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I quit RV

2

Comments

  • BrianshoBriansho Member UncommonPosts: 3,586
    Wow talk about a short attention span. Reminds me of Tweek from South Park.

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • shermon15shermon15 Member Posts: 61

    I have stopped playing too and might watch as the game develops.  I was really excited about the idea, but the implementation was poor.  RV is by far the biggest grind game I have ever played.  Exceeds grinding rifle barrels in SWG.  My main reasons are.

    1.  Attending (tutorial) had to create numerous resource piles.  It takes about 45 minutes per resource pile and if you couldn t finish it that day in game it wouuld collapse and you would have to start over.  I was bored out of my mind.  Not what I expected to do as my introduction to the world of roma victor.

    2.  Crafting timers.  I applaud RB in making them, but they are way too excessive and totally remove the entertainment value of crafting.  Takes 2 hours game time (40 min RL) to smelt one piece of ore.  30 min game to cook one fish or 10 min RL.   I forgot the timer, but it was ridiculous the timer on pouring water on a charcoal pile to make charcoal.  Think it took 5 or 10 min RL and only gained 2 %.   I was beyiond caring at this point.

    3.  Towns are boring.  there are only merchant NPCs and a couple guards.  Feels like the towns are dead devoid of daily life.  No decorations or anything to make the NPC merchants feel like they have a shop.

    4.  Outdoors are long. boring stretches of green.  No landmarks in general.  The grass hasnt been implemented yet and there are only a couple places with trees.  No wildlfe.  Did see one bear, but I got very lucky.  Bridges dont work.  I got stuck on one and had to suicide my character to get unstuck.  Sun rises in the west.   Game is very dark for gameplay.  I know there is suppose to be realizsm.  No map either and the NPCs dont help by telling the direction of nearest towns.

    5.  Interface reminds me some early 90s game.  A couple commands are allowed to be assigned to your F keys.  Beyond that there are only a couple other items.  Took me at least an hour to figure out the controls as there was no documentation at the time and very little now.  Controls use WASD, but no mouse use during movement.  You have to enter enter to use the mouse and then access your limited UI.  Have to constantly press spacebar/enter to interact with objects and NPS.  no simple clicking on items.  Only one person may talk to an NPC at any given time.  Realistic, but when they go AFK very frustrating. 

    6.  Skills level very slowly at low levels and I felt very little achievement of the minimal achievement I expected in game.  I got my sense of direction maxed cause it didnt take vigour and alll i had to do was press F7 when i was creating those exciting resource piles.  I didnt test combat, but its all skill set based too.  Dont see player skill being the deciding factor in combat.   

    7.  Vigour was a serious handicap.  My new roman slave couuldnt run a couple blocks before I had to stop and rest because I ran out of vigour.  I coulnd pick up more than 5 or 6 sticks either.  What had my little roman slave been doing most of his life?  Same goes for new barbarians.  They should be relatively fit for living the life they do.

    Triston Master Carbine/Master Swords (SWG Eclipse)
    Triston 29 Warden (EQ2 Permafrost)
    Weland 70 Hunter (WoW Hellscream)
    Suidan 36 Cleric (Vanguard Flamehammer)
    Suidan 50 Champion (LOTR Gladden)

  • JorevJorev Member Posts: 1,500
    Ouch, that was scathing. I think you drew blood with that review.

    image
    "We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
    Brad McQuaid
    Chairman & CEO, Sigil Games Online, Inc.
    Executive Producer, Vanguard: Saga of Heroes
    www.vanguardsoh

  • BennjimBennjim Member Posts: 146
    Can't let Jorev have his/her last silly words.


    RV is the closest to a "Virtual World" of any MMO, players will be able
    to build anything in game and decorate houses etc as they wish.  Whole
    player-built towns and villages will be springing up everywhere.


    The area of the test did not have lots of trees as it's mainly granite
    mountains and heathland, so yes it's plain but as we move south it
    should become more plentiful.


    You can ask a local lord or magistrate to deattend you, or spend a
    couple of hours working your way out never having to do it again, but
    agreed, attending needs more options for the path you wish to take in
    game.

    UI could be improved and more keybind options are due out in a matter of days.

    If you actually test combat you'll know it's skill based, it's subtle and I personally love the way it works a few tweaks/balances and it's one of the best combat systems around.

    The vigour issue is similar to attending it takes a bit of time to get fit but once you are fit it's done. 

    I'm overjoyed that a true virtual world exists that pushes you to work and interact with others, once you understand the potential of where RV can go in the future, it inspires you, think about it.

    Benny.......................................


  • xaphodxaphod Member Posts: 11

    There are currently elected Lords in the game that may take you out of attending altogether without having to do the attending quests at all!

    I sit in the Irc chat room and listen to tales of glorius battles all day and I cant wait for this game to come out!

  • herculeshercules Member UncommonPosts: 4,925


    Originally posted by Bennjim


    I'm overjoyed that a true virtual world exists that pushes you to work

    Benny.......................................



    Good words there to "work".If you got a real job why the heck do you want work for no salary in a virtual world.

    Fun is the key and RV does feel like walk.Everytime i try it and go thru a phase yet another "work" pahse exists.I finally gave up trying few days ago and decided to watch the game's progress instead .

  • Loona35Loona35 Member Posts: 55


    Originally posted by shermon15

    I have stopped playing too and might watch as the game
    develops.  I was really excited about the idea, but the implementation
    was poor.  RV is by far the biggest grind game I have ever played. 
    Exceeds grinding rifle barrels in SWG.  My main reasons are.
    1.  Attending (tutorial) had to create numerous resource piles.  It
    takes about 45 minutes per resource pile and if you couldn t finish it
    that day in game it wouuld collapse and you would have to start over. 
    I was bored out of my mind.  Not what I expected to do as my
    introduction to the world of roma victor.
    2.  Crafting timers.  I applaud RB in making them, but they are way
    too excessive and totally remove the entertainment value of crafting. 
    Takes 2 hours game time (40 min RL) to smelt one piece of ore.  30 min
    game to cook one fish or 10 min RL.   I forgot the timer, but it was
    ridiculous the timer on pouring water on a charcoal pile to make
    charcoal.  Think it took 5 or 10 min RL and only gained 2 %.   I was
    beyiond caring at this point.
    3.  Towns are boring.  there are only merchant NPCs and a couple
    guards.  Feels like the towns are dead devoid of daily life.  No
    decorations or anything to make the NPC merchants feel like they have a
    shop.
    4.  Outdoors are long. boring stretches of green.  No landmarks in
    general.  The grass hasnt been implemented yet and there are only a
    couple places with trees.  No wildlfe.  Did see one bear, but I got
    very lucky.  Bridges dont work.  I got stuck on one and had to suicide
    my character to get unstuck.  Sun rises in the west.   Game is very
    dark for gameplay.  I know there is suppose to be realizsm.  No map
    either and the NPCs dont help by telling the direction of nearest towns.
    5.  Interface reminds me some early 90s game.  A couple commands are
    allowed to be assigned to your F keys.  Beyond that there are only a
    couple other items.  Took me at least an hour to figure out the
    controls as there was no documentation at the time and very little
    now.  Controls use WASD, but no mouse use during movement.  You have to
    enter enter to use the mouse and then access your limited UI.  Have to
    constantly press spacebar/enter to interact with objects and NPS.  no
    simple clicking on items.  Only one person may talk to an NPC at any
    given time.  Realistic, but when they go AFK very frustrating. 
    6.  Skills level very slowly at low levels and I felt very
    little achievement of the minimal achievement I expected in game.  I
    got my sense of direction maxed cause it didnt take vigour and alll i
    had to do was press F7 when i was creating those exciting resource
    piles.  I didnt test combat, but its all skill set based too.  Dont see
    player skill being the deciding factor in combat.   
    7.  Vigour was a serious handicap.  My new roman slave couuldnt run
    a couple blocks before I had to stop and rest because I ran out of
    vigour.  I coulnd pick up more than 5 or 6 sticks either.  What had my
    little roman slave been doing most of his life?  Same goes for new
    barbarians.  They should be relatively fit for living the life they do.


    ^^^^ couldn't agree more on that...


    Originally posted by hercules

    Originally posted by Bennjim


    I'm overjoyed that a true virtual world exists that pushes you to work

    Benny.......................................



    Good words there to "work".If you got a real job why the heck do you want work for no salary in a virtual world.
    Fun is the key and RV does feel like walk.Everytime i try it and go
    thru a phase yet another "work" pahse exists.I finally gave up trying
    few days ago and decided to watch the game's progress instead .



    ... thats exactly how i felt when i played the game. Why would i do this ingame if instead i could make money with it doing it in real life. Why cook a fish ingame if it costs the same amount of time as making one in real life..

    a game is a game.. and it should therefor be somewhat non-realistic.

    i believe RedBedlam is just using realism as an argument for the lack of skill to implent stuff like a map.. they prolly can't even fix a map. To be honest, i've seen better fanboy and freeware games then RV. for example, check out the latest kings quest game.

    the vigour rule is just stupid... walk 1km and then rest.. yeah right


    Originally posted by xaphod

    There are currently elected Lords in the game that may take
    you out of attending altogether without having to do the attending
    quests at all!
    I sit in the Irc chat room and listen to tales of glorius battles all day and I cant wait for this game to come out!


    ... nice stories.. thats exactly what got me in it... al the nice fanboy stories on the forums.. the marketing info on the RV website.. all talking about the greatness of the game.

    I tried combat for couple of months.. it sux majorly! its nothing compared to a FPS .. and player skills don't even count. I tried hitting a level 99 dodge / level 99 block while having level 48 spear myself.. couldn't hit him.. not even after trying over 500 times LOOLLL .. (yes over 500 times.. he was my training mate :P)

    i also was in couple great battle as you say.. with over 9 players together (which is much since the engine can't handle more ;) believe me, you'll lag frameskipp whatever away :D)

    we fought against NPC guards.. it was like this

    - we walk in formation to the guard (1 guard LOL)
    - the guard comes towards us
    - we start hitting him but he dodges everything
    - the guard goes crazy! he ducks all the time (that is his fighting action.. duck and slap :P)
    - guards kills us all coz he seems uber too 9 barbarians in formation

    ... NPC and PC can just walk trough eachother.. so whats the use of a formation LOL?

    hurray! big battle there :D

    .. then ofcourse back to heaven and walk FOR lots of minutes coz i got all my stamine dead of the fight. then ofcourse eat like hell and wait hours for your wounds to heal.

    fun factor: 1/10 :)







  • OrdieOrdie Member Posts: 86

    Ok, where to start. With the beggining, maybe.


    ... thats exactly how i felt when i played the game. Why would i do this ingame if instead i could make money with it doing it in real life. Why cook a fish ingame if it costs the same amount of time as making one in real life..

    Because it's completely different. The stages for cooking a fish, so that everyone knows it, are:

    Get a fish (buy it/fish it/trade it/steal it/etc)
    Take it to an on oven with a piece of firewood
    Place the fish along with the firewood in the oven

    It'll be done after 10 minutes, during which you can do whatever.


    i believe RedBedlam is just using realism as an argument for the lack of skill to implent stuff like a map.. they prolly can't even fix a map. To be honest, i've seen better fanboy and freeware games then RV. for example, check out the latest kings quest game.

    Yes, they maybe can't. Or maybe they can. Really, this "argument" doesn't really hold much. Opinions aren't facts, sorry.


    the vigour rule is just stupid... walk 1km and then rest.. yeah right

    ...

    *sigh*

    Has been told numberless times, your running endurance is determined not only by your starting stats, but also by your improving attributes and your skills. In this particular case, your marching skill. Yes, I do not deny that in the first hour or so you would need to rest a lot. However, truth being told, you won't be doing marathons in your first hour. If you walk a bit, if you ask someone to teach you some points in marching, if you build up your attributes with time, you will be able to walk -way- -WAY- more than 1km. This is really "starting game".


    ... nice stories.. thats exactly what got me in it... al the nice fanboy stories on the forums.. the marketing info on the RV website.. all talking about the greatness of the game.

    Are you implying that the stories that are told around are not true? One example, please.


    I tried combat for couple of months.. it sux majorly! its nothing compared to a FPS .. and player skills don't even count. I tried hitting a level 99 dodge / level 99 block while having level 48 spear myself.. couldn't hit him.. not even after trying over 500 times LOOLLL .. (yes over 500 times.. he was my training mate :P)

    ... RV is not a FPS. It never will be. Even so-said full-twitch based liked M&B involve a great deal of character skills. And M&B doesn't need to establish server-client connections by the milisecond. In fact, if you don't mind, I'll quote you some posts from the official forums. I can confirm them as facts.

    "Ok, let try running around your enemy. You miss, miss, miss, and you're out of vigour. The enemy turns around. You're dead. Takes as long as it took to read this. The player skill required is to fight in the right way, and primarely, to use your vigour in the right way. But if someone has 99 combat skill and you have 1, then it's pretty hard to win, no matter how good your own skill is."

    "combat is a game of vigour conservation.

    you can go nuts slashing at a dude, but then your so tired you cant even raise your shield to block, and he wacks you a nice one in the head.

    you aim at specific body parts, and specific attributes related to said body parts, decrease.

    once one of those attributes is down to 0, your knocked out, then can be death blowed.

    that is of course assuming you didnt get hit with an attack that bled you, if that is the case you better have a medic to banadge your wounds, or you'll bleed out and drop to the ground dead."

    "you have to aim at specific bodyparts.. different bodyparts affect different stats.

    you have to stay in the melee renage of the weapon you're using.

    you have to manage you attacks to conserve stamina.

    and you have to move around to try and cause him to miss draining his stamina."


    That being said, skills matter lots. But hell, it's a MMORPG. Skills matter. Or were you expecting to be able to kill an hardened warrior just like that? That doesn't happen in real-life, sorry.


    i also was in couple great battle as you say.. with over 9 players together (which is much since the engine can't handle more ;) believe me, you'll lag frameskipp whatever away :D)

    Huh. The server had some trouble with large numbers a few days ago. I was incredibly upset by that because I had *seen* the server handling way more than that. The biggest battle we ever had was with all the people that cared to go, around +25 people, and it didn't lag at all. However, I do not deny that the server was having some troubling handling abilities.



    NPC guard behaviour.

    I agree completely. It's impossible to hold realistic battles against NPCs. They are to change, though. We were already told that. However, they haven't yet.


    ... NPC and PC can just walk trough eachother.. so whats the use of a formation LOL?

    Indeed. Colision detection isn't in yet, unfortunately. They were to add it for this launch, but they didn't. We have been waiting for it incessantly.


    .. then ofcourse back to heaven and walk FOR lots of minutes coz i got all my stamine dead of the fight. then ofcourse eat like hell and wait hours for your wounds to heal.

    Yes, Elysium works like that. It's meant to discourage dying - to make you fear it. Yes, hitting stamina does that. That is why so many fighters try to hit the other side's stamina to make their return more painful - and thus their return to battle more delayed. Eating works like this: You have to eat something each day, and have to drink 3-4 times each day (depending on your physical activity). If you are not hungry nor thirsty, you will recover from your wounds normally. If you are hungry and/or thirsty, you will not recover until you have eaten and drunk.

    - Starcius

  • herculeshercules Member UncommonPosts: 4,925

    Huh. The server had some trouble with large numbers a few days ago. I was incredibly upset by that because I had *seen* the server handling way more than that. The biggest battle we ever had was with all the people that cared to go, around +25 people, and it didn't lag at all. However, I do not deny that the server was having some troubling handling abilities.




    Out of pure intrest what do you consider large numbers for a server?

    Now we are suppose to be 1500 pre orders in the game.From here,other forum and indeed the participant forum its clear many have quit or at least taken the wait and see direction like me.

    Lets assume even all the 1.5k still play(impossible but for argument sake) and somehow all the players woke  up at different world times be it 5am or 5pm and decided to log in at same time .The server is struggling to hold 1.5k ppl?Thats worse then the performance of WoW servers which have been bashed a lot here which holds about 2k at prime time.

    This is even an impossible scenario ofc and it would be at best 300-500 atm in peak time and much less off peak yet the server is still choppy and crappy.

    The thought of even 20 ppl in the same location fighting is even too much of a nighmare to think about.

  • herculeshercules Member UncommonPosts: 4,925
    double post
  • caine6621caine6621 Member UncommonPosts: 210
    I am definitely rethinking about playing this game now.

    I think I will wait a bit before purchasing.


    There are only 10 types of people in this world, those that understand binary and those that don't

  • elitwebbelitwebb Member Posts: 342

    The original post makes me giggle to myself, just on the point of breaking out into a full belly laugh.  Lets see, blah blah, it says right on the website that it is supposed to be realistic.  What do you mean I get tired when I run?  What do you mean it is hard to build a house with no knowledge by yourself?  Sounds like a few of the things you complain about are what you wanted in the game in the first place.  Wait I was wrong, you want it as realistic as possible, but you want to be able to run FOREVER without getting tired, and build a house in a day by yourself. 

    Got it, thanks.

    Don't let the door hit you in the ass on the way out.

  • ghoul31ghoul31 Member Posts: 1,955


    Originally posted by elitwebb

    The original post makes me giggle to myself, just on the point of breaking out into a full belly laugh.  Lets see, blah blah, it says right on the website that it is supposed to be realistic.  What do you mean I get tired when I run?  What do you mean it is hard to build a house with no knowledge by yourself?  Sounds like a few of the things you complain about are what you wanted in the game in the first place.  Wait I was wrong, you want it as realistic as possible, but you want to be able to run FOREVER without getting tired, and build a house in a day by yourself. 

    Got it, thanks.
    Don't let the door hit you in the ass on the way out.


    it seems like most people are saying that this game is incredibly boring and tedious. With very bad graphics and no animals. i don't find anything funny about that. I think I will pass on this game.


  • elitwebbelitwebb Member Posts: 342


    Originally posted by ghoul31

    Originally posted by elitwebb

    The original post makes me giggle to myself, just on the point of breaking out into a full belly laugh.  Lets see, blah blah, it says right on the website that it is supposed to be realistic.  What do you mean I get tired when I run?  What do you mean it is hard to build a house with no knowledge by yourself?  Sounds like a few of the things you complain about are what you wanted in the game in the first place.  Wait I was wrong, you want it as realistic as possible, but you want to be able to run FOREVER without getting tired, and build a house in a day by yourself. 

    Got it, thanks.
    Don't let the door hit you in the ass on the way out.

    it seems like most people are saying that this game is incredibly boring and tedious. With very bad graphics and no animals. i don't find anything funny about that. I think I will pass on this game.




    And that is cool.  I have no problem if this game is not everones cup of tea as it were.  But for the OP to complain that the game is supposed to be realistic, yet complain when he doesn't want to get tired running, or take time to make a house, seems a bit (ok more than a bit) hypocritical.  Peace ghoul. 
  • SamuraiswordSamuraisword Member Posts: 2,111
    There is a difference in having realism incorporated which is meaningful and fun and realism which is boring and makes you want to quit out of disgust.

    image

  • jkerrjkerr Member UncommonPosts: 22
    The game has improved IMO. Mainly because i didnt need to do attending though  Still, i wont be on much

  • elitwebbelitwebb Member Posts: 342


    Originally posted by Samuraisword
    There is a difference in having realism incorporated which is meaningful and fun and realism which is boring and makes you want to quit out of disgust.

    Then that is his own fault for trying the game.  When he reads that RB is going for realism in every aspect of the game, that should mean EVERY ASPECT OF THE GAME.  This is not pick and choose.
  • PB&JPB&J Member Posts: 255


    Originally posted by elitwebb

    The original post makes me giggle to myself, just on the point of breaking out into a full belly laugh.  Lets see, blah blah, it says right on the website that it is supposed to be realistic.  What do you mean I get tired when I run?  What do you mean it is hard to build a house with no knowledge by yourself?  Sounds like a few of the things you complain about are what you wanted in the game in the first place.  Wait I was wrong, you want it as realistic as possible, but you want to be able to run FOREVER without getting tired, and build a house in a day by yourself. 

    Got it, thanks.
    Don't let the door hit you in the ass on the way out.


    Realistically 9 people could easily kill one guard even if they were old ladies with rolling pins. Realistically the guard could not run through 9 people as if their bodies were not substantive. Realistically the world (even in Roman times) contained a diverse and thriving amount of plants and wildlife. Realistically, I could have the construction skills of an earthworm and at least create a lean-to that wouldn't collapse in just a few minutes.

    It seems the realism in this game only extends where it makes it difficult on the player. The reason they won't implement collision detection is because their severs can't handle it. Don't count on it ever being added. Large scale Roman battles are a pipe dream. This game looks like the biggest time sync fest I've ever laid eyes on.
  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by shermon15
    I have stopped playing too and might watch as the game develops.  I was really excited about the idea, but the implementation was poor.  RV is by far the biggest grind game I have ever played.  Exceeds grinding rifle barrels in SWG.  My main reasons are.
    1.  Attending (tutorial) had to create numerous resource piles.  It takes about 45 minutes per resource pile and if you couldn t finish it that day in game it wouuld collapse and you would have to start over.  I was bored out of my mind.  Not what I expected to do as my introduction to the world of roma victor.
    2.  Crafting timers.  I applaud RB in making them, but they are way too excessive and totally remove the entertainment value of crafting.  Takes 2 hours game time (40 min RL) to smelt one piece of ore.  30 min game to cook one fish or 10 min RL.   I forgot the timer, but it was ridiculous the timer on pouring water on a charcoal pile to make charcoal.  Think it took 5 or 10 min RL and only gained 2 %.   I was beyiond caring at this point.
    3.  Towns are boring.  there are only merchant NPCs and a couple guards.  Feels like the towns are dead devoid of daily life.  No decorations or anything to make the NPC merchants feel like they have a shop.
    4.  Outdoors are long. boring stretches of green.  No landmarks in general.  The grass hasnt been implemented yet and there are only a couple places with trees.  No wildlfe.  Did see one bear, but I got very lucky.  Bridges dont work.  I got stuck on one and had to suicide my character to get unstuck.  Sun rises in the west.   Game is very dark for gameplay.  I know there is suppose to be realizsm.  No map either and the NPCs dont help by telling the direction of nearest towns.
    5.  Interface reminds me some early 90s game.  A couple commands are allowed to be assigned to your F keys.  Beyond that there are only a couple other items.  Took me at least an hour to figure out the controls as there was no documentation at the time and very little now.  Controls use WASD, but no mouse use during movement.  You have to enter enter to use the mouse and then access your limited UI.  Have to constantly press spacebar/enter to interact with objects and NPS.  no simple clicking on items.  Only one person may talk to an NPC at any given time.  Realistic, but when they go AFK very frustrating. 
    6.  Skills level very slowly at low levels and I felt very little achievement of the minimal achievement I expected in game.  I got my sense of direction maxed cause it didnt take vigour and alll i had to do was press F7 when i was creating those exciting resource piles.  I didnt test combat, but its all skill set based too.  Dont see player skill being the deciding factor in combat.   
    7.  Vigour was a serious handicap.  My new roman slave couuldnt run a couple blocks before I had to stop and rest because I ran out of vigour.  I coulnd pick up more than 5 or 6 sticks either.  What had my little roman slave been doing most of his life?  Same goes for new barbarians.  They should be relatively fit for living the life they do.

    Coming with live update number 2:

    - GRASS

    Ugh, I can't beleive some of the stuff I am hearing about this game. I really hope for EVERYONE that the negativety is being grossly exaggerated.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • GableGable Member UncommonPosts: 44
    This sounds awful.
    Awful.
    If a game ever wants me to wait more than 5 seconds to prepare a fish...no thanks.
    This is all pretty stunning information.  It's too bad.
    Realism is one thing.
    Realistic is another.
    And no game, unless it's about baggin Heidi Klum, should be realistic.


  • andermananderman Member Posts: 70
    Collision detection is now in game, so no need to furnish the trolls, their points are now irrelevant although I'm sure they'll think of some more crap to spread.  How much do SOE & Vivendi pay them for the service do you think?

  • grinreapergrinreaper Member Posts: 507
    This is the price RB is going to pay for too much good buzz pre-release. The OP and his sandy vag aside, there are some real problems with UI and what not that will make this game tough to love for a while, but if you actually paid attention, 90% of this stuff that ppl are whineing about are things that they said would be in game(bad grahics, travel being hard, the learning curve being steep). Also, it isnt like you are paying a monthly fee...you basicly are betting the price of 4 movie tickets on this game being worth your time at some point...I think the expectations should be a little different for a game that charges no monthly fee.
  • elitwebbelitwebb Member Posts: 342


    Originally posted by grinreaper
    This is the price RB is going to pay for too much good buzz pre-release. The OP and his sandy vag aside, there are some real problems with UI and what not that will make this game tough to love for a while, but if you actually paid attention, 90% of this stuff that ppl are whineing about are things that they said would be in game(bad grahics, travel being hard, the learning curve being steep). Also, it isnt like you are paying a monthly fee...you basicly are betting the price of 4 movie tickets on this game being worth your time at some point...I think the expectations should be a little different for a game that charges no monthly fee.

    I agree with you.  From everything that I read from RB before this game, they were not holding anything back from the public, they were not promising the world to players. 
  • JorevJorev Member Posts: 1,500

    The things they did promise should be there though regardless of how nice you personally may think the staff is or how dedicated you think the staff is.

    They promised better graphics, insisting they were turned down during beta and that their graphic engine was as good as any of the big games out there.

    They promised a cap on sesterces to purchase, still none announced.

    image
    "We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
    Brad McQuaid
    Chairman & CEO, Sigil Games Online, Inc.
    Executive Producer, Vanguard: Saga of Heroes
    www.vanguardsoh

  • grinreapergrinreaper Member Posts: 507

    Jorev,

    We all know YOU have sand in your vag. You troll these fourms like they have a bridge over it...grin.

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