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We the player community demand that you build and release a MMO that will not cater to one single play style. The game must have...
1. Good graphics.
2. Many Race/Class choices
3. Large non-instanced world
4. Endless Solo content
5. Endless Group content
6. Endless Rading content
7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
8. Crafting must be challenging and fun. But not interdependant.
9. No ForcedGroup or ForcedGuild content. You can not Force players to join the most powerful guild on the server to obtain "ANYTHING".
10. PvP - must have dedicated servers for hardcore pvpers where carebears are not welcome.
11. PvE - must have dedicated servers where exploration and character advancment is key.
12. Player skills have to be earned instead of simply getting them when you "ding". Players should have to seek training from Masters in the art.
If you build it, we will come....
Aspects
Comments
Ha. Ha. Horrible joke, I know.
I'd like a game that was sandbox style, rather than levels. (Like UO, or SWG used to be.)
Replace leveling where the more levels you have the stronger the character gets, to the more levels you get, the more items and stuff that will be availible to purchase while your max HP always stays the same through out the entire mmo carrear.
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Give me lights give me action. With a touch of a button!
MMO migrant.
You had me untill you said the word "Carebears"...
Correction to 11. PvE also anyone that logs onto the griefer/ganker servers cannot log onto the PvE server.
Endless content where everything is reachable by everyone.
Impossible.
D.
So many games, so little time!
Its not impossible. They simply have to make end-game items obtainable by long and hard quests. It should take weeks to complete those quests, but you will not be foreced to leave your small guild of friends to join with some uber guildoftheelite endlessnumbers.
Rimcy
it is about money !!!!! give them (game developers) 300 billion dollars and you wish will come true...
after the game is completed, we have to pay $1000 usd monthly to play the game.
cool eh?
Which FF Character Are You?
The only chance of getting such a game is for it to appease all. So whilst I'd prefer one large server, give me the choice of having a RP one and a PVP one if need be but I'd also like titles and positions being rewarded so as to replace the goal of the game having the best gear and strongest characther.
uh.. easy...
they make Raids drop items used to craft gear. like some kind of ore or something. you know what i mean?
like ones you complete the raid you gotta find a friend with high smithing to craft your shiz.
-ffxi
Raiding will let you achieve these items much much much faster. That would be the insentive to Raid. Single questing would take weeks. As for crafting the items, this too should be made hard and very difficult to get the stuff to make it. A system like this would allow all player to obtain the items fairly.
I can just do that in real life.. xD
I don't like classes. I like to have a list of skills from which I can choose a certain amount from.
I don't like it when people talk in "we" and "all of us" and stuff. Say what you like to say using "me" and "I".
You got a few good ideas there, but certainly not all of which I am in favour of.
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Do I ever sleep?
Agree... This crap sounds like WoW2 lol
Well obviously the same content can't be experienced by raiders, group players, soloers, at the higher end of the difficulty stages, but having alternative ways to earn the same loot is perfectly feasible such as questing.
As a soloer I would simply settle for being able to trade for raid/group drops but that requires getting rid of stupid concepts like no-drop and no-trade tags which force a linear style of playing and punish those who don't like raiding or grouping.
I would definitely play a game which the OP is asking for.
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
Poppycock. Simply make Raid Item desirable (but not uber) and make Craft Item desirable (but not uber) and make them equal. So Raid Item = Craft Item in stats and coolness, but you can't raid for the crafted item and you can't craft the raided item. It would be the equivalent of getting a fire sword from raiding and an ice sword from crafting. They're equal in every other way, and each path to attaining them takes the same amount of time and effort.
Simple as that.
Well obviously the same content can't be experienced by raiders, group players, soloers, at the higher end of the difficulty stages, but having alternative ways to earn the same loot is perfectly feasible such as questing.
As a soloer I would simply settle for being able to trade for raid/group drops but that requires getting rid of stupid concepts like no-drop and no-trade tags which force a linear style of playing and punish those who don't like raiding or grouping.
I would definitely play a game which the OP is asking for.
Me, too.
In fact, I've designed such a game (on paper). Now all I need is a talented group of programmers and artists to bring it to life! (And a couple million bucks.) Anyone have any spare change?
In fact, I've designed such a game (on paper). Now all I need is a talented group of programmers and artists to bring it to life! (And a couple million bucks.) Anyone have any spare change?
If I had the cash, I'd pay you lol
Rimcy
I always enjoyed muds where you could pkill people, but there was always someone more skilled than you around the next corner. Now that is fun. Player Killing in games like Warcraft is just about who has the better gear, not who is smarter.