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Pros/Cons of EQ2....still want to play it?

observerobserver Member RarePosts: 3,685

PLEASE NOTE MOST OF THESE POINTS ARE SUBJECTIVE AND MY OPINION!

Pros

  • character customization
  • advanced user interface
  • thousands of quests (literally!)
  • amazing graphics
  • developer interaction with community
  • loads of content
  • constant updates and fixes
  • server stability!
  • duo/group/raid focused

Cons

  • world map (zones fragmented) (even more zoning in freeport & qeynos cities)
  • character art, weapons & item art, and world art
  • requires high end PC
  • emotes/animations
  • con system
  • reuse of dungeons
  • reuse of models and textures on weapons, items, and armor
  • chat channel system
  • optional features require more money (eq2players, adventure & expansion packs, etc.)
  • non-linear advancement
  • small community
  • solo play is limited

Comments

  • Plasuma!!!Plasuma!!! Member Posts: 1,872

    Just trolling =P

    But yeah, I wouldn't know much about the pros being stuck on the trial until payday, but I agree with the character customization and graphics. The cons.. well, it's not that small of a community anymore =P.

    I'm not sure what you mean by "non-linear advancement" though, as it's all pretty much linear as far as i can tell... you kill stuff to level up, you get skills based on your level, and you can't really alter your character from the template other than your equipment, but this comes from a guy stuck at level 9 due to the the trial >_>.

    Yeah the chat system sucks... used to being able to multitask, but with chatting you either type OR look/move around. Also, the channel system feels clunky.

  • ShadrakShadrak Member Posts: 375
    I love the chat system. It may take a while to get it setup properly but once you do its great IMO.
    I love the UI..well that its customizable.
    The con system to me a very nice. There are 2 version of the con system a simple and a detailed view.

    The rest of what you wrote I agree with.


  • ccfalloutccfallout Member UncommonPosts: 4


    Originally posted by observer



    Cons

    world map (zones fragmented) (even more zoning in freeport & qeynos cities)
    True... this can be a pain, but also helps to cut down lag.

    character art, weapons & item art, and world art
    World art is awesome, not sure what game you're playing.  Characters can look stiff... kinda fake.   Items/weapons  are fine.

    requires high end PC
    emotes/animations
    whats wrong with emotes? Lots of em. They look good to me.

    con system
    reuse of dungeons
    reuse of models and textures on weapons, items, and armor
    This bugs me too.  Specifically the armor textures.  But I believe ths helps cut down lag, when the game only has to load a certain  number of armor designs. 

    chat channel system
    Chat system is fine.  You can cross-server chat, and even chat with any other SOE MMO.  Just takes some getting used to.

    optional features require more money (eq2players, adventure & expansion packs, etc.)
    non-linear advancement
    small community
    Especially with pvp, the community is growing.

    solo play is limited


    I would add the targeting system to the list of cons.  It's just funky.  Also the lack of a death penalty...  death is just really a minor annoyance, but most MMOs are going this rout :(    Also not sure about the UI as a pro...  It can be frustrating. 
  • _Entropy__Entropy_ Member Posts: 9

    You're missing one very important pro:

    A community that actually roleplays (Lucan D'Lere server anyways)!!!

    Con:

    Isn't good enough to get you over your EQI nostalgia.

  • ObadnoObadno Member Posts: 401

    This is a preatty accruet list but

    shouldnt non-linear andvancement be in the pros??

    i didnt think it was a good thing to have a game where lvl 1-10 you go here lvl 10 15 you go here lvl 15 you do this.....etc

    The new EQ2, better than ever befor !
    don't click this link...

  • liquescentliquescent Member UncommonPosts: 145
    what is wrong with the con system?
  • herculeshercules Member UncommonPosts: 4,925
    hmm have to take you on the small community.No matter time i log on nagafen or oasis there are always many running around.
  • bryan58bryan58 Member Posts: 55

    well i have to disagree with you on the population... there are alot of people that still play this game... the lowest populated server is medium

    the reuse of dungeons?? come on they have this in place to reduce farming of named NPC's ...

    as far as optional purchases... the expansion packs are essentially a totally different game i have absolutely no problem paying 30 dollars for loads of extra content

    the adventure packs.. at first i was a bit iffy on them, but hell .. they are only 8 bucks.. the first one is $5 i believe anyone can afford that.. i like the idea.. i recently got Fallen Dynasty and im very impressed

    as far as the pros are concerned.. .i agree with you 100% would like to add two more to it tho..

    Owning of a house!!

    Tons of Items to wield/wear or even put in your house

  • NihilisNihilis Member Posts: 119


    Originally posted by _Entropy_

    You're missing one very important pro:
    A community that actually roleplays (Lucan D'Lere server anyways)!!!

    Con:
    Isn't good enough to get you over your EQI nostalgia.


     
    Oh I can't stand roleplayers.  If I get another group with a ratonga that speakss like thisesss I'm going to explode.

    "Time.." I chuckled "I hold no secret to time, though it's mystery puzzles me. Deny it's existence and lie to myself not with hopes of a quickened pace."

  • BakgrindBakgrind Member UncommonPosts: 423
     Also the lack of a death penalty...  death is just really a minor annoyance, but most MMOs are going this rout :( 

    The Death penalty "nerf" if you will was instituted shortly after DOF ( Desert of Flames ) came out. Primarily due to the instability of that new zone and it's instances. For about the first month or so you and your group would get in a instanced and it would crash. Group wipes due to server crashes tends to irritate the player base so that's why it was instituted IMO.
  • LathialLathial Member UncommonPosts: 166


    Originally posted by _Entropy_

    You're missing one very important pro:
    A community that actually roleplays (Lucan D'Lere server anyways)!!!

    Con:
    Isn't good enough to get you over your EQI nostalgia.
    Oh the nostalgia-  I didnt think anything would replace my UO memories- EQ1 did.  Hearing about and seeing screenshots of the first guild to *try* vox was awesome.  Brad showing up with his flaming sword!  Getting charmed by necros and mobs for hours- you would loose control of your toon and just get a first person view of yourself killing your groupmates then when the next group arives you attack them- lol.  You would have to reboot the game just to break the charm.
    Oh the days when level 20+ groups would have bronze armor and bone bladed claymore are forever gone!  the robe of nejena was Uber!  those days are gone for good- its a shame =)


    Lath
  • AndarianAndarian Member Posts: 17

    I feel sad, frustrated and alone after reading this...

    How I miss my shammy.

    I'm not really here...

  • TheoTheo Member Posts: 242


    Originally posted by Obadno

    This is a preatty accruet list but
    shouldnt non-linear andvancement be in the pros??
    i didnt think it was a good thing to have a game where lvl 1-10 you go here lvl 10 15 you go here lvl 15 you do this.....etc


    Personally, I'd agree that non-linear advancement would be wonderful, but you won't find it in EQ2. You spend your first ten levels in the newbie gardens and the cities themselves before moving out into the continent beyond, then spend levels 10-20 there, move into the next for 20-30, etc. And your character's abilities are defined by his class and level.

    If there's a non-linear element to EQ2, I haven't encountered it yet.
  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by Theo

    Originally posted by Obadno

    This is a preatty accruet list but
    shouldnt non-linear andvancement be in the pros??
    i didnt think it was a good thing to have a game where lvl 1-10 you go here lvl 10 15 you go here lvl 15 you do this.....etc

    Personally, I'd agree that non-linear advancement would be wonderful, but you won't find it in EQ2. You spend your first ten levels in the newbie gardens and the cities themselves before moving out into the continent beyond, then spend levels 10-20 there, move into the next for 20-30, etc. And your character's abilities are defined by his class and level.

    If there's a non-linear element to EQ2, I haven't encountered it yet.


    agreed by the fact you are limited to your class ability.It is not sandbox so no hybrid of say a templar and assassin possible.

    But you do have loads of variation where you can hunt at different levels.Yes so and so zone is 40-50 encounters but there are many different so and so zones to hunt at.

    Which makes every new alt a different experience if you choose it to be.Only issue is it takes a long time to get 1-70 so most would rather continue developing their main then do it again.

  • v0x0mv0x0m Member Posts: 14

    solo play limited isnt a bad thing

  • JammaslamJammaslam Member Posts: 265


    Originally posted by v0x0m

    solo play limited isnt a bad thing


    You forgot to read the bold red letters at the top of the post.  Also, you are just giving another opinion.


  • TheoTheo Member Posts: 242
    I will say that I don't think the solo gameplay is limited. Granted, there are some challenges you can only meet with a group (or if you gain quite a few levels before trying on your own), but that's true of any MMO and probably should be. I solo my characters, primarily scouts, almost exclusively and do very well.

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