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SWG EMU (emulator) does not bring hope.

linuxgamerlinuxgamer Member Posts: 126

While the NGE-SWG has good points and bad points, the player base is just not there. I would still be playing NGE-SWG if it still had a good player base.

My experience with emulators for other games is this...
-constant crashing
-low player base
-data loss
-Denial of Service attacks
-high latency

These problems are so common on emulators that I would rather play NGE than a classic EMU server.

I miss SWG, but I do not think anything will bring back it's player base, unless maybe they made the game free (no monthly fee).


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Comments

  • bluedemon124bluedemon124 Member Posts: 70

    Even if the project is a failure in the sense of server stability and other technical/moderation problems, there are still benefits to such an endeavor.

    Let's say that the emulator fails in productivity (servers, fundng, i.e.), if enough people express interest in the project, people may begin to notice. If the emu garners enough support, if SoE refuses to express enough interest to make a change, other developers may be persuaded enough to try to make a sandbox MMo, such as early SWG.

    If developers and coders see that the essence of Star wars remains in a sandbox style game, the emu itself can help influence certain decisions.

    image

  • linuxgamerlinuxgamer Member Posts: 126


    Originally posted by bluedemon124

    Even if the project is a failure in the sense of server stability and other technical/moderation problems, there are still benefits to such an endeavor.
    Let's say that the emulator fails in productivity (servers, fundng, i.e.), if enough people express interest in the project, people may begin to notice. If the emu garners enough support, if SoE refuses to express enough interest to make a change, other developers may be persuaded enough to try to make a sandbox MMo, such as early SWG.
    If developers and coders see that the essence of Star wars remains in a sandbox style game, the emu itself can help influence certain decisions.


    That is something to hope for. I am looking for something to play like SWG classic now, I just don't think the EMU is going to be it.
  • zipitzipit Member Posts: 487


    Originally posted by bluedemon124

    Even if the project is a failure in the sense of server stability and other technical/moderation problems, there are still benefits to such an endeavor.
    Let's say that the emulator fails in productivity (servers, fundng, i.e.), if enough people express interest in the project, people may begin to notice. If the emu garners enough support, if SoE refuses to express enough interest to make a change, other developers may be persuaded enough to try to make a sandbox MMo, such as early SWG.
    If developers and coders see that the essence of Star wars remains in a sandbox style game, the emu itself can help influence certain decisions.


    QFE!

     Couldn't have said it better myself.

     For me this ressurection project is not about being able to play without crashes and server instability. It is the journey rather than the destination I'm enjoying here. The EMU or "It" as some call it is a result and an expression from the gaming community. It represents a communty that is tired of being lied to and ignored at every turn. For me the EMU is the declaration of independence from SOE. Will the EMU fail? Maybe, but at least some brave souls out there gave it a shot

  • FignarFignar Member CommonPosts: 417

    Sorry to inform you but i've actually been on a server running the SWGemu and from what I saw with the number of people on line it was very stable and zero lag. Fair enough its still in very basic stages but from what I can see from the progress that the EMU developers have made it is going very well. Regardless if it takes them 6 months 12months 18 months they will eventually get their goal accomplished.

    You are also making assumptions about that old SWG community i'll give you a tip check out the various SWGEMU community sites that will give you a basic idea of the potential player base the EMU has. One server mirroring the names of one of the official servers (can't say out of respect of this sites rules) has over 1000 players registered on the forums who are active posters. I can guarantee you at first there will be 100's of these servers but you will find that every one will eventually move on to the better ones which offer the most stability and larger playerbase.



    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • FZR600RFZR600R Member Posts: 35
    I will download it if for nothing else than to run around in pre-CU again alone if need be. Just as a memory.
  • RekrulRekrul Member Posts: 2,961
    Yes, there's no lag right now since the 60-250k spawns are missing. There's also not 1000 people logged in, nor is there a database with 100 billion entries (like the live SWG server).

    There's a harsh technical fact, stemming from computational theory, that today's design (and the design that SWG is built upon) cannot handle more than several hundred users per machine. The typical number is around 200-300 per machine. Unfortunately, this is not matter of computing power, just scalability, and it's not solvable by trying to add more machines. I mean, remember restuss with 200-300 people, where the server ended up with 10-15 second lag.

    Anyone who can solve this problem at design level might have nice future in game industry set out for them.




  • FignarFignar Member CommonPosts: 417
    Read what i said the EMU is still at a basic level, and remember one thing since they are developing the server code essentially from scratch they can improve on the performance. Restuss had 200 -300 people i don't think so, the SOE servers lag when you get 70 people in the same place and i'm sure its worse now then it was back before the CU came out i've been to PVP battles when there were about 200 players on one planet and thats when the server astarted having problems. No ones claiming they will be able to hold 1000 players online you will realistically not see any more then 200 to 300 players online at anyone time on even the most popular EMU servers. If they can structure the servers to cope with that many then by my standards its good enough.

    Remember they arn't trying to put SOE out of business, they are trying to bring a playable version of the Pre-cu game alot of the former player base want. Thats the only goal of the EMU. So if you have no faith in the EMU then no point bashing it just don't give it any thought and carry on playing what you play be it the NGE, WOW, EVE etc as this doesn't affect you.


    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • RekrulRekrul Member Posts: 2,961


    Originally posted by Fignar
    Read what i said the EMU is still at a basic level, and remember one thing since they are developing the server code essentially from scratch they can improve on the performance. Restuss had 200 -300 people i don't think so, the SOE servers lag when you get 70 people in the same place and i'm sure its worse now then it was back before the CU came out i've been to PVP battles when there were about 200 players on one planet and thats when the server astarted having problems. No ones claiming they will be able to hold 1000 players online you will realistically not see any more then 200 to 300 players online at anyone time on even the most popular EMU servers. If they can structure the servers to cope with that many then by my standards its good enough.

    Remember they arn't trying to put SOE out of business, they are trying to bring a playable version of the Pre-cu game alot of the former player base want. Thats the only goal of the EMU. So if you have no faith in the EMU then no point bashing it just don't give it any thought and carry on playing what you play be it the NGE, WOW, EVE etc as this doesn't affect you.




    SWG's official servers comprise out of 20-80 physical machines per planet. This comes from a map that was published long time ago, where they actually showed the boundaries on planet. This is where the term "server boundary" and all the related pearl and other exploits came from.

    But a single machine still peaks at some 200 users.  The number I mentioned came from TC Restuss event where there were indeed over 200 players all in the same area.
  • FignarFignar Member CommonPosts: 417

    ah ok i thought you meant on an actual live server.

    Well i'm not expecting the SWGEMU servers to be uber etc, as long as I can have a good time playing the part of the game which I enjoyed that will be enough for me.



    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • amerikhan7amerikhan7 Member Posts: 12
    Might bigest problem with the EMU is their DEV's. They are a bunch of f*cking idiots. They prance around their forums 80% of the time banning noobs. SWG EMU DEVS! GET THE F*CK OFF OF THE FORUMS AND GET TO MORE CODING!

  • FignarFignar Member CommonPosts: 417
    I take it you got banned then.

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by amerikhan7
    Might bigest problem with the EMU is their DEV's. They are a bunch of f*cking idiots. They prance around their forums 80% of the time banning noobs. SWG EMU DEVS! GET THE F*CK OFF OF THE FORUMS AND GET TO MORE CODING!

    it's hell when you have to wait for something isn't it? Especially when the people are doing it for free.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • maxantomaxanto Member Posts: 778


    Originally posted by linuxgamer

    While the NGE-SWG has good points and bad points, the player base is just not there. I would still be playing NGE-SWG if it still had a good player base.

    My experience with emulators for other games is this...
    -constant crashing
    -low player base
    -data loss
    -Denial of Service attacks
    -high latency

    These problems are so common on emulators that I would rather play NGE than a classic EMU server.

    I miss SWG, but I do not think anything will bring back it's player base, unless maybe they made the game free (no monthly fee).




    QFE! I can not say how much I agree with this. Yea Pre-cu was a lot of fun, but severely buggy. Will the devs with the emulation project be able to tackle those? I doubt it and I only say that cause of how long they have been working on this, and now knowing that they are at a dead end and need help.

    People want this badly but they are not thinking clearly. IMHO if they were they would 100% agree with this OP's post.
  • kefkahkefkah Member UncommonPosts: 832


    Originally posted by Fignar
    ah ok i thought you meant on an actual live server.

    Well i'm not expecting the SWGEMU servers to be uber etc, as long as I can have a good time playing the part of the game which I enjoyed that will be enough for me.



    Exactly. I mean sure there are a few groups out there that want to be THE Server and perhaps a few techfiends may well pull it off with a bevy of machines that they build with their play money or perhaps not. But what I forsee and have posted before is the rise of guild servers. 20-100 populations with certain people with designated trade skills. A home server would run fine with that and the guildies would get to relive the good old days as a FREE past time or alternative to their main mmorpg when they get bored and need a break.

    Besides, no server should ever get large enough to emulate a SWG server. The bandwidth and cost of maintenance would require a lot of money and more so than that - how large of a target do you want to give to SOE?

    I built mine to more than handle the number of invites and word of mouths that are coming. These guys know the risks and the issues. But you know what? They are clamoring to login because they want to play, relive and socialize the PreCu way and albeit free as well. No risk to them and something to regain - a cantina at Mos Eisley and some war stories.

    Oh and for the record, I too have played EMUs. Have a good amount of experience playing them and even running them. There are bugs and occasional lag but they seem to be of the same variety that I was spending $15 a month for and in the end, I won't take it down and put up PONG because I think it will attract more players.

  • FignarFignar Member CommonPosts: 417


    Considering this is like a part time project for them that alot of them do in their spare time, they don't get paid for, some have proper jobs working say 9 to 5, i don't think they've done to badly considering how much actual time they have devoted to the EMU. Again for anyone to comment on whether emu will be a success or failure at this time is a bit pointless because no one knows until it is say at a stage where you can actually play 70 to 80 % of the pre-cu content.

    Again if you have no faith in the emulator or are expecting it to be uber and kick SOE's ass your expecting too much if your like me on the other hand who wants to enjoy some aspect of the game i paid to play for free with out worrying about the game changing over night then the EMU is for you. If you firmly believe that SOE "pwns" with the NGE and that SOE "pwns" the EMU and SOE "pwns" the EMU Devs then instead of posting on how you think it "Sux0rz" play what you are paying to play. Any one who seriously wants to know whats going on with the EMU can easily find out how its taking shape from actually trying out the EMUserver client as progress is made and can make an informed opinion themselves.

    (by the way this was in reply to the post above yours )




    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • Wildcat84Wildcat84 Member Posts: 2,304
    The way I see it is either way, we win.  We get pre-CU back either because the emulator and it's popularity forces SOE to do it officially, or we get it back unofficially with the emu.

    But either way, the NGE is no longer the only option for SWG on a take it or leave it basis.



  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216


    Originally posted by Wildcat84
    The way I see it is either way, we win.  We get pre-CU back either because the emulator and it's popularity forces SOE to do it officially, or we get it back unofficially with the emu.

    But either way, the NGE is no longer the only option for SWG on a take it or leave it basis.



    /agree

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
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  • xIMPxxIMPx Member Posts: 191
    SWGEMU has one thing going for it.  It's not trying to emulate SWG as it is now.  They are not going to have to try and keep up with a live version.  Once they have a working version of old SWG they can just improve on it.  I find the most progress comes from EMU devs when they don't have to continually catch up to a live version.

  • Wildcat84Wildcat84 Member Posts: 2,304


    Originally posted by xIMPx
    SWGEMU has one thing going for it.  It's not trying to emulate SWG as it is now.  They are not going to have to try and keep up with a live version.  Once they have a working version of old SWG they can just improve on it.  I find the most progress comes from EMU devs when they don't have to continually catch up to a live version.



    And that is the beauty of it, the emulator is emulating a previous version of SWG, and the audience largely doesn't WANT any changes to the game other than some content (which I already have read about some ideas for adding quests, dungeons, planets, etc).

  • FignarFignar Member CommonPosts: 417
    It's also funny how since the test servers have been popping up, all these EMU bashers have started oozing out of the SOE fan club just to make pointless scare mongering posts about something they clearly haven't got a clue about. (not refering to the OP just some other people posting).

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • DistopiaDistopia Member EpicPosts: 21,183


    Originally posted by Fignar
    . So if you have no faith in the EMU then no point bashing it just don't give it any thought and carry on playing what you play be it the NGE, WOW, EVE etc as this doesn't affect you.




    Don't you bash NGE daily ?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by Malickiebloo

    Originally posted by Fignar
    . So if you have no faith in the EMU then no point bashing it just don't give it any thought and carry on playing what you play be it the NGE, WOW, EVE etc as this doesn't affect you.

    Don't you bash NGE daily ?



    image

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  • FignarFignar Member CommonPosts: 417




    Nope i don't bash the NGE daily i merely reply to posts which portray the NGE as superior to the pre-cu, and to posts which inaccurately suggest the NGE is some how not bug ridden, SOE Devs are doing great jobs, SOE were right to take a huge dump on the player base, that the NGE is better then it is in reality, therefore miss-leading people. Also to people who make claims when aspects in NGE such as crafting is better now then it was pre-cu or has been un-changed etc.  I act as a counter balance to the pro-NGE posts just as say Obraik adds as a counter balance to the screw-NGE posts.

    When I say people bashing the EMU I mean people who are making posts with no shread of information to make the claims they have, or make posts designed to put doubt in to peoples minds when they haven't even read up on the basic subject or experienced it.

    ( NIce try though   I take it your bored at work again )






    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • ShaydeShayde Member Posts: 4,529


    Originally posted by Fignar

    Sorry to inform you but i've actually been on a server running the SWGemu and from what I saw with the number of people on line it was very stable and zero lag. Fair enough its still in very basic stages but from what I can see from the progress that the EMU developers have made it is going very well. Regardless if it takes them 6 months 12months 18 months they will eventually get their goal accomplished.

    You are also making assumptions about that old SWG community i'll give you a tip check out the various SWGEMU community sites that will give you a basic idea of the potential player base the EMU has. One server mirroring the names of one of the official servers (can't say out of respect of this sites rules) has over 1000 players registered on the forums who are active posters. I can guarantee you at first there will be 100's of these servers but you will find that every one will eventually move on to the better ones which offer the most stability and larger playerbase.





    Yes, they're abundant. They're also more mature and devoted to the ideal that we're all trying to achieve here.. to make the classic SWG live, breathe, and jump again.

    Think of how helpful the community will be. Think of the effect of a unified vision of how this game should be.

    Absense makes the heart grow fonder, and this game has been absent for over a year.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • UbermanUberman Member Posts: 340


    Originally posted by linuxgamer
    These problems are so common on emulators that I would rather play NGE than a classic EMU server. 




    Then why don't you?  You have the NGE right now.  Install it.  Pay for it.  Play it.  What's the problem?

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