I believe that if they added more guild support, added new quests, and really work on the packetloss, SWG could really be in the right direction. I really hope they put an expasion out soon to fix, add, and make better. The devs sure have the $$$ to make an expansion. My $0.02.
Kiamde
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
The space expansion is still listed in some places as slated for a July release. Do I believe it? I don't know. Ask me again in late June.. heh.
Yes, they need to do a lot more with the game.. but I think they're trying right now. Although I think that vehicles, mounts, and player cities are so-so add-ons, at least they TRIED to give us something. (I compare this to Earth and Beyond, which still hasn't even released its next 3 character classes and guilds are still nearly useless.. no player-owned stations, nothing. They can barely manage to keep the story going) They're trying to give us something with the Imperial Crackdown this month, and they're trying by working on droid engineer and chef. I give 'em points for trying in all those cases.
However, trying isn't always succeeding.
I'll stick SWG out for awhile yet. While every day I play it I curse something about it, it still holds enough interest for me to hang around and see what's next.. hang around and work on my player city.. etc. Besides.. even if I did leave it at some point, my options for going to other MMOGs are much more limited than most of the posters here. I am not interested in yet another fantasy/medieval/whatever MMOG, and I loathe anime.. so that eliminates probably 2/3rds of the MMOGs on the big list, and most of the other main ones.. and I've played many of the other bigger sci-fi MMOGs. (Earth and Beyond, Anarchy Online, Jumpgate)
Negative, I don't see how you could continue playing a game that you curse about every day. It must take a lot of will-power! But I do agree with you that there's not much else out there. I'm sure when the BIG games start coming out, there will be a bigger mass exodus from SWG than we've already seen.
But how can you pay $15 a month for SWG? May I ask what kind of char you are? How many times can you do the same stuff over and over again? I'd had enough of it by October and I hadn't hit a Master anything yet.
/deepbow
MAKANE (Horizons: Malakye Revan - Wizard on Bounty) Lords of Stonekeep
Having multiple accounts helps in that regard, because now I have a pure crafting character (master architect on 2 servers, master artisan 2 or 3 times over likewise, now also master merchant on Tarquinas) and a combat character. (just a little bit into ranger + pistoleer) If I get too tired of one thing, I can go do something entirely different.
My eventual goal is to be Master Architect + Master Artisan + Master Merchant on 8 servers at once, which is the maximum number of characters you can make on one account. I already advertise myself as the most experienced Architect in all of SWG.. and anyone who's done it more times than I have (I've actually made Master Archi 3 times.. first time was on the account that is now the combat one, I had to transfer it over) has probably used 3rd party macros to do so and their "experience" doesn't count.
EDIT: You wonder how anyone could play a game they curse every day.. well I've cursed at my computers nearly every day I've used them for the last 11+ years, and I'm still using 'em. I see little difference between the two actions. Yes, both (my PCs, and SWG) have their frustrating moments.. but as long as I still manage to keep the enjoyment level above the frustration level, I will probably continue to use them.. even if the balance sometimes hits 51% good/49% frustrating.. it usually bounces back.
Originally posted by Obiyer The developers masked a very tedious simple playing style with many professions and gaudy titles. You end up either hunting or crafting for a rigirous amount of time with the promise of power and mastery (FS slot in some cases) the 500th time you crafted that Basic Staff for one more box in GC. Power is the vehicle not the driver.
-Obiyer
Obiyer,
I could not have said this better myself. "Power is the vehicle, not the driver." I'd like to put this into my sig. Did you come up with this? I think a lot of people are thinking the same way as you about the EQ-esque treadmill. I completely understand where you're coming from. Here's a hypothetical question, for you to answer or for anyone else to also feel free to answer... Since power has been the "driver" for so long in the (way too successful) EQ game-hook blueprint, what in your opinion should be the "driver" in future MMO's.... I might start a new thread with a poll for the various answers. Also, I wonder if developers ever go slumming and read what we have to say here about the crappy games that are out there... Like SWG, for which I couldn't even finish the beta, it was so putrid. Anyone have any ideas on how difficult it would be to form a game-development company from a group of like-minded mmorpg.com fans who are jaded with the current state of MMO affairs?
"The sun comes up and I'm all washed out. Is this what Deaner was talkin about? I don't think I will ever return again my friend." ---Gene Ween
"The sun comes up and I'm all washed out. Is this what Deaner was talkin about? I don't think I will ever return again my friend." ---Gene Ween
Originally posted by Obiyer The developers masked a very tedious simple playing style with many professions and gaudy titles. You end up either hunting or crafting for a rigirous amount of time with the promise of power and mastery (FS slot in some cases) the 500th time you crafted that Basic Staff for one more box in GC. Power is the vehicle not the driver.
-Obiyer
Obiyer,
I could not have said this better myself. "Power is the vehicle, not the driver." I'd like to put this into my sig. Did you come up with this? I think a lot of people are thinking the same way as you about the EQ-esque treadmill. I completely understand where you're coming from. Here's a hypothetical question, for you to answer or for anyone else to also feel free to answer... Since power has been the "driver" for so long in the (way too successful) EQ game-hook blueprint, what in your opinion should be the "driver" in future MMO's.... I might start a new thread with a poll for the various answers. Also, I wonder if developers ever go slumming and read what we have to say here about the crappy games that are out there... Like SWG, for which I couldn't even finish the beta, it was so putrid. Anyone have any ideas on how difficult it would be to form a game-development company from a group of like-minded mmorpg.com fans who are jaded with the current state of MMO affairs?
"The sun comes up and I'm all washed out. Is this what Deaner was talkin about? I don't think I will ever return again my friend." ---Gene Ween
All MMORPGs have treadmills.
But SWG's "treadmill" is far, far, different than EQ's horrific treadmill.
In EQ if a player wants to do ANYTHING at all, they must fight, fight, and fight. It gets worse, they must fight the SAME monster over and over 1,000 times! Want to craft? You must fight the same monster 1,000 times. Want to explore? Check out other zones? Travel? You must fight the same monster 1,000 times.
In EQ one must "craft the basic staff" far, far, more than 500 times LOL. Try 1,000 to 5,000 times.
In SWG there is NO "crafting the basic staff 500 times". In SWG a crafter has far more choices:
1. Get some $$$ credits $$$$ together and BUY a crafting machine. The machine does all the crafting while the player is off adventuring.
2. Craft many DIFFERENT low level items. Sell them, use them, etc.... They are not stuck gaining crafting experience from just 1 or a few items. As they move up the crafting skill tree, they gain skills to craft tons more of different items.
3. After crafting low level items, later the crafter can craft their own crafting machines. Which will do the crafting for them while they are off adventuring.
4. Last, crafters are NOT forced to engage in combat in order to increase their crafting skills. There are crafter specific missions. As well as the fact that a crafter can instantly make useable items from level 1. (They will be doing a lot of running from hostile NPCs and monsters though heheh.)
Many crafters (who are pure crafters) stay in 1 city their entire career, never leaving the safety of the city walls.) One crafter who I supply raw metals to, always hangs out around his house and PA city. He has fun while never ever having to engage in combat.
In summeray, it is not the Treadmill itself that is annoying to players, it is the lack of CHOICES. EQ has only 1 choice of how to advance in the game. SWG has many, many, more choices to advance in the game.
Well Even though I just joined here I figured I would leave my 2 cents about this game. FOr the first few months I loved it and could not get enough of the the game however after awhile I just found myself going online and asking myself a question just what the hell do I do now. It just got so boring and tedious doing the same stuff over and over again and trying to get jedi was even more of the same. I was wondering where were the epic quests that would take me forever to do where was the GCW where was there some serieous sonsequences to dying or permadeath if you died in a war situation which I think would have been amazing. I find SWG's weekness is that fact that it's set in a war era and there are little consequences to being in a war and it doesn't feel like a war. However the game is beautiful and I may go back to it after they fix some stuff and expand it a bit. Until then I'll stay away I've been off for months and don't really want to go back. I just found myself bored far to much of the time. Like I heard said somewhere else if you like really making your own story this game is for you. However if you like taking part in a story at all then the game is not for you.
I have been playing SWG since launch. I was also very active on my server's forum boards as well. Due to my growing frustration with the Jedi holocron grind (did 13 professions), I started to slowly hate the game. The other day while I was grinding away at Image Designer, the gayest idea for a prof. ever, I asked myself 'What the hell are you doing?'... That was it, I'm done, cancelled and not looking back. This game straight up betrayed me, all my RL friends left because of sheer boredom, and this game is not going to make it in the long run. For those of you who haven't been on in a while, they are going to overhaul the combat system, and change the whole jedi thing. These are two crucial parts of SWG, and it is completely ridiculous that the devs didnt get these things done right the first time. For those of you who still play this game, cheers, I don't know how you do it... What a waste of a great license...
I lasted 4 months, and then the boredom really got to me. My biggest complaint was that the game wasn't group friendly, and it forced you to do things solo or in very small groups. Running missions over and over got extremely boring, and gave the game an empty feeling.
PvP was as retarded as anything SOE ever puts out.
Played SWG from launch plus 2 months. Man was I stupid for not bailing after my free month, but love the Star Wars world and kept hoping things would get better. No such luck...instead of new interesting content they went on a nerfing rampage. Can't believe they went from EQ to this piece of crap (4 years with EQ). But, I definitely will not waste my money on EQ2 or another SOE title. Obviously the SWG world is getting slammed pretty hard these days since they've locked their forums from public view don't want to scare away potential customers do they... My guess is as soon as a slightly better game comes along SWG will be another Asheron's Call... and they'll try to resurrect the game as SWG2 lol
You know there is a real problem when they barr the public from seeing their forums, I got banned the other day for saying that SWG had betrayed me, and listing off all the problems with it... Granted I had done this prior when I started disliking the game, but was it really necesarry to ban me? What assholes, can't even take criticsm... I read the SOE terms of use for the forums, and sure as shit it does say that you cannot use the forums to defame SWG, what a crock... Oh well, the game sucks, and I'm done with it. SOE runs their game close to the model that Hitler set with his gestapo, except the Jews in this scenario are the people who are fed up with paying $14.99 for a fucking beta version... They will pay in the end, profits will sink, the overhead will over-exceed the revenue, and eventually they will hike price due to their 'content-adding patches' which are all bugged to begin with, then wither up and die, I will never play an SOE game ever again either... And for you people reading this that are itching to flame me because of my negativity, I played this everyday since launch, have done everything there is to do, and there literally is nothing for a large group to do except participate in stupid PvP raids that are boring as hell and also bugged to high heaven...
Personally, I'm hoping Dark and Light will fill my MMOG void once its released, untill then I'll hop around some free trials, play free UO, and try to get into Betas. Sigh, and SWG looked so good
Seeking People Devoted to Thievery, Brigandeering, Piracy, Necromancy, Crafting, Pillaging, Merchandising, Smuggling, the Dark Arts, well you get the point.
Currently Recruiting: Dark and Light / UO (Metropolis Shard) / Wish Beta / Lejendary Adventure
------- Check out my side project http://lfger.com/ - a mobile lfg tool for any game, any time. -------
have no intentions on flaming for your views on swg, they are valid.
but a comparison to hitler?
REALITY CHECK!
Flon Gerg
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
I must say that I agree, Waiting to play SWG was much more fun than actually playing SWG. I'm still playing though, 3 accounts actually. But I'm (and my whole PA) just killing time till I pick something better. UXO looks appealing.
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Never posted in here so I'll risk myself at doing one. I think that SWG had good potential it's still has but for a couple of reasons it didn't worked.
By the way, sorry for my bad English, it is not my natural tongue.
First of all, the good things:
- Great world. The world of Star Wars has really been well rendered with this one. Traveling between town was cool, if you took spaceship travel. Walking was a pain in the ass, but this point has been corrected with the new patches and the new vehicles.
- Great character customization. With this kind of system, you are almost sure that your character will be unique!
- Good leveling systems for occasional players. Which mean that even if you dont follow your friends in levels, you can still play with them.
- Outstanding graphics. I got to say that IMO, no MMORPG has surpassed those graphics.
- The players driven world and economy. It is really good. Houses everywhere, cities, etc. This is really fun.
- Community was really cool! I had much fun playing with people in SWG.
The bad things now:
Really bad customer support. In fact I've never seen anything worst. SOE seems only driven by money, without respect for their costumers.
Price. Playing SWG was a little expensive, especially when you are a student like me.
SOE was struck by the nerf everything sickness. For the sake of job balancing, SOE nerfed many classes, which provoked two things:
1. Your character was no longer able to fight like he used to do, so soloing was harder;
2. A wave of complains felt in the SWG forums.
With those nerf, SOE created others class balancing issue. So they nerfed other class, creating other class balancing issues etc., etc., etc. I used to play form the first day of the launch. I had a Bounty Hunter quite fast and Ive endured like five or six nerf wave. That was getting on my nerve to never know how to play my character. I always had to relearn everything.For a weird reason, peoples at SOE have developed a Nazi style. We already have for example all those people that cannot post on the SWG forum anymore. For my part, my character name has been changed for no reason by a SOE employee. My character's name was Kartakan, which is a name that I use in every MMORPG. As far as I know, this name is not part of Star Wars universe. Why SOE changed it? That really pissed me off.
The game had too much bugs. I don't know for now, but when it got out, it was very disappointing. SOE should have waited a couple of more months before getting SWG out. I felt like I was a beta tester, paying to reduce bugs in the game.
The lack of content. Leveling was fun, but the lack of quest made this game boring in the long run.
Galactic war wasn't fun. Once again, I don't know for now, but when I used to play, the only thing that was happening is Imperials coming to Rebels town with AT-ST and Rebels striking town with little groups of organized people. It felt tasteless to me.
Lack of music. Not a big thing, but I would have like to have more Star Wars style music. I don't like silence when I play a game.
Well, that is what I think of SWG. It was fun, but IMO I think that the bad things overthrows the good aspects of the game. I not saying that I will never try it again, but without major changes, I think that SWG will not become my MMORPG of choice.
I submerged myself in the game for a while, thinking it would be a nice change from all the fantasy MMORPG's I've played. But, sadly enough, I have to agree with the people who're leaving or have already left SWG.
Other than the ridiculous Jedi system and some PvP action, there isn't a whole lot to work towards and I think what success this project has left is mainly due to the Star Wars fame.
It's just too repetitive and bland for my taste.
AC (retired); EQ (retired); DAoC (retired); Horizons (retired); EQII (retired); CoH (retired); AC II (tested); Lineage II (beta); Neocron (tested); Saga of Ryzom (beta); SWG (retired)...
I was part of the beta test for SWG, and continued to play it (alot at first, off and on by November) for a few months after release. I'm not going to go into all the problems (everyone else has already mentioned them). But SWG is also lacking that holding/staying power that is difficult to describe or measure. It's the same thing that keeps people coming back to EQ whenever they leave. You can sit and go through all the problems or repeatedness of EQ, but it has this quality. Whatever it is, SWG doesn't have it.
Perhaps I'm wrong, but for me that nebulous quality you refer to is immersion. EQ has immersion--it really does. It has little to do with graphics, little to do with content, little to do with advancement scheme (leveling, skill boxes, whatever). SWG does not have immersion.
Someone mentioned elsewhere that SWG had been 'dumbed-down'. I think this is only partly true--it can be very complex. But what they did dumb down was the 'Star Warsiness' of the world. In an effort to limit alienation of non-Star Wars geeks and thus attract a larger audience (thinking that the Star Wars geeks would hang on no matter what), they carved the heart and soul out of Star Wars and made this game SWG. SWG lacks any coherent vision, it lacks heart, it lacks soul--all of which generate immersion.
To be fair, EQ has no prior expectation as to what its world should be like, and thus it's perhaps easier to create immersion. But SWG clearly went to the opposite extreme in not presenting any Star Wars vision.
Further, I'm not at all confident that the Space Expansion will improve things--the track record simply proves otherwise. The devs just don't 'get it.'
_____________________________ Currently Playing: LOTRO; DDO Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
I played SWG for 4 months, but also got bored with the lack of content and community outside of the cantinas and cities. Friends of mine who play are real hard core SWG fans, but even one of them has quit to play CoH soon, and the other stays online because he likes to wander around as an SW tourist visiting all the famous landmarks.
This seems to be the function of this game now, tourism. If this was set in any other universe than Star Wars it would be dead by now. So if you like visiting Jabba's Palace, the Mos Eisley cantina, or go seeing Darth Vader and giving him a BJ for imperial xp then this game's for you. If you are an actual gamer, forget it.
Comments
I believe that if they added more guild support, added new quests, and really work on the packetloss, SWG could really be in the right direction. I really hope they put an expasion out soon to fix, add, and make better. The devs sure have the $$$ to make an expansion. My $0.02.
Kiamde
"Whoever controls the media controls the mind..-'Jim Morrison"
"When decorum is repression, the only dignity free men have is to speak out." ~Abbie Hoffman
The space expansion is still listed in some places as slated for a July release. Do I believe it? I don't know. Ask me again in late June.. heh.
Yes, they need to do a lot more with the game.. but I think they're trying right now. Although I think that vehicles, mounts, and player cities are so-so add-ons, at least they TRIED to give us something. (I compare this to Earth and Beyond, which still hasn't even released its next 3 character classes and guilds are still nearly useless.. no player-owned stations, nothing. They can barely manage to keep the story going) They're trying to give us something with the Imperial Crackdown this month, and they're trying by working on droid engineer and chef. I give 'em points for trying in all those cases.
However, trying isn't always succeeding.
I'll stick SWG out for awhile yet. While every day I play it I curse something about it, it still holds enough interest for me to hang around and see what's next.. hang around and work on my player city.. etc. Besides.. even if I did leave it at some point, my options for going to other MMOGs are much more limited than most of the posters here. I am not interested in yet another fantasy/medieval/whatever MMOG, and I loathe anime.. so that eliminates probably 2/3rds of the MMOGs on the big list, and most of the other main ones.. and I've played many of the other bigger sci-fi MMOGs. (Earth and Beyond, Anarchy Online, Jumpgate)
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-- Death to picture-sigs. --
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Negative, I don't see how you could continue playing a game that you curse about every day. It must take a lot of will-power! But I do agree with you that there's not much else out there. I'm sure when the BIG games start coming out, there will be a bigger mass exodus from SWG than we've already seen.
But how can you pay $15 a month for SWG? May I ask what kind of char you are? How many times can you do the same stuff over and over again? I'd had enough of it by October and I hadn't hit a Master anything yet.
/deepbow
MAKANE
(Horizons: Malakye Revan - Wizard on Bounty)
Lords of Stonekeep
Having multiple accounts helps in that regard, because now I have a pure crafting character (master architect on 2 servers, master artisan 2 or 3 times over likewise, now also master merchant on Tarquinas) and a combat character. (just a little bit into ranger + pistoleer) If I get too tired of one thing, I can go do something entirely different.
My eventual goal is to be Master Architect + Master Artisan + Master Merchant on 8 servers at once, which is the maximum number of characters you can make on one account. I already advertise myself as the most experienced Architect in all of SWG.. and anyone who's done it more times than I have (I've actually made Master Archi 3 times.. first time was on the account that is now the combat one, I had to transfer it over) has probably used 3rd party macros to do so and their "experience" doesn't count.
EDIT: You wonder how anyone could play a game they curse every day.. well I've cursed at my computers nearly every day I've used them for the last 11+ years, and I'm still using 'em. I see little difference between the two actions. Yes, both (my PCs, and SWG) have their frustrating moments.. but as long as I still manage to keep the enjoyment level above the frustration level, I will probably continue to use them.. even if the balance sometimes hits 51% good/49% frustrating.. it usually bounces back.
____________________
-- Death to picture-sigs. --
____________________
Obiyer,
I could not have said this better myself. "Power is the vehicle, not the driver." I'd like to put this into my sig. Did you come up with this? I think a lot of people are thinking the same way as you about the EQ-esque treadmill. I completely understand where you're coming from. Here's a hypothetical question, for you to answer or for anyone else to also feel free to answer... Since power has been the "driver" for so long in the (way too successful) EQ game-hook blueprint, what in your opinion should be the "driver" in future MMO's.... I might start a new thread with a poll for the various answers. Also, I wonder if developers ever go slumming and read what we have to say here about the crappy games that are out there... Like SWG, for which I couldn't even finish the beta, it was so putrid. Anyone have any ideas on how difficult it would be to form a game-development company from a group of like-minded mmorpg.com fans who are jaded with the current state of MMO affairs?
"The sun comes up and I'm all washed out. Is this what Deaner was talkin about? I don't think I will ever return again my friend." ---Gene Ween
"The sun comes up and I'm all washed out. Is this what Deaner was talkin about? I don't think I will ever return again my friend." ---Gene Ween
Obiyer,
I could not have said this better myself. "Power is the vehicle, not the driver." I'd like to put this into my sig. Did you come up with this? I think a lot of people are thinking the same way as you about the EQ-esque treadmill. I completely understand where you're coming from. Here's a hypothetical question, for you to answer or for anyone else to also feel free to answer... Since power has been the "driver" for so long in the (way too successful) EQ game-hook blueprint, what in your opinion should be the "driver" in future MMO's.... I might start a new thread with a poll for the various answers. Also, I wonder if developers ever go slumming and read what we have to say here about the crappy games that are out there... Like SWG, for which I couldn't even finish the beta, it was so putrid. Anyone have any ideas on how difficult it would be to form a game-development company from a group of like-minded mmorpg.com fans who are jaded with the current state of MMO affairs?
"The sun comes up and I'm all washed out. Is this what Deaner was talkin about? I don't think I will ever return again my friend." ---Gene Ween
All MMORPGs have treadmills.
But SWG's "treadmill" is far, far, different than EQ's horrific treadmill.
In EQ if a player wants to do ANYTHING at all, they must fight, fight, and fight. It gets worse, they must fight the SAME monster over and over 1,000 times! Want to craft? You must fight the same monster 1,000 times. Want to explore? Check out other zones? Travel? You must fight the same monster 1,000 times.
In EQ one must "craft the basic staff" far, far, more than 500 times LOL. Try 1,000 to 5,000 times.
In SWG there is NO "crafting the basic staff 500 times". In SWG a crafter has far more choices:
1. Get some $$$ credits $$$$ together and BUY a crafting machine. The machine does all the crafting while the player is off adventuring.
2. Craft many DIFFERENT low level items. Sell them, use them, etc.... They are not stuck gaining crafting experience from just 1 or a few items. As they move up the crafting skill tree, they gain skills to craft tons more of different items.
3. After crafting low level items, later the crafter can craft their own crafting machines. Which will do the crafting for them while they are off adventuring.
4. Last, crafters are NOT forced to engage in combat in order to increase their crafting skills. There are crafter specific missions. As well as the fact that a crafter can instantly make useable items from level 1. (They will be doing a lot of running from hostile NPCs and monsters though heheh.)
Many crafters (who are pure crafters) stay in 1 city their entire career, never leaving the safety of the city walls.) One crafter who I supply raw metals to, always hangs out around his house and PA city. He has fun while never ever having to engage in combat.
In summeray, it is not the Treadmill itself that is annoying to players, it is the lack of CHOICES. EQ has only 1 choice of how to advance in the game. SWG has many, many, more choices to advance in the game.
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MMORPG games I've played:
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http://community.webshots.com/user/xplororor
Star Wars Galaxies:
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http://community.webshots.com/user/capt_xplororor
More games:
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http://community.webshots.com/user/xplororor_archives01
They reactivated my account after being in beta and paying for one month.... I am playing again and it should be able to pass the time until WoW.
I hope anyway....
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"Some days you just can't get rid of a bomb." -- Batman
I have been playing SWG since launch. I was also very active on my server's forum boards as well. Due to my growing frustration with the Jedi holocron grind (did 13 professions), I started to slowly hate the game. The other day while I was grinding away at Image Designer, the gayest idea for a prof. ever, I asked myself 'What the hell are you doing?'... That was it, I'm done, cancelled and not looking back. This game straight up betrayed me, all my RL friends left because of sheer boredom, and this game is not going to make it in the long run. For those of you who haven't been on in a while, they are going to overhaul the combat system, and change the whole jedi thing. These are two crucial parts of SWG, and it is completely ridiculous that the devs didnt get these things done right the first time. For those of you who still play this game, cheers, I don't know how you do it... What a waste of a great license...
I lasted 4 months, and then the boredom really got to me. My biggest complaint was that the game wasn't group friendly, and it forced you to do things solo or in very small groups. Running missions over and over got extremely boring, and gave the game an empty feeling.
PvP was as retarded as anything SOE ever puts out.
I won't ever play another SOE product.
Guildmaster
Lords of the Dead, LotD
Supreme Leader Hades
The Imperial Aces
Discord: https://discord.gg/CjBP4dc
Played SWG from launch plus 2 months. Man was I stupid for not bailing after my free month, but love the Star Wars world and kept hoping things would get better. No such luck...instead of new interesting content they went on a nerfing rampage. Can't believe they went from EQ to this piece of crap (4 years with EQ). But, I definitely will not waste my money on EQ2 or another SOE title. Obviously the SWG world is getting slammed pretty hard these days since they've locked their forums from public view don't want to scare away potential customers do they... My guess is as soon as a slightly better game comes along SWG will be another Asheron's Call... and they'll try to resurrect the game as SWG2 lol
Personally, I'm hoping Dark and Light will fill my MMOG void once its released, untill then I'll hop around some free trials, play free UO, and try to get into Betas. Sigh, and SWG looked so good
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Seeking People Devoted to Thievery, Brigandeering, Piracy, Necromancy,
Crafting, Pillaging, Merchandising, Smuggling, the Dark Arts, well you get the point.
Currently Recruiting: Dark and Light / UO (Metropolis Shard) / Wish Beta / Lejendary Adventure
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Check out my side project http://lfger.com/ - a mobile lfg tool for any game, any time.
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have no intentions on flaming for your views on swg, they are valid.
but a comparison to hitler?
REALITY CHECK!
Flon Gerg
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
Hi guys,
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Never posted in here so I'll risk myself at doing one. I think that SWG had good potential it's still has but for a couple of reasons it didn't worked.
By the way, sorry for my bad English, it is not my natural tongue.
First of all, the good things:
- Great world. The world of Star Wars has really been well rendered with this one. Traveling between town was cool, if you took spaceship travel. Walking was a pain in the ass, but this point has been corrected with the new patches and the new vehicles.
- Great character customization. With this kind of system, you are almost sure that your character will be unique!
- Good leveling systems for occasional players. Which mean that even if you dont follow your friends in levels, you can still play with them.
- Outstanding graphics. I got to say that IMO, no MMORPG has surpassed those graphics.
- The players driven world and economy. It is really good. Houses everywhere, cities, etc. This is really fun.
- Community was really cool! I had much fun playing with people in SWG.
The bad things now:
Really bad customer support. In fact I've never seen anything worst. SOE seems only driven by money, without respect for their costumers.
1. Your character was no longer able to fight like he used to do, so soloing was harder;
2. A wave of complains felt in the SWG forums.
With those nerf, SOE created others class balancing issue. So they nerfed other class, creating other class balancing issues etc., etc., etc. I used to play form the first day of the launch. I had a Bounty Hunter quite fast and Ive endured like five or six nerf wave. That was getting on my nerve to never know how to play my character. I always had to relearn everything.For a weird reason, peoples at SOE have developed a Nazi style. We already have for example all those people that cannot post on the SWG forum anymore. For my part, my character name has been changed for no reason by a SOE employee. My character's name was Kartakan, which is a name that I use in every MMORPG. As far as I know, this name is not part of Star Wars universe. Why SOE changed it? That really pissed me off.
Well, that is what I think of SWG. It was fun, but IMO I think that the bad things overthrows the good aspects of the game. I not saying that I will never try it again, but without major changes, I think that SWG will not become my MMORPG of choice.
Thank you!
I'd like to get this to 150 soon...
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Frodo has failed. Bush has The Ring.
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"Some days you just can't get rid of a bomb." -- Batman
I submerged myself in the game for a while, thinking it would be a nice change from all the fantasy MMORPG's I've played. But, sadly enough, I have to agree with the people who're leaving or have already left SWG.
Other than the ridiculous Jedi system and some PvP action, there isn't a whole lot to work towards and I think what success this project has left is mainly due to the Star Wars fame.
It's just too repetitive and bland for my taste.
AC (retired); EQ (retired); DAoC (retired); Horizons (retired); EQII (retired); CoH (retired); AC II (tested); Lineage II (beta); Neocron (tested); Saga of Ryzom (beta); SWG (retired)...
Nick,
Perhaps I'm wrong, but for me that nebulous quality you refer to is immersion. EQ has immersion--it really does. It has little to do with graphics, little to do with content, little to do with advancement scheme (leveling, skill boxes, whatever). SWG does not have immersion.
Someone mentioned elsewhere that SWG had been 'dumbed-down'. I think this is only partly true--it can be very complex. But what they did dumb down was the 'Star Warsiness' of the world. In an effort to limit alienation of non-Star Wars geeks and thus attract a larger audience (thinking that the Star Wars geeks would hang on no matter what), they carved the heart and soul out of Star Wars and made this game SWG. SWG lacks any coherent vision, it lacks heart, it lacks soul--all of which generate immersion.
To be fair, EQ has no prior expectation as to what its world should be like, and thus it's perhaps easier to create immersion. But SWG clearly went to the opposite extreme in not presenting any Star Wars vision.
Further, I'm not at all confident that the Space Expansion will improve things--the track record simply proves otherwise. The devs just don't 'get it.'
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Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
Perhaps I'm wrong, but for me that nebulous quality you refer to is immersion.
Yes more specifically (as you mention), it never had Star Wars immersion.
In many respects it did come off as a reletively cool Scifi game, but it never, ever felt like I was in the Star Wars Universe.
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Your type is: KAS. 5% of respondents so far fall into that type.
Killer 80%|Achiever 53%|Socializer 46%|Explorer 20%
I played SWG for 4 months, but also got bored with the lack of content and community outside of the cantinas and cities. Friends of mine who play are real hard core SWG fans, but even one of them has quit to play CoH soon, and the other stays online because he likes to wander around as an SW tourist visiting all the famous landmarks.
This seems to be the function of this game now, tourism. If this was set in any other universe than Star Wars it would be dead by now. So if you like visiting Jabba's Palace, the Mos Eisley cantina, or go seeing Darth Vader and giving him a BJ for imperial xp then this game's for you. If you are an actual gamer, forget it.
M.
- SWG is shit - That's official.
$14.99 a month to play tourist?
That speaks volumes about the lack of content.
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Frodo has failed. Bush has The Ring.
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"Some days you just can't get rid of a bomb." -- Batman