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Old Warhammeronline video.

I was googling warhammeronline and stumbled across a trailer  from the old warhamemronline,before climax was cut from the project

http://video.google.com/videoplay?docid=50338336617368938&q=warhammeronline&hl=en

image

Comments

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    I really, really like that video.
    Somehow, i like Climax' way of handling the franchis, over Mythic. Creating a game centered around the empire only, gives tremendous roleplaying tools at your hands. Just like the Warhammer Fantasy Roleplaying Game 1st/2nd edition.


  • checkthis500checkthis500 Member Posts: 1,236

    But you weren't able to play the evil side, and the video is so dark it's hard to see.  I would enjoy playing the game for a week probably, but after that I'd be wondering where the sun went.

    I definitely like the idea of being able to play both sides, good and evil, over just good.  And I like having daylight in a game I want to immerse myself in.

    I think it would've made a great single player game similar to vampire: the masquerade, but it looked like a horrible MMO.

    ---------------------------------------------
    I live to fight, and fight to live.

  • BlurrBlurr Member UncommonPosts: 2,155

    Climax did a great job on the visuals there, they're very stunning. However! I'm definately glad that they handed things over to Mythic, specifically regarding the graphics styles.

    If you look at the old game, and compare it to the visuals of the miniatures or the artwork from Warhammer, they just don't compare. Sure the old game had skaven and squigs and orcs, but the world just didn't look like it was the Warhammer world. Compare the new game to the artwork and miniatures and it's spot on.

    Kudos to Games Workshop for having the integrity to make sure this game is done right.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985
    The warhammer world ain't black and white. Specially not, if we're talking about the empire - Corruption is everywhere. Who is the bad guy? Who is the evil guy? The Sisters of Sigmar, for example, are seen as heretics by the Witch hunters. Also, we have ongoing civil wars in the Empire, as well as small-scale religious war. Then there is ofcourse, the hedge wizards.. Illegal haven't-gone-to-college casters, which are seen as chaos followers.

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985


    Originally posted by Blurr

    Climax did a great job on the visuals there, they're very stunning. However! I'm definately glad that they handed things over to Mythic, specifically regarding the graphics styles.
    If you look at the old game, and compare it to the visuals of the miniatures or the artwork from Warhammer, they just don't compare. Sure the old game had skaven and squigs and orcs, but the world just didn't look like it was the Warhammer world. Compare the new game to the artwork and miniatures and it's spot on.
    Kudos to Games Workshop for having the integrity to make sure this game is done right.


    I must admit, that it looked quite alot like the Midgard realm in Dark Age of Camelot.
    But there is two sides in the Warhammer franchise.. First, we got the(most popular) tabletop version. It's really not as dark, and treacherous as the other side - The RPG, their PnP version. The PnP side focuses more on the citizen scale, or how it feels like to be dragged down in the sewers, by some skaven. The tabletop is more of an romantic view on war - Big battles, shiny armor, and great heroes.
  • Shaman64Shaman64 Member Posts: 399

    The empire wasnt the only race playable in this old version. The graphics are nice but i prefer the gamestyle, looks much more like warhammer than the old version.

    image

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985


    Originally posted by Shaman64

    The empire wasnt the only race playable in this old version. The graphics are nice but i prefer the gamestyle, looks much more like warhammer than the old version.


    True, you could play other races - BUT, it all took place in the empire. Which, to be honest, creates an much more interresting game(From an RP'ers PoV), since you'll have a country that have been mapped nicely. Still don't know how mythic is pulling this off, how much land will each country get?
  • Shaman64Shaman64 Member Posts: 399
    I agree with you, as a roleplayer myself that would be more interesting. In terms of WoW's landmass, it was relatively small compared to mmos. The villages and outposts in the game have very few houses and hardly any people. Im hoping warhammer will have larger land with a more populated world.

    image

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985


    Originally posted by Shaman64
    I agree with you, as a roleplayer myself that would be more interesting. In terms of WoW's landmass, it was relatively small compared to mmos. The villages and outposts in the game have very few houses and hardly any people. Im hoping warhammer will have larger land with a more populated world.

    Same with me.
    The funny thing about WoW, was.. The villages never felt like villages at all. Instead, they felt like quest hubs with some service avaible(Fligth paths, inns, an store). DAoC, on the other hand, had a much more 'breathing' world. Entering an village make me feel like i was in a village, even though the houses was merely filled with standard NPC's(Again, shops and quest givers). But the whole design, made it special.
  • NihilisNihilis Member Posts: 119
     I have to agree with Wolfjunkie the game looks breathtaking and it has a more focused point of view.  It's a lot darker and it does look and feel like Warhammer, but not so much the miniatures.  There's another darker side to the Warhammer universe and I thought Climax captured it well.

    "Time.." I chuckled "I hold no secret to time, though it's mystery puzzles me. Deny it's existence and lie to myself not with hopes of a quickened pace."

  • VideoXPGVideoXPG Member Posts: 268
    I am glad Warhammer Online was not going to be like that. I think only being on the "good" side defeats the purpose of making an MMO based on Warhammer. I think Warhammer, I think battles and a heroic struggle, not some random hero x saving the day by beating up an Orc NPC.
  • VolkmarVolkmar Member UncommonPosts: 2,501

    a MMorpg following more strictly the RPG would have been fine, but i do not feel we have lost anything with Mythic iteration, that put the actual conflict more under the spotlight than the individual characters.

    Both can very well be classified as Warhammer and if you wish, the conflict is the bigger part of the warhammer world :D

    That being said, climax's game, at least on the technical aspect. was worse than awful. Their model makes EQ2 worst plastic model looks like real people and the landscape looks quite sparse and desolate. Their animations were really primitive and the whole project had the look of being severely underbudget in the art department.

    Maybe they were gonna revolution their graphic engine and deliver something good out of it, but i guess we will never known and if i have to judge new and old from the screenies and movies, the new one wins hands down.

    As of features, i honestly do not remember what the old warhammer system was gonna be but i can honestly say we are not getting a bad deal out of the new one either. lateral advancement and a carrer like progression screams "Warhammer Role playing game" pretty loudly and i dig that.

    Have a nice day

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • -exo-exo Member Posts: 564


    Originally posted by VideoXPG
    I am glad Warhammer Online was not going to be like that. I think only being on the "good" side defeats the purpose of making an MMO based on Warhammer. I think Warhammer, I think battles and a heroic struggle, not some random hero x saving the day by beating up an Orc NPC.


    I think i'm just a bit upset that they really didn't play up to the spot of the alliances really. maybe the new lore will explain it differently? i mean, you would think that the dwarves and the high elves still have a bit of a grudge against eachother. heck, chaos is actually part of an alliance, a bit new for me. makes me wonder how they worked out that deal into the new lore. considering the fact they don't tend to take sides period but for themselves. rather confuses me a bit. I just sort of wish they would atleast stick a bit a lean more towards the story line. But again, unless of course a new lore is being formed..

    -exo

    www.roxstudiodesigns.com

  • LumsterLumster Member Posts: 230

    Sorry but those graphics are ugly, bad textures and bad light. It looks exactly like DnL or EQ. And imo it doesn't look very much like warhammer.

  • newbinatornewbinator Member Posts: 780

    1. Just by their name alone(Mythic, and more recently EA) they automatically generate more interest, many people have played DAOC and know Mythic can make an awesome RvR/PvP game.

    2. Being able to only play as the Empire was a retarded idea, thank the mmorpg gods Game Workshop pulled the plug on them.

  • WolfjunkieWolfjunkie Member, Newbie CommonPosts: 985


    Originally posted by newbinator

    1. Just by their name alone(Mythic, and more recently EA) they automatically generate more interest, many people have played DAOC and know Mythic can make an awesome RvR/PvP game.
    2. Being able to only play as the Empire was a retarded idea, thank the mmorpg gods Game Workshop pulled the plug on them.


    Do you think that Warhammer Fantasy Roleplaying Game 2nd edition is an retarded game too? The core of that game, is the empire. Ofcourse, there is an bunch of extra books you could buy, offering you information about Bretonia/Tilean/What not.
    But as a nation, the empire is simply so rich and diverse, that it would be like an game centered around europe.
    And the faction.. Great lore, with great possibilities within the PvP aspect of an game. Huge battles are kind of cheesy imo, i've always enjoyed the battles on the personal level.. Which, mostly, only takes place amongst the heroes of Warhammer-tabletop.
  • VideoXPGVideoXPG Member Posts: 268


    Originally posted by -exo

    Originally posted by VideoXPG
    I am glad Warhammer Online was not going to be like that. I think only being on the "good" side defeats the purpose of making an MMO based on Warhammer. I think Warhammer, I think battles and a heroic struggle, not some random hero x saving the day by beating up an Orc NPC.


    I think i'm just a bit upset that they really didn't play up to the spot of the alliances really. maybe the new lore will explain it differently? i mean, you would think that the dwarves and the high elves still have a bit of a grudge against eachother. heck, chaos is actually part of an alliance, a bit new for me. makes me wonder how they worked out that deal into the new lore. considering the fact they don't tend to take sides period but for themselves. rather confuses me a bit. I just sort of wish they would atleast stick a bit a lean more towards the story line. But again, unless of course a new lore is being formed..

    -exo


    This may explain a few things

    I was looking around Games Workshop's site a bit more with some side lore on the side around the game. I agree, Dwarves and High Elves understandably don't like each other. The game's lore isn't saying otherwise, however at least on the forces of order side, things are VERY desperate. Desperate people do desperate things in desperate situations. The "alliances" are very losely based on the destruction side. Mythic recently said that even say if a Dwarf player goes and fights on the High Elven front, the NPCs won't look at the Dwarf as another High Elf.

    After all, especially in such a situation, the High Elves and Dwarfs should know its better to only fight their common enemies, not fight each other.

    The concern lore-wise is understadable. I know people who are upset over the fact the Storms of Choas are not even in this game's lore. This is the model Mythic saw as the best way to both honor the IP and make it fit into an MMO medium. Could be worse, could be the changes that will probably be made in the Star Trek MMO :p, I feel sorry for those poor saps.
  • bawbooobawbooo Member Posts: 3
    That video sort of just reminds me of what Age of Conan would look like. Shady, gloom, and dark. The way Mythic is producing WAR now is brillant though.
  • -exo-exo Member Posts: 564


    Originally posted by VideoXPG

    Originally posted by -exo

    Originally posted by VideoXPG
    I am glad Warhammer Online was not going to be like that. I think only being on the "good" side defeats the purpose of making an MMO based on Warhammer. I think Warhammer, I think battles and a heroic struggle, not some random hero x saving the day by beating up an Orc NPC.


    I think i'm just a bit upset that they really didn't play up to the spot of the alliances really. maybe the new lore will explain it differently? i mean, you would think that the dwarves and the high elves still have a bit of a grudge against eachother. heck, chaos is actually part of an alliance, a bit new for me. makes me wonder how they worked out that deal into the new lore. considering the fact they don't tend to take sides period but for themselves. rather confuses me a bit. I just sort of wish they would atleast stick a bit a lean more towards the story line. But again, unless of course a new lore is being formed..

    -exo


    This may explain a few things

    I was looking around Games Workshop's site a bit more with some side lore on the side around the game. I agree, Dwarves and High Elves understandably don't like each other. The game's lore isn't saying otherwise, however at least on the forces of order side, things are VERY desperate. Desperate people do desperate things in desperate situations. The "alliances" are very losely based on the destruction side. Mythic recently said that even say if a Dwarf player goes and fights on the High Elven front, the NPCs won't look at the Dwarf as another High Elf.

    After all, especially in such a situation, the High Elves and Dwarfs should know its better to only fight their common enemies, not fight each other.

    The concern lore-wise is understadable. I know people who are upset over the fact the Storms of Choas are not even in this game's lore. This is the model Mythic saw as the best way to both honor the IP and make it fit into an MMO medium. Could be worse, could be the changes that will probably be made in the Star Trek MMO :p, I feel sorry for those poor saps.



    Now see that atleast makes more sense to me. thanks for the research :)

    www.roxstudiodesigns.com

  • VideoXPGVideoXPG Member Posts: 268
    Reading FTW!

  • Shaman64Shaman64 Member Posts: 399

    Another thing i didn't like about the video was the orcs, although they are primitive, they looked like cave men. they had spears with stone spear heads. Not choppas.

    image

  • VolkmarVolkmar Member UncommonPosts: 2,501

    Actually... DWARFS do not like elves. Elves have no problem in general with dwarves as they, as a rule, do not keep grudges as dwarves do.

    But despite their grudge-keeping, or for it, dwarves very well known who are the real threat to this world. the elves can be some arrogant elitists (and they are) but they do NOT want to reduce the world to a swirling mass of colors nor they want to conquer and enslave every living thing around.

    To the other poster: Yes, the Empire is a very diverse land.... to a point. it is Germany pure and simple. it has forests, some forests, a few mountains, more forests, couple rivers and oh yes, more forests.

    You can't really compare it to the richness of the WHOLE warhammer world, no matter how much you try. The Empire is the biggest human kingdom, but what about the enchanted spires of Ulthuan? no comparison. The underdeep forges of Kharak-a-Kharak? nothing like that in the empire...

    Savagery of the Greenskins? the perverse Black Arks? nope. the madness of chaos? well.. empire have its share of cultists but you do not see Lords of Change walking in the streets of Altdorf every day.

    So, no. i do not think that by ADDING 5 DIVERSE AND DIFFERENT REALMS, we are actually losing in content or variety.

    The Warhammer RPG is a very valid product, i myself have bought and used the 2nd edition extensivly, but Warhammer is not only that. Warhammer is actually more represented by the Tabletop game than the RPG (far more popular). And the Tabletop game includes the whole world (or almost, still no trace of araby or nippon :D) last time i checked.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • Shaman64Shaman64 Member Posts: 399
    The dwarfs know they are a dieing race, this is the reason for thier outlook on the world. Poor little dudes.

    image

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