I often see people slating WOW because it takes no skill to play (among other reasons!). I was just wondering what MMO's people play that they consider do need skill, because all of the one's i've played seem to follow the same mold.
Are people after an arcade style fighting method like Tekken or Street Fighter where a combination of buttons are pressed in row to pull off a special move? Or something else?
Comments
I don't know many games that require skill. It would seem to me that the simplest design for requiring skill would be to
If luck isn't made a huge factor, skill would become a greater figure, because stats will not define success.
The future: Adellion
Common flaw in MMORPGs: The ability to die casually
Advantages of Adellion: Dynamic world (affected by its inhabitants)
Player-driven world (beasts won't be an endless supply of mighty swords, gold will come from mines, not dragonly dens)
Player-driven world (Leadership is the privilege of a player, not an npc)
CLICK HERE TO GET A LIST OF FREE MMO LISTS!!!
All other MMO's only require you to know how to add, and know the mechanics of the game.
Its a huge lie that ANY mmo takes "skill", there is no skill, its random numbers and addition. Thas all.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
There are a lot of BF and CS players in my clan that dropped their old games and moved on over, simply because the game is almost entirely skill. Yes, there are levels and such, but everyone gets access to the same equipment at the same levels, and the cream quickly rises to the top.
It's not really an MMORPG.. more like a MMO Strategic Simulation. It is a blast, though.
The Greyhammer Timeline (Games Played > 1 month)
1999 >-- Everquest -- Dark Age of Camelot -- Everquest -- Anarchy Online -- Everquest -- Star Wars Galaxies -- Final Fantasy XI -- Everquest -- World of Warcraft -- Everquest 2 -- EVE Online --> 2006
Playing Navy Field (www.navyfield.com) and waiting for Vanguard.
MMOFPS/War Simulator.
PvE should take some skill though in an ideal world shouldn't it?
In essence solo PvE is similar to a single player game and so it should be possible to make it need skill, maybe by increasing the AI of the mobs? Assuming you think that there are single player games that need skill to play? If you are teaming up with other players in PvE the skill is to play your part in the team and not get everyone killed, but again better AI would increase the need for strategic skill. I suspect we've all been in MMO's where someone is not a good team player so makes things a whole lot more difficult for the whole team.
While you still need good gear, a guy who knows when to use the skills at the right time, when to fire your missiles, keep his crosshair on the other guys tail, precisely use barrel rolls and other maneuvers can safe you, how to optimize your gear to a certain needs skill.
I've taken down guys 10 levels higher than me, because I timed some rolls correctly.
Guild Wars also takes a lot of skill. Mostly because you only have 8 skills on a once, demanding you to choose carefully and play your role right. This is also why GW is in ESL.
World war 2 online and Planet side comes in mind, the first is harder than the second though.
An MMO with skill and not skill points??
You might want to try Jumpgate(retro mmo game).
Hard to use at first but then it's easy once you get used to it.
Sort of like spacecowboy but set in space, ships flown in first person view along with some newtonian phsyics, no dice rolling combat, full open PvP.
And a tight knit community.
For info, see the links on my sig.
p.s. It needs a lot more players BTW.
----------------------
Give me lights give me action. With a touch of a button!
Other than that...I don't know. Even PvP rarely takes skill in most games. Although I did feel WoW had something of a twitch/RTS factor involved that made PvP more enjoyable. Too bad PvP gets you nowhere...
I play WoW with a RL friend who plays very casually. They play a warrior and often times just cannot solo most their (I'm remaining gender neutral here lol) their quests. Even when they try and solo a dungeon way below their level they get wiped out fairly easily because they are a casual player and dont know the ins and outs of their characters strengths and weaknesses. Now my character, about the same level but a Druid, has absolutely no problem soloing these same things, because I 'have skill'.
Like I said, it doesn't require much skill to play your characters well, but there is some skill involved on the human end.
Now PvP, that is an entirely different story. In the above example, requiring much more skill, my druid is very successful in PvP and dueling. My Warrior friend gets creamed lol. But it's not their thing really.
"Its a huge lie that ANY mmo takes "skill", there is no skill, its random numbers and addition. Thas all"
As the above example shows, clearly thats not true. Besides, as long as their is need of the players input, it does require 'skill', even if barely.
Now in terms of MMOG's that require skill. I think the upcomming Age of Conan will definately require skill. It's a much more 'fps' style game were you completely control your weapons, build your own combos and, especially in PvP, try and out-maneuver your opponant to get the kill.
Tabula Rasa may require skill as well as it's kind of a MMOFPS.
Right now, definately, Planetside requires skill. It's a MMOFPS and if you aren't 'skilled' you get creamed pretty quick And it takes time to build up that skill as well.
Your example would be more convincing if you used the same class. I agreed with it in general, but i also think that some classes are easier than others in wow. A warrior is basicly there to soak up damage from the monster while his/her team kill the monster, whereas a druid is a much more rounded class and therefore easier to adapt to what you're fighting especially while solo questing. Having said that, a practiced player will play any class better than a non practiced one as you say.
If you went to a general computer gaming site (not one specializing say in mmorpgs) and voted what games too skills, MMOs would not rank on the top. I certainly don't think MMO=skill, then again I don't need to congratulate myself that way about a game, and prefer to think of MMO=pasttime. Even PVP is suspect as you have games where people can download mods to make the game easier for themselves as well as cheats for combat. Not an even playing field, and for those of us who consider those cheats, "why don't you just download them too!" is an unacceptable response.
what next!?@#?!?@#*&$
"Space Cowboy Online is different from the other MMOs in that it is strongly skill-based
instead of the typical gear-based game. I believe skill-based games are the best type of games and give players the
passion to improve their skill to become the best they can be, not just spend most their time online just to obtain the
coolest gear." -
Taken from joystiq interview found at http://www.joystiq.com/2006/05/01/interview-with-space-cowboy-online-producer-jason-park/