It looks like you're new here. If you want to get involved, click one of these buttons!
PLEASE im so sick of these carebear PVE EQ wannabe mmorpg games. They need to bring back old school UO where it was a thrill just to step out of the home town, what was fun about UO also was there were rare items to hunt but no overpowered item BS system or level system BS where its all about skill. Were in games like old school UO you didnt see the other players level such in WoW for example you know a player is a higher level because you see their skull or red level number or a higher number level.
In UO you didnt know who was a badass and who wasnt it was all by your players name. If you died and lost all your items oh well your fault.
UO had a playerbase of i think 250k? Back when there was no trammel BS or no insurance or neon oooo colored items. Now UO is just a 2d 15$ a month diablo 2. PLEASE will a american company please bring back true PVP no carebear hold hands yugioh friendship BS MMorpg again.
Comments
Welcome to the weekly..."bring back old school UO" post...
Your genre is dead...and...
Nobody cares.
Carebear this ->
I find it amazing that by 2020 first world countries will be competing to get immigrants.
first he makes a post that WoW is the best mmorpg out there
Then he makes a post saying he tried the Everquest 2 trial, read about it, and then says WoW isn't the best MMORPG, but Everquest 2 is
next he says Dark and Light is the best thing since sliced bread
and now he cries for UO...
shadowbane- its still rollin' along holding up the PvP flag.
besides SB, the current crop of MMO's is bleak for true PvP... But I'll hold out, vote with my wallet, and keep faith that what we really want will make it. best you can do
iirc darkfall has some kind of open pvp (read about it some time ago, not sure atm).
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
well the way the mmo industry is going as of today, sort of reminds me of the liberal main stream media where the majority of the information is misleading.
especially the majority of the mmo playerbase and industry are a bunch of mmo gamers who can't take it like a man to get killed by another player either overwhemingly or not.
in the past, I actually had lots of fun hunting down hard core player killers in a clan while we were on teamspeak. most of them were nice and good sport players if they were hunted down by our clan.
nobody knows what the true meaning of a multiplayer with player social interation really is.
No sweat, you just need to find an American company, or from any other country for that matter, that are willing to lose million of dollars.
The UO argument is extremely dead, it was what is was because it was the ONLY thing around.
You either played UO or you did not play an MMO at all, aside perhaps of Meridian or The Realm.
Today people have options, and very very few are willing to chose one were their gaming experience is ruled and set by immature, ( young or old ) pricks with to much time on their hands.
And even if such a game was made it would never be enough for the "hardcore" ganking crowd, as there would be no easy prey, see my options point for clarification.
Such a game would be populated only by the real PvP people, and mate, judging from your post you are NOT one of them, I have yet to meet a true PvP'er who uses the word 'carebear' in a detrimental fashion.
Real PvP takes a brain, and the posession of one also makes you able to understand that there are actually different people in this world and not all who do not think like you are a < insert profanity here >.
And sadly there just is not enough such people around to finance such a game.
If you did indeed play old UO, ( and frankly I would say about 90% of the "old UO was teh best" screamers only read about it and are now trying to come across as a hardass ), you were either very very young or you show that the old saying of "with age comes wisdom" is not at all true.
------------------------------------------------------------------------------------------
Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
------------------------------------------------------------------------------------------
Umbrood all I can say is Keep preaching brother. Amen!
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
oh so... wonder if that tells me in order for a company to survive in the mmo market, there must be a safe haven for people who don't like non-consensual pvp.
if you do it right, there can be some small safe zones for the newbies to wonder around in and the rest of the game map is full out pvp. in the safe zones, you could make some cash and descent exp by killing other npcs and making money. but in the non-safe zones, there were bigger rewards compared to the safe zones but there was indeed a risk involved. you could build your character one way in the safe zone most of the time, and do the rest in non-safe zones. netdiaspora a dead 2d space mmo was the perfect example.
>.> <.<
You mean like...
Fury
It's just a matter of preferred risk level in the game, really. Like a lot of people here would not enjoy sky diving as a hobby; and most of us don't own motorcycles; most people prefer hobbies with less real physical risk for them involved. Likewise, most players prefer games with less emotional risk tied to the game; no one cares if a computer beat them, but being beaten by a player is an emotional risk that many people don't want to deal with. In an MMORPG, you run the risk of being beaten not just be a considerate and courteous foe, but by the total jerks out there too. It's not everyones' idea of a good time!
But upcoming? Darkfall is the best bet, probably. Vanguard has promised a pvp server on release, with hints it might be full pvp. Trials of Ascension lists itself as a full pvp game with seige gameplay. So some options ARE coming up.
As the overall pool of players grows, the pool of people who prefer full pvp grows too. Given time, an EQ-sized full pvp game is certainly a possibility. There already exists one with closing on 150,000 players (Eve Online), which NEVER could have happened six years ago (although partly that is due to Eve's very well designed pvp system).
Owyn
Commander, Defenders of Order
http://www.defendersoforder.com
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Eve online is pretty boring, no offense, ive tried it many times, and never could get into it, and besides that you need more than 2 months to even get to try pvp, and even then youll still be sorely lacking, what it really comes down to, just like every other game, is numbers in the pvp encounter. All gank, all stank.
--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
the problem is numbers, if you want to make a mmo hardcore, take out numbers, force the people playing to learn what is better than what, what monster is tougher than what.
too many people are concerned with uber stats, and its downhill from there
Incorrect. Their numbers quadrupled to about 250K subscribers when Trammel was implemented.
only game I've ever tried where it was possible to make a living off of
cutting down trees and making boards. Really great game, but
unfortunately it got too many of them mindless-pk-people-with-no-job
running around just, yes, mindlessly killing people because they had no
job and instead just decided to kill the ones who had one. You probably
say I could just have invested time in learning how to fight back, but
well, there'd be no point. They were always those one, two or three
steps ahead.