Hello, I am a Game Developer. Our Team is currently developing an MMOPRG game. We are looking to see what you, the user, really wants in an MMORPG. So if you have any suggestions or ideas that you would like to see in an MMOPRG post them in here. Thank you for your time.
Comments
2)Actually ban all cheaters
We have been contemplating many different ways to make it not a "Grind-Fest". What ways would you say would be most appealing to level up?
I say do the normal leveling, you know killing monsters but don't make it too steep where we cannot get to the good stuff.
My suggestion is make the controls be FPS-style so more skill involved.
~Greatness~
Currently Playing:
Nothing
So would having a quest where the goal of the quest is to get to a certain level be about what you are looking for? Something where by leveling up you get a reward. Thank you for your input.
Well i beta test a lot of games the controls are a big part 3rd person view or choices at least.
I like the idea of a reward for leveling but not easy leveling or super hard gets boring.
Lots of things to keep ya occupied is always nice,crafting, wood cutting,mining,farming,fire making,smithing,potion making,armor crafting,.
Quests or missions are great in any game usually.
Yes the ban cheaters is a must,so many games lately have been over run by one group of people and nothing is done about it.Games that had a great chance went haywire because of it.
Good gm and such support in a game is a nice feature if they are around players know people care that we play.
Different looks is also nice we all hate looking alike.
Also maybe a big influence of the usage of guilds?
Yes i like the idea of coloring or adapting your own armor so all are unique.
As for crafting maybe arrow making but you have to cut your trees for the wood etc. maybe we can own like a shed for storage after we build it ourselves something different.You want a booth to sell things ya have to make one hehe i dunno thinking different things im silly.But things you kinda have to work for.