  • BabuinixBabuinix Member EpicPosts: 4,462
    Wargfoot said:
    Seriously, if this title is around after the first of the year I'll be surprised.
    They're almost at 760 Millions by now so I'm sure it will be updated along :D
  • AngrakhanAngrakhan Member EpicPosts: 1,837

    Erillion said:



    Angrakhan said:


    Well earnings wise Diablo 4 and Helldivers 2 are both over the billion dollar mark. Both games started development after SC and released before. GTA 5 has over $8 billion in revenue but it released back in 2013. The call of duty franchise is over $30 billion. 

    If you're talking about budget to make the game you're right. However I question if they are just dragging their feet because they think they'll make more money selling ships than releasing the game.






    These games have been developed and fully supported by big gaming studios and/or big publishers with multi-billion dollar financial backing in the background. These are bad examples to compare it with Star Citizen.






    Not really given that the budget to create these games was less than the budget so far to create Star Citizen, and Star Citizen's budget just keeps increasing. None of them come close. As far as developer talent goes according to CIG they've got as big rockstar developers as anyone. I don't know what having a big billion dollar publisher means if they never give you that much money. None of these games spent a billion dollars to make a game. I fail to see how it's not a valid comparison other than you just don't want it to be. I see development teams, budgets, and the ability to release a game and make a profit or not in the case of Star Citizen. Care to explain how having a big publisher affects any of that at all?
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Wargfoot said:
    Nothing says, "Going down in flames" like 750 million.

    Sounds like it is run by the government to me....Alot of wasted resources and manpower.
    Babuinix
  • BabuinixBabuinix Member EpicPosts: 4,462
    Wargfoot said:
    Nothing says, "Going down in flames" like 750 million.

    Sounds like it is run by the government to me....Alot of wasted resources and manpower.

    We missed you Ralph <3 :D
  • ErillionErillion Member EpicPosts: 10,328
    Angrakhan said:

    Erillion said:



    Angrakhan said:


    Well earnings wise Diablo 4 and Helldivers 2 are both over the billion dollar mark. Both games started development after SC and released before. GTA 5 has over $8 billion in revenue but it released back in 2013. The call of duty franchise is over $30 billion. 

    If you're talking about budget to make the game you're right. However I question if they are just dragging their feet because they think they'll make more money selling ships than releasing the game.






    These games have been developed and fully supported by big gaming studios and/or big publishers with multi-billion dollar financial backing in the background. These are bad examples to compare it with Star Citizen.






    Not really given that the budget to create these games was less than the budget so far to create Star Citizen, and Star Citizen's budget just keeps increasing. None of them come close. As far as developer talent goes according to CIG they've got as big rockstar developers as anyone. I don't know what having a big billion dollar publisher means if they never give you that much money. None of these games spent a billion dollars to make a game. I fail to see how it's not a valid comparison other than you just don't want it to be. I see development teams, budgets, and the ability to release a game and make a profit or not in the case of Star Citizen. Care to explain how having a big publisher affects any of that at all?

    You can start with not having to use approximately one fourth of your team for marketing and generating additional income. Or setting up a distribution network. Getting product to the customers worldwide is a big PITB for any company that had a project on Kickstarter or similiar crowdfunding sites. You can all hand that over to the publisher and focus on game development.

    If you think Star Citizen is expensive, you can take a look at the predicted cost for GTA6 (which will apparently clock in at 2 billion-ish). As GTA was one of the games mentioned.



    It is also much easier to get a funding line (with favorable terms) as a game development studio if you have a big publisher like Sony backing you. Which in itself saves A LOT of money in interest rates. And its a lot less work than keeping a crowdfunding campaign running to get the necessary funds.


    Have fun
  • WargfootWargfoot Member EpicPosts: 1,458
    Wargfoot said:
    Nothing says, "Going down in flames" like 750 million.

    Sounds like it is run by the government to me....Alot of wasted resources and manpower.
    My guess is they started out not knowing what they were really doing, were surprised by the influx of cash, and doing quite a bit on the fly.  The good news is they've received enough money to get an education and still put out a product - so here is hoping for a solid 3-point landing.
    ErillionKyleran
  • moonpanthermoonpanther Member UncommonPosts: 24
    Sorry Victoria, I just came here for the comments
    ScotErillionKyleran
  • myiqosdubaiaemyiqosdubaiae Newbie CommonPosts: 11
    This success is a testament to Star Citizen’s ambitious scope. Few projects have dared to envision a universe as immersive and expansive. The IAE, a showcase of ships and in-game events, undoubtedly played a pivotal role in generating excitement and driving new pledges.  Nicotine Pouches VELO
    Erillion
  • myiqosdubaiaemyiqosdubaiae Newbie CommonPosts: 11
    Despite years of development and significant progress, critics often highlight delays and the lack of a finalized game as red flags. The funding amount sets a new benchmark, but it also raises expectations for delivery. iqos iluma i prime
    BabuinixErillion
  • myiqosdubaiaemyiqosdubaiae Newbie CommonPosts: 11
    it’s a moment to question its sustainability. Either way, Star Citizen continues to be one of the most compelling narratives in gaming, uniting fans and fueling debates about the future of virtual worlds. al fakher 15000
    Erillion
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Wargfoot said:
    Wargfoot said:
    Nothing says, "Going down in flames" like 750 million.

    Sounds like it is run by the government to me....Alot of wasted resources and manpower.
    My guess is they started out not knowing what they were really doing, were surprised by the influx of cash, and doing quite a bit on the fly.  The good news is they've received enough money to get an education and still put out a product - so here is hoping for a solid 3-point landing.

    That first sentence is good....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • myiqosdubaiaemyiqosdubaiae Newbie CommonPosts: 11
    It's important to recognize the distinct differences between games developed by massive studios with multi-billion dollar financial backing and independent projects like Star Citizen. Comparing the two often leads to unrealistic expectations because they operate in entirely different spheres. white fox dubai
    Erillion
  • myiqosdubaiaemyiqosdubaiae Newbie CommonPosts: 11
    This doesn’t make one inherently better or worse—it just highlights that the development paths are fundamentally different. Independent projects like Star Citizen often aim for ambitious goals and invite the community into the process, which can be both rewarding and challenging. turbo 25000 puffs
    Erillion
  • WargfootWargfoot Member EpicPosts: 1,458
    This doesn’t make one inherently better or worse—it just highlights that the development paths are fundamentally different. Independent projects like Star Citizen often aim for ambitious goals and invite the community into the process, which can be both rewarding and challenging. turbo 25000 puffs
    If you combined the heat of all the suns in the Star Citizen universe, combined them with all the suns in the Elite Dangerous universe, and could somehow calculate their combined heat, even that wouldn't approach the heat of the hatred I have for you.
    KyleranSovrath
  • ScotScot Member LegendaryPosts: 24,423
    Wargfoot said:
    This doesn’t make one inherently better or worse—it just highlights that the development paths are fundamentally different. Independent projects like Star Citizen often aim for ambitious goals and invite the community into the process, which can be both rewarding and challenging. turbo 25000 puffs
    If you combined the heat of all the suns in the Star Citizen universe, combined them with all the suns in the Elite Dangerous universe, and could somehow calculate their combined heat, even that wouldn't approach the heat of the hatred I have for you.
    That adbot is out to get this thread!
    BabuinixWargfoot
  • WargfootWargfoot Member EpicPosts: 1,458
    Scot said:
    Wargfoot said:
    This doesn’t make one inherently better or worse—it just highlights that the development paths are fundamentally different. Independent projects like Star Citizen often aim for ambitious goals and invite the community into the process, which can be both rewarding and challenging. turbo 25000 puffs
    If you combined the heat of all the suns in the Star Citizen universe, combined them with all the suns in the Elite Dangerous universe, and could somehow calculate their combined heat, even that wouldn't approach the heat of the hatred I have for you.
    That adbot is out to get this thread!
    Someone is lucky I'm not influential in government because these guys would get hard jail time - and I'm not even joking.   Don't mess with my forum of choice.
    KyleranSovrathScotBabuinixKidRisk
  • ErillionErillion Member EpicPosts: 10,328
    Scot said:
    Wargfoot said:
    This doesn’t make one inherently better or worse—it just highlights that the development paths are fundamentally different. Independent projects like Star Citizen often aim for ambitious goals and invite the community into the process, which can be both rewarding and challenging. turbo 25000 puffs
    If you combined the heat of all the suns in the Star Citizen universe, combined them with all the suns in the Elite Dangerous universe, and could somehow calculate their combined heat, even that wouldn't approach the heat of the hatred I have for you.
    That adbot is out to get this thread!

    Seems our adbot has discovered ChatGPT  ;-)


    Have fun
  • ScotScot Member LegendaryPosts: 24,423
    Erillion said:
    Scot said:
    Wargfoot said:
    This doesn’t make one inherently better or worse—it just highlights that the development paths are fundamentally different. Independent projects like Star Citizen often aim for ambitious goals and invite the community into the process, which can be both rewarding and challenging. turbo 25000 puffs
    If you combined the heat of all the suns in the Star Citizen universe, combined them with all the suns in the Elite Dangerous universe, and could somehow calculate their combined heat, even that wouldn't approach the heat of the hatred I have for you.
    That adbot is out to get this thread!

    Seems our adbot has discovered ChatGPT  ;-)


    Have fun
    Yeah they did awhile back, some of them are far harder to spot now, not like this one. 
  • BabuinixBabuinix Member EpicPosts: 4,462
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,650
    Wargfoot said:
    This doesn’t make one inherently better or worse—it just highlights that the development paths are fundamentally different. Independent projects like Star Citizen often aim for ambitious goals and invite the community into the process, which can be both rewarding and challenging. turbo 25000 puffs
    If you combined the heat of all the suns in the Star Citizen universe, combined them with all the suns in the Elite Dangerous universe, and could somehow calculate their combined heat, even that wouldn't approach the heat of the hatred I have for you.
    Sounds like something an adbot would say...
    SovrathKyleranScot

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • myiqosdubaiaemyiqosdubaiae Newbie CommonPosts: 11
    This post highlights an important consideration for game developers: the challenges and benefits of partnering with a publisher. The process of marketing, setting up distribution networks, and managing global logistics can be incredibly time-consuming and resource-intensive, especially for small or indie teams.  zyn pouches uae
    Erillion
  • myiqosdubaiaemyiqosdubaiae Newbie CommonPosts: 11
    Crowdfunding platforms like Kickstarter have undoubtedly opened doors for countless projects, but they come with their own set of hurdles. Fulfillment, customer service, and global delivery are massive undertakings that many creators underestimate. As the post mentions, these tasks can become a “pain in the backside” (PITB), detracting from the creative energy and resources needed for game development. yuoto vape 2500
    Erillion
  • myiqosdubaiaemyiqosdubaiae Newbie CommonPosts: 11
    This post highlights a critical aspect of game development that often gets overshadowed by the creative process: the logistical challenges of marketing, distribution, and global reach.  zyn pakistan
Sign In or Register to comment.