Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

MMO Devs, please read....

RimcyRimcy Member UncommonPosts: 44

We the player community demand that you build and release a MMO that will not cater to one single play style. The game must have...

1. Good graphics.

2. Many Race/Class choices

3. Large non-instanced world

4. Endless Solo content

5. Endless Group content

6. Endless Rading content

7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.

8. Crafting must be challenging and fun. But not interdependant.

9. No ForcedGroup or ForcedGuild content. You can not Force players to join the most powerful guild on the server to obtain "ANYTHING".

10. PvP - must have dedicated servers for hardcore pvpers where carebears are not welcome.

11. PvE - must have dedicated servers where exploration and character advancment is key.

12. Player skills have to be earned instead of simply getting them when you "ding". Players should have to seek training from Masters in the art.

If you build it, we will come....

Aspects

«1

Comments

  • RinicRinic Member Posts: 715
    That game's already out, it's called real life.

    Ha. Ha. Horrible joke, I know.

    I'd like a game that was sandbox style, rather than levels. (Like UO, or SWG used to be.)


  • MagicStarMagicStar Member Posts: 380
    Perfect idea for any type of mmos:

    Replace leveling where the more levels you have the stronger the character gets, to the more levels you get, the more items and stuff that will be availible to purchase while your max HP always stays the same through out the entire mmo carrear.


    ----------------------
    Give me lights give me action. With a touch of a button!

  • MarleVVLLMarleVVLL Member UncommonPosts: 907


    Originally posted by Rimcy

    We the player community demand that you build and release a MMO that will not cater to one single play style. The game must have...
    1. Good graphics.
    2. Many Race/Class choices
    3. Large non-instanced world
    4. Endless Solo content
    5. Endless Group content
    6. Endless Rading content
    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    8. Crafting must be challenging and fun. But not interdependant.
    9. No ForcedGroup or ForcedGuild content. You can not Force players to join the most powerful guild on the server to obtain "ANYTHING".
    10. PvP - must have dedicated servers for hardcore pvpers where carebears are not welcome.
    11. PvE - must have dedicated servers where exploration and character advancment is key.
    12. Player skills have to be earned instead of simply getting them when you "ding". Players should have to seek training from Masters in the art.
    If you build it, we will come....

    Aspects


    I would play that game, however, I don't think one like it will ever come out.

    MMO migrant.

  • HerkmeckHerkmeck Member Posts: 206


    Originally posted by Rimcy

    We the player community demand that you build and release a MMO that will not cater to one single play style. The game must have...
    1. Good graphics.
    2. Many Race/Class choices
    3. Large non-instanced world
    4. Endless Solo content
    5. Endless Group content
    6. Endless Rading content
    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    8. Crafting must be challenging and fun. But not interdependant.
    9. No ForcedGroup or ForcedGuild content. You can not Force players to join the most powerful guild on the server to obtain "ANYTHING".
    10. PvP - must have dedicated servers for hardcore pvpers where carebears are not welcome.
    11. PvE - must have dedicated servers where exploration and character advancment is key.
    12. Player skills have to be earned instead of simply getting them when you "ding". Players should have to seek training from Masters in the art.
    If you build it, we will come....

    Aspects


    You had me untill you said the word "Carebears"...

    Correction to 11. PvE also anyone that logs onto the griefer/ganker servers cannot log onto the PvE server.


  • ianubisiianubisi Member Posts: 4,201

    Endless content where everything is reachable by everyone.

    Impossible.

  • DiatribeDiatribe Member Posts: 55
    It'd be better if they had a game designed from the ground up to be either 100% PVE based or PVP based.  You simply run into too many problems for balance issues trying to do the PVE vs. PVP thing.  It's either a PVP world, or not.

    D.


    So many games, so little time!

  • ssstupidossstupido Member Posts: 253


    Originally posted by Rimcy

    We the player community demand that you build and release a MMO that will not cater to one single play style. The game must have...
    1. Good graphics.
    2. Many Race/Class choices
    3. Large non-instanced world
    4. Endless Solo content
    5. Endless Group content
    6. Endless Rading content
    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    8. Crafting must be challenging and fun. But not interdependant.
    9. No ForcedGroup or ForcedGuild content. You can not Force players to join the most powerful guild on the server to obtain "ANYTHING".
    10. PvP - must have dedicated servers for hardcore pvpers where carebears are not welcome.
    11. PvE - must have dedicated servers where exploration and character advancment is key.
    12. Player skills have to be earned instead of simply getting them when you "ding". Players should have to seek training from Masters in the art.
    If you build it, we will come....

    Aspects


    count me out of such a game. servers? come on!!! EVE is the Future, only 1 BIG HUGE server very everybody plays. raiding? classes? endgame? no, i dont want a game like that, thanks
  • RimcyRimcy Member UncommonPosts: 44


    Originally posted by ianubisi

    Endless content where everything is reachable by everyone.
    Impossible.


    Its not impossible. They simply have to make end-game items obtainable by long and hard quests. It should take weeks to complete those quests, but you will not be foreced to leave your  small guild of friends to join with some uber guildoftheelite endlessnumbers.

    Rimcy

  • binary_0011binary_0011 Member Posts: 528


    Originally posted by Rimcy

    We the player community demand that you build and release a MMO that will not cater to one single play style. The game must have...

    1. Good graphics.

    2. Many Race/Class choices

    3. Large non-instanced world

    4. Endless Solo content

    5. Endless Group content

    6. Endless Rading content

    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.

    8. Crafting must be challenging and fun. But not interdependant.

    9. No ForcedGroup or ForcedGuild content. You can not Force players to join the most powerful guild on the server to obtain "ANYTHING".

    10. PvP - must have dedicated servers for hardcore pvpers where carebears are not welcome.

    11. PvE - must have dedicated servers where exploration and character advancment is key.

    12. Player skills have to be earned instead of simply getting them when you "ding". Players should have to seek training from Masters in the art.

    If you build it, we will come....

    Aspects


    i guess you dont know how mmorpg is make.

    it is about money !!!!!  give them (game developers) 300 billion dollars and you wish will come true...

    after the game is completed, we have to pay $1000 usd monthly to play the game.

    cool eh?


  • RimcyRimcy Member UncommonPosts: 44
    I would gladly pay a little more
  • ozmonoozmono Member UncommonPosts: 1,211


    Originally posted by ssstupido

    Originally posted by Rimcy

    We the player community demand that you build and release a MMO that will not cater to one single play style. The game must have...
    1. Good graphics.
    2. Many Race/Class choices
    3. Large non-instanced world
    4. Endless Solo content
    5. Endless Group content
    6. Endless Rading content
    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    8. Crafting must be challenging and fun. But not interdependant.
    9. No ForcedGroup or ForcedGuild content. You can not Force players to join the most powerful guild on the server to obtain "ANYTHING".
    10. PvP - must have dedicated servers for hardcore pvpers where carebears are not welcome.
    11. PvE - must have dedicated servers where exploration and character advancment is key.
    12. Player skills have to be earned instead of simply getting them when you "ding". Players should have to seek training from Masters in the art.
    If you build it, we will come....

    Aspects
    count me out of such a game. servers? come on!!! EVE is the Future, only 1 BIG HUGE server very everybody plays. raiding? classes? endgame? no, i dont want a game like that, thanks


    The only chance of getting such a game is for it to appease all. So whilst I'd prefer one large server, give me the choice of having a RP one and a PVP one if need be but I'd also like titles and positions being rewarded so as to replace the goal of the game having the best gear and strongest characther.
  • NicoliNicoli Member Posts: 1,312


    Originally posted by Rimcy

    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    8. Crafting must be challenging and fun. But not interdependant.


    The issue is Crafting or Raiding together doesn't work. Item loss has to be in the game to make crafting worth while in the long term,  and if Raid Items aren't the best then there is no reason to grind raids for them. 'Cause who cares if you can make magic item A if Raid Item B is the only thing worth equiping?  And who wants to Raid for a Item if someone can make something better? MMORPGs have many things taht contradict each other for attention and several of them are invariably contradictory.

  • NierroNierro Member UncommonPosts: 1,755


    Originally posted by Rimcy



    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    Er...

    image
  • xpowderxxpowderx Member UncommonPosts: 2,078


    Originally posted by Rimcy

    We the player community demand that you build and release a MMO that will not cater to one single play style. The game must have...
    1. Good graphics.
    2. Many Race/Class choices
    3. Large non-instanced world
    4. Endless Solo content
    5. Endless Group content
    6. Endless Rading content
    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    8. Crafting must be challenging and fun. But not interdependant.
    9. No ForcedGroup or ForcedGuild content. You can not Force players to join the most powerful guild on the server to obtain "ANYTHING".
    10. PvP - must have dedicated servers for hardcore pvpers where carebears are not welcome.
    11. PvE - must have dedicated servers where exploration and character advancment is key.
    12. Player skills have to be earned instead of simply getting them when you "ding". Players should have to seek training from Masters in the art.
    If you build it, we will come....

    Aspects


    the above OP played WOW just a little too long!!
  • tempasttempast Member Posts: 18


    Originally posted by Nicoli

    Originally posted by Rimcy

    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    8. Crafting must be challenging and fun. But not interdependant.

    The issue is Crafting or Raiding together doesn't work. Item loss has to be in the game to make crafting worth while in the long term,  and if Raid Items aren't the best then there is no reason to grind raids for them. 'Cause who cares if you can make magic item A if Raid Item B is the only thing worth equiping?  And who wants to Raid for a Item if someone can make something better? MMORPGs have many things taht contradict each other for attention and several of them are invariably contradictory.



    uh.. easy...

    they make Raids drop items used to craft gear. like some kind of ore or something. you know what i mean?

    like ones you complete the raid you gotta find a friend with high smithing to craft your shiz.

    -ffxi

  • RimcyRimcy Member UncommonPosts: 44
    The issue is Crafting or Raiding together doesn't work. Item loss has to be in the game to make crafting worth while in the long term,  and if Raid Items aren't the best then there is no reason to grind raids for them. 'Cause who cares if you can make magic item A if Raid Item B is the only thing worth equiping?  And who wants to Raid for a Item if someone can make something better? MMORPGs have many things taht contradict each other for attention and several of them are invariably contradictory.




    Raiding will let you achieve these items much much much faster. That would be the insentive to Raid. Single questing would take weeks. As for crafting the items, this too should be made hard and very difficult to get the stuff to make it. A system like this would allow all player to obtain the items fairly.

  • Xerion12Xerion12 Member Posts: 371
    A game where levels and growth aren't an issue would be too much of a waste of time.  Like if there was a game where all you did was run around and talk to each other.. lol

    I can just do that in real life.. xD


    image

  • ApocalypticaApocalyptica Member Posts: 491

    I don't like classes. I like to have a list of skills from which I can choose a certain amount from.

    I don't like it when people talk in "we" and "all of us" and stuff. Say what you like to say using "me" and "I".

    You got a few good ideas there, but certainly not all of which I am in favour of.

    ------------------------------------------------------
    Do I ever sleep?
    image

  • GrunancaGrunanca Member Posts: 29


    Originally posted by ssstupido

    Originally posted by Rimcy

    We the player community demand that you build and release a MMO that will not cater to one single play style. The game must have...
    1. Good graphics.
    2. Many Race/Class choices
    3. Large non-instanced world
    4. Endless Solo content
    5. Endless Group content
    6. Endless Rading content
    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    8. Crafting must be challenging and fun. But not interdependant.
    9. No ForcedGroup or ForcedGuild content. You can not Force players to join the most powerful guild on the server to obtain "ANYTHING".
    10. PvP - must have dedicated servers for hardcore pvpers where carebears are not welcome.
    11. PvE - must have dedicated servers where exploration and character advancment is key.
    12. Player skills have to be earned instead of simply getting them when you "ding". Players should have to seek training from Masters in the art.
    If you build it, we will come....

    Aspects

    count me out of such a game. servers? come on!!! EVE is the Future, only 1 BIG HUGE server very everybody plays. raiding? classes? endgame? no, i dont want a game like that, thanks


    Agree... This crap sounds like WoW2 lol
  • JorevJorev Member Posts: 1,500


    Originally posted by ianubisi

    Endless content where everything is reachable by everyone.
    Impossible.


    Well obviously the same content can't be experienced by raiders, group players, soloers, at the higher end of the difficulty stages, but having alternative ways to earn the same loot is perfectly feasible such as questing.

     As a soloer I would simply settle for being able to trade for raid/group drops but that requires getting rid of stupid concepts like no-drop and no-trade tags which force a linear style of playing and punish those who don't like raiding or grouping.

    I would definitely play a game which the OP is asking for.

    image
    "We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
    Brad McQuaid
    Chairman & CEO, Sigil Games Online, Inc.
    Executive Producer, Vanguard: Saga of Heroes
    www.vanguardsoh

  • triketrike Member Posts: 83


    Originally posted by Nicoli

    Originally posted by Rimcy

    7. End game items must be obtainable by everyone. Raiding guilds should receive these items faster because they are organized professional item seeking groups. But the items have to obtainable by solo/casual players through long and extensive questing.
    8. Crafting must be challenging and fun. But not interdependant.

    The issue is Crafting or Raiding together doesn't work. Item loss has to be in the game to make crafting worth while in the long term,  and if Raid Items aren't the best then there is no reason to grind raids for them. 'Cause who cares if you can make magic item A if Raid Item B is the only thing worth equiping?  And who wants to Raid for a Item if someone can make something better? MMORPGs have many things taht contradict each other for attention and several of them are invariably contradictory.





    Poppycock.  Simply make Raid Item desirable (but not uber) and make Craft Item desirable (but not uber) and make them equal.  So Raid Item = Craft Item in stats and coolness, but you can't raid for the crafted item and you can't craft the raided item.  It would be the equivalent of getting a fire sword from raiding and an ice sword from crafting.  They're equal in every other way, and each path to attaining them takes the same amount of time and effort.

    Simple as that.
  • triketrike Member Posts: 83


    Originally posted by Jorev

    Originally posted by ianubisi

    Endless content where everything is reachable by everyone.
    Impossible.

    Well obviously the same content can't be experienced by raiders, group players, soloers, at the higher end of the difficulty stages, but having alternative ways to earn the same loot is perfectly feasible such as questing.

     As a soloer I would simply settle for being able to trade for raid/group drops but that requires getting rid of stupid concepts like no-drop and no-trade tags which force a linear style of playing and punish those who don't like raiding or grouping.

    I would definitely play a game which the OP is asking for.




    Me, too.

    In fact, I've designed such a game (on paper).  Now all I need is a talented group of programmers and artists to bring it to life!  (And a couple million bucks.)  Anyone have any spare change?
  • fizzle322fizzle322 Member Posts: 723
    Translation : I want to expand my e-peen but I dont want to raid.


  • RimcyRimcy Member UncommonPosts: 44
    Me, too.

    In fact, I've designed such a game (on paper).  Now all I need is a talented group of programmers and artists to bring it to life!  (And a couple million bucks.)  Anyone have any spare change?



    If I had the cash, I'd pay you lol

    Rimcy

  • RuthgarRuthgar Member Posts: 730
    Good ideas, however you should have added that advancement doesn't provide you with alot of hitpoints, just a greater chance to hit, more attack options. I also think that gear should make it so that someone without gear could have a chance against someone with the best gear possible. Having it to where someone could one shot you, isn't fun. Its like using the cheats on games and getting unlimited life and unlimited money, gets rather boring fast.

    I always enjoyed muds where you could pkill people, but there was always someone more skilled than you around the next corner. Now that is fun. Player Killing in games like Warcraft is just about who has the better gear, not who is smarter.


Sign In or Register to comment.