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roma victor

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  • SalvatorisSalvatoris Member Posts: 1,360

    Well, I think that's a little rough... I mean, i respect what these guys are trying to do. They are trying to make a decent MMO with apparently zero budget. I would venture a guess that most of them don't need to look for another job, because they already have one. I guess they may be devoting more full time work now, with release imminent, but I'm sure that during the bulk of production, this was not their "day job".

    That said, i think they should have been a little more forthcoming about what we should expect graphically from the game. I know I read several times that the screens and movies from beta did not run at full detail, or with had the resolution turned down, or the effects off or whatever... I am sure if i look back i will see that most of the statements i remember were not made by devs.. but I know that a few were. And the devs certainly let us think that the game would look better at launch than it did in beta.

  • actmodernactmodern Member Posts: 8


    Originally posted by hercules


    DAoC did as money rolled in improve on the graphics.If RB can sort other issues i am sure it will be able to get enough customers to redo the graphics on a later date.


    No they won't. They lie. Mythic needed to upgrade their engine to get their players back and get revenue from their monthly fees. Roma Victor has no monthly fee. These guys just want to soak up some cash. Heh, they won't reinvest anything if you're gullible enough to buy the game now.

  • KanothKanoth RedBedlam Comm. Mgr.Member Posts: 295

    Wow, we must have run over your dog or something.  Sorry about that.  You may continue to attack our character, we'll have a buffet of your words to eat whenever you're ready.    We plan to continue working on RV until we're satisfied that it can be run by itself with a small crew, then we'll start developing other historically authentic or at least realistic games.  To think we wont re-invest after working with no paycheck since 2000...well that makes no sense, if we wanted money, we would have got a publisher to give us money and not worked for free.

    We had intended to turn on the ground effects for launch (yup, I have posts about it), but as I said above, we decided to wait for SpeedTree to release their new version of SpeedGrass (thats all in the dev chat log) and use it instead as it looks better and performs better than our ground effects (grass, small bushes, etc).  Every post you see that says we dont have our graphics turned on high came from readers of the forums.  That's kind of evolved like the "telephone game" you'd play as a kid.  What we said back when testing started is ground effects are currently turned off, and textures are at low resolution.  We said these would improve right up to, and past release.  Over time this evolved into, "the graphics are on low, at release they'll have them on high".  And I have corrected people, but it'd be impossible for me to correct everyone who's posted everywhere on the internet.

    I do apologise if we were misleading, that was by no means our intention. 

    "Rome wasn't coded in a day"
    - Kanoth

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by Kanoth


    We had intended to turn on the ground effects for launch (yup, I have posts about it), but as I said above, we decided to wait for SpeedTree to release their new version of SpeedGrass (thats all in the dev chat log) and use it instead as it looks better and performs better than our ground effects (grass, small bushes, etc).  Every post you see that says we dont have our graphics turned on high came from readers of the forums.  That's kind of evolved like the "telephone game" you'd play as a kid.  What we said back when testing started is ground effects are currently turned off, and textures are at low resolution.  We said these would improve right up to, and past release.  Over time this evolved into, "the graphics are on low, at release they'll have them on high".  And I have corrected people, but it'd be impossible for me to correct everyone who's posted everywhere on the internet.
    I do apologise if we were misleading, that was by no means our intention. 


    Yep looking thru some posts i am YET to see an offical statement clearly stating the graphics is tuned down for beta.

    This is what i said here and on DnL forum over a similar issue.Fanboys can hurt the game more then help it!

    People might know i am a avid fan of DAoC and the EQ series.I recall once a guy stating in a post that in the EQ2 DoF expansion a scout can scale ANY wall or cliff.I quickly pointed out there is areas only climable and all classes can do this.Reason i did this was i realised if someone goes in the game and does not like it he will be quick at posting how the game devs lied etc despite it was just a fanboy trying to promote the game.

    Even if something that minor is not enough to make someone hate EQ2 it was be a point raised .

    Try and post things exactly as they are in the game.If you want to be a fanboy then pick only the good things out and post that.

    I posted before i think this "graphics will be turned up after beta" was an urban legend .And now all its done is hurt the developers as its a point i see commonly kept against RB despite they most likely never said a word to this effect.

  • joejccva71joejccva71 Member UncommonPosts: 848


    Originally posted by Kanoth
    Wow, we must have run over your dog or something.  Sorry about that.  You may continue to attack our character, we'll have a buffet of your words to eat whenever you're ready.  image  We plan to continue working on RV until we're satisfied that it can be run by itself with a small crew, then we'll start developing other historically authentic or at least realistic games.  To think we wont re-invest after working with no paycheck since 2000...well that makes no sense, if we wanted money, we would have got a publisher to give us money and not worked for free.
    We had intended to turn on the ground effects for launch (yup, I have posts about it), but as I said above, we decided to wait for SpeedTree to release their new version of SpeedGrass (thats all in the dev chat log) and use it instead as it looks better and performs better than our ground effects (grass, small bushes, etc).  Every post you see that says we dont have our graphics turned on high came from readers of the forums.  That's kind of evolved like the "telephone game" you'd play as a kid.  What we said back when testing started is ground effects are currently turned off, and textures are at low resolution.  We said these would improve right up to, and past release.  Over time this evolved into, "the graphics are on low, at release they'll have them on high".  And I have corrected people, but it'd be impossible for me to correct everyone who's posted everywhere on the internet.
    I do apologise if we were misleading, that was by no means our intention.  image


    Kanoth I think you're missing the point my friend. What these guys are trying to explain to you is that the MMO market today is basically like a war. If you do not impress people enough at release to buy them into this game then they will move on and NOT look back. There are just too many other games out that have more content, better graphics, a much bigger community, etc etc etc.

    You have to make that FIRST impression when you release a game or you're company will be toast. These guys that you are talking to right now will chew you up. It's the market man. If you or you're company said some things or made some promises that didn't hold up...you HAVE to be honest with them upfront before the game releases. If you don't, then the game will doom. I know you have a set playerbase right now that is loyal but there's not that many of them.

    I understand you guys are a small company that is trying to bring variation into the MMO market, but I'm telling you...you have to back up what you say wholeheartedly or these guys will rip you in half verbally. Some people are critics by nature and they are ruthless and if a game doesn't bring what is promised, a big red flag goes off in the MMO market. It then puts a bad seed in their heads about the game, and unless something is done to impress these guys...then it's game over and all that hard work goes down the drain.

    I, for one think you guys have done a great job. The game isn't really for me but I respect what you are trying to do. I am just saying this:

    FIRST IMPRESSIONS ARE EVERYTHING IN THE MMO MARKET. IF YOU DON'T BRING WHAT IS EXPECTED TO THE TABLE, THEN IT'S GAME OVER.

    Cheers my friend.

    Joe

  • actmodernactmodern Member Posts: 8


    Originally posted by Kanoth

    To think we wont re-invest after working with no paycheck since 2000...well that makes no sense, if we wanted money, we would have got a publisher to give us money and not worked for free.


    You should have worked for a real job. It's not our concern how you get your bread. This discussion is about the misrepresentation and later jumping about you're doing about the graphics of your game.

    The funny thing is no publisher would touch it because the game is, beyond any doubt, complete garbage. You make amateur mistakes and annoy your customers with garbage gameplay. To add injury to insult you release it with the worest graphics imagineable.

    No, you won't upgrade the graphics anytime soon. You will pocket the money and walk away. Why? Because you guys don't seem to have a problem releasing an under developed product.
  • SalvatorisSalvatoris Member Posts: 1,360

    The part that really baffles me is why they "sold out" of preorders. I have seen quite a few people over the last few months saying they would preorder the game if they could. Since there isn't a physical product to ship, supply couldn't have been an issue. I guess they had a hard number set on how many people they wanted to get in early, I am just curious as to why? Wouldn't the extra money from additional preorders have helped with the no pay scenario they were working with? With more time to devote to the game, paid for by more preorders sold, could we have expected the game to be a little more feature complete at launch... or at least a little less underwhelming graphically? If they sold even a hundred more preorders, they probably could have paid someone to put a month worth of work in to shoring up the textures and anything else that would have improved graphics at launch. I just kinda feel like the financial situation, was partially self-inflicted.

  • bl1ndbl1nd Member Posts: 102

    DnL also sold out the pre orders and it was the worst crap i have ever played in my life, then i sold my acc for 35$ on ebay, and it costed me 60$ btw i had to try a lot of times to sell it lol...

    Thanks for releasing another vaporware like we need more, ppl like u that release such incomplete games only hurt the mmo genre some ppl will get tired of getting rip off of their money and wont turn to play another mmorpg

  • bl1ndbl1nd Member Posts: 102


    Originally posted by hercules

    Originally posted by actmodern
    Pick any quote you want. My point is no MMO out there is being released with the shoddy artwork yours is. I'd start looking for a new job since your product does not live up to today's standards.


    There is more to mmorpg then graphics.Granted its outdated but its a small team on a limited budget.

    DAoC did as money rolled in improve on the graphics.If RB can sort other issues i am sure it will be able to get enough customers to redo the graphics on a later date.

    When i got into DAoC it was 2 years behind with its graphics back in 2001.It improved as time went by.

    They should forget about the graphics for the time being and focus on the gameplay i think which is in need of work imho.


    Is not only about graphics, RV is missing BASIC FEATURES That even an alpha game should have, like freaking sitting u CANT SIT

    The truth is this they released a game with less than half of the features they got in their webpage about the game they released a crappy product

    And the funny thing is that they didnt have a publisher pushing them lol. it would be even crappier if they had a publisher pushing them to release the game lol

  • OrdieOrdie Member Posts: 86


    Originally posted by Salvatoris
    The part that really baffles me is why they "sold out" of preorders. I have seen quite a few people over the last few months saying they would preorder the game if they could. Since there isn't a physical product to ship, supply couldn't have been an issue. I guess they had a hard number set on how many people they wanted to get in early, I am just curious as to why? Wouldn't the extra money from additional preorders have helped with the no pay scenario they were working with? With more time to devote to the game, paid for by more preorders sold, could we have expected the game to be a little more feature complete at launch... or at least a little less underwhelming graphically? If they sold even a hundred more preorders, they probably could have paid someone to put a month worth of work in to shoring up the textures and anything else that would have improved graphics at launch. I just kinda feel like the financial situation, was partially self-inflicted.

    Because they don't want to risk the servers getting more people than they would handle at release and crash the servers. Money isn't everything for these guys, that's why they didn't get a publisher.

    - Starcius

  • OrdieOrdie Member Posts: 86


    Originally posted by bl1nd
    DnL also sold out the pre orders and it was the worst crap i have ever played in my life, then i sold my acc for 35$ on ebay, and it costed me 60$ btw i had to try a lot of times to sell it lol...
    Thanks for releasing another vaporware like we need more, ppl like u that release such incomplete games only hurt the mmo genre some ppl will get tired of getting rip off of their money and wont turn to play another mmorpg

    Can you go troll the DnL forums instead, then, please?

    - Starcius

  • SalvatorisSalvatoris Member Posts: 1,360


    Originally posted by Ordie

    Because they don't want to risk the servers getting more people than they would handle at release and crash the servers. Money isn't everything for these guys, that's why they didn't get a publisher.


    I think it's a little more complex than that. I don't think they could have found a publisher to begin with. This game isn't exactly awe inspiring to look at. Besides the piss poor graphics, they also chose the fairly limiting road of historical accuracy being more important than gameplay. I sincerely doubt these guys were fighting EA, and SOE off with poorly rendered sharp sticks ;)
  • OrdieOrdie Member Posts: 86


    Originally posted by Salvatoris

    Originally posted by Ordie Because they don't want to risk the servers getting more people than they would handle at release and crash the servers. Money isn't everything for these guys, that's why they didn't get a publisher.
    I think it's a little more complex than that. I don't think they could have found a publisher to begin with. This game isn't exactly awe inspiring to look at. Besides the piss poor graphics, they also chose the fairly limiting road of historical accuracy being more important than gameplay. I sincerely doubt these guys were fighting EA, and SOE off with poorly rendered sharp sticks ;)


    *blinks* You're saying the couldn't have found a publisher? lol. The crucifixion "polemic" alone would have enabled them. Besides, you're saying that AS they couldn't find a publisher, they wouldn't be able to sell more preorders? That doesn't make any sense. No physical package was delivered to the pre-orders. As far as RB would have been concerned, it would have been money in, somply.

    - Starcius

  • KamikaziKamikazi Member Posts: 7


    Originally posted by Salvatoris

    Originally posted by Ordie

    Because they don't want to risk the servers getting more people than they would handle at release and crash the servers. Money isn't everything for these guys, that's why they didn't get a publisher.

    I think it's a little more complex than that. I don't think they could have found a publisher to begin with. This game isn't exactly awe inspiring to look at. Besides the piss poor graphics, they also chose the fairly limiting road of historical accuracy being more important than gameplay. I sincerely doubt these guys were fighting EA, and SOE off with poorly rendered sharp sticks ;)



    Frankly, if RB had taken on SoE as publisher, Roma Victor would be dead and buried.

    Just an observation, but mostly what I see here are people who haven't played the game yet/1 week testers from a year ago bashing the games graphics and devs, and current testers trying to give logical explanations of why the graphics aren't as bad as people say. If I can sink to your level for a moment, I have to say, if you don't like the graphics go play a good looking, yet equally boring game you flock of magpies!

    Show me your Rage

  • SalvatorisSalvatoris Member Posts: 1,360


    Originally posted by Kamikazi

    Originally posted by Salvatoris

    Originally posted by Ordie

    Because they don't want to risk the servers getting more people than they would handle at release and crash the servers. Money isn't everything for these guys, that's why they didn't get a publisher.

    I think it's a little more complex than that. I don't think they could have found a publisher to begin with. This game isn't exactly awe inspiring to look at. Besides the piss poor graphics, they also chose the fairly limiting road of historical accuracy being more important than gameplay. I sincerely doubt these guys were fighting EA, and SOE off with poorly rendered sharp sticks ;)



    Frankly, if RB had taken on SoE as publisher, Roma Victor would be dead and buried.

    Just an observation, but mostly what I see here are people who haven't played the game yet/1 week testers from a year ago bashing the games graphics and devs, and current testers trying to give logical explanations of why the graphics aren't as bad as people say. If I can sink to your level for a moment, I have to say, if you don't like the graphics go play a good looking, yet equally boring game you flock of magpies!


    This game isn't in beta any more. it is supposed to be live for pre-orders, and for everyone in another week. If you think the complaining is restricted to this forum, you can check out the official boards. I think your last piece of advice is sound, choosing between to equally boring games, I would take the one with passable graphics. I don't judge a game based solely on graphics. i am currently playing AO and DAoC. Unfortunately, both of those 5 year old games have better graphics than RV... as do several other games that can be played for free.

    As far as SOE goes, I can't stand them... but I don't think the fact that they are publishing Vanguard and GnH means that either of those games are dead in the water.

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by Kamikazi

    Originally posted by Salvatoris

    Originally posted by Ordie

    Because they don't want to risk the servers getting more people than they would handle at release and crash the servers. Money isn't everything for these guys, that's why they didn't get a publisher.

    I think it's a little more complex than that. I don't think they could have found a publisher to begin with. This game isn't exactly awe inspiring to look at. Besides the piss poor graphics, they also chose the fairly limiting road of historical accuracy being more important than gameplay. I sincerely doubt these guys were fighting EA, and SOE off with poorly rendered sharp sticks ;)



    Frankly, if RB had taken on SoE as publisher, Roma Victor would be dead and buried.


    Frankly,no big publisher SoE,EA ,vivendi or others will touch the game.

    The have to present the game to the public in a box form.With its outdated graphics,clunky inteface,poor animation,bad command structure and movement really how do you expect a publisher to take it on?

    If you notice i have not even mentioned the boring and long crafting because at this stage if you are doing a sales presentation to a publisher this will hardly need mentioning whether its good or bad.This publisher need good first impression and some screenies they can put on back of the box!

    Lets assume this game has the alpha and omega content(i said assume!) the interface.movement and graphics will be almost impossible to sell to any publishing exec.

    Take G&H it has SoE publishing it.It has a modern interface and descent graphics which are saleable.Even if the gameplay might be crap(again assume) its still something they can present on a box.

    Publishing is not $10 its much more you know.This companies expect to sell 50k+ copies to break even and if they can't present the game to the public they will not take it on no matter what content is in the game.

    Also big name publishers are under the microscope of reviewers.Meaning a poor review will msot likely hurt them more then the game developers because most ppl know the name SoE,EA etc but who even remembers who made G&H for instance?

    Professional reviewers have always been the bane of mmorpg since they have very limited time to review a game as they might have to review up to 10 games a month for their magazine.As such if you notice most mmorpg with poor looks,interface or a boring start have horrible reviews .EvE had some terrible inital reviews despite a good interace and graphics because at launch it had some pointless grinding and this maybe all the time the reviewers had for the game and saw no further.

    So this again will scare off most if not all publishers.

    RV may sell 5m+ copies i dunno but it will have to do well initally before any reputable publisher touches it at all.

    This game has to go it alone and rely on faith of the internet browsers and word of mouth to get clients.I doubt it can get anyone to publish and box it .

    So its not a case of "had" they taken on SoE or any publisher ,its more a case no publisher want it.

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