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I am very excited for neverwinter nights 2. The graphics are unbelieveable impressive, much better then DDOs graphics. In the pcgamer aug 06 issue i got. it listed two things that is similiar with DDO and NWN2. Both games will have the d20 and it will be based on DnD story line. one major advantage nwn2 have over ddo is there is no monthly fee. it wont be long after nwn2 launch we will see mods and player made content.
Is it possible nwn2 could actually kill DDO in the long run? Taking away large amounts of subscribers another possibility is turbine will have to compete with NWN2 free player made content, as in making the game more friendly to solo players? turbine will have to be on their toes and actually work on keeping DDO attractive. Im sure nwn2 will offer a free multiplayer feature for people to play online together.
I will answer for myself. what i have seen and read about NWN2 im almost ready to click on the cancel button for DDO. NWN2 just make me say wow in my mind when i look at it.
what do you all think?
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
Comments
DDO is an MMO where NWN is mostly a single player - with some small servers that can hold like 32 players or something. I don't think the multiplayer server is going ship in the initial
cdroms, because the DM client isn't shipping with the initial cdrom -
but it will be patched in later. There's gonna be some NWN persistant worlds, but not like a MMO world of thousands (okay, in DDO terms hundreds) of other players on that server.
Those that like the MMO part of DDO (or those that like dancing around in taverns) will stick around and leave for other reasons. Those that like the D&D part will probably leave for NWN. I'm a bigger fan of Eberron than FR, but I'll probably pick up NWN right when it comes out.
I think everyone that is gonna leave DDO (other than the people just now discovering it) are already gone. The only thing that is going to kill DDO is if they don't get more content in there this year (I mean more than a module's worth of content ~10-12 dungeons every 3 months or so). I'm guessing that in a couple more months, nearly everyone that has ever played the game will have at least one maxxed out character with nothing to do. Which is why I think that most people are leaving.
It could be a coffin nail for DDO if Turbine doesn't get it together and start adding a lot more content to keep people interested. When people are making new toons just because their mains hit 10 that's a bad thing. Once you hit 10 in DDO, unlike other MMO's, there's really not much point in continuing play. You can't level... there's no end-game PVP... and there aren't all that many quests to do either.
So, if that hasn't changed by the time NWN2 hits? I could see people unsubbing from DDO...
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Actually I think NWN 1 is hurting DDO, and I think NWN 2 is going to completely take the wind out of it's sales.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Actually I think NWN 1 is hurting DDO, and I think NWN 2 is going to completely take the wind out of it's sales.
NICE ONE Did you actually spell sails wrong from that to make the pun even better? Slick Fad! LOL
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
oh man, that was while I was still having my first cup of coffee this morning. God only knows!
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
-W.
You are correct, which is why I think NWN2 may well be the death knell for DDO. DDO is an MMO just as Guild Wars is an MMO in that only in the city are you able to see everyone playing. Once you enter an instance it's only you and 5 other players. So, you are correct, NWN2, while it's a single player with multi-player online options is JUST as good for the purpose as DDO is. It's probably going to have a better, more gripping, storyline... probably will have one hell of a lot more content at release and will be a lot more compelling as well.
Add on the fact that players can make their own mods for the game and you have player driven content as well.
And in both you get to go on adventures with a group of friends either pre-planned or joined up online in the 'city'/'chat board'.
So, no, frankly there's not a heck of a lot of difference between DDO and NWN2. DDO may be an MMORPG... but it really doesn't offer anything that NWN2 doesn't. In fact... as of this moment... NWN2 has more features than DDO. Yet another reason why few are willing to continue paying a monthly fee (and many not even willing to buy) for DDO. It's a filler game... till NWN2 comes out.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I don't think NWN2 is going to be much better than DDO. It is possible that the grapic is better, but i think there will be more people who plays DDO than NWN2:P
I got two Words for you
SUCK IT!
-W.
Banegrivm
Leader of the 1st Fist of Light
www.1stfistoflight.com
Wait, someone actually still playing it?!
And to the person who said NWN2 isn't going to offer more than DDO does? Are you crazy?
1) More quests to go on.
2) Story driven content
3) Truer to AD&D ruleset than DDO
4) Player made content. (Modding)
5) Better graphics
6) Free to play, no monthly fee
Tell me again how it's not going to hurt DDO's bottom line? They're essentially the same, AD&D online.... NWN2 being free, player driven, player moddable.... DDO being limited content.... and paying a monthly fee? I'm sorry. I just don't see DDO making it past NWN2's release unless they make some radical modifications to the game in the very near future. Right now it's just an online Dungeon generator. And if you play more than 6 or so dungeons you'll notice very quickly that the dungeons re-use the same pieces/parts over and over. Very few dungeons are actually 'unique' in any way.
NWN2 is going to blow DDO out of the water. I know once I have it the odds of me even doing free trials of DDO are slim.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
-W.
NWN as in NWN1 and DDO are 2 completely different concepts. comparing the 2 would be like comparing doom with starcraft
DDO tries to be an MMO.
NWN is not an MMO but rather a toolset, and NWN1 had an insanely active community that produced some truly awesome content within the toolset that beats out any commercial game in uniqueness and ingenuity.
(a lot of it was crap too , naturally, but it wasn t that hard to sort modules by "rating" on nwnvault and only pick the good ones)
bottomline... i don t think NWN2 will kill DDO..... it s 2 different concepts. if DDO dies then i guess it will do it all on it s own hehe. However if NWN2 is basically just NWN1 with better graphics then it will already fully meet my and the communities expectations and be quite successful. again, Neverwinter Nights is not really a game, it s a toolset that allows the community to make games
NWN2 is gonna make a pretty big dent in the RP servers and such in the MMO market I believe. The above poster is right in that they are different concepts and all, but kinda the same audience. A lot of unofficial RP server forums from all sorts of current MMOs are a buzz with NWN2 info as soon as it is released. A few larger guild leaders have even announced they will be leaving their current game to GM NWN2.
The MMORPG genre has been moving away from story lines and RP and NWN2 may make a big enough dent in some subscriber bases to bring that back, or atleast I can hope.
It is the only game I have pre-ordered so far this year and I have practically every single collector's edition of MMO release...cept AA.
I got two Words for you
SUCK IT!
DD0 killed itself. It doesn't need the help of anything else.
As to NWN2 being a single player game, I guess that person never played NWN.
The best part of NWN for me was the ability for a DM to create his own world. I did this using Greyhawk as my "world setting". I picked the village of Flen and worked out. My world as it still sits now is more adventure, exploration and WORLD than DD0. I think the peak one night for my server was 42 so it was hardly a single player game.
In anycase I will definately purchase NWN2 and play it, I can't say the same for DD0 or any other Turbine game. Beta of DD0 alone was enough for me.
http://www.greycouncil.org/
I don't know if you realize this but NWN and NWN2 are based on 3.0 rules not 2.0... so no AD&D for you!
I think that NWN2 is going to kill a lot of DDO. The game just cannot stand up to what NWN2 is offering. To the poster that said only 32 player can play... this is not correct a all. Obsidian has already said they are looking at a Blizzard style system that can support Hundreds of players as well as letting players create their own persistant worlds that can support up to 100+ players simitaniously (actually... this already happens with NWN1).
Using the toolset is what I can't wait for. I was never good at programing but the NWN1 toolset was handy enough for me to pick up and run with and Obsidian is saying NWN2s is going to be even more user friendly. Just talking about this game makes me salivate. I will probably cancel my WoW account for a couple of months after it comes out to play.
And then there is the one thing that DDO missed. I can't believe they did too. The GM. Having a real person behind the mobs is SOOOOO awesome. The NWN1 DMclient was kind of choppy but it was useful none the less. I can't wait to see how they advance it now.
Basically... NWN2>ALL
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Bartle Test Breakdown: Achiever 20.00%, Explorer 86.67%, Killer 26.67%, Socializer 66.67%
I don't know if you realize this but NWN and NWN2 are based on 3.0 rules not 2.0... so no AD&D for you!
I think that NWN2 is going to kill a lot of DDO. The game just cannot stand up to what NWN2 is offering. To the poster that said only 32 player can play... this is not correct a all. Obsidian has already said they are looking at a Blizzard style system that can support Hundreds of players as well as letting players create their own persistant worlds that can support up to 100+ players simitaniously (actually... this already happens with NWN1).
Using the toolset is what I can't wait for. I was never good at programing but the NWN1 toolset was handy enough for me to pick up and run with and Obsidian is saying NWN2s is going to be even more user friendly. Just talking about this game makes me salivate. I will probably cancel my WoW account for a couple of months after it comes out to play.
And then there is the one thing that DDO missed. I can't believe they did too. The GM. Having a real person behind the mobs is SOOOOO awesome. The NWN1 DMclient was kind of choppy but it was useful none the less. I can't wait to see how they advance it now.
Basically... NWN2>ALL
I know I know it's not AD&D anymore.... I've been playing D&D since the 70's... shoot me for using old terminology... I'm an old guy, it's habit LOL. We agree though. NWN2 is going to blow DDO away... no question.
DDO doesn't really need the DM though... its supposed to be an MMO... problem is they didn't really make an MMO they made an online dungeon emulator.... which isn't enough to keep people interested.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
I've been hearing that Obsidian will not include the DM client in the retail launch and the persistant worlds will need to be downloaded to your computer in order to play (thereby giving everyone access to open up and explore the world using the world editor to find out where everything is at). Anyone else hear these rumors?
Free to play
NWN2>> DDO
And to that rumor I believe I heard the same thing on Gamefaqs/Gamespot, but I cant find the link to it.
I hate to even think about this because I am excited for NWN2 myself but...we can all agree that obsidian's KoTOR was not as great as hoped. It was great for lots of reasons but it was buggy and so easy you *had* to install the dificulty player mod to even enjoy it. Plus it just lacked the finish of biowares.
I have my hopes up for NWN2 but I'll wait and see- Im not really worried about NWN2 > DDO because DDO made their own bed- they need to add about 100 new zones to explore and let the game be a world! Let me feel like im in a living breathing world not trapped in a city where every-door leads to basements filled with kobolds and slimes hehe.
Lath