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http://www.gamespot.com/pc/rpg/ddonline/news.html?sid=6152447
looks like turbine blinked. they are going to allow some solo content. this will be interesting to see what they have added into the game to make it solo.
also whats interesting is they are lowering experience to level by 10,000. i guess turbine figured after people do a quest 5 times they loose too much experience, making it take longer to level up. to me i think they should just simply take out the experience decrease each time someone do the quest.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Comments
They aren't adding any new content. Just a new difficulty level of "Solo" that gives -50% of the "normal" difficulty of the dungeon. Right now, they have normal, hard, and elite. So the Solo difficulty will just lower the CR value of the mobs and give less XP.
The 10,000 is only removed from the total XP required to go from lv 1 to lv 3. The total XP from 4-10 is still the same. Its to help get players to lv 4+ quicker, since they have very little content for lv 1-3 and probably won't be investing much time in the lower/newbie levels.
hmm, i might even buy this now
Most needed classes in a group are rogue and cleric... But every other class is welcome. Heck, my ranger gets in groups with ease.
No problem with grouping. I just wish there were more to do than just quest after quest after quest.... If they add more variety to the game I'd buy it. But at this point it's not worth a monthly fee to me.
Currently Playing: Dungeons and Dragons Online.
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Still in: A couple Betas
Wow! Step in the right direction as far as myself and my friends are concerned.
But seriously, bout time the devs actually realize that people need something to do while waiting for friends to log on. I understand that D&D, has for the great majority of the time it has been around, been a group only endeavor. But that was when your friends actually lived near you and scheduleing playtime wasn't a PITA. Now people form online friendships, especially the 25-40 age group. My local friends are in no way interested in playing DDO but when I was playing, I had friends that lived in Victoria, Edmonton, and Las Vegas. It was still hard to get everyone to log in within a halfhour time frame. And when I say hard, I mean impossible.
There is still no tradeskills or exploration, and from the minimum info that was released, it seems that the majority of large, multi-part quest dungeons will still be group only. But, if this brings back more previously subscribed players, it may also open up a larger/better selection of groupmates. I know if I were on a solo mission and got invited to a large dungeon crawl I would abandon the solo with little hesitance.
Probably still gonna wait a bit after the patch. Guess I didn't take a big enuff hit on the DDO pipe to get hooked.
Can your character "jump" in DDO or is he cemented to the ground like Guild Wars?
not sure if this new solo content patch will do much. for some reason i think it will be worse leveling up solo then it will be for grouping. since this option is just for low levels, they will probably use this solo content to discourage people into actually playing solo by making it feel alot more rewarding to group up and tackle this instances. Just a way to sucker people into the game again. Will be an even worse time sink then grouping and since this is just for lowbies its going to suck for 80% of the population that already have their character slots full with lvl 10s.
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Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Still not sure I'd subscribe but now that there is the option to solo while looking for a group rather than standing around with your thumb up your rear it is a lot less tedious....
Going to start free trial #3 tonight
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
When they removed the ability to solo in beta there was pretty much a clear consensus among the beta testers...you've just lost thousands of subscriptions.They stood firm with their assertions that this game was meant to be group oriented due to the fact you don't solo play the PnP version. Guess they changed their minds after they got their subscription numbers.
If they didn't charge a monthly fee I wouldn't have an issue with forced grouping but for many grouping isn't something they can do on a regular basis due to time constraints. Maybe once a week I could dedicate several hours to grouping and that's not worth paying a monthly fee.
I'm just waiting to see Dungeons and Dragons 3.5 and not a Final Fantasy, Dungeons and Dragons style.
I had a cleric and a fighter. I was pretty much forbidden from fighting I could omly heal (boring) So I made a fighter when you swing a 2 handed weapon and on the 3rd swing you jumped up to attack made me go
when i didn't see Monks in the game i was, upset. cause monk halflings pwn all.
I think it's the whole "healer" trend.
"Ok, you stay in the back and heal, we'll do all the damage, you just heal."
"but I got flamestreds flamestrike, I can put a dent in them."
"NO, your a healer. Healers have weak offense spells, just heal."
Everytime I got in a party and i would even get near the mob, they would be like..
WTF r u doing, your a clerik, you can't attack just heal. So i would leave at a very critical time. I got to level 6.4 or something retarded. Now I play once every 2-3 weeks now.
I guess it was previous RPG's that gave healers the perception that all healers have weak offense spell and such.
Additionally the next expansion is unlikely to please even the hardcore fans of DDO who are at max cap since the expansion as stated by Turbine raises the cap from level 10 to level 12, which means that probably the week after the cap raise people will be at cap again.
DDO is a good idea but with the pricing plan they have I really don't see why NWN2 wont destroy it, because with DDO aimed seemingly at the PnP crowd which is typically less than 5 - 10 people who gatrher to play NWN2 at least offers the ability for more play by allowing user created modules.
In America I have bad teeth. If I lived in England my teeth would be perfect.
DDO has me stumped............ i was really looking forward to "Dungeons and Dragons Online" but...
DDO offers (imho) a great combat system and incredible dungeon crawls, if only they had spent another year developping content.
and now were seeing: a greater and greater bastardization of the DnD ruleset with every patch to "adjust it for MMOs".... hello, i didn t want a traditional MMO, i wanted Dungeons and Dragons Online!.
Turbine seems to have realized they screwed up content wise, but instead of producing content that stays true to the games original path of intense dungeon crawls we seem to see a greater and greater "bastardization" not only of the "DnD ruleset" but of the content as well to conform to "established" MMO standards.
"Oh crap out game doesn t have enough content, what shall we do?"
1. Lets implement an über raid dungeon with über loot that rewards only 2 out of 12 people! hey loot envy keeps people busy in WoW and EQ why shouldn t it work for us!~
"oh crap, didn t work, fans are yelling even louder at us now, what shall we do?"
2. solo content! yay!
3. PvP, yay!!
the game was never built with soloing or pvp in mind... and now they tell us they will develop game mechanics for soloing and pvp in a game that was never meant to have either that are "well thought out" and "as fun as in other games" ...within 2-4 months of dev time between content updates ? ........ when content quantity that is ingame already is ample proof how few things get done at Turbine within 1-2 years? .....gimme a break lol.
i fully expect the "solo" and "pvp" content to be just as lame as the attempt to copy "raid/über loot" content in the dragons vault update was. ....... Now if they had come out and said they would focus on creating the most enjoyable coolest dynamic dungeon crawl experience for one group of adventurers ever,.... i d still have hope...... but what do we see? a lame attempt to bring different game mechanics into DDO because "other games that have them are more successful"......... that won t help the game, that will just kill it completely ... my subscription is canceled since yesterday lol.
bottomline: Turbine should have decided what DDO stands for, grouping, soloing, pvping or raiding, .... and then designed the game around it.... and stay to that path and not try to do patchwork fixes to accomodate everyone after the fact that will ultimately please no one. They propably should also have decided wich game to make "DOO" or "LotRO".... instead of trying both in a halfa**** way.
Bleh!
In America I have bad teeth. If I lived in England my teeth would be perfect.
so i guess Death to solo play
I've never seen the rogue phenomena... every rogue I know loves finding and disabling traps. I play a rogue myself (Ranger/Rogue, VERY fun combo) and I have exactly the OPPOSITE problem where some party members are either too rushed, or too stupid (or, more likelyl, both) to give me time to:
However, the cleric phenomena is a real problem. A LOT of players make fighter/clerics so they can solo easier (and it does work really really well) and they give the class, as a whole, a bad name. Because they tend to NOT heal the group. Thus the propensity for groups to kind of order the cleric not to fight. I've even had groups tell my bard not to do anything but heal (even though she's a bard/sorceress)... LOL.
But I think you guys are WAY overblowing the addition of more solo content.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
In America I have bad teeth. If I lived in England my teeth would be perfect.