It looks like you're new here. If you want to get involved, click one of these buttons!
When I first heard of this game, I thought to myself, bah another mmorpg. Woo wee I can be a superhero, who cares really?
After being dissapointed by how Turbine screwed AC pvp, how mythic screwed DAOC pvp, I came to the realization. PVP is not easy to do in an MMORPG, and really a Massive game that is both NPK and PVP is not healthy. There are just too many bads that overwrite the goods.
COH does not have pvp, but will have arenas in the future. I encourage everyone to check it out at www.cityofheroes.com It has many innovative features that make it worth checking out. Also the company making it(cryptic studios) have a good track record with games on the n64 like Gauntlet Legends. As well as the Dark legacy series in the next gen consoles. www.crypticstudios.com
Anyway if you're looking to get into something new, check out COH. I believe it won't dissapoint.
p.s.
SWG I knew it was going to suck without even playing it. That's what you call research.
Deus Ex my #1 pick for all time greatest single player game, on all platforms.
Comments
Aye, CoH is definitely #1 on my "Most Anticipated" list, can't wait!
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
i have been following the game and i have see it thoug the first redisen of there game system witch puched there release date bace atleast 1 year, but i thing i well not say too much about this game sins i well staart to sound like a fanboy for once.
but i do have my fingers crossed for this one
_______________________________
So i am a addict. i can live with it
can you ?
_______________________________
So i am a addict. i can live with it
can you ?
________________________________
MMO'S and MMA Fighting are my life
All CareBears are evil, they must die
http://www.liquidgeneration.com/games/carebears.asp
Hate the Game not the Player
What they said, who doesn't want to be a part of the x-men or something like that
One day all will die, surely you but never I.
"One day all will die, surely you but never I." Wheel of Time
Why do people quote quote from what other people quoted aswell as the sigs of the person. Makes the damn pages 3 times as long for such replies as.
"what he said" ug
and i suppose ur flame about quoters, quoting... a quote... is a much better usage of forum space... then again flaming a flamer, flaming quoters who quote other quoters quotes isnt much better either...
anyhow ya... CoH loox good ^^ not gonna b playin it myself but im an NCSoft fanboy i'll admit and they seem 2 b pumpin out tha goodness lately
--------------------------------------
It probably wouldn't be as bad if people used smaller dig files. Just a thought.
-=-=-=-=-
Chess the original hardcore PvP game!
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
Yee: Ach: 85% GRE: 65% AFF: 15% Imm 15% Test Click here to learn about it.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
This is a pretty bold statement to just blurt out like fact. But please explain how this is bad and how Turbine and Mythic screwed up PvP?
If any game where to be PvP centric, I'd think it'd be CoH. What good is it to be a super hero without a arch-enemy?
-=-=-=-=-
Chess the original hardcore PvP game!
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
Yee: Ach: 85% GRE: 65% AFF: 15% Imm 15% Test Click here to learn about it.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
I'm also looking forward to it. I look forward to anything from NCSoft. They've shown me personally, nothing but quality, in the way to run a MMORPG.
I was so shocked when i saw the COH competition on the main page. It's an amazing offer!
-Aspen-
-Aspen-
This game will have no PvP and I dont count "gladiator" arenas as PvP.
The big turn off for me is the environment limitations and the fact that you're stuck as a "good" guy.
But that doesn't mean the MMORPG wont be of good quality.
While others will love the game, I'm gonna pass on it
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
the reason you cant play a villan in CoH is thery can find a way that makes sure that villens well sty comic villens, make big plots to take over the world and rob bank what ever, the problem is they all ready now see 1337Smasher with his side kick InYoUeRfAcE kicking every noob hero they can get there hands on. witch is no wary villlinish, more lit youre common thoug.
and personaly i thing that is a good reason to not have em in the game. once you finde a way to make the villen player, sty somewhat true to the comic nature of a villen then by all meands lets have em, but not a secound before
_______________________________
So i am a addict. i can live with it
can you ?
_______________________________
So i am a addict. i can live with it
can you ?
Aye, I've been thinking alot about this also, how exactly do you introduce villains and keep them and the heroes in the "comic hero/villain" roles.
One suggestion I thought of was an interactive quest system... between the heroes and villains. I'll explain:
Basically the evil villains get quests from the quest terminal/npc/whatever, much like AO/SWG uses, randomly generated quests/missions. Then a Hero is offered a quest which is tied into that villains quest, basically to thwart the villains mission. Rewards can be based on which of the 2, or which of the 2 groups, succeeds in finishing the mission. Minor rewards could be implemented for subparts of the overall quest so that all participants get something out of it, or not even, just make it so whichever player "wins" the quest gets the sole reward.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Technicaly, all MMORPGs that require payment are for people 18 and over, since you have to be 18 to get a credit card.
To keep this on topic, I've been following City of Heroes since it was first announced all those years ago. This game has a relatively big roleplaying community already, as well as 30,000+ members on the forums.
What drew me to CoH, besides the fact that it's a super hero game and not another fantasy of scifi MMORPG, is the way the mobs will spawn. From what I understand, there will be actual crimes taking place and a super hero has only so much time to stop the crime if he or she so chooses. Stopping the crime within the durration of the timer, will generate more influence (CoH cash). The crimes themselves will range from muggings to drug deals and whatnot. To me it sounds like a great alternative to randomly spawning mobs that just hang out in the middle of no where for no other reason then to die to a passing player.
As for PvP, or lack there of, I find it hard to see how to properly implement a PvP element and not ruin this great game in the process. Personally, I think that the arena will be enough. Since the game doesn't have any loot or player items, open PvP is pointless and will turn the game into City of Quake, which is something that the developers are trying to avoid.
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
the leet names have nothing to do with the core problem i was trying to show,
and beside they well have a strong naming "thingy" so you well not see any "1337" names in game. the real problem is making players play a villan as a real villen and not just run around pking the hero's.
about the mission, yes that is a good idear and i thing i have read close to the same thing on the CoH boards, but what happens if the good guy meet's the bad guy on the street. (the PvP problem), and sins you not have a system that supports side vs. side in a mission, how is to controle it well not get riged, or they well just sit down and discous who well benefit the moust from winning and then making a deal in game??. if you start to look at it and try to find all the way you can abouse it. you well run out of opsions really fast.
then we can split the 2 sides op so they can talk to each other and they have diffrent city zones but on missions and a few Danger zones they cna meet up and get into battle,
that really sounds like DAoC. so ...
o well i just hope they well not implement the Villens. untill it can be done right. but personaly i dont see how, at least not yet
_______________________________
So i am a addict. i can live with it
can you ?
_______________________________
So i am a addict. i can live with it
can you ?
I thought something like this would be a good example.
Let's say a NPC bank truck makes the rounds to local stores at 5pm each game day. A supervillian might try to steal the truck (or break into it) for cash, while a super hero may escort the truck. Super hero's would be paid by the local government for stopping crimes.
Granted this is a bit of a SIMS meets DC comics type approach, but it's one I think would be very interesting. NPC's would have life's and you interact positively or negatively on them.
CoH is not like this.
I'm sure all of us can think up ways to make Villains/hero's work in comic book style. It's not a issue of possible.
-=-=-=-=-
Chess the original hardcore PvP game!
Bartle: A: 93% E: 55% S:3% K: 50% Test learn what it means here.
Yee: Ach: 85% GRE: 65% AFF: 15% Imm 15% Test Click here to learn about it.
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
i can thing of many missions where well get the hero vs. super villan in the single mission.
but that is only 10% of the game, what about the rest of the time where the villen is not on a mission.
what about the danger zones ?
will the villans and the heros be in the same zones or in diffrent ?
how will you handle Hero vs. Villen when youre not in the mission ?
Well they be able to talk to each other ? or even send tells ?
is there a gain from "killing" a Hero/Villen ?
what if we have 200 Villens and only 50 Heros ?
there is a lot of other problem's then just the mission's that has to be adressed.
_______________________________
So i am a addict. i can live with it
can you ?
_______________________________
So i am a addict. i can live with it
can you ?
The problem lies not in coming up with ideas for Hero Vs. Villain system but rather in forcing, or rather encouraging players to follow the comic book rules and essentially playing the roles of heroes and villains. Otherwise the game's atmosphere goes to crap and the game becomes another pointless gankfest.
The main problem lies in the fact that super villains always lose. A villain might put up a good fight and nearly defeat the hero but in the end, the hero always comes through and beats the villain. That's how comic books work. Logicaly, for a game that tries to immitate comic books as much as possible, heroes will almost always have to defeat the villains. Now here is the question, how many people do you know who would willingly play the role of a loser?
I'm sure that there are some masochistic players out there, as well as some hardcore roleplayers who would do it for fun, but the majority of players will not want to play the game to lose. Especially not the majority of the PvP crowd.
On the other hand, if you throw away that minute comic book rule, the whole game looses the comic book feel and essentialy gets ruined.
I personally can't wait for CoH to come out. I have been signed and reading their forum since Oct. 2002, and I must say, lol, people are really going crazy for this game. You have people who have designed their CoH "Alter Egos" from the gloves they will be wearing down to the powers they want. I haven't gotten to the powers part but I have designed a few costumes that I hope I will be able to make in the game. Some people that live in my area are even planning a meeting at a local tavern to maybe establish teams for the future.
The best part about this is that its scheduled to release on my B-Day! I am in the process of pre-ordering the game so I can get the bonus disc. I'm gonna upgrade my graphics card so I won't have any problems playing. And I definitely have to make sure that I have my pizza money ready, lol. I can just imagine the long nights of fighting crime and chillin' with my fellow heroes.
Only those that enjoy Life live it.
Only those that enjoy Life live it.
This the only mmorpg that is coming out soon that i think has a fresh idea.
The idea for mmorpg is unique and looks fun.
However how does it play is the main thing and we will not know till we play it.
exactly
The game is unique and looks very fun
But, then again, so did SWG
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
Only thing we can do is to sit back and wait, hoping the game will live up to our expectations.
Maybe later a few betatesters can post some of their experiences.
i will buy CoH it when it goes gold because this is a new concept and looks geat, and the rest of the mmorpg I am interested in, will take a while before they come out.
One day all will die, surely you but never I.
"One day all will die, surely you but never I." Wheel of Time